Merge branch 'master' into upstream-merge-33590
This commit is contained in:
@@ -16,7 +16,7 @@
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/obj/effect/landmark/start
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name = "start"
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icon = 'icons/mob/screen_gen.dmi'
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icon = 'icons/mob/landmarks.dmi'
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icon_state = "x"
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anchored = TRUE
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var/jobspawn_override = FALSE
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@@ -40,9 +40,9 @@
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// START LANDMARKS FOLLOW. Don't change the names unless
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// you are refactoring shitty landmark code.
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/obj/effect/landmark/start/assistant
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name = "Assistant"
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icon_state = "Assistant"
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/obj/effect/landmark/start/assistant/override
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jobspawn_override = TRUE
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@@ -50,102 +50,135 @@
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/obj/effect/landmark/start/janitor
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name = "Janitor"
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icon_state = "Janitor"
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/obj/effect/landmark/start/cargo_technician
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name = "Cargo Technician"
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icon_state = "Cargo Technician"
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/obj/effect/landmark/start/bartender
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name = "Bartender"
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icon_state = "Bartender"
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/obj/effect/landmark/start/clown
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name = "Clown"
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icon_state = "Clown"
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/obj/effect/landmark/start/mime
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name = "Mime"
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icon_state = "Mime"
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/obj/effect/landmark/start/quartermaster
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name = "Quartermaster"
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icon_state = "Quartermaster"
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/obj/effect/landmark/start/atmospheric_technician
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name = "Atmospheric Technician"
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icon_state = "Atmospheric Technician"
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/obj/effect/landmark/start/cook
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name = "Cook"
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icon_state = "Cook"
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/obj/effect/landmark/start/shaft_miner
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name = "Shaft Miner"
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icon_state = "Shaft Miner"
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/obj/effect/landmark/start/security_officer
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name = "Security Officer"
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icon_state = "Security Officer"
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/obj/effect/landmark/start/botanist
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name = "Botanist"
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icon_state = "Botanist"
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/obj/effect/landmark/start/head_of_security
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name = "Head of Security"
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/obj/effect/landmark/start/ai
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name = "AI"
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delete_after_roundstart = FALSE
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icon_state = "Head of Security"
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/obj/effect/landmark/start/captain
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name = "Captain"
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icon_state = "Captain"
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/obj/effect/landmark/start/detective
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name = "Detective"
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icon_state = "Detective"
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/obj/effect/landmark/start/warden
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name = "Warden"
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icon_state = "Warden"
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/obj/effect/landmark/start/chief_engineer
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name = "Chief Engineer"
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/obj/effect/landmark/start/cyborg
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name = "Cyborg"
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icon_state = "Chief Engineer"
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/obj/effect/landmark/start/head_of_personnel
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name = "Head of Personnel"
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icon_state = "Head of Personnel"
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/obj/effect/landmark/start/librarian
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name = "Curator"
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icon_state = "Curator"
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/obj/effect/landmark/start/lawyer
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name = "Lawyer"
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icon_state = "Lawyer"
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/obj/effect/landmark/start/station_engineer
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name = "Station Engineer"
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icon_state = "Station Engineer"
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/obj/effect/landmark/start/medical_doctor
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name = "Medical Doctor"
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icon_state = "Medical Doctor"
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/obj/effect/landmark/start/scientist
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name = "Scientist"
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icon_state = "Scientist"
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/obj/effect/landmark/start/chemist
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name = "Chemist"
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icon_state = "Chemist"
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/obj/effect/landmark/start/roboticist
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name = "Roboticist"
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icon_state = "Roboticist"
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/obj/effect/landmark/start/research_director
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name = "Research Director"
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icon_state = "Research Director"
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/obj/effect/landmark/start/geneticist
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name = "Geneticist"
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icon_state = "Geneticist"
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/obj/effect/landmark/start/chief_medical_officer
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name = "Chief Medical Officer"
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icon_state = "Chief Medical Officer"
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/obj/effect/landmark/start/virologist
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name = "Virologist"
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icon_state = "Virologist"
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/obj/effect/landmark/start/chaplain
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name = "Chaplain"
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icon_state = "Chaplain"
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/obj/effect/landmark/start/cyborg
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name = "Cyborg"
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icon_state = "Cyborg"
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/obj/effect/landmark/start/ai
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name = "AI"
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icon_state = "AI"
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delete_after_roundstart = FALSE
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//Department Security spawns
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/obj/effect/landmark/start/depsec
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name = "department_sec"
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icon_state = "Security Officer"
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/obj/effect/landmark/start/depsec/New()
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..()
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@@ -0,0 +1,70 @@
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/proc/generate_projectile_beam_between_points(datum/point/starting, datum/point/ending, beam_type, color, qdel_in = 5) //Do not pass z-crossing points as that will not be properly (and likely will never be properly until it's absolutely needed) supported!
