Merge branch 'master' into upstream-merge-37582

This commit is contained in:
LetterJay
2018-05-22 07:22:42 -05:00
committed by GitHub
302 changed files with 2217 additions and 1980 deletions
-1
View File
@@ -242,7 +242,6 @@ GLOBAL_PROTECT(protected_ranks)
var/skip
if(rank_names[admin_rank] == null)
message_admins("[admin_ckey] loaded with invalid admin rank [admin_rank].")
log_sql("[admin_ckey] loaded with invalid admin rank [admin_rank].")
skip = 1
if(GLOB.admin_datums[admin_ckey] || GLOB.deadmins[admin_ckey])
skip = 1
+1 -1
View File
@@ -73,7 +73,7 @@
if(!option)
return
option = sanitizeSQL(option)
var/default_percentage_calc
var/default_percentage_calc = 0
if(polltype != POLLTYPE_IRV)
switch(alert("Should this option be included by default when poll result percentages are generated?",,"Yes","No","Cancel"))
if("Yes")
+142 -54
View File
@@ -6,56 +6,106 @@
return
usr.client.holder.edit_admin_permissions()
/datum/admins/proc/edit_admin_permissions()
/datum/admins/proc/edit_admin_permissions(action, target, operation, page)
if(!check_rights(R_PERMISSIONS))
return
var/list/output = list({"<!DOCTYPE html>
<html>
<head>
<title>Permissions Panel</title>
<script type='text/javascript' src='search.js'></script>
<link rel='stylesheet' type='text/css' href='panels.css'>
</head>
<body onload='selectTextField();updateSearch();'>
<div id='main'><table id='searchable' cellspacing='0'>
<tr class='title'>
<th style='width:150px;text-align:right;'>CKEY <a class='small' href='?src=[REF(src)];[HrefToken()];editrights=add'>\[+\]</a></th>
<th style='width:125px;'>RANK</th>
<th style='width:40%;'>PERMISSIONS</th>
<th style='width:20%;'>DENIED</th>
<th style='width:40%;'>ALLOWED TO EDIT</th>
</tr>
"})
for(var/adm_ckey in GLOB.admin_datums+GLOB.deadmins)
var/datum/admins/D = GLOB.admin_datums[adm_ckey]
if(!D)
D = GLOB.deadmins[adm_ckey]
if (!D)
continue
var/deadminlink = ""
if (D.deadmined)
deadminlink = " <a class='small' href='?src=[REF(src)];[HrefToken()];editrights=activate;ckey=[adm_ckey]'>\[RA\]</a>"
else
deadminlink = " <a class='small' href='?src=[REF(src)];[HrefToken()];editrights=deactivate;ckey=[adm_ckey]'>\[DA\]</a>"
output += "<tr>"
output += "<td style='text-align:center;'>[adm_ckey]<br>[deadminlink]<a class='small' href='?src=[REF(src)];[HrefToken()];editrights=remove;ckey=[adm_ckey]'>\[-\]</a><a class='small' href='?src=[REF(src)];[HrefToken()];editrights=sync;ckey=[adm_ckey]'>\[SYNC TGDB\]</a></td>"
output += "<td><a href='?src=[REF(src)];[HrefToken()];editrights=rank;ckey=[adm_ckey]'>[D.rank.name]</a></td>"
output += "<td><a class='small' href='?src=[REF(src)];[HrefToken()];editrights=permissions;ckey=[adm_ckey]'>[rights2text(D.rank.include_rights," ")]</a></td>"
output += "<td><a class='small' href='?src=[REF(src)];[HrefToken()];editrights=permissions;ckey=[adm_ckey]'>[rights2text(D.rank.exclude_rights," ", "-")]</a></td>"
output += "<td><a class='small' href='?src=[REF(src)];[HrefToken()];editrights=permissions;ckey=[adm_ckey]'>[rights2text(D.rank.can_edit_rights," ", "*")]</a></td>"
output += "</tr>"
output += {"
</table></div>
<div id='top'><b>Search:</b> <input type='text' id='filter' value='' style='width:70%;' onkeyup='updateSearch();'></div>
</body>
</html>"}
usr << browse(jointext(output, ""),"window=editrights;size=1000x650")
var/list/output = list("<link rel='stylesheet' type='text/css' href='panels.css'><a href='?_src_=holder;[HrefToken()];editrightsbrowser=1'>\[Permissions\]</a>")
if(action)
