diff --git a/code/game/objects/effects/spawners/lootdrop.dm b/code/game/objects/effects/spawners/lootdrop.dm
index 953b8b1f00..71c394a404 100644
--- a/code/game/objects/effects/spawners/lootdrop.dm
+++ b/code/game/objects/effects/spawners/lootdrop.dm
@@ -378,3 +378,11 @@
/obj/item/circuitboard/computer/apc_control,
/obj/item/circuitboard/computer/robotics
)
+
+/obj/effect/spawner/lootdrop/keg
+ name = "random keg spawner"
+ lootcount = 1
+ loot = list(/obj/structure/reagent_dispensers/keg/mead = 5,
+ /obj/structure/reagent_dispensers/keg/aphro = 2,
+ /obj/structure/reagent_dispensers/keg/aphro/strong = 2,
+ /obj/structure/reagent_dispensers/keg/gargle = 1)
diff --git a/code/game/objects/items.dm b/code/game/objects/items.dm
index 2bf039218b..78dde8d206 100644
--- a/code/game/objects/items.dm
+++ b/code/game/objects/items.dm
@@ -10,6 +10,7 @@ GLOBAL_VAR_INIT(rpg_loot_items, FALSE)
var/item_state = null
var/lefthand_file = 'icons/mob/inhands/items_lefthand.dmi'
var/righthand_file = 'icons/mob/inhands/items_righthand.dmi'
+ var/list/alternate_screams = list() //REEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEE
//Dimensions of the icon file used when this item is worn, eg: hats.dmi
//eg: 32x32 sprite, 64x64 sprite, etc.
diff --git a/modular_citadel/code/game/objects/items/balls.dm b/code/game/objects/items/balls.dm
similarity index 99%
rename from modular_citadel/code/game/objects/items/balls.dm
rename to code/game/objects/items/balls.dm
index 79552bff6d..59b47bacbd 100644
--- a/modular_citadel/code/game/objects/items/balls.dm
+++ b/code/game/objects/items/balls.dm
@@ -89,4 +89,4 @@
resistance_flags = ACID_PROOF
/datum/action/item_action/squeeze
- name = "Squeak!"
\ No newline at end of file
+ name = "Squeak!"
diff --git a/modular_citadel/code/game/objects/items/boombox.dm b/code/game/objects/items/boombox.dm
similarity index 100%
rename from modular_citadel/code/game/objects/items/boombox.dm
rename to code/game/objects/items/boombox.dm
diff --git a/code/game/objects/items/devices/radio/electropack.dm b/code/game/objects/items/devices/radio/electropack.dm
index 6aee67f2ee..d5cf6daabb 100644
--- a/code/game/objects/items/devices/radio/electropack.dm
+++ b/code/game/objects/items/devices/radio/electropack.dm
@@ -144,3 +144,80 @@ Code:
user << browse(dat, "window=radio")
onclose(user, "radio")
return
+
+/obj/item/electropack/shockcollar
+ name = "shock collar"
+ desc = "A reinforced metal collar. It seems to have some form of wiring near the front. Strange.."
+ icon = 'modular_citadel/icons/obj/clothing/cit_neck.dmi'
+ alternate_worn_icon = 'modular_citadel/icons/mob/citadel/neck.dmi'
+ icon_state = "shockcollar"
+ item_state = "shockcollar"
+ body_parts_covered = NECK
+ slot_flags = ITEM_SLOT_NECK | ITEM_SLOT_DENYPOCKET //no more pocket shockers
+ w_class = WEIGHT_CLASS_SMALL
+ strip_delay = 60
+ equip_delay_other = 60
+ materials = list(MAT_METAL=5000, MAT_GLASS=2000)
+
+ var/tagname = null
+
+/datum/design/electropack/shockcollar
+ name = "Shockcollar"
+ id = "shockcollar"
+ build_type = AUTOLATHE
+ build_path = /obj/item/electropack/shockcollar
+ materials = list(MAT_METAL=5000, MAT_GLASS=2000)
+ category = list("hacked", "Misc")
+
+/obj/item/electropack/shockcollar/attack_hand(mob/user)
+ if(loc == user && user.get_item_by_slot(SLOT_NECK))
+ to_chat(user, "The collar is fastened tight! You'll need help taking this off!")