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if(!istype(starting) || !istype(ending) || !ispath(beam_type))
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return
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var/datum/point/midpoint = point_midpoint_points(starting, ending)
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var/obj/effect/projectile_beam/PB = new beam_type
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PB.apply_vars(angle_between_points(starting, ending), midpoint.return_px(), midpoint.return_py(), color, pixel_length_between_points(starting, ending) / world.icon_size, midpoint.return_turf(), 0)
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. = PB
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if(qdel_in)
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QDEL_IN(PB, qdel_in)
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/obj/effect/projectile_beam
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icon = 'icons/obj/projectiles.dmi'
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layer = ABOVE_MOB_LAYER
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anchored = TRUE
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||||
light_power = 1
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light_range = 2
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light_color = "#00ffff"
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mouse_opacity = MOUSE_OPACITY_TRANSPARENT
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flags_1 = ABSTRACT_1
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appearance_flags = 0
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||||
/obj/effect/projectile_beam/singularity_pull()
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return
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/obj/effect/projectile_beam/singularity_act()
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return
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/obj/effect/projectile_beam/proc/scale_to(nx,ny,override=TRUE)
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var/matrix/M
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||||
if(!override)
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M = transform
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else
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M = new
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M.Scale(nx,ny)
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transform = M
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/obj/effect/projectile_beam/proc/turn_to(angle,override=TRUE)
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var/matrix/M
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if(!override)
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M = transform
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else
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M = new
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M.Turn(angle)
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transform = M
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/obj/effect/projectile_beam/New(angle_override, p_x, p_y, color_override, scaling = 1)
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if(angle_override && p_x && p_y && color_override && scaling)
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apply_vars(angle_override, p_x, p_y, color_override, scaling)
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return ..()
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/obj/effect/projectile_beam/proc/apply_vars(angle_override, p_x = 0, p_y = 0, color_override, scaling = 1, new_loc, increment = 0)
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var/mutable_appearance/look = new(src)
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look.pixel_x = p_x
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look.pixel_y = p_y
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if(color_override)
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look.color = color_override
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appearance = look
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scale_to(1,scaling, FALSE)
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turn_to(angle_override, FALSE)
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if(!isnull(new_loc)) //If you want to null it just delete it...
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forceMove(new_loc)
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for(var/i in 1 to increment)
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pixel_x += round((sin(angle_override)+16*sin(angle_override)*2), 1)
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pixel_y += round((cos(angle_override)+16*cos(angle_override)*2), 1)
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/obj/effect/projectile_beam/tracer
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icon_state = "tracer_beam"
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/obj/effect/projectile_beam/tracer/aiming
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icon_state = "gbeam"
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@@ -539,9 +539,9 @@ GLOBAL_VAR_INIT(rpg_loot_items, FALSE)
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M.adjust_blurriness(15)
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if(M.stat != DEAD)
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to_chat(M, "<span class='danger'>Your eyes start to bleed profusely!</span>")
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if(!(M.disabilities & (NEARSIGHT | BLIND)))
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if(M.become_nearsighted())
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to_chat(M, "<span class='danger'>You become nearsighted!</span>")
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if(!(M.has_disability(BLIND) || M.has_disability(NEARSIGHT)))
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to_chat(M, "<span class='danger'>You become nearsighted!</span>")
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M.become_nearsighted(EYE_DAMAGE)
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if(prob(50))
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if(M.stat != DEAD)
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if(M.drop_all_held_items())
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@@ -550,8 +550,8 @@ GLOBAL_VAR_INIT(rpg_loot_items, FALSE)
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M.Unconscious(20)
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M.Knockdown(40)
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if (prob(eyes.eye_damage - 10 + 1))
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if(M.become_blind())
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to_chat(M, "<span class='danger'>You go blind!</span>")
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M.become_blind(EYE_DAMAGE)
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to_chat(M, "<span class='danger'>You go blind!</span>")
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/obj/item/clean_blood()
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. = ..()
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@@ -393,7 +393,7 @@
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||||
/obj/item/twohanded/shockpaddles/proc/can_defib(mob/living/carbon/human/H)
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var/obj/item/organ/brain/BR = H.getorgan(/obj/item/organ/brain)
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return (!H.suiciding && !(H.disabilities & NOCLONE) && !H.hellbound && ((world.time - H.timeofdeath) < tlimit) && (H.getBruteLoss() < 180) && (H.getFireLoss() < 180) && H.getorgan(/obj/item/organ/heart) && BR && !BR.damaged_brain)
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return (!H.suiciding && !(H.has_disability(NOCLONE)) && !H.hellbound && ((world.time - H.timeofdeath) < tlimit) && (H.getBruteLoss() < 180) && (H.getFireLoss() < 180) && H.getorgan(/obj/item/organ/heart) && BR && !BR.damaged_brain)
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|
||||
/obj/item/twohanded/shockpaddles/proc/shock_touching(dmg, mob/H)
|
||||
if(isliving(H.pulledby)) //CLEAR!