output += " | <a href='?_src_=holder;[HrefToken()];editrightsbrowserlog=1;editrightspage=0'>\[Log\]</a> | <a href='?_src_=holder;[HrefToken()];editrightsbrowsermanage=1'>\[Management\]</a><hr style='background:#000000; border:0; height:3px'>"
else
output += "<br><a href='?_src_=holder;[HrefToken()];editrightsbrowserlog=1;editrightspage=0'>\[Log\]</a><br><a href='?_src_=holder;[HrefToken()];editrightsbrowsermanage=1'>\[Management\]</a>"
if(action == 1)
var/list/searchlist = list(" WHERE ")
if(target)
searchlist += "ckey = '[sanitizeSQL(target)]'"
if(operation)
if(target)
searchlist += " AND "
searchlist += "operation = '[sanitizeSQL(operation)]'"
var/search
if(searchlist.len > 1)
search = searchlist.Join("")
var/logcount = 0
var/logssperpage = 20
var/pagecount = 0
page = text2num(page)
var/datum/DBQuery/query_count_admin_logs = SSdbcore.NewQuery("SELECT COUNT(id) FROM [format_table_name("admin_log")][search]")
if(!query_count_admin_logs.warn_execute())
return
if(query_count_admin_logs.NextRow())
logcount = text2num(query_count_admin_logs.item[1])
if(logcount > logssperpage)
output += "<br><b>Page: </b>"
while(logcount > 0)
output += "|<a href='?_src_=holder;[HrefToken()];editrightsbrowserlog=1;editrightstarget=[target];editrightsoperation=[operation];editrightspage=[pagecount]'>[pagecount == page ? "<b>\[[pagecount]\]</b>" : "\[[pagecount]\]"]</a>"
logcount -= logssperpage
pagecount++
output += "|"
var/limit = " LIMIT [logssperpage * page], [logssperpage]"
var/datum/DBQuery/query_search_admin_logs = SSdbcore.NewQuery("SELECT datetime, round_id, adminckey, operation, target, log FROM [format_table_name("admin_log")][search] ORDER BY datetime DESC[limit]")
if(!query_search_admin_logs.warn_execute())
return
while(query_search_admin_logs.NextRow())
var/datetime = query_search_admin_logs.item[1]
var/round_id = query_search_admin_logs.item[2]
var/admin_ckey = query_search_admin_logs.item[3]
operation = query_search_admin_logs.item[4]
target = query_search_admin_logs.item[5]
var/log = query_search_admin_logs.item[6]
output += "<p style='margin:0px'><b>[datetime] | Round ID [round_id] | Admin [admin_ckey] | Operation [operation] on [target]</b><br>[log]</p><hr style='background:#000000; border:0; height:3px'>"
if(action == 2)
output += "<h3>Admin ckeys with invalid ranks</h3>"
var/datum/DBQuery/query_check_admin_errors = SSdbcore.NewQuery("SELECT ckey, [format_table_name("admin")].rank FROM [format_table_name("admin")] LEFT JOIN [format_table_name("admin_ranks")] ON [format_table_name("admin_ranks")].rank = [format_table_name("admin")].rank WHERE [format_table_name("admin_ranks")].rank IS NULL")
if(!query_check_admin_errors.warn_execute())
return
while(query_check_admin_errors.NextRow())
var/admin_ckey = query_check_admin_errors.item[1]
var/admin_rank = query_check_admin_errors.item[2]
output += "[admin_ckey] has non-existant rank [admin_rank] | <a href='?_src_=holder;[HrefToken()];editrightsbrowsermanage=1;editrightschange=[admin_ckey]'>\[Change Rank\]</a> | <a href='?_src_=holder;[HrefToken()];editrightsbrowsermanage=1;editrightsremove=[admin_ckey]'>\[Remove\]</a>"
output += "<hr style='background:#000000; border:0; height:1px'>"
output += "<h3>Unused ranks</h3>"
var/datum/DBQuery/query_check_unused_rank = SSdbcore.NewQuery("SELECT [format_table_name("admin_ranks")].rank FROM [format_table_name("admin_ranks")] LEFT JOIN [format_table_name("admin")] ON [format_table_name("admin")].rank = [format_table_name("admin_ranks")].rank WHERE [format_table_name("admin")].rank IS NULL")
if(!query_check_unused_rank.warn_execute())
return