+ return
+ return ..()
+
+/obj/item/electropack/shockcollar/receive_signal(datum/signal/signal)
+ if(!signal || signal.data["code"] != code)
+ return
+
+ if(isliving(loc) && on)
+ if(shock_cooldown == TRUE)
+ return
+ shock_cooldown = TRUE
+ addtimer(VARSET_CALLBACK(src, shock_cooldown, FALSE), 100)
+ var/mob/living/L = loc
+ step(L, pick(GLOB.cardinals))
+
+ to_chat(L, "You feel a sharp shock from the collar!")
+ var/datum/effect_system/spark_spread/s = new /datum/effect_system/spark_spread
+ s.set_up(3, 1, L)
+ s.start()
+
+ L.Knockdown(100)
+
+ if(master)
+ master.receive_signal()
+ return
+
+/obj/item/electropack/shockcollar/attackby(obj/item/W, mob/user, params) //moves it here because on_click is being bad
+ if(istype(W, /obj/item/pen))
+ var/t = input(user, "Would you like to change the name on the tag?", "Name your new pet", tagname ? tagname : "Spot") as null|text
+ if(t)
+ tagname = copytext(sanitize(t), 1, MAX_NAME_LEN)
+ name = "[initial(name)] - [tagname]"
+ else
+ return ..()
+
+/obj/item/electropack/shockcollar/ui_interact(mob/user) //on_click calls this
+ var/dat = {"
+
+Frequency/Code for shock collar:
+Frequency:
+[format_frequency(src.frequency)]
+Set
+Code:
+[src.code]
+Set
+"}
+ user << browse(dat, "window=radio")
+ onclose(user, "radio")
+ return
diff --git a/code/game/objects/items/devices/radio/encryptionkey.dm b/code/game/objects/items/devices/radio/encryptionkey.dm
index cc009b5fc2..e26b9dd845 100644
--- a/code/game/objects/items/devices/radio/encryptionkey.dm
+++ b/code/game/objects/items/devices/radio/encryptionkey.dm
@@ -92,7 +92,13 @@
/obj/item/encryptionkey/heads/hop
name = "\proper the head of personnel's encryption key"
icon_state = "hop_cypherkey"
- channels = list(RADIO_CHANNEL_SUPPLY = 1, RADIO_CHANNEL_SERVICE = 1, RADIO_CHANNEL_COMMAND = 1)
+ channels = list(RADIO_CHANNEL_SERVICE = 1, RADIO_CHANNEL_COMMAND = 1)
+
+/obj/item/encryptionkey/heads/qm
+ name = "\proper the quartermaster's encryption key"
+ desc = "An encryption key for a radio headset. Channels are as follows: :u - supply, :c - command."
+ icon_state = "hop_cypherkey"
+ channels = list(RADIO_CHANNEL_SUPPLY = 1, RADIO_CHANNEL_COMMAND = 1)
/obj/item/encryptionkey/headset_cargo
name = "supply radio encryption key"
diff --git a/code/game/objects/items/devices/radio/headset.dm b/code/game/objects/items/devices/radio/headset.dm
index 13cd30561a..8c6666085e 100644
--- a/code/game/objects/items/devices/radio/headset.dm
+++ b/code/game/objects/items/devices/radio/headset.dm
@@ -206,6 +206,12 @@ GLOBAL_LIST_INIT(channel_tokens, list(
icon_state = "com_headset"
keyslot = new /obj/item/encryptionkey/heads/hop
+/obj/item/radio/headset/heads/qm
+ name = "\proper the quartermaster's headset"
+ desc = "The headset of the king (or queen) of paperwork."
+ icon_state = "com_headset"
+ keyslot = new /obj/item/encryptionkey/heads/qm
+
/obj/item/radio/headset/headset_cargo
name = "supply radio headset"
desc = "A headset used by the QM and his slaves."
diff --git a/code/game/objects/items/grenades/grenade.dm b/code/game/objects/items/grenades/grenade.dm
index 4f3dab803d..033ea9e791 100644
--- a/code/game/objects/items/grenades/grenade.dm
+++ b/code/game/objects/items/grenades/grenade.dm
@@ -122,3 +122,6 @@
owner.visible_message("[attack_text] hits [owner]'s [src], setting it off! What a shot!")