|
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@@ -514,7 +514,7 @@
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||||
shock_touching(30, H)
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var/failed
|
||||
|
||||
if (H.suiciding || (H.disabilities & NOCLONE))
|
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if (H.suiciding || (H.has_disability(NOCLONE)))
|
||||
failed = "<span class='warning'>[req_defib ? "[defib]" : "[src]"] buzzes: Resuscitation failed - Recovery of patient impossible. Further attempts futile.</span>"
|
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else if (H.hellbound)
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failed = "<span class='warning'>[req_defib ? "[defib]" : "[src]"] buzzes: Resuscitation failed - Patient's soul appears to be on another plane of existence. Further attempts futile.</span>"
|
||||
|
||||
@@ -48,7 +48,7 @@
|
||||
add_fingerprint(user)
|
||||
if(istype(M) && on && user.zone_selected in list("eyes", "mouth"))
|
||||
|
||||
if((user.disabilities & (CLUMSY | DUMB)) && prob(50)) //too dumb to use flashlight properly
|
||||
if((user.has_disability(CLUMSY) || user.has_disability(DUMB)) && prob(50)) //too dumb to use flashlight properly
|
||||
return ..() //just hit them in the head
|
||||
|
||||
if(!user.IsAdvancedToolUser())
|
||||
@@ -82,7 +82,7 @@
|
||||
else
|
||||
user.visible_message("<span class='warning'>[user] directs [src] to [M]'s eyes.</span>", \
|
||||
"<span class='danger'>You direct [src] to [M]'s eyes.</span>")
|
||||
if(M.stat == DEAD || (M.disabilities & BLIND) || !M.flash_act(visual = 1)) //mob is dead or fully blind
|
||||
if(M.stat == DEAD || (M.has_disability(BLIND)) || !M.flash_act(visual = 1)) //mob is dead or fully blind
|
||||
to_chat(user, "<span class='warning'>[M]'s pupils don't react to the light!</span>")
|
||||
else if(M.dna && M.dna.check_mutation(XRAY)) //mob has X-RAY vision
|
||||
to_chat(user, "<span class='danger'>[M]'s pupils give an eerie glow!</span>")
|
||||
|
||||
@@ -85,7 +85,7 @@ GAS ANALYZER
|
||||
/obj/item/device/healthanalyzer/attack(mob/living/M, mob/living/carbon/human/user)
|
||||
|
||||
// Clumsiness/brain damage check
|
||||
if ((user.disabilities & (CLUMSY | DUMB)) && prob(50))
|
||||
if ((user.has_disability(CLUMSY) || user.has_disability(DUMB)) && prob(50))
|
||||
to_chat(user, "<span class='notice'>You stupidly try to analyze the floor's vitals!</span>")
|
||||
user.visible_message("<span class='warning'>[user] has analyzed the floor's vitals!</span>")
|
||||
to_chat(user, "<span class='info'>Analyzing results for The floor:\n\tOverall status: <b>Healthy</b>")
|
||||
@@ -181,9 +181,12 @@ GAS ANALYZER
|
||||
to_chat(user, "\t<span class='info'><b>==EAR STATUS==</b></span>")
|
||||
if(istype(ears))
|
||||
var/healthy = TRUE
|
||||
if(C.disabilities & DEAF)
|
||||
if(C.has_disability(DEAF, GENETIC_MUTATION))
|
||||
healthy = FALSE
|
||||
to_chat(user, "\t<span class='alert'>Subject is genetically deaf.</span>")
|
||||
else if(C.has_disability(DEAF))
|
||||
healthy = FALSE
|
||||
to_chat(user, "\t<span class='alert'>Subject is deaf.</span>")
|
||||
else
|
||||
if(ears.ear_damage)
|
||||
to_chat(user, "\t<span class='alert'>Subject has [ears.ear_damage > UNHEALING_EAR_DAMAGE? "permanent ": "temporary "]hearing damage.</span>")
|
||||
@@ -199,10 +202,10 @@ GAS ANALYZER
|
||||
to_chat(user, "\t<span class='info'><b>==EYE STATUS==</b></span>")
|
||||
if(istype(eyes))
|
||||
var/healthy = TRUE
|
||||
if(C.disabilities & BLIND)
|
||||
if(C.has_disability(BLIND))
|
||||
to_chat(user, "\t<span class='alert'>Subject is blind.</span>")
|
||||
healthy = FALSE
|
||||
if(C.disabilities & NEARSIGHT)
|
||||
if(C.has_disability(NEARSIGHT))
|
||||
to_chat(user, "\t<span class='alert'>Subject is nearsighted.</span>")
|
||||
healthy = FALSE
|
||||
if(eyes.eye_damage > 30)
|
||||
|
||||
@@ -31,7 +31,7 @@
|
||||
/obj/item/dnainjector/proc/inject(mob/living/carbon/M, mob/user)
|
||||
prepare()
|
||||
|
||||
if(M.has_dna() && !(RADIMMUNE in M.dna.species.species_traits) && !(M.disabilities & NOCLONE))
|
||||
if(M.has_dna() && !(RADIMMUNE in M.dna.species.species_traits) && !(M.has_disability(NOCLONE)))
|
||||
M.radiation += rand(20/(damage_coeff ** 2),50/(damage_coeff ** 2))
|
||||
var/log_msg = "[key_name(user)] injected [key_name(M)] with the [name]"
|
||||
for(var/datum/mutation/human/HM in remove_mutations)
|
||||
@@ -313,7 +313,7 @@
|
||||
to_chat(user, "<span class='notice'>You can't modify [M]'s DNA while [M.p_theyre()] dead.</span>")
|
||||
return FALSE
|
||||
|
||||
if(M.has_dna() && !(M.disabilities & NOCLONE))
|
||||
if(M.has_dna() && !(M.has_disability(NOCLONE)))
|
||||
M.radiation += rand(20/(damage_coeff ** 2),50/(damage_coeff ** 2))
|
||||
var/log_msg = "[key_name(user)] injected [key_name(M)] with the [name]"
|
||||
var/endtime = world.time+duration
|
||||
|
||||
@@ -7,6 +7,9 @@
|
||||
/*
|
||||
* Gifts
|
||||
*/
|
||||
|
||||
GLOBAL_LIST_EMPTY(possible_gifts)
|
||||
|
||||
/obj/item/a_gift
|
||||
name = "gift"
|
||||
desc = "PRESENTS!!!! eek!"
|
||||
@@ -30,6 +33,14 @@
|
||||
to_chat(M, "<span class='warning'>You're supposed to be spreading gifts, not opening them yourself!</span>")
|
||||
return
|
||||
|
||||
var/gift_type = get_gift_type()
|
||||
|
||||
qdel(src)
|
||||
var/obj/item/I = new gift_type(M)
|
||||
M.put_in_hands(I)
|
||||
I.add_fingerprint(M)
|
||||
|
||||
/obj/item/a_gift/proc/get_gift_type()
|
||||
var/gift_type_list = list(/obj/item/sord,
|
||||
/obj/item/storage/wallet,
|
||||
/obj/item/storage/photo_album,
|
||||
@@ -72,10 +83,21 @@
|
||||
|
||||
var/gift_type = pick(gift_type_list)
|
||||
|
||||
if(!ispath(gift_type, /obj/item))
|
||||
return
|
||||
return gift_type
|
||||
|
||||
qdel(src)
|
||||
var/obj/item/I = new gift_type(M)
|
||||
M.put_in_hands(I)
|
||||
I.add_fingerprint(M)
|
||||
|
||||
/obj/item/a_gift/anything
|
||||
name = "christmas gift"
|
||||
desc = "It could be anything!"
