Refactor machinery to default to being anchored
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@@ -10,7 +10,6 @@
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icon_state = "control_boxp1"
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icon = 'icons/obj/machines/particle_accelerator.dmi'
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density = TRUE
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anchored = TRUE
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/obj/machinery/artillerycontrol/process()
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if(reload < reload_cooldown)
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@@ -135,7 +135,6 @@
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desc = "Used for running friendly games of capture the flag."
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icon = 'icons/obj/device.dmi'
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icon_state = "syndbeacon"
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anchored = TRUE
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resistance_flags = INDESTRUCTIBLE
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var/team = WHITE_TEAM
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var/team_span = ""
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@@ -652,7 +651,6 @@
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desc = "You should capture this."
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icon = 'icons/obj/machines/dominator.dmi'
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icon_state = "dominator"
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anchored = TRUE
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resistance_flags = INDESTRUCTIBLE
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var/obj/machinery/capture_the_flag/controlling
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var/team = "none"
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@@ -6,7 +6,6 @@ GLOBAL_DATUM(the_gateway, /obj/machinery/gateway/centerstation)
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icon = 'icons/obj/machines/gateway.dmi'
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icon_state = "off"
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density = TRUE
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anchored = TRUE
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resistance_flags = INDESTRUCTIBLE | LAVA_PROOF | FIRE_PROOF | UNACIDABLE | ACID_PROOF
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var/active = 0
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var/checkparts = TRUE
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@@ -63,7 +63,6 @@
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icon = 'icons/obj/device.dmi'
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icon_state = "syndbeacon"
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anchored = TRUE
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density = TRUE
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use_power = NO_POWER_USE
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