Readjusted weight; added min/max config options
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@@ -388,6 +388,8 @@ Example config:
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var/list/probabilities = Get(/datum/config_entry/keyed_list/storyteller_weight)
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var/list/repeated_mode_adjust = Get(/datum/config_entry/number_list/repeated_mode_adjust)
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var/list/min_player_counts = Get(/datum/config_entry/keyed_list/storyteller_min_players)
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var/list/storyteller_min_chaos = Get(/datum/config_entry/keyed_list/storyteller_min_chaos)
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var/list/storyteller_max_chaos = Get(/datum/config_entry/keyed_list/storyteller_max_chaos)
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for(var/T in storyteller_cache)
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var/datum/dynamic_storyteller/S = T
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var/config_tag = initial(S.config_tag)
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@@ -399,6 +401,13 @@ Example config:
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continue
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if(length(GLOB.player_list) < min_players)
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continue
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if(!Get(/datum/config_entry/flag/no_storyteller_threat_removal))
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var/min_chaos = (probabilities in storyteller_min_chaos) ? storyteller_min_chaos[config_tag] : initial(S.min_chaos)
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var/max_chaos = (probabilities in storyteller_max_chaos) ? storyteller_max_chaos[config_tag] : initial(S.max_chaos)
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if(SSpersistence.average_dynamic_threat < min_chaos)
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continue
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if(SSpersistence.average_dynamic_threat > max_chaos)
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continue
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if(SSpersistence.saved_storytellers.len == repeated_mode_adjust.len)
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var/name = initial(S.name)
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var/recent_round = min(SSpersistence.saved_storytellers.Find(name),3)
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