diff --git a/code/__DEFINES/combat.dm b/code/__DEFINES/combat.dm
index d219736abe..a6d411a8dd 100644
--- a/code/__DEFINES/combat.dm
+++ b/code/__DEFINES/combat.dm
@@ -158,7 +158,7 @@
/// how long they're staggered for
#define SHOVE_STAGGER_DURATION 35
/// how long they're off balance for
-#define SHOVE_OFFBALANCE_DURATION 30
+#define SHOVE_OFFBALANCE_DURATION 3 SECONDS
//Embedded objects
diff --git a/code/modules/mob/living/carbon/human/species.dm b/code/modules/mob/living/carbon/human/species.dm
index 3f456a9b43..96a44792a8 100644
--- a/code/modules/mob/living/carbon/human/species.dm
+++ b/code/modules/mob/living/carbon/human/species.dm
@@ -2002,6 +2002,7 @@ GLOBAL_LIST_EMPTY(roundstart_race_names)
var/turf/target_shove_turf = get_step(target.loc, shove_dir)
var/mob/living/carbon/human/target_collateral_human
var/shove_blocked = FALSE //Used to check if a shove is blocked so that if it is knockdown logic can be applied
+ var/targetatrest = !CHECK_MOBILITY(target, MOBILITY_STAND)
//Thank you based whoneedsspace
target_collateral_human = locate(/mob/living/carbon/human) in target_shove_turf.contents
@@ -2016,7 +2017,6 @@ GLOBAL_LIST_EMPTY(roundstart_race_names)
var/append_message = ""
if(shove_blocked && !target.buckled)
var/directional_blocked = !target.Adjacent(target_shove_turf)
- var/targetatrest = !CHECK_MOBILITY(target, MOBILITY_STAND)
if((directional_blocked || !(target_collateral_human || target_shove_turf.shove_act(target, user))) && !targetatrest)
target.DefaultCombatKnockdown(SHOVE_KNOCKDOWN_SOLID)
target.visible_message("[user.name] shoves [target.name], knocking them down!",
@@ -2045,11 +2045,15 @@ GLOBAL_LIST_EMPTY(roundstart_race_names)
append_message += ", loosening their grip on [target_held_item]"
else
append_message += ", but couldn't loose their grip on [target_held_item]"
- else if(target_held_item)
- if(target.dropItemToGround(target_held_item))
- target.visible_message("[target.name] drops \the [target_held_item]!!",
- "You drop \the [target_held_item]!!", null, COMBAT_MESSAGE_RANGE)
- append_message += ", causing them to drop [target_held_item]"
+ else if(target.has_status_effect(STATUS_EFFECT_OFF_BALANCE))
+ if(target_held_item)
+ if(shove_blocked)
+ if (target.buckled)
+ return
+ else if(target.dropItemToGround(target_held_item))
+ target.visible_message("[target.name] drops \the [target_held_item]!!",
+ "You drop \the [target_held_item]!!", null, COMBAT_MESSAGE_RANGE)
+ append_message += ", causing them to drop [target_held_item]"
target.ShoveOffBalance(SHOVE_OFFBALANCE_DURATION)
log_combat(user, target, "shoved", append_message)