while(query_check_unused_rank.NextRow())
var/admin_rank = query_check_unused_rank.item[1]
output += "Rank [admin_rank] is not held by any admin | <a href='?_src_=holder;[HrefToken()];editrightsbrowsermanage=1;editrightsremoverank=[admin_rank]'>\[Remove\]</a>"
output += "<hr style='background:#000000; border:0; height:1px'>"
else if(!action)
output += {"<head>
<title>Permissions Panel</title>
<script type='text/javascript' src='search.js'></script>
</head>
<body onload='selectTextField();updateSearch();'>
<div id='main'><table id='searchable' cellspacing='0'>
<tr class='title'>
<th style='width:150px;'>CKEY <a class='small' href='?src=[REF(src)];[HrefToken()];editrights=add'>\[+\]</a></th>
<th style='width:125px;'>RANK</th>
<th style='width:40%;'>PERMISSIONS</th>
<th style='width:20%;'>DENIED</th>
<th style='width:40%;'>ALLOWED TO EDIT</th>
</tr>
"}
for(var/adm_ckey in GLOB.admin_datums+GLOB.deadmins)
var/datum/admins/D = GLOB.admin_datums[adm_ckey]
if(!D)
D = GLOB.deadmins[adm_ckey]
if (!D)
continue
var/deadminlink = ""
if (D.deadmined)
deadminlink = " <a class='small' href='?src=[REF(src)];[HrefToken()];editrights=activate;ckey=[adm_ckey]'>\[RA\]</a>"
else
deadminlink = " <a class='small' href='?src=[REF(src)];[HrefToken()];editrights=deactivate;ckey=[adm_ckey]'>\[DA\]</a>"
output += "<tr>"
output += "<td style='text-align:center;'>[adm_ckey]<br>[deadminlink]<a class='small' href='?src=[REF(src)];[HrefToken()];editrights=remove;ckey=[adm_ckey]'>\[-\]</a><a class='small' href='?src=[REF(src)];[HrefToken()];editrights=sync;ckey=[adm_ckey]'>\[SYNC TGDB\]</a></td>"
output += "<td><a href='?src=[REF(src)];[HrefToken()];editrights=rank;ckey=[adm_ckey]'>[D.rank.name]</a></td>"
output += "<td><a class='small' href='?src=[REF(src)];[HrefToken()];editrights=permissions;ckey=[adm_ckey]'>[rights2text(D.rank.include_rights," ")]</a></td>"
output += "<td><a class='small' href='?src=[REF(src)];[HrefToken()];editrights=permissions;ckey=[adm_ckey]'>[rights2text(D.rank.exclude_rights," ", "-")]</a></td>"
output += "<td><a class='small' href='?src=[REF(src)];[HrefToken()];editrights=permissions;ckey=[adm_ckey]'>[rights2text(D.rank.can_edit_rights," ", "*")]</a></td>"
output += "</tr>"
output += "</table></div><div id='top'><b>Search:</b> <input type='text' id='filter' value='' style='width:70%;' onkeyup='updateSearch();'></div></body>"
usr << browse("<!DOCTYPE html><html>[jointext(output, "")]</html>","window=editrights;size=1000x650")
/datum/admins/proc/edit_rights_topic(list/href_list)
if(!check_rights(R_PERMISSIONS))
@@ -142,10 +192,17 @@
return FALSE
if(use_db)
. = sanitizeSQL(.)
//if an admin exists without a datum they won't be caught by the above
var/datum/DBQuery/query_admin_in_db = SSdbcore.NewQuery("SELECT 1 FROM [format_table_name("admin_ranks")] WHERE ckey = '[.]'")
if(!query_admin_in_db.warn_execute())
return FALSE
if(query_admin_in_db.NextRow())
to_chat(usr, "<span class='danger'>[.] already listed in admin database. Check the Management tab if they don't appear in the list of admins.</span>")
return FALSE
var/datum/DBQuery/query_add_admin = SSdbcore.NewQuery("INSERT INTO [format_table_name("admin")] (ckey, rank) VALUES ('[.]', 'NEW ADMIN')")
if(!query_add_admin.warn_execute())
return FALSE
var/datum/DBQuery/query_add_admin_log = SSdbcore.NewQuery("INSERT INTO [format_table_name("admin_log")] (datetime, adminckey, adminip, operation, log) VALUES ('[SQLtime()]', '[sanitizeSQL(usr.ckey)]', INET_ATON('[sanitizeSQL(usr.client.address)]'), 'add admin', 'New admin added: [.]')")
