Refactor machinery to default to being anchored

This commit is contained in:
Jordan Brown
2018-06-01 12:27:38 -04:00
committed by letterjay
parent 340c6d2e83
commit 5e15a988f6
142 changed files with 269 additions and 175 deletions
@@ -10,7 +10,6 @@
icon_state = "control_boxp1"
icon = 'icons/obj/machines/particle_accelerator.dmi'
density = TRUE
anchored = TRUE
/obj/machinery/artillerycontrol/process()
if(reload < reload_cooldown)
@@ -135,7 +135,6 @@
desc = "Used for running friendly games of capture the flag."
icon = 'icons/obj/device.dmi'
icon_state = "syndbeacon"
anchored = TRUE
resistance_flags = INDESTRUCTIBLE
var/team = WHITE_TEAM
var/team_span = ""
@@ -652,7 +651,6 @@
desc = "You should capture this."
icon = 'icons/obj/machines/dominator.dmi'
icon_state = "dominator"
anchored = TRUE
resistance_flags = INDESTRUCTIBLE
var/obj/machinery/capture_the_flag/controlling
var/team = "none"
-1
View File
@@ -6,7 +6,6 @@ GLOBAL_DATUM(the_gateway, /obj/machinery/gateway/centerstation)
icon = 'icons/obj/machines/gateway.dmi'
icon_state = "off"
density = TRUE
anchored = TRUE
resistance_flags = INDESTRUCTIBLE | LAVA_PROOF | FIRE_PROOF | UNACIDABLE | ACID_PROOF
var/active = 0
var/checkparts = TRUE
@@ -63,7 +63,6 @@
icon = 'icons/obj/device.dmi'
icon_state = "syndbeacon"
anchored = TRUE
density = TRUE
use_power = NO_POWER_USE