prime()
return TRUE //It hit the grenade, not them
+
+/obj/item/proc/grenade_prime_react(obj/item/grenade/nade)
+ return
diff --git a/code/game/objects/items/stunbaton.dm b/code/game/objects/items/stunbaton.dm
index 3ae0a4bd17..f34fc6a9a3 100644
--- a/code/game/objects/items/stunbaton.dm
+++ b/code/game/objects/items/stunbaton.dm
@@ -223,6 +223,46 @@
if(!iscyborg(loc))
deductcharge(1000 / severity, TRUE, FALSE)
+/obj/item/melee/baton/stunsword
+ name = "stunsword"
+ desc = "not actually sharp, this sword is functionally identical to a stunbaton"
+ icon = 'modular_citadel/icons/obj/stunsword.dmi'
+ icon_state = "stunsword"
+ item_state = "sword"
+ lefthand_file = 'modular_citadel/icons/mob/inhands/stunsword_left.dmi'
+ righthand_file = 'modular_citadel/icons/mob/inhands/stunsword_right.dmi'
+
+/obj/item/melee/baton/stunsword/get_belt_overlay()
+ if(istype(loc, /obj/item/storage/belt/sabre))
+ return mutable_appearance('icons/obj/clothing/belt_overlays.dmi', "stunsword")
+ return ..()
+
+/obj/item/melee/baton/stunsword/get_worn_belt_overlay(icon_file)
+ return mutable_appearance(icon_file, "-stunsword")
+
+/obj/item/ssword_kit
+ name = "stunsword kit"
+ desc = "a modkit for making a stunbaton into a stunsword"
+ icon = 'icons/obj/vending_restock.dmi'
+ icon_state = "refill_donksoft"
+ var/product = /obj/item/melee/baton/stunsword //what it makes
+ var/list/fromitem = list(/obj/item/melee/baton, /obj/item/melee/baton/loaded) //what it needs
+ afterattack(obj/O, mob/user as mob)
+ if(istype(O, product))
+ to_chat(user,"[O] is already modified!")
+ else if(O.type in fromitem) //makes sure O is the right thing
+ var/obj/item/melee/baton/B = O
+ if(!B.cell) //checks for a powercell in the baton. If there isn't one, continue. If there is, warn the user to take it out
+ new product(usr.loc) //spawns the product
+ user.visible_message("[user] modifies [O]!","You modify the [O]!")
+ qdel(O) //Gets rid of the baton
+ qdel(src) //gets rid of the kit
+
+ else
+ to_chat(user,"Remove the powercell first!") //We make this check because the stunsword starts without a battery.
+ else
+ to_chat(user, " You can't modify [O] with this kit!")
+
//Makeshift stun baton. Replacement for stun gloves.
/obj/item/melee/baton/cattleprod
name = "stunprod"
@@ -249,5 +289,6 @@
sparkler?.activate()
. = ..()
+
#undef STUNBATON_CHARGE_LENIENCY
#undef STUNBATON_DEPLETION_RATE
diff --git a/code/game/world.dm b/code/game/world.dm
index 5e7629fbb4..df0eba70cd 100644
--- a/code/game/world.dm
+++ b/code/game/world.dm
@@ -34,10 +34,12 @@ GLOBAL_LIST(topic_status_cache)
#endif
load_admins()
+ load_mentors()
LoadVerbs(/datum/verbs/menu)
if(CONFIG_GET(flag/usewhitelist))
load_whitelist()
LoadBans()
+ initialize_global_loadout_items()
reload_custom_roundstart_items_list()//Cit change - loads donator items. Remind me to remove when I port over bay's loadout system
GLOB.timezoneOffset = text2num(time2text(0,"hh")) * 36000
@@ -49,8 +51,6 @@ GLOBAL_LIST(topic_status_cache)
if(NO_INIT_PARAMETER in params)
return
- cit_initialize()
-
Master.Initialize(10, FALSE, TRUE)
if(TEST_RUN_PARAMETER in params)
diff --git a/code/modules/clothing/head/misc.dm b/code/modules/clothing/head/misc.dm
index 07014c8a0a..696ff1346c 100644
--- a/code/modules/clothing/head/misc.dm
+++ b/code/modules/clothing/head/misc.dm
@@ -178,6 +178,7 @@
icon_state = "xenos"
item_state = "xenos_helm"
desc = "A helmet made out of chitinous alien hide."