var/datum/DBQuery/query_add_admin_log = SSdbcore.NewQuery("INSERT INTO [format_table_name("admin_log")] (datetime, round_id, adminckey, adminip, operation, target, log) VALUES ('[SQLtime()]', '[GLOB.round_id]', '[sanitizeSQL(usr.ckey)]', INET_ATON('[sanitizeSQL(usr.client.address)]'), 'add admin', '[.]', 'New admin added: [.]')")
if(!query_add_admin_log.warn_execute())
return FALSE
@@ -153,12 +210,13 @@
if(alert("Are you sure you want to remove [admin_ckey]?","Confirm Removal","Do it","Cancel") == "Do it")
GLOB.admin_datums -= admin_ckey
GLOB.deadmins -= admin_ckey
D.disassociate()
if(D)
D.disassociate()
if(use_db)
var/datum/DBQuery/query_add_rank = SSdbcore.NewQuery("DELETE FROM [format_table_name("admin")] WHERE ckey = '[admin_ckey]'")
if(!query_add_rank.warn_execute())
return
var/datum/DBQuery/query_add_rank_log = SSdbcore.NewQuery("INSERT INTO [format_table_name("admin_log")] (datetime, adminckey, adminip, operation, log) VALUES ('[SQLtime()]', '[sanitizeSQL(usr.ckey)]', INET_ATON('[sanitizeSQL(usr.client.address)]'), 'remove admin', 'Admin removed: [admin_ckey]')")
var/datum/DBQuery/query_add_rank_log = SSdbcore.NewQuery("INSERT INTO [format_table_name("admin_log")] (datetime, round_id, adminckey, adminip, operation, target, log) VALUES ('[SQLtime()]', '[GLOB.round_id]', '[sanitizeSQL(usr.ckey)]', INET_ATON('[sanitizeSQL(usr.client.address)]'), 'remove admin', '[admin_ckey]', 'Admin removed: [admin_ckey]')")
if(!query_add_rank_log.warn_execute())
return
message_admins("[key_name_admin(usr)] removed [admin_ckey] from the admins list [use_db ? "permanently" : "temporarily"]")
@@ -216,13 +274,13 @@
var/datum/DBQuery/query_add_rank = SSdbcore.NewQuery("INSERT INTO [format_table_name("admin_ranks")] (rank, flags, exclude_flags, can_edit_flags) VALUES ('[new_rank]', '0', '0', '0')")
if(!query_add_rank.warn_execute())
return
var/datum/DBQuery/query_add_rank_log = SSdbcore.NewQuery("INSERT INTO [format_table_name("admin_log")] (datetime, adminckey, adminip, operation, log) VALUES ('[SQLtime()]', '[sanitizeSQL(usr.ckey)]', INET_ATON('[sanitizeSQL(usr.client.address)]'), 'add rank', 'New rank added: [admin_ckey]')")
var/datum/DBQuery/query_add_rank_log = SSdbcore.NewQuery("INSERT INTO [format_table_name("admin_log")] (datetime, round_id, adminckey, adminip, operation, target, log) VALUES ('[SQLtime()]', '[GLOB.round_id]', '[sanitizeSQL(usr.ckey)]', INET_ATON('[sanitizeSQL(usr.client.address)]'), 'add rank', '[new_rank]', 'New rank added: [new_rank]')")
if(!query_add_rank_log.warn_execute())
return
var/datum/DBQuery/query_change_rank = SSdbcore.NewQuery("UPDATE [format_table_name("admin")] SET rank = '[new_rank]' WHERE ckey = '[admin_ckey]'")
if(!query_change_rank.warn_execute())
return
var/datum/DBQuery/query_change_rank_log = SSdbcore.NewQuery("INSERT INTO [format_table_name("admin_log")] (datetime, adminckey, adminip, operation, log) VALUES ('[SQLtime()]', '[sanitizeSQL(usr.ckey)]', INET_ATON('[sanitizeSQL(usr.client.address)]'), 'change admin rank', 'Rank of [admin_ckey] changed from [old_rank] to [new_rank]')")
