Ports Welding Hard Hats from /tg/
Changelog: modules/clothing/head/Hardhat.dm: -Added Welder Hard Hats & various colours --They function as a combi hard hat & welder mask, but have a slightly dimmer head lamp modules/clothing/vending/wardrobes.dm -Added 3 Welder Hard Hats to the Engi-drobe and Atmos-drobe -Equalized some values between the two (3 atmos winter coats now instead of 5, and 3 engineering dufflebags instead of 2) game/objects/structures/crates_lockers/closets/secure/engineering.dm -Replaced the welding mask in the CE's locker with a white WHH (This one has brighter buld in it! Same brightness as a regular hard hat) datums/action.dm - Added the item_action to lower the WHH's face shield icons/mob/head.dmi -Added weldervisor + welderhat, which are used by the WHH's -Recoloured hardhat0/1_dblue to be in atmos colours as I've never seen it on the station before and this way is actually used icons/mob/obj/hats.dmi -Added weldervisor, again, used by the WHH's -Repositioned the hardhat sprites up several pixels so they don't clip and look weird with the weldervisor -Recoloured hardhat0/1_dblue to be in atmos colours as I've never seen it on the station before and this way is actually used
This commit is contained in:
@@ -17,19 +17,26 @@
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dog_fashion = /datum/dog_fashion/head
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/obj/item/clothing/head/hardhat/attack_self(mob/user)
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on = !on
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icon_state = "hardhat[on]_[item_color]"
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item_state = "hardhat[on]_[item_color]"
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user.update_inv_head() //so our mob-overlays update
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/obj/item/clothing/head/hardhat/attack_self(mob/living/user)
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toggle_helmet_light(user)
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/obj/item/clothing/head/hardhat/proc/toggle_helmet_light(mob/living/user)
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on = !on
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if(on)
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turn_on(user)
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else
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turn_off(user)
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update_icon()
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/obj/item/clothing/head/hardhat/update_icon()
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icon_state = "hardhat[on]_[item_color]"
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item_state = "hardhat[on]_[item_color]"
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if(ishuman(loc))
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var/mob/living/carbon/human/H = loc
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H.update_inv_head()
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for(var/X in actions)
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var/datum/action/A = X
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A.UpdateButtonIcon()
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A.UpdateButtonIcon(force = TRUE)
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/obj/item/clothing/head/hardhat/proc/turn_on(mob/user)
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set_light(brightness_on, power_on)
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@@ -86,3 +93,68 @@
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cold_protection = HEAD
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min_cold_protection_temperature = FIRE_HELM_MIN_TEMP_PROTECT
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mutantrace_variation = MUTANTRACE_VARIATION
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/obj/item/clothing/head/hardhat/weldhat
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name = "welding hard hat"
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desc = "A piece of headgear used in dangerous working conditions to protect the head. Comes with a built-in flashlight AND welding shield! The bulb seems a little smaller though."
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brightness_on = 3 //Needs a little bit of tradeoff
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dog_fashion = null
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actions_types = list(/datum/action/item_action/toggle_helmet_light, /datum/action/item_action/toggle_welding_screen)
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flash_protect = 2
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tint = 2
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flags_inv = HIDEEYES | HIDEFACE
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flags_cover = HEADCOVERSEYES | HEADCOVERSMOUTH
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visor_vars_to_toggle = VISOR_FLASHPROTECT | VISOR_TINT
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visor_flags_inv = HIDEEYES | HIDEFACE
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visor_flags_cover = HEADCOVERSEYES | HEADCOVERSMOUTH
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/obj/item/clothing/head/hardhat/weldhat/Initialize()
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. = ..()
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update_icon()
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/obj/item/clothing/head/hardhat/weldhat/attack_self(mob/living/user)
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toggle_helmet_light(user)
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/obj/item/clothing/head/hardhat/weldhat/AltClick(mob/user)
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if(user.canUseTopic(src, BE_CLOSE))
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toggle_welding_screen(user)
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/obj/item/clothing/head/hardhat/weldhat/proc/toggle_welding_screen(mob/living/user)
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if(weldingvisortoggle(user))
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playsound(src, 'sound/mecha/mechmove03.ogg', 50, TRUE) //Visors don't just come from nothing
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update_icon()
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/obj/item/clothing/head/hardhat/weldhat/worn_overlays(isinhands)
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. = ..()
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if(!isinhands)
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. += mutable_appearance('icons/mob/head.dmi', "weldhelmet")
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if(!up)
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. += mutable_appearance('icons/mob/head.dmi', "weldvisor")
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/obj/item/clothing/head/hardhat/weldhat/update_icon()
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cut_overlays()
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if(!up)
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add_overlay("weldvisor")
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..()
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/obj/item/clothing/head/hardhat/weldhat/orange
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icon_state = "hardhat0_orange"
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item_state = "hardhat0_orange"
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item_color = "orange"
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/obj/item/clothing/head/hardhat/weldhat/white
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desc = "A piece of headgear used in dangerous working conditions to protect the head. Comes with a built-in flashlight AND welding shield!" //This bulb is not smaller
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icon_state = "hardhat0_white"
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item_state = "hardhat0_white"
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brightness_on = 4 //Boss always takes the best stuff
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item_color = "white"
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clothing_flags = STOPSPRESSUREDAMAGE
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heat_protection = HEAD
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max_heat_protection_temperature = FIRE_HELM_MAX_TEMP_PROTECT
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cold_protection = HEAD
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min_cold_protection_temperature = FIRE_HELM_MIN_TEMP_PROTECT
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/obj/item/clothing/head/hardhat/weldhat/dblue
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icon_state = "hardhat0_dblue"
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item_state = "hardhat0_dblue"
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item_color = "dblue"
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@@ -63,7 +63,7 @@
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product_ads = "Guaranteed to protect your feet from industrial accidents!;Afraid of radiation? Then wear yellow!"
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vend_reply = "Thank you for using the EngiDrobe!"
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products = list(/obj/item/clothing/accessory/pocketprotector = 5,
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/obj/item/storage/backpack/duffelbag/engineering = 2,
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/obj/item/storage/backpack/duffelbag/engineering = 3,
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/obj/item/storage/backpack/industrial = 3,
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/obj/item/storage/backpack/satchel/eng = 3,
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/obj/item/clothing/suit/hooded/wintercoat/engineering = 3,
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@@ -71,7 +71,8 @@
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/obj/item/clothing/under/rank/engineer/skirt = 5,
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/obj/item/clothing/suit/hazardvest = 5,
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/obj/item/clothing/shoes/workboots = 5,
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/obj/item/clothing/head/hardhat = 5)
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/obj/item/clothing/head/hardhat = 5,
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/obj/item/clothing/head/hardhat/weldhat = 3)
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refill_canister = /obj/item/vending_refill/wardrobe/engi_wardrobe
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/obj/item/vending_refill/wardrobe/engi_wardrobe
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@@ -87,7 +88,8 @@
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/obj/item/storage/backpack/duffelbag/engineering = 3,
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/obj/item/storage/backpack/satchel/eng = 3,
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/obj/item/storage/backpack/industrial = 3,
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/obj/item/clothing/suit/hooded/wintercoat/engineering/atmos = 5,
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/obj/item/clothing/head/hardhat/weldhat/dblue = 3,
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/obj/item/clothing/suit/hooded/wintercoat/engineering/atmos = 3,
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/obj/item/clothing/under/rank/atmospheric_technician = 5,
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/obj/item/clothing/under/rank/atmospheric_technician/skirt = 5,
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/obj/item/clothing/shoes/sneakers/black = 5)
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