|
||||
|
||||
/obj/item/a_gift/anything/get_gift_type()
|
||||
if(!GLOB.possible_gifts.len)
|
||||
var/list/gift_types_list = subtypesof(/obj/item)
|
||||
for(var/V in gift_types_list)
|
||||
var/obj/item/I = V
|
||||
if((!initial(I.icon_state)) || (!initial(I.item_state)) || (initial(I.flags_1) & ABSTRACT_1))
|
||||
gift_types_list -= V
|
||||
GLOB.possible_gifts = gift_types_list
|
||||
var/gift_type = pick(GLOB.possible_gifts)
|
||||
|
||||
return gift_type
|
||||
|
||||
@@ -24,7 +24,7 @@
|
||||
qdel(src)
|
||||
|
||||
/obj/item/grenade/proc/clown_check(mob/living/carbon/human/user)
|
||||
if(user.disabilities & CLUMSY && prob(50))
|
||||
if(user.has_disability(CLUMSY) && prob(50))
|
||||
to_chat(user, "<span class='warning'>Huh? How does this thing work?</span>")
|
||||
preprime(user, 5, FALSE)
|
||||
return FALSE
|
||||
|
||||
@@ -26,7 +26,7 @@
|
||||
/obj/item/restraints/handcuffs/attack(mob/living/carbon/C, mob/living/carbon/human/user)
|
||||
if(!istype(C))
|
||||
return
|
||||
if(user.disabilities & CLUMSY && prob(50))
|
||||
if(user.has_disability(CLUMSY) && prob(50))
|
||||
to_chat(user, "<span class='warning'>Uh... how do those things work?!</span>")
|
||||
apply_cuffs(user,user)
|
||||
return
|
||||
|
||||
@@ -44,7 +44,7 @@
|
||||
forkload = null
|
||||
|
||||
else if(user.zone_selected == "eyes")
|
||||
if(user.disabilities & CLUMSY && prob(50))
|
||||
if(user.has_disability(CLUMSY) && prob(50))
|
||||
M = user
|
||||
return eyestab(M,user)
|
||||
else
|
||||
@@ -70,7 +70,7 @@
|
||||
|
||||
/obj/item/kitchen/knife/attack(mob/living/carbon/M, mob/living/carbon/user)
|
||||
if(user.zone_selected == "eyes")
|
||||
if(user.disabilities & CLUMSY && prob(50))
|
||||
if(user.has_disability(CLUMSY) && prob(50))
|
||||
M = user
|
||||
return eyestab(M,user)
|
||||
else
|
||||
|
||||
@@ -99,7 +99,7 @@
|
||||
return ..()
|
||||
|
||||
add_fingerprint(user)
|
||||
if((CLUMSY in user.disabilities) && prob(50))
|
||||
if((user.has_disability(CLUMSY)) && prob(50))
|
||||
to_chat(user, "<span class ='danger'>You club yourself over the head.</span>")
|
||||
user.Knockdown(60 * force)
|
||||
if(ishuman(user))
|
||||
|
||||
@@ -72,6 +72,6 @@
|
||||
to_chat(user, "<span class='notice'>[src] [active ? "is now active":"can now be concealed"].</span>")
|
||||
|
||||
/obj/item/melee/transforming/proc/clumsy_transform_effect(mob/living/user)
|
||||
if(user.disabilities & CLUMSY && prob(50))
|
||||
if(user.has_disability(CLUMSY) && prob(50))
|
||||
to_chat(user, "<span class='warning'>You accidentally cut yourself with [src], like a doofus!</span>")
|
||||
user.take_bodypart_damage(5,5)
|
||||
|
||||
+142
-142
@@ -1,142 +1,142 @@
|
||||
/obj/item/shield
|
||||
name = "shield"
|
||||
block_chance = 50
|
||||
armor = list(melee = 50, bullet = 50, laser = 50, energy = 0, bomb = 30, bio = 0, rad = 0, fire = 80, acid = 70)
|
||||
|
||||
/obj/item/shield/riot
|
||||
name = "riot shield"
|
||||
desc = "A shield adept at blocking blunt objects from connecting with the torso of the shield wielder."