var/datum/DBQuery/query_change_rank_log = SSdbcore.NewQuery("INSERT INTO [format_table_name("admin_log")] (datetime, round_id, adminckey, adminip, operation, target, log) VALUES ('[SQLtime()]', '[GLOB.round_id]', '[sanitizeSQL(usr.ckey)]', INET_ATON('[sanitizeSQL(usr.client.address)]'), 'change admin rank', '[admin_ckey]', 'Rank of [admin_ckey] changed from [old_rank] to [new_rank]')")
if(!query_change_rank_log.warn_execute())
return
if(D) //they were previously an admin
@@ -259,7 +317,7 @@
var/datum/DBQuery/query_change_rank_flags = SSdbcore.NewQuery("UPDATE [format_table_name("admin_ranks")] SET flags = '[new_flags]', exclude_flags = '[new_exclude_flags]', can_edit_flags = '[new_can_edit_flags]' WHERE rank = '[D.rank.name]'")
if(!query_change_rank_flags.warn_execute())
return
var/datum/DBQuery/query_change_rank_flags_log = SSdbcore.NewQuery("INSERT INTO [format_table_name("admin_log")] (datetime, adminckey, adminip, operation, log) VALUES ('[SQLtime()]', '[sanitizeSQL(usr.ckey)]', INET_ATON('[sanitizeSQL(usr.client.address)]'), 'change rank flags', 'Permissions of [admin_ckey] changed from[rights2text(old_flags," ")][rights2text(old_exclude_flags," ", "-")][rights2text(old_can_edit_flags," ", "*")] to[rights2text(new_flags," ")][rights2text(new_exclude_flags," ", "-")][rights2text(new_can_edit_flags," ", "*")]')")
var/datum/DBQuery/query_change_rank_flags_log = SSdbcore.NewQuery("INSERT INTO [format_table_name("admin_log")] (datetime, round_id, adminckey, adminip, operation, target, log) VALUES ('[SQLtime()]', '[GLOB.round_id]', '[sanitizeSQL(usr.ckey)]', INET_ATON('[sanitizeSQL(usr.client.address)]'), 'change rank flags', '[D.rank.name]', 'Permissions of [D.rank.name] changed from[rights2text(old_flags," ")][rights2text(old_exclude_flags," ", "-")][rights2text(old_can_edit_flags," ", "*")] to[rights2text(new_flags," ")][rights2text(new_exclude_flags," ", "-")][rights2text(new_can_edit_flags," ", "*")]')")
if(!query_change_rank_flags_log.warn_execute())
return
for(var/datum/admin_rank/R in GLOB.admin_ranks)
@@ -294,6 +352,36 @@
message_admins("[key_name_admin(usr)] edited the permissions of [use_db ? " rank [D.rank.name] permanently" : "[admin_ckey] temporarily"]")
log_admin("[key_name(usr)] edited the permissions of [use_db ? " rank [D.rank.name] permanently" : "[admin_ckey] temporarily"]")
/datum/admins/proc/remove_rank(admin_rank)
if(!admin_rank)
return
for(var/datum/admin_rank/R in GLOB.admin_ranks)
if(R.name == admin_rank && (!(R.rights & usr.client.holder.rank.can_edit_rights) == R.rights))
to_chat(usr, "<span class='admin prefix'>You don't have edit rights to all the rights this rank has, rank deletion not permitted.</span>")
return
if(!CONFIG_GET(flag/admin_legacy_system) && CONFIG_GET(flag/protect_legacy_ranks) && (admin_rank in GLOB.protected_ranks))
to_chat(usr, "<span class='admin prefix'>Deletion of protected ranks is not permitted, it must be removed from admin_ranks.txt.</span>")
return
if(CONFIG_GET(flag/load_legacy_ranks_only))
to_chat(usr, "<span class='admin prefix'>Rank deletion not permitted while database rank loading is disabled.</span>")
return
admin_rank = sanitizeSQL(admin_rank)
var/datum/DBQuery/query_admins_with_rank = SSdbcore.NewQuery("SELECT 1 FROM [format_table_name("admin")] WHERE rank = '[admin_rank]'")
if(!query_admins_with_rank.warn_execute())
return
if(query_admins_with_rank.NextRow())