+ alternate_screams = list('sound/voice/hiss6.ogg')
flags_inv = HIDEMASK|HIDEEARS|HIDEEYES|HIDEFACE|HIDEHAIR|HIDEFACIALHAIR|HIDESNOUT
/obj/item/clothing/head/fedora
@@ -421,4 +422,4 @@
name = "security cowboy hat"
desc = "A security cowboy hat, perfect for any true lawman"
icon_state = "cowboyhat_sec"
- item_state= "cowboyhat_sec"
\ No newline at end of file
+ item_state= "cowboyhat_sec"
diff --git a/code/modules/clothing/head/misc_special.dm b/code/modules/clothing/head/misc_special.dm
index 1000decc87..bb2014db5c 100644
--- a/code/modules/clothing/head/misc_special.dm
+++ b/code/modules/clothing/head/misc_special.dm
@@ -86,6 +86,7 @@
desc = "Perfect for winter in Siberia, da?"
icon_state = "ushankadown"
item_state = "ushankadown"
+ alternate_screams = list('sound/voice/human/cyka1.ogg', 'sound/voice/human/cheekibreeki.ogg')
flags_inv = HIDEEARS|HIDEHAIR
var/earflaps = 1
cold_protection = HEAD
@@ -164,6 +165,7 @@
icon_state = "cardborg_h"
item_state = "cardborg_h"
flags_cover = HEADCOVERSEYES
+ alternate_screams = list('modular_citadel/sound/voice/scream_silicon.ogg')
flags_inv = HIDEMASK|HIDEEARS|HIDEEYES|HIDEFACE|HIDEHAIR|HIDEFACIALHAIR|HIDESNOUT
dog_fashion = /datum/dog_fashion/head/cardborg
diff --git a/modular_citadel/code/game/objects/effects/spawner/spawners.dm b/modular_citadel/code/game/objects/effects/spawner/spawners.dm
deleted file mode 100644
index b6fbeef4c9..0000000000
--- a/modular_citadel/code/game/objects/effects/spawner/spawners.dm
+++ /dev/null
@@ -1,7 +0,0 @@
-/obj/effect/spawner/lootdrop/keg
- name = "random keg spawner"
- lootcount = 1
- loot = list(/obj/structure/reagent_dispensers/keg/mead = 5,
- /obj/structure/reagent_dispensers/keg/aphro = 2,
- /obj/structure/reagent_dispensers/keg/aphro/strong = 2,
- /obj/structure/reagent_dispensers/keg/gargle = 1)
\ No newline at end of file
diff --git a/modular_citadel/code/game/objects/items.dm b/modular_citadel/code/game/objects/items.dm
deleted file mode 100644
index dba460414e..0000000000
--- a/modular_citadel/code/game/objects/items.dm
+++ /dev/null
@@ -1,15 +0,0 @@
-/obj/item
- var/list/alternate_screams = list() //REEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEE
-
-// lazy for screaming.
-/obj/item/clothing/head/xenos
- alternate_screams = list('sound/voice/hiss6.ogg')
-
-/obj/item/clothing/head/cardborg
- alternate_screams = list('modular_citadel/sound/voice/scream_silicon.ogg')
-
-/obj/item/clothing/head/ushanka
- alternate_screams = list('sound/voice/human/cyka1.ogg', 'sound/voice/human/cheekibreeki.ogg')
-
-/obj/item/proc/grenade_prime_react(obj/item/grenade/nade)
- return
\ No newline at end of file
diff --git a/modular_citadel/code/game/objects/items/devices/radio/encryptionkey.dm b/modular_citadel/code/game/objects/items/devices/radio/encryptionkey.dm
deleted file mode 100644
index 5e3d7318cf..0000000000
--- a/modular_citadel/code/game/objects/items/devices/radio/encryptionkey.dm
+++ /dev/null
@@ -1,10 +0,0 @@
-/obj/item/encryptionkey/heads/qm
- name = "\proper the quartermaster's encryption key"
- desc = "An encryption key for a radio headset. Channels are as follows: :u - supply, :c - command."
- icon_state = "hop_cypherkey"
- channels = list("Supply" = 1, "Command" = 1)
-
-/obj/item/encryptionkey/heads/hop
- desc = "An encryption key for a radio headset. Channels are as follows: :v - service, :c - command."
- channels = list("Service" = 1, "Command" = 1)
-
diff --git a/modular_citadel/code/game/objects/items/devices/radio/headset.dm b/modular_citadel/code/game/objects/items/devices/radio/headset.dm
deleted file mode 100644
index 3d1b36f645..0000000000
--- a/modular_citadel/code/game/objects/items/devices/radio/headset.dm
+++ /dev/null
@@ -1,10 +0,0 @@
-/obj/item/radio/headset/heads/qm
- name = "\proper the quartermaster's headset"
- desc = "The headset of the king (or queen) of paperwork.\nChannels are as follows: :u - supply, :c - command."