|
||||
icon = 'icons/obj/items_and_weapons.dmi'
|
||||
icon_state = "riot"
|
||||
lefthand_file = 'icons/mob/inhands/equipment/shields_lefthand.dmi'
|
||||
righthand_file = 'icons/mob/inhands/equipment/shields_righthand.dmi'
|
||||
slot_flags = SLOT_BACK
|
||||
force = 10
|
||||
throwforce = 5
|
||||
throw_speed = 2
|
||||
throw_range = 3
|
||||
w_class = WEIGHT_CLASS_BULKY
|
||||
materials = list(MAT_GLASS=7500, MAT_METAL=1000)
|
||||
attack_verb = list("shoved", "bashed")
|
||||
var/cooldown = 0 //shield bash cooldown. based on world.time
|
||||
|
||||
|
||||
/obj/item/shield/riot/attackby(obj/item/W, mob/user, params)
|
||||
if(istype(W, /obj/item/melee/baton))
|
||||
if(cooldown < world.time - 25)
|
||||
user.visible_message("<span class='warning'>[user] bashes [src] with [W]!</span>")
|
||||
playsound(user.loc, 'sound/effects/shieldbash.ogg', 50, 1)
|
||||
cooldown = world.time
|
||||
else
|
||||
return ..()
|
||||
|
||||
/obj/item/shield/hit_reaction(mob/living/carbon/human/owner, atom/movable/hitby, attack_text = "the attack", final_block_chance = 0, damage = 0, attack_type = MELEE_ATTACK)
|
||||
if(attack_type == THROWN_PROJECTILE_ATTACK)
|
||||
final_block_chance += 30
|
||||
if(attack_type == LEAP_ATTACK)
|
||||
final_block_chance = 100
|
||||
return ..()
|
||||
|
||||
/obj/item/shield/riot/roman
|
||||
name = "roman shield"
|
||||
desc = "Bears an inscription on the inside: <i>\"Romanes venio domus\"</i>."
|
||||
icon_state = "roman_shield"
|
||||
item_state = "roman_shield"
|
||||
lefthand_file = 'icons/mob/inhands/equipment/shields_lefthand.dmi'
|
||||
righthand_file = 'icons/mob/inhands/equipment/shields_righthand.dmi'
|
||||
|
||||
/obj/item/shield/riot/buckler
|
||||
name = "wooden buckler"
|
||||
desc = "A medieval wooden buckler."
|
||||
icon_state = "buckler"
|
||||
item_state = "buckler"
|
||||
lefthand_file = 'icons/mob/inhands/equipment/shields_lefthand.dmi'
|
||||
righthand_file = 'icons/mob/inhands/equipment/shields_righthand.dmi'
|
||||
materials = list()
|
||||
resistance_flags = FLAMMABLE
|
||||
block_chance = 30
|
||||
|
||||
/obj/item/shield/energy
|
||||
name = "energy combat shield"
|
||||
desc = "A shield capable of stopping most melee attacks. Protects user from almost all energy projectiles. It can be retracted, expanded, and stored anywhere."
|
||||
icon = 'icons/obj/items_and_weapons.dmi'
|
||||
icon_state = "eshield0" // eshield1 for expanded
|
||||
lefthand_file = 'icons/mob/inhands/equipment/shields_lefthand.dmi'
|
||||
righthand_file = 'icons/mob/inhands/equipment/shields_righthand.dmi'
|
||||
force = 3
|
||||
throwforce = 3
|
||||
throw_speed = 3
|
||||
throw_range = 5
|
||||
w_class = WEIGHT_CLASS_TINY
|
||||
attack_verb = list("shoved", "bashed")
|
||||
var/active = 0
|
||||
|
||||
/obj/item/shield/energy/hit_reaction(mob/living/carbon/human/owner, atom/movable/hitby, attack_text = "the attack", final_block_chance = 0, damage = 0, attack_type = MELEE_ATTACK)
|
||||
return 0
|
||||
|
||||
/obj/item/shield/energy/IsReflect()
|
||||
return (active)
|
||||
|
||||
/obj/item/shield/energy/attack_self(mob/living/carbon/human/user)
|
||||
if(user.disabilities & CLUMSY && prob(50))
|
||||
to_chat(user, "<span class='warning'>You beat yourself in the head with [src].</span>")
|
||||
user.take_bodypart_damage(5)
|
||||
active = !active
|
||||
icon_state = "eshield[active]"
|
||||
|
||||
if(active)
|
||||
force = 10
|
||||
throwforce = 8
|
||||
throw_speed = 2
|
||||
w_class = WEIGHT_CLASS_BULKY
|
||||
playsound(user, 'sound/weapons/saberon.ogg', 35, 1)
|
||||
to_chat(user, "<span class='notice'>[src] is now active.</span>")
|
||||
else
|
||||
force = 3
|
||||
throwforce = 3
|
||||
throw_speed = 3
|
||||
w_class = WEIGHT_CLASS_TINY
|
||||
playsound(user, 'sound/weapons/saberoff.ogg', 35, 1)
|
||||
to_chat(user, "<span class='notice'>[src] can now be concealed.</span>")
|
||||
add_fingerprint(user)
|
||||
|
||||
/obj/item/shield/riot/tele
|
||||
name = "telescopic shield"
|
||||
desc = "An advanced riot shield made of lightweight materials that collapses for easy storage."
|
||||
icon = 'icons/obj/items_and_weapons.dmi'
|
||||
icon_state = "teleriot0"
|
||||
lefthand_file = 'icons/mob/inhands/equipment/shields_lefthand.dmi'
|
||||
righthand_file = 'icons/mob/inhands/equipment/shields_righthand.dmi'
|
||||
slot_flags = null
|
||||
force = 3
|
||||
throwforce = 3
|
||||
throw_speed = 3
|
||||
throw_range = 4
|
||||
w_class = WEIGHT_CLASS_NORMAL
|
||||
var/active = 0
|
||||
|
||||
/obj/item/shield/riot/tele/hit_reaction(mob/living/carbon/human/owner, atom/movable/hitby, attack_text = "the attack", final_block_chance = 0, damage = 0, attack_type = MELEE_ATTACK)
|
||||
if(active)
|
||||
return ..()
|
||||
return 0
|
||||
|
||||
/obj/item/shield/riot/tele/attack_self(mob/living/user)
|
||||
active = !active
|
||||
icon_state = "teleriot[active]"
|
||||
playsound(src.loc, 'sound/weapons/batonextend.ogg', 50, 1)
|
||||
|
||||
if(active)
|
||||
force = 8
|
||||
throwforce = 5
|
||||
throw_speed = 2
|
||||
w_class = WEIGHT_CLASS_BULKY
|
||||
slot_flags = SLOT_BACK
|
||||
to_chat(user, "<span class='notice'>You extend \the [src].</span>")
|
||||
else
|
||||
force = 3
|
||||
throwforce = 3
|
||||
throw_speed = 3
|
||||
w_class = WEIGHT_CLASS_NORMAL
|
||||
slot_flags = null
|
||||
to_chat(user, "<span class='notice'>[src] can now be concealed.</span>")
|
||||
add_fingerprint(user)
|
||||
/obj/item/shield
|
||||
name = "shield"
|
||||
block_chance = 50
|
||||
armor = list(melee = 50, bullet = 50, laser = 50, energy = 0, bomb = 30, bio = 0, rad = 0, fire = 80, acid = 70)
|
||||
|
||||
/obj/item/shield/riot
|
||||
name = "riot shield"
|
||||
desc = "A shield adept at blocking blunt objects from connecting with the torso of the shield wielder."
