Refactor machinery to default to being anchored

This commit is contained in:
Jordan Brown
2018-06-01 12:27:38 -04:00
committed by letterjay
parent 340c6d2e83
commit 5e15a988f6
142 changed files with 269 additions and 175 deletions
+3 -4
View File
@@ -8,7 +8,6 @@
icon = 'icons/obj/machines/sleeper.dmi'
icon_state = "sleeper"
state_open = TRUE
anchored = TRUE
occupant_typecache = list(/mob/living/carbon/human) // turned into typecache in Initialize
circuit = /obj/item/circuitboard/machine/vr_sleeper
var/you_die_in_the_game_you_die_for_real = FALSE
@@ -179,7 +178,7 @@
vr_human.vr_sleeper = null // Prevents race condition where a new human could get created out of order and set to null.
QDEL_NULL(vr_human)
/obj/machinery/vr_sleeper/proc/emagNotify()
/obj/machinery/vr_sleeper/proc/emagNotify()
if(vr_human)
vr_human.Dizzy(10)
@@ -199,10 +198,10 @@
vr_category = "team_1"
/obj/effect/landmark/vr_spawn/team_2
vr_category = "team_2"
vr_category = "team_2"
/obj/effect/landmark/vr_spawn/admin
vr_category = "event"
vr_category = "event"
/obj/effect/landmark/vr_spawn/syndicate // Multiple missions will use syndicate gear
vr_outfit = /datum/outfit/vr/syndicate