Merge pull request #8356 from Thalpy/master
[READY] FermiChem! Adds a new reaction mechanic, 9 new chems and a few extra features to accommodate the new chems.
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@@ -655,15 +655,15 @@
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if(H.stat == DEAD)
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to_chat(user,"<span class='warning'>Only a revive rune can bring back the dead!</span>")
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return
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if(H.blood_volume < BLOOD_VOLUME_SAFE)
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var/restore_blood = BLOOD_VOLUME_SAFE - H.blood_volume
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if(H.blood_volume < (BLOOD_VOLUME_SAFE*H.blood_ratio))
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var/restore_blood = (BLOOD_VOLUME_SAFE*H.blood_ratio) - H.blood_volume
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if(uses*2 < restore_blood)
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H.blood_volume += uses*2
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to_chat(user,"<span class='danger'>You use the last of your blood rites to restore what blood you could!</span>")
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uses = 0
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return ..()
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else
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H.blood_volume = BLOOD_VOLUME_SAFE
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H.blood_volume = (BLOOD_VOLUME_SAFE*H.blood_ratio)
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uses -= round(restore_blood/2)
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to_chat(user,"<span class='warning'>Your blood rites have restored [H == user ? "your" : "[H.p_their()]"] blood to safe levels!</span>")
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var/overall_damage = H.getBruteLoss() + H.getFireLoss() + H.getToxLoss() + H.getOxyLoss()
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@@ -698,7 +698,7 @@
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if(H.cultslurring)
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to_chat(user,"<span class='danger'>[H.p_their(TRUE)] blood has been tainted by an even stronger form of blood magic, it's no use to us like this!</span>")
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return
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if(H.blood_volume > BLOOD_VOLUME_SAFE)
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if(H.blood_volume > (BLOOD_VOLUME_SAFE*H.blood_ratio))
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H.blood_volume -= 100
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uses += 50
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user.Beam(H,icon_state="drainbeam",time=10)
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@@ -799,4 +799,4 @@
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to_chat(user, "<span class='cultlarge'><b>Your hands glow with POWER OVERWHELMING!!!</b></span>")
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else
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to_chat(user, "<span class='cultitalic'>You need a free hand for this rite!</span>")
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qdel(rite)
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qdel(rite)
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@@ -188,7 +188,7 @@
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var/mob/living/simple_animal/M = L
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if(M.health < M.maxHealth)
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M.adjustHealth(-3)
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if(ishuman(L) && L.blood_volume < BLOOD_VOLUME_NORMAL)
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if(ishuman(L) && L.blood_volume < (BLOOD_VOLUME_NORMAL * L.blood_ratio))
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L.blood_volume += 1.0
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CHECK_TICK
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if(last_corrupt <= world.time)
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@@ -27,6 +27,7 @@
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var/mob/living/L = owner
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L.remove_status_effect(STATUS_EFFECT_INLOVE)
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/datum/antagonist/valentine/greet()
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to_chat(owner, "<span class='warning'><B>You're on a date with [date.name]! Protect [date.p_them()] at all costs. This takes priority over all other loyalties.</B></span>")
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@@ -42,4 +43,21 @@
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if(objectives_complete)
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return "<span class='greentext big'>[owner.name] protected [owner.p_their()] date</span>"
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else
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return "<span class='redtext big'>[owner.name] date failed!</span>"
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return "<span class='redtext big'>[owner.name] date failed!</span>"
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//Just so it's distinct, basically.
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/datum/antagonist/valentine/chem/greet()
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to_chat(owner, "<span class='warning'><B>You're in love with [date.name]! Protect [date.p_them()] at all costs. This takes priority over all other loyalties.</B></span>")
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/datum/antagonist/valentine/chem/roundend_report()
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var/objectives_complete = TRUE
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if(owner.objectives.len)
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for(var/datum/objective/objective in owner.objectives)
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if(!objective.check_completion())
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objectives_complete = FALSE
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break
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if(objectives_complete)
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return "<span class='greentext big'>[owner.name] protected [owner.p_their()] love: [date.name]! <i>What a cutie!</i></span>"
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else
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return "<span class='redtext big'>[owner.name] date failed!</span>"
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