|
||||
icon = 'icons/obj/items_and_weapons.dmi'
|
||||
icon_state = "riot"
|
||||
lefthand_file = 'icons/mob/inhands/equipment/shields_lefthand.dmi'
|
||||
righthand_file = 'icons/mob/inhands/equipment/shields_righthand.dmi'
|
||||
slot_flags = SLOT_BACK
|
||||
force = 10
|
||||
throwforce = 5
|
||||
throw_speed = 2
|
||||
throw_range = 3
|
||||
w_class = WEIGHT_CLASS_BULKY
|
||||
materials = list(MAT_GLASS=7500, MAT_METAL=1000)
|
||||
attack_verb = list("shoved", "bashed")
|
||||
var/cooldown = 0 //shield bash cooldown. based on world.time
|
||||
|
||||
|
||||
/obj/item/shield/riot/attackby(obj/item/W, mob/user, params)
|
||||
if(istype(W, /obj/item/melee/baton))
|
||||
if(cooldown < world.time - 25)
|
||||
user.visible_message("<span class='warning'>[user] bashes [src] with [W]!</span>")
|
||||
playsound(user.loc, 'sound/effects/shieldbash.ogg', 50, 1)
|
||||
cooldown = world.time
|
||||
else
|
||||
return ..()
|
||||
|
||||
/obj/item/shield/hit_reaction(mob/living/carbon/human/owner, atom/movable/hitby, attack_text = "the attack", final_block_chance = 0, damage = 0, attack_type = MELEE_ATTACK)
|
||||
if(attack_type == THROWN_PROJECTILE_ATTACK)
|
||||
final_block_chance += 30
|
||||
if(attack_type == LEAP_ATTACK)
|
||||
final_block_chance = 100
|
||||
return ..()
|
||||
|
||||
/obj/item/shield/riot/roman
|
||||
name = "roman shield"
|
||||
desc = "Bears an inscription on the inside: <i>\"Romanes venio domus\"</i>."
|
||||
icon_state = "roman_shield"
|
||||
item_state = "roman_shield"
|
||||
lefthand_file = 'icons/mob/inhands/equipment/shields_lefthand.dmi'
|
||||
righthand_file = 'icons/mob/inhands/equipment/shields_righthand.dmi'
|
||||
|
||||
/obj/item/shield/riot/buckler
|
||||
name = "wooden buckler"
|
||||
desc = "A medieval wooden buckler."
|
||||
icon_state = "buckler"
|
||||
item_state = "buckler"
|
||||
lefthand_file = 'icons/mob/inhands/equipment/shields_lefthand.dmi'
|
||||
righthand_file = 'icons/mob/inhands/equipment/shields_righthand.dmi'
|
||||
materials = list()
|
||||
resistance_flags = FLAMMABLE
|
||||
block_chance = 30
|
||||
|
||||
/obj/item/shield/energy
|
||||
name = "energy combat shield"
|
||||
desc = "A shield capable of stopping most melee attacks. Protects user from almost all energy projectiles. It can be retracted, expanded, and stored anywhere."
|
||||
icon = 'icons/obj/items_and_weapons.dmi'
|
||||
icon_state = "eshield0" // eshield1 for expanded
|
||||
lefthand_file = 'icons/mob/inhands/equipment/shields_lefthand.dmi'
|
||||
righthand_file = 'icons/mob/inhands/equipment/shields_righthand.dmi'
|
||||
force = 3
|
||||
throwforce = 3
|
||||
throw_speed = 3
|
||||
throw_range = 5
|
||||
w_class = WEIGHT_CLASS_TINY
|
||||
attack_verb = list("shoved", "bashed")
|
||||
var/active = 0
|
||||
|
||||
/obj/item/shield/energy/hit_reaction(mob/living/carbon/human/owner, atom/movable/hitby, attack_text = "the attack", final_block_chance = 0, damage = 0, attack_type = MELEE_ATTACK)
|
||||
return 0
|
||||
|
||||
/obj/item/shield/energy/IsReflect()
|
||||
return (active)
|
||||
|
||||
/obj/item/shield/energy/attack_self(mob/living/carbon/human/user)
|
||||
if(user.has_disability(CLUMSY) && prob(50))
|
||||
to_chat(user, "<span class='warning'>You beat yourself in the head with [src].</span>")
|
||||
user.take_bodypart_damage(5)
|
||||
active = !active
|
||||
icon_state = "eshield[active]"
|
||||
|
||||
if(active)
|
||||
force = 10
|
||||
throwforce = 8
|
||||
throw_speed = 2
|
||||
w_class = WEIGHT_CLASS_BULKY
|
||||
playsound(user, 'sound/weapons/saberon.ogg', 35, 1)
|
||||
to_chat(user, "<span class='notice'>[src] is now active.</span>")
|
||||
else
|
||||
force = 3
|
||||
throwforce = 3
|
||||
throw_speed = 3
|
||||
w_class = WEIGHT_CLASS_TINY
|
||||
playsound(user, 'sound/weapons/saberoff.ogg', 35, 1)
|
||||
to_chat(user, "<span class='notice'>[src] can now be concealed.</span>")
|
||||
add_fingerprint(user)
|
||||
|
||||
/obj/item/shield/riot/tele
|
||||
name = "telescopic shield"
|
||||
desc = "An advanced riot shield made of lightweight materials that collapses for easy storage."
