wew
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@@ -1,6 +1,9 @@
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/obj/effect/decal/cleanable
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gender = PLURAL
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layer = ABOVE_NORMAL_TURF_LAYER
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/// Is this kind of cleanable decal persistent
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var/persistent = FALSE
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var/list/random_icon_states = null
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var/blood_state = "" //I'm sorry but cleanable/blood code is ass, and so is blood_DNA
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var/bloodiness = 0 //0-100, amount of blood in this decal, used for making footprints and affecting the alpha of bloody footprints
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@@ -9,6 +12,8 @@
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/obj/effect/decal/cleanable/Initialize(mapload, list/datum/disease/diseases)
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. = ..()
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if(mapload && persistent && CONFIG_GET(flag/persistent_debris_only))
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return INITIALIZE_HINT_QDEL
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LAZYINITLIST(blood_DNA) //Kinda needed
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if (random_icon_states && (icon_state == initial(icon_state)) && length(random_icon_states) > 0)
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icon_state = pick(random_icon_states)
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@@ -29,6 +34,18 @@
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addtimer(CALLBACK(src, /datum.proc/_AddElement, list(/datum/element/beauty, beauty)), 0)
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/**
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* Returns a list of data
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*/
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/obj/effect/decal/cleanable/proc/PersistenceSave()
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return null
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/**
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* Laods from a data list.
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*/
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/obj/effect/decal/cleanable/proc/PersistenceLoad(list/data)
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return
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/obj/effect/decal/cleanable/proc/replace_decal(obj/effect/decal/cleanable/C) // Returns true if we should give up in favor of the pre-existing decal
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if(mergeable_decal)
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qdel(C)
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