- icon_state = "com_headset"
- keyslot = new /obj/item/encryptionkey/heads/qm
-
-/obj/item/radio/headset/heads/hop
- desc = "The headset of the guy who will one day be captain.\nChannels are as follows: :v - service, :c - command."
- keyslot = new /obj/item/encryptionkey/heads/hop
-
diff --git a/modular_citadel/code/game/objects/items/devices/radio/shockcollar.dm b/modular_citadel/code/game/objects/items/devices/radio/shockcollar.dm
deleted file mode 100644
index 94bf1ba30a..0000000000
--- a/modular_citadel/code/game/objects/items/devices/radio/shockcollar.dm
+++ /dev/null
@@ -1,77 +0,0 @@
-/obj/item/electropack/shockcollar
- name = "shock collar"
- desc = "A reinforced metal collar. It seems to have some form of wiring near the front. Strange.."
- icon = 'modular_citadel/icons/obj/clothing/cit_neck.dmi'
- alternate_worn_icon = 'modular_citadel/icons/mob/citadel/neck.dmi'
- icon_state = "shockcollar"
- item_state = "shockcollar"
- body_parts_covered = NECK
- slot_flags = ITEM_SLOT_NECK | ITEM_SLOT_DENYPOCKET //no more pocket shockers
- w_class = WEIGHT_CLASS_SMALL
- strip_delay = 60
- equip_delay_other = 60
- materials = list(MAT_METAL=5000, MAT_GLASS=2000)
-
- var/tagname = null
-
-/datum/design/electropack/shockcollar
- name = "Shockcollar"
- id = "shockcollar"
- build_type = AUTOLATHE
- build_path = /obj/item/electropack/shockcollar
- materials = list(MAT_METAL=5000, MAT_GLASS=2000)
- category = list("hacked", "Misc")
-
-/obj/item/electropack/shockcollar/attack_hand(mob/user)
- if(loc == user && user.get_item_by_slot(SLOT_NECK))
- to_chat(user, "The collar is fastened tight! You'll need help taking this off!")
- return
- return ..()
-
-/obj/item/electropack/shockcollar/receive_signal(datum/signal/signal)
- if(!signal || signal.data["code"] != code)
- return
-
- if(isliving(loc) && on)
- if(shock_cooldown == TRUE)
- return
- shock_cooldown = TRUE
- addtimer(VARSET_CALLBACK(src, shock_cooldown, FALSE), 100)
- var/mob/living/L = loc
- step(L, pick(GLOB.cardinals))
-
- to_chat(L, "You feel a sharp shock from the collar!")
- var/datum/effect_system/spark_spread/s = new /datum/effect_system/spark_spread
- s.set_up(3, 1, L)
- s.start()
-
- L.Knockdown(100)
-
- if(master)
- master.receive_signal()
- return
-
-/obj/item/electropack/shockcollar/attackby(obj/item/W, mob/user, params) //moves it here because on_click is being bad
- if(istype(W, /obj/item/pen))
- var/t = input(user, "Would you like to change the name on the tag?", "Name your new pet", tagname ? tagname : "Spot") as null|text
- if(t)
- tagname = copytext(sanitize(t), 1, MAX_NAME_LEN)
- name = "[initial(name)] - [tagname]"
- else
- return ..()
-
-/obj/item/electropack/shockcollar/ui_interact(mob/user) //on_click calls this
- var/dat = {"
-
-Frequency/Code for shock collar:
-Frequency:
-[format_frequency(src.frequency)]
-Set
-
-Code:
-[src.code]
-Set
-"}
- user << browse(dat, "window=radio")
- onclose(user, "radio")
- return
diff --git a/modular_citadel/code/game/objects/items/stunsword.dm b/modular_citadel/code/game/objects/items/stunsword.dm
deleted file mode 100644
index 7a5398f7d2..0000000000
--- a/modular_citadel/code/game/objects/items/stunsword.dm
+++ /dev/null
@@ -1,41 +0,0 @@
-/obj/item/melee/baton/stunsword
- name = "stunsword"
- desc = "not actually sharp, this sword is functionally identical to a stunbaton"
- icon = 'modular_citadel/icons/obj/stunsword.dmi'
- icon_state = "stunsword"
- item_state = "sword"
- lefthand_file = 'modular_citadel/icons/mob/inhands/stunsword_left.dmi'
- righthand_file = 'modular_citadel/icons/mob/inhands/stunsword_right.dmi'
-
-/obj/item/melee/baton/stunsword/get_belt_overlay()
- if(istype(loc, /obj/item/storage/belt/sabre))
- return mutable_appearance('icons/obj/clothing/belt_overlays.dmi', "stunsword")
- return ..()
-
-/obj/item/melee/baton/stunsword/get_worn_belt_overlay(icon_file)
- return mutable_appearance(icon_file, "-stunsword")
-
-/obj/item/ssword_kit
- name = "stunsword kit"
- desc = "a modkit for making a stunbaton into a stunsword"
- icon = 'icons/obj/vending_restock.dmi'
- icon_state = "refill_donksoft"
- var/product = /obj/item/melee/baton/stunsword //what it makes
- var/list/fromitem = list(/obj/item/melee/baton, /obj/item/melee/baton/loaded) //what it needs
- afterattack(obj/O, mob/user as mob)
- if(istype(O, product))
- to_chat(user,"[O] is already modified!")