|
||||
icon = 'icons/obj/items_and_weapons.dmi'
|
||||
icon_state = "teleriot0"
|
||||
lefthand_file = 'icons/mob/inhands/equipment/shields_lefthand.dmi'
|
||||
righthand_file = 'icons/mob/inhands/equipment/shields_righthand.dmi'
|
||||
slot_flags = null
|
||||
force = 3
|
||||
throwforce = 3
|
||||
throw_speed = 3
|
||||
throw_range = 4
|
||||
w_class = WEIGHT_CLASS_NORMAL
|
||||
var/active = 0
|
||||
|
||||
/obj/item/shield/riot/tele/hit_reaction(mob/living/carbon/human/owner, atom/movable/hitby, attack_text = "the attack", final_block_chance = 0, damage = 0, attack_type = MELEE_ATTACK)
|
||||
if(active)
|
||||
return ..()
|
||||
return 0
|
||||
|
||||
/obj/item/shield/riot/tele/attack_self(mob/living/user)
|
||||
active = !active
|
||||
icon_state = "teleriot[active]"
|
||||
playsound(src.loc, 'sound/weapons/batonextend.ogg', 50, 1)
|
||||
|
||||
if(active)
|
||||
force = 8
|
||||
throwforce = 5
|
||||
throw_speed = 2
|
||||
w_class = WEIGHT_CLASS_BULKY
|
||||
slot_flags = SLOT_BACK
|
||||
to_chat(user, "<span class='notice'>You extend \the [src].</span>")
|
||||
else
|
||||
force = 3
|
||||
throwforce = 3
|
||||
throw_speed = 3
|
||||
w_class = WEIGHT_CLASS_NORMAL
|
||||
slot_flags = null
|
||||
to_chat(user, "<span class='notice'>[src] can now be concealed.</span>")
|
||||
add_fingerprint(user)
|
||||
|
||||
@@ -109,7 +109,7 @@
|
||||
if (recipes_sublist && recipe_list[recipes_sublist] && istype(recipe_list[recipes_sublist], /datum/stack_recipe_list))
|
||||
var/datum/stack_recipe_list/srl = recipe_list[recipes_sublist]
|
||||
recipe_list = srl.recipes
|
||||
var/t1 = "Amount Left: [amount]<br>"
|
||||
var/t1 = "Amount Left: [get_amount()]<br>"
|
||||
for(var/i in 1 to length(recipe_list))
|
||||
var/E = recipe_list[i]
|
||||
if (isnull(E))
|
||||
@@ -161,8 +161,8 @@
|
||||
if (href_list["sublist"] && !href_list["make"])
|
||||
interact(usr, text2num(href_list["sublist"]))
|
||||
if (href_list["make"])
|
||||
if (get_amount() < 1)
|
||||
qdel(src) //Never should happen
|
||||
if (get_amount() < 1 && !is_cyborg)
|
||||
qdel(src)
|
||||
|
||||
var/list/recipes_list = recipes
|
||||
if (href_list["sublist"])
|
||||
|
||||
@@ -94,7 +94,7 @@ GLOBAL_LIST_INIT(bibleitemstates, list("bible", "koran", "scrapbook", "bible",
|
||||
to_chat(user, "<span class='warning'>You don't have the dexterity to do this!</span>")
|
||||
return
|
||||
|
||||
if (user.disabilities & CLUMSY && prob(50))
|
||||
if (user.has_disability(CLUMSY) && prob(50))
|
||||
to_chat(user, "<span class='danger'>[src] slips out of your hand and hits your head.</span>")
|
||||
user.take_bodypart_damage(10)
|
||||
user.Unconscious(400)
|
||||
|
||||
@@ -108,7 +108,7 @@
|
||||
add_fingerprint(user)
|
||||
|
||||
/obj/item/melee/baton/attack(mob/M, mob/living/carbon/human/user)
|
||||
if(status && user.disabilities & CLUMSY && prob(50))
|
||||
if(status && user.has_disability(CLUMSY) && prob(50))
|
||||
user.visible_message("<span class='danger'>[user] accidentally hits themself with [src]!</span>", \
|
||||
"<span class='userdanger'>You accidentally hit yourself with [src]!</span>")
|
||||
user.Knockdown(stunforce*3)
|
||||
|
||||
@@ -8,7 +8,7 @@
|
||||
|
||||
/obj/item/melee/baton/cattleprod/teleprod/attack(mob/living/carbon/M, mob/living/carbon/user)//handles making things teleport when hit
|
||||
..()
|
||||
if(status && user.disabilities & CLUMSY && prob(50))
|
||||
if(status && user.has_disability(CLUMSY) && prob(50))
|
||||
user.visible_message("<span class='danger'>[user] accidentally hits themself with [src]!</span>", \
|
||||
"<span class='userdanger'>You accidentally hit yourself with [src]!</span>")
|
||||
if(do_teleport(user, get_turf(user), 50))//honk honk
|
||||
|
||||
@@ -75,7 +75,7 @@
|
||||
return ..()
|
||||
if(user.zone_selected != "eyes" && user.zone_selected != "head")
|
||||
return ..()
