colourable wings
This commit is contained in:
@@ -86,6 +86,7 @@ GLOBAL_LIST_EMPTY(preferences_datums)
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var/skin_tone = "caucasian1" //Skin color
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var/eye_color = "000" //Eye color
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var/horn_color = "85615a" //Horn color
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var/wing_color = "fff" //Wing color
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var/datum/species/pref_species = new /datum/species/human() //Mutant race
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var/list/features = list("mcolor" = "FFF",
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"tail_lizard" = "Smooth",
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@@ -591,6 +592,8 @@ GLOBAL_LIST_EMPTY(preferences_datums)
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dat += "<h3>Decorative wings</h3>"
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dat += "<a style='display:block;width:100px' href='?_src_=prefs;preference=deco_wings;task=input'>[features["deco_wings"]]</a>"
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dat += "<span style='border:1px solid #161616; background-color: #[wing_color];'> </span> <a href='?_src_=prefs;preference=wings_color;task=input'>Change</a><BR>"
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if("insect_wings" in pref_species.default_features)
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if(!mutant_category)
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dat += APPEARANCE_CATEGORY_COLUMN
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@@ -598,6 +601,7 @@ GLOBAL_LIST_EMPTY(preferences_datums)
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dat += "<h3>Insect wings</h3>"
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dat += "<a style='display:block;width:100px' href='?_src_=prefs;preference=insect_wings;task=input'>[features["insect_wings"]]</a>"
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dat += "<span style='border:1px solid #161616; background-color: #[wing_color];'> </span> <a href='?_src_=prefs;preference=wings_color;task=input'>Change</a><BR>"
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mutant_category++
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if(mutant_category >= MAX_MUTANT_ROWS)
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dat += "</td>"
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@@ -1689,7 +1693,10 @@ GLOBAL_LIST_EMPTY(preferences_datums)
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if("horns_color")
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var/new_horn_color = input(user, "Choose your character's horn colour:", "Character Preference","#"+horn_color) as color|null
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if(new_horn_color)
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horn_color = sanitize_hexcolor(new_horn_color)
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if (new_horn_color == "#000000")
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horn_color = "#85615A"
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else
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horn_color = sanitize_hexcolor(new_horn_color)
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if("wings")
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var/new_wings
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@@ -1697,6 +1704,14 @@ GLOBAL_LIST_EMPTY(preferences_datums)
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if(new_wings)
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features["wings"] = new_wings
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if("wings_color")
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var/new_wing_color = input(user, "Choose your character's wing colour:", "Character Preference","#"+wing_color) as color|null
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if(new_wing_color)
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if (new_wing_color == "#000000")
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wing_color = "#FFFFFF"
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else
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wing_color = sanitize_hexcolor(new_wing_color)
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if("frills")
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var/new_frills
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new_frills = input(user, "Choose your character's frills:", "Character Preference") as null|anything in GLOB.frills_list
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@@ -1730,13 +1745,13 @@ GLOBAL_LIST_EMPTY(preferences_datums)
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new_insect_wings = input(user, "Choose your character's wings:", "Character Preference") as null|anything in GLOB.insect_wings_list
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if(new_insect_wings)
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features["insect_wings"] = new_insect_wings
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if("deco_wings")
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var/new_deco_wings
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new_deco_wings = input(user, "Choose your character's wings:", "Character Preference") as null|anything in GLOB.deco_wings_list
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if(new_deco_wings)
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features["deco_wings"] = new_deco_wings
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if("insect_fluffs")
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var/new_insect_fluff
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new_insect_fluff = input(user, "Choose your character's wings:", "Character Preference") as null|anything in GLOB.insect_fluffs_list
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@@ -2262,6 +2277,7 @@ GLOBAL_LIST_EMPTY(preferences_datums)
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character.hair_color = hair_color
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character.facial_hair_color = facial_hair_color
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character.horn_color = horn_color
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character.wing_color = wing_color
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character.skin_tone = skin_tone
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character.hair_style = hair_style
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@@ -317,6 +317,12 @@ SAVEFILE UPDATING/VERSIONING - 'Simplified', or rather, more coder-friendly ~Car
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if(!S["features["mcolor"]"] || S["features["mcolor"]"] == "#000")
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WRITE_FILE(S["features["mcolor"]"] , "#FFF")
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if(!S["features["horn_color"]"] || S["features["horn_color"]"] == "#000")
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WRITE_FILE(S["features["horn_color"]"] , "#85615a")
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if(!S["features["wing_color"]"] || S["features["wing_color"]"] == "#000")
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WRITE_FILE(S["features["wing_color"]"] , "#FFF")
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//Character
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S["real_name"] >> real_name
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S["nameless"] >> nameless
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@@ -338,6 +344,7 @@ SAVEFILE UPDATING/VERSIONING - 'Simplified', or rather, more coder-friendly ~Car
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S["socks"] >> socks
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S["socks_color"] >> socks_color
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S["horn_color"] >> horn_color
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S["wing_color"] >> wing_color
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S["backbag"] >> backbag
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S["jumpsuit_style"] >> jumpsuit_style
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S["uplink_loc"] >> uplink_spawn_loc
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@@ -449,6 +456,12 @@ SAVEFILE UPDATING/VERSIONING - 'Simplified', or rather, more coder-friendly ~Car
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if(!features["mcolor"] || features["mcolor"] == "#000")
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features["mcolor"] = pick("FFFFFF","7F7F7F", "7FFF7F", "7F7FFF", "FF7F7F", "7FFFFF", "FF7FFF", "FFFF7F")
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if(!features["horn_color"] || features["horn_color"] == "#000")
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features["horn_color"] = "85615a"
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if(!features["wing_color"] || features["wing_color"] == "#000")
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features["wing_color"] = "FFFFFF"
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nameless = sanitize_integer(nameless, 0, 1, initial(nameless))
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be_random_name = sanitize_integer(be_random_name, 0, 1, initial(be_random_name))
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be_random_body = sanitize_integer(be_random_body, 0, 1, initial(be_random_body))
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@@ -471,6 +484,7 @@ SAVEFILE UPDATING/VERSIONING - 'Simplified', or rather, more coder-friendly ~Car
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eye_color = sanitize_hexcolor(eye_color, 3, 0)
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skin_tone = sanitize_inlist(skin_tone, GLOB.skin_tones)
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horn_color = sanitize_hexcolor(horn_color, 3, FALSE)
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wing_color = sanitize_hexcolor(wing_color, 3, FALSE, "#FFFFFF")
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backbag = sanitize_inlist(backbag, GLOB.backbaglist, initial(backbag))
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jumpsuit_style = sanitize_inlist(jumpsuit_style, GLOB.jumpsuitlist, initial(jumpsuit_style))
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uplink_spawn_loc = sanitize_inlist(uplink_spawn_loc, GLOB.uplink_spawn_loc_list, initial(uplink_spawn_loc))
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@@ -485,7 +499,7 @@ SAVEFILE UPDATING/VERSIONING - 'Simplified', or rather, more coder-friendly ~Car
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features["body_markings"] = sanitize_inlist(features["body_markings"], GLOB.body_markings_list)
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features["feature_lizard_legs"] = sanitize_inlist(features["legs"], GLOB.legs_list)
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features["insect_wings"] = sanitize_inlist(features["insect_wings"], GLOB.insect_wings_list)
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features["deco_wings"] = sanitize_inlist(features["deco_wings"], GLOB.deco_wings_list)
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features["deco_wings"] = sanitize_inlist(features["deco_wings"], GLOB.deco_wings_list, "None")
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features["insect_fluff"] = sanitize_inlist(features["insect_fluff"], GLOB.insect_fluffs_list)
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joblessrole = sanitize_integer(joblessrole, 1, 3, initial(joblessrole))
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@@ -540,6 +554,7 @@ SAVEFILE UPDATING/VERSIONING - 'Simplified', or rather, more coder-friendly ~Car
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WRITE_FILE(S["socks"] , socks)
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WRITE_FILE(S["socks_color"] , socks_color)
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WRITE_FILE(S["horn_color"] , horn_color)
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WRITE_FILE(S["wing_color"] , wing_color)
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WRITE_FILE(S["backbag"] , backbag)
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WRITE_FILE(S["jumpsuit_style"] , jumpsuit_style)
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WRITE_FILE(S["uplink_loc"] , uplink_spawn_loc)
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@@ -17,6 +17,8 @@
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hair_color = random_short_color()
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facial_hair_color = hair_color
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eye_color = random_eye_color()
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horn_color = "85615a"
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wing_color = "fff"
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if(!pref_species)
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var/rando_race = pick(GLOB.roundstart_races)
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pref_species = new rando_race()
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@@ -30,6 +30,7 @@
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// Decorative wings
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/datum/sprite_accessory/deco_wings
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icon = 'icons/mob/wings.dmi'
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color_src = WINGCOLOR
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/datum/sprite_accessory/deco_wings/plain
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name = "Plain"
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@@ -104,6 +105,22 @@
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center = TRUE
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dimension_y = 34
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/datum/sprite_accessory/deco_wings/bee
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name = "Bee"
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icon_state = "bee"
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/datum/sprite_accessory/deco_wings/fairy
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name = "Fairy"
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icon_state = "fairy"
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/datum/sprite_accessory/deco_wings/bat
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name = "Bat"
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icon_state = "bat"
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/datum/sprite_accessory/deco_wings/feathery
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name = "Feathery"
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icon_state = "feathery"
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/datum/sprite_accessory/deco_wings/none
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name = "None"
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icon_state = "none"
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@@ -113,7 +130,7 @@
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/datum/sprite_accessory/insect_wings
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icon = 'icons/mob/wings.dmi'
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color_src = null
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color_src = WINGCOLOR
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/datum/sprite_accessory/insect_wings/none
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name = "None"
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@@ -183,10 +200,21 @@
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name = "Snow"
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icon_state = "snow"
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/datum/sprite_accessory/insect_wings/colored
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name = "Colored (Hair)"
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icon_state = "snowplain"
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color_src = HAIR
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/datum/sprite_accessory/insect_wings/bee
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name = "Bee"
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icon_state = "bee"
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/datum/sprite_accessory/insect_wings/fairy
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name = "Fairy"
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icon_state = "fairy"
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/datum/sprite_accessory/insect_wings/bat
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name = "Bat"
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icon_state = "bat"
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/datum/sprite_accessory/insect_wings/feathery
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name = "Feathery"
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icon_state = "feathery"
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/datum/sprite_accessory/insect_fluff/colored1
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name = "Colored (Primary)"
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@@ -201,25 +229,4 @@
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/datum/sprite_accessory/insect_fluff/colored3
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name = "Colored (Tertiary)"
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icon_state = "snowplain"
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color_src = MUTCOLORS3
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/datum/sprite_accessory/insect_wings/bee
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name = "Bee"
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icon_state = "bee"
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/datum/sprite_accessory/insect_wings/bee_color
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name = "Bee (Hair colored)"
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icon_state = "bee"
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color_src = HAIR
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/datum/sprite_accessory/insect_wings/fairy
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name = "Fairy"
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icon_state = "fairy"
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/datum/sprite_accessory/insect_wings/bat
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name = "Bat"
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icon_state = "bat"
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/datum/sprite_accessory/insect_wings/feathery
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name = "Feathery"
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icon_state = "feathery"
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color_src = MUTCOLORS3
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@@ -19,6 +19,8 @@
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var/horn_color = "85615a" //specific horn colors, because why not?
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var/wing_color = "fff" //wings too
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var/skin_tone = "caucasian1" //Skin tone
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var/lip_style = null //no lipstick by default- arguably misleading, as it could be used for general makeup
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@@ -37,6 +37,7 @@ GLOBAL_LIST_EMPTY(roundstart_race_names)
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var/hair_alpha = 255 // the alpha used by the hair. 255 is completely solid, 0 is transparent.
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var/horn_color //specific horn colors, because why not?
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var/wing_color
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var/use_skintones = 0 // does it use skintones or not? (spoiler alert this is only used by humans)
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var/exotic_blood = "" // If your race wants to bleed something other than bog standard blood, change this to reagent id.
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@@ -869,6 +870,8 @@ GLOBAL_LIST_EMPTY(roundstart_race_names)
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accessory_overlay.color = "#[H.eye_color]"
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if(HORNCOLOR)
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accessory_overlay.color = "#[H.horn_color]"
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if(WINGCOLOR)
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accessory_overlay.color = "#[H.wing_color]"
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else
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accessory_overlay.color = forced_colour
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else
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@@ -946,6 +949,8 @@ GLOBAL_LIST_EMPTY(roundstart_race_names)
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if(HORNCOLOR)
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extra_accessory_overlay.color = "#[H.horn_color]"
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if(WINGCOLOR)
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extra_accessory_overlay.color = "#[H.wing_color]"
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if(OFFSET_MUTPARTS in H.dna.species.offset_features)
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extra_accessory_overlay.pixel_x += H.dna.species.offset_features[OFFSET_MUTPARTS][1]
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@@ -985,6 +990,8 @@ GLOBAL_LIST_EMPTY(roundstart_race_names)
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extra2_accessory_overlay.color = "#[H.hair_color]"
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if(HORNCOLOR)
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extra2_accessory_overlay.color = "#[H.horn_color]"
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if(WINGCOLOR)
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extra2_accessory_overlay.color = "#[H.wing_color]"
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if(OFFSET_MUTPARTS in H.dna.species.offset_features)
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extra2_accessory_overlay.pixel_x += H.dna.species.offset_features[OFFSET_MUTPARTS][1]
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@@ -3,7 +3,7 @@
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id = "insect"
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say_mod = "flutters"
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default_color = "00FF00"
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species_traits = list(LIPS,NOEYES,HAIR,FACEHAIR,MUTCOLORS,HORNCOLOR)
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species_traits = list(LIPS,NOEYES,HAIR,FACEHAIR,MUTCOLORS,HORNCOLOR,WINGCOLOR)
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inherent_biotypes = list(MOB_ORGANIC, MOB_HUMANOID, MOB_BUG)
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mutant_bodyparts = list("mam_ears", "mam_snout", "mam_tail", "taur", "insect_wings", "mam_snouts", "insect_fluff","horns")
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default_features = list("mcolor" = "FFF","mcolor2" = "FFF","mcolor3" = "FFF", "mam_tail" = "None", "mam_ears" = "None",
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@@ -3,7 +3,7 @@
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id = "mammal"
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default_color = "4B4B4B"
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should_draw_citadel = TRUE
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species_traits = list(MUTCOLORS,EYECOLOR,LIPS,HAIR,HORNCOLOR)
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species_traits = list(MUTCOLORS,EYECOLOR,LIPS,HAIR,HORNCOLOR,WINGCOLOR)
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inherent_biotypes = list(MOB_ORGANIC, MOB_HUMANOID)
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mutant_bodyparts = list("mam_tail", "mam_ears", "mam_body_markings", "mam_snouts", "deco_wings", "taur", "horns", "legs")
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default_features = list("mcolor" = "FFF","mcolor2" = "FFF","mcolor3" = "FFF", "mam_snouts" = "Husky", "mam_tail" = "Husky", "mam_ears" = "Husky", "deco_wings" = "None",
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@@ -2,7 +2,7 @@
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name = "Human"
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id = "human"
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default_color = "FFFFFF"
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species_traits = list(EYECOLOR,HAIR,FACEHAIR,LIPS,MUTCOLORS_PARTSONLY)
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species_traits = list(EYECOLOR,HAIR,FACEHAIR,LIPS,MUTCOLORS_PARTSONLY,WINGCOLOR)
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mutant_bodyparts = list("ears", "tail_human", "wings", "taur", "deco_wings") // CITADEL EDIT gives humans snowflake parts
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default_features = list("mcolor" = "FFF", "mcolor2" = "FFF","mcolor3" = "FFF","tail_human" = "None", "ears" = "None", "wings" = "None", "taur" = "None", "deco_wings" = "None")
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use_skintones = 1
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@@ -4,7 +4,7 @@
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id = "jelly"
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default_color = "00FF90"
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say_mod = "chirps"
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species_traits = list(MUTCOLORS,EYECOLOR,HAIR,FACEHAIR,NOBLOOD)
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species_traits = list(MUTCOLORS,EYECOLOR,HAIR,FACEHAIR,NOBLOOD,WINGCOLOR)
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mutantlungs = /obj/item/organ/lungs/slime
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mutant_bodyparts = list("mam_tail", "mam_ears", "mam_snouts", "taur", "deco_wings") //CIT CHANGE
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default_features = list("mcolor" = "FFF", "mam_tail" = "None", "mam_ears" = "None", "mam_snouts" = "None", "taur" = "None", "deco_wings" = "None") //CIT CHANGE
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@@ -4,7 +4,7 @@
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id = "lizard"
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say_mod = "hisses"
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default_color = "00FF00"
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species_traits = list(MUTCOLORS,EYECOLOR,HAIR,FACEHAIR,LIPS,HORNCOLOR)
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species_traits = list(MUTCOLORS,EYECOLOR,HAIR,FACEHAIR,LIPS,HORNCOLOR,WINGCOLOR)
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inherent_biotypes = list(MOB_ORGANIC, MOB_HUMANOID, MOB_REPTILE)
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mutant_bodyparts = list("tail_lizard", "snout", "spines", "horns", "frills", "body_markings", "legs", "taur", "deco_wings")
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mutanttongue = /obj/item/organ/tongue/lizard
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