- else if(O.type in fromitem) //makes sure O is the right thing
- var/obj/item/melee/baton/B = O
- if(!B.cell) //checks for a powercell in the baton. If there isn't one, continue. If there is, warn the user to take it out
- new product(usr.loc) //spawns the product
- user.visible_message("[user] modifies [O]!","You modify the [O]!")
- qdel(O) //Gets rid of the baton
- qdel(src) //gets rid of the kit
-
- else
- to_chat(user,"Remove the powercell first!") //We make this check because the stunsword starts without a battery.
- else
- to_chat(user, " You can't modify [O] with this kit!")
-
-
diff --git a/modular_citadel/code/init.dm b/modular_citadel/code/init.dm
deleted file mode 100644
index a85c3a249c..0000000000
--- a/modular_citadel/code/init.dm
+++ /dev/null
@@ -1,5 +0,0 @@
-//init file stolen from hippie
-
-/proc/cit_initialize()
- load_mentors()
- initialize_global_loadout_items()
diff --git a/tgstation.dme b/tgstation.dme
index 671ac0059e..c52912196b 100755
--- a/tgstation.dme
+++ b/tgstation.dme
@@ -835,9 +835,11 @@
#include "code\game\objects\items\AI_modules.dm"
#include "code\game\objects\items\airlock_painter.dm"
#include "code\game\objects\items\apc_frame.dm"
+#include "code\game\objects\items\balls.dm"
#include "code\game\objects\items\blueprints.dm"
#include "code\game\objects\items\body_egg.dm"
#include "code\game\objects\items\bodybag.dm"
+#include "code\game\objects\items\boombox.dm"
#include "code\game\objects\items\candle.dm"
#include "code\game\objects\items\cardboard_cutouts.dm"
#include "code\game\objects\items\cards_ids.dm"
@@ -3073,7 +3075,6 @@
#include "interface\interface.dm"
#include "interface\menu.dm"
#include "interface\stylesheet.dm"
-#include "modular_citadel\code\init.dm"
#include "modular_citadel\code\__HELPERS\list2list.dm"
#include "modular_citadel\code\__HELPERS\lists.dm"
#include "modular_citadel\code\__HELPERS\mobs.dm"
@@ -3088,15 +3089,7 @@
#include "modular_citadel\code\datums\status_effects\debuffs.dm"
#include "modular_citadel\code\game\machinery\wishgranter.dm"
#include "modular_citadel\code\game\objects\cit_screenshake.dm"
-#include "modular_citadel\code\game\objects\items.dm"
-#include "modular_citadel\code\game\objects\effects\spawner\spawners.dm"
#include "modular_citadel\code\game\objects\effects\temporary_visuals\souldeath.dm"
-#include "modular_citadel\code\game\objects\items\balls.dm"
-#include "modular_citadel\code\game\objects\items\boombox.dm"
-#include "modular_citadel\code\game\objects\items\stunsword.dm"
-#include "modular_citadel\code\game\objects\items\devices\radio\encryptionkey.dm"
-#include "modular_citadel\code\game\objects\items\devices\radio\headset.dm"
-#include "modular_citadel\code\game\objects\items\devices\radio\shockcollar.dm"
#include "modular_citadel\code\modules\admin\admin.dm"
#include "modular_citadel\code\modules\admin\chat_commands.dm"
#include "modular_citadel\code\modules\admin\holder2.dm"