Minor Projectile Reflection Refactor (#1926)

This commit is contained in:
CitadelStationBot
2017-07-07 12:33:59 -05:00
committed by kevinz000
parent be5ad79fa2
commit 5dd25bda95
4 changed files with 4 additions and 1 deletions
+1
View File
@@ -40,6 +40,7 @@
var/flag = "bullet" //Defines what armor to use when it hits things. Must be set to bullet, laser, energy,or bomb
var/projectile_type = /obj/item/projectile
var/range = 50 //This will de-increment every step. When 0, it will delete the projectile.
var/is_reflectable = FALSE // Can it be reflected or not?
//Effects
var/stun = 0
var/knockdown = 0
@@ -13,6 +13,7 @@
light_color = LIGHT_COLOR_RED
ricochets_max = 50 //Honk!
ricochet_chance = 80
is_reflectable = TRUE
/obj/item/projectile/beam/laser
@@ -4,6 +4,7 @@
damage = 0
damage_type = BURN
flag = "energy"
is_reflectable = TRUE
/obj/item/projectile/energy/chameleon
nodamage = TRUE