|
||||
if(user.disabilities & CLUMSY && prob(50))
|
||||
if(user.has_disability(CLUMSY) && prob(50))
|
||||
M = user
|
||||
return eyestab(M,user)
|
||||
|
||||
@@ -105,7 +105,7 @@
|
||||
item_state = "drill"
|
||||
lefthand_file = 'icons/mob/inhands/equipment/tools_lefthand.dmi'
|
||||
righthand_file = 'icons/mob/inhands/equipment/tools_righthand.dmi'
|
||||
materials = list(MAT_METAL=150,MAT_SILVER=50,MAT_TITANIUM=25)
|
||||
materials = list(MAT_METAL=150,MAT_SILVER=50,MAT_TITANIUM=25) //done for balance reasons, making them high value for research, but harder to get
|
||||
force = 8 //might or might not be too high, subject to change
|
||||
w_class = WEIGHT_CLASS_SMALL
|
||||
throwforce = 8
|
||||
|
||||
@@ -302,7 +302,7 @@
|
||||
unwield()
|
||||
return
|
||||
..()
|
||||
if(user.disabilities & CLUMSY && (wielded) && prob(40))
|
||||
if(user.has_disability(CLUMSY) && (wielded) && prob(40))
|
||||
impale(user)
|
||||
return
|
||||
if((wielded) && prob(50))
|
||||
|
||||
@@ -36,9 +36,6 @@
|
||||
else
|
||||
return ..()
|
||||
|
||||
|
||||
|
||||
|
||||
/obj/structure/flora/tree/pine
|
||||
name = "pine tree"
|
||||
desc = "A coniferous pine tree."
|
||||
@@ -53,6 +50,21 @@
|
||||
name = "xmas tree"
|
||||
desc = "A wondrous decorated Christmas tree."
|
||||
icon_state = "pine_c"
|
||||
var/gifts_under_tree = FALSE
|
||||
var/list/ckeys_that_took = list()
|
||||
|
||||
/obj/structure/flora/tree/pine/xmas/attack_hand(mob/living/user)
|
||||
if(!gifts_under_tree)
|
||||
return
|
||||
if(!user.ckey)
|
||||
return
|
||||
if(ckeys_that_took[user.ckey])
|
||||
to_chat(user, "<span class='warning'>You already took your gift.</span>")
|
||||
return
|
||||
to_chat(user, "<span class='warning'>After a bit of rummaging, you locate a gift with your name on it!</span>")
|
||||
ckeys_that_took[user.ckey] = TRUE
|
||||
var/obj/item/a_gift/anything/A = new
|
||||
user.put_in_hands(A)
|
||||
|
||||
/obj/structure/flora/tree/pine/xmas/Initialize()
|
||||
. = ..()
|
||||
|
||||
@@ -17,7 +17,7 @@
|
||||
L.buckled.unbuckle_mob(L,force=1)
|
||||
L.visible_message("<span class='warning'>[L]'s skin rapidly turns to marble!</span>", "<span class='userdanger'>Your body freezes up! Can't... move... can't... think...</span>")
|
||||
L.forceMove(src)
|
||||
L.disabilities |= MUTE
|
||||
L.add_disability(MUTE, STATUE_MUTE)
|
||||
L.faction += "mimic" //Stops mimics from instaqdeling people in statues
|
||||
L.status_flags |= GODMODE
|
||||
obj_integrity = L.health + 100 //stoning damaged mobs will result in easier to shatter statues
|
||||
@@ -59,7 +59,7 @@
|
||||
if(petrified_mob)
|
||||
petrified_mob.status_flags &= ~GODMODE
|
||||
petrified_mob.forceMove(loc)
|
||||
petrified_mob.disabilities &= ~MUTE
|
||||
petrified_mob.remove_disability(MUTE, STATUE_MUTE)
|
||||
petrified_mob.take_overall_damage((petrified_mob.health - obj_integrity + 100)) //any new damage the statue incurred is transfered to the mob
|
||||
petrified_mob.faction -= "mimic"
|
||||
petrified_mob = null
|
||||
|
||||
@@ -202,7 +202,7 @@
|
||||
var/new_angle = WRAP(rotation_angle + norm_inc, 180, -180)
|
||||
if(ISINRANGE_EX(norm_inc, -90, 90))
|
||||
return FALSE
|
||||
P.Angle = new_angle
|
||||
P.setAngle(new_angle)
|
||||
return ..()
|
||||
|
||||
//DOUBLE
|
||||
@@ -229,7 +229,7 @@
|
||||
var/new_angle = WRAP(rotation_angle + norm_inc, 180, -180)
|
||||
if(ISINRANGE_EX(norm_inc, -90, 90))
|
||||
new_angle += 180
|
||||
P.Angle = new_angle
|
||||
P.setAngle(new_angle)
|
||||
return ..()
|
||||
|
||||
//BOX
|
||||
@@ -251,7 +251,7 @@
|
||||
anchored = TRUE
|
||||
|
||||
/obj/structure/reflector/box/auto_reflect(obj/item/projectile/P)
|
||||
P.Angle = rotation_angle
|
||||
P.setAngle(rotation_angle)
|
||||
return ..()
|
||||
|
||||
/obj/structure/reflector/ex_act()
|
||||
|
||||
Reference in New Issue
Block a user