to_chat(usr, "<span class='danger'>Error: Rank deletion attempted while rank still used; Tell a coder, this shouldn't happen.</span>")
return
if(alert("Are you sure you want to remove [admin_rank]?","Confirm Removal","Do it","Cancel") == "Do it")
var/datum/DBQuery/query_add_rank = SSdbcore.NewQuery("DELETE FROM [format_table_name("admin_ranks")] WHERE rank = '[admin_rank]'")
if(!query_add_rank.warn_execute())
return
var/datum/DBQuery/query_add_rank_log = SSdbcore.NewQuery("INSERT INTO [format_table_name("admin_log")] (datetime, round_id, adminckey, adminip, operation, target, log) VALUES ('[SQLtime()]', '[GLOB.round_id]', '[sanitizeSQL(usr.ckey)]', INET_ATON('[sanitizeSQL(usr.client.address)]'), 'remove rank', '[admin_rank]', 'Rank removed: [admin_rank]')")
if(!query_add_rank_log.warn_execute())
return
message_admins("[key_name_admin(usr)] removed rank [admin_rank] permanently")
log_admin("[key_name(usr)] removed rank [admin_rank] permanently")
/datum/admins/proc/sync_lastadminrank(admin_ckey, datum/admins/D)
var/sqlrank = sanitizeSQL(D.rank.name)
admin_ckey = sanitizeSQL(admin_ckey)
+1 -1
View File
@@ -430,7 +430,7 @@
var/obj/item/clothing/under/schoolgirl/I = new seifuku
var/olduniform = H.w_uniform
H.temporarilyRemoveItemFromInventory(H.w_uniform, TRUE, FALSE)
H.equip_to_slot_or_del(I, slot_w_uniform)
H.equip_to_slot_or_del(I, SLOT_W_UNIFORM)
qdel(olduniform)
if(droptype == "Yes")
I.flags_1 |= NODROP_1
+17 -2
View File
@@ -273,6 +273,21 @@
return
create_message("note", banckey, null, banreason, null, null, 0, 0)
else if(href_list["editrightsbrowser"])
edit_admin_permissions(0)
else if(href_list["editrightsbrowserlog"])
edit_admin_permissions(1, href_list["editrightstarget"], href_list["editrightsoperation"], href_list["editrightspage"])
if(href_list["editrightsbrowsermanage"])
if(href_list["editrightschange"])
change_admin_rank(href_list["editrightschange"], TRUE)
else if(href_list["editrightsremove"])
remove_admin(href_list["editrightsremove"], TRUE)
else if(href_list["editrightsremoverank"])
remove_rank(href_list["editrightsremoverank"])
edit_admin_permissions(2)
else if(href_list["editrights"])
edit_rights_topic(href_list)
@@ -1493,8 +1508,8 @@
if(ishuman(L))
var/mob/living/carbon/human/observer = L
observer.equip_to_slot_or_del(new /obj/item/clothing/under/suit_jacket(observer), slot_w_uniform)
observer.equip_to_slot_or_del(new /obj/item/clothing/shoes/sneakers/black(observer), slot_shoes)
observer.equip_to_slot_or_del(new /obj/item/clothing/under/suit_jacket(observer), SLOT_W_UNIFORM)
observer.equip_to_slot_or_del(new /obj/item/clothing/shoes/sneakers/black(observer), SLOT_SHOES)
L.Unconscious(100)
sleep(5)
L.forceMove(pick(GLOB.tdomeobserve))
+1 -1
View File
@@ -480,7 +480,7 @@ GLOBAL_PROTECT(AdminProcCallSpamPrevention)
id.forceMove(W)
W.update_icon()
else
H.equip_to_slot(id,slot_wear_id)
H.equip_to_slot(id,SLOT_WEAR_ID)
else
alert("Invalid mob")
@@ -53,7 +53,7 @@
A.UpdateButtonIcon()
/obj/item/clothing/suit/armor/abductor/vest/item_action_slot_check(slot, mob/user)
if(slot == slot_wear_suit) //we only give the mob the ability to activate the vest if he's actually wearing it.
if(slot == SLOT_WEAR_SUIT) //we only give the mob the ability to activate the vest if he's actually wearing it.
return 1