From 5e7b7143de0068575eda945e023497f3b43e2c1e Mon Sep 17 00:00:00 2001 From: necromanceranne Date: Mon, 27 Jan 2020 11:48:56 +1100 Subject: [PATCH] Additional adjustments, added more damage to the mini ebow becaues I forgot to do that originally and made large ebows bulky and heavy weapons --- code/modules/projectiles/guns/energy/special.dm | 3 ++- code/modules/projectiles/projectile/energy/ebow.dm | 2 +- 2 files changed, 3 insertions(+), 2 deletions(-) diff --git a/code/modules/projectiles/guns/energy/special.dm b/code/modules/projectiles/guns/energy/special.dm index eeb272f8d9..f84079645d 100644 --- a/code/modules/projectiles/guns/energy/special.dm +++ b/code/modules/projectiles/guns/energy/special.dm @@ -107,10 +107,11 @@ name = "energy crossbow" desc = "A reverse engineered weapon using syndicate technology." icon_state = "crossbowlarge" - w_class = WEIGHT_CLASS_NORMAL + w_class = WEIGHT_CLASS_BULKY materials = list(MAT_METAL=4000) suppressed = null ammo_type = list(/obj/item/ammo_casing/energy/bolt/large) + weapon_weight = WEAPON_HEAVY pin = null /obj/item/gun/energy/plasmacutter diff --git a/code/modules/projectiles/projectile/energy/ebow.dm b/code/modules/projectiles/projectile/energy/ebow.dm index 34d7fb2589..41ed6dfcf1 100644 --- a/code/modules/projectiles/projectile/energy/ebow.dm +++ b/code/modules/projectiles/projectile/energy/ebow.dm @@ -1,7 +1,7 @@ /obj/item/projectile/energy/bolt //ebow bolts name = "bolt" icon_state = "cbbolt" - damage = 8 + damage = 15 damage_type = TOX nodamage = 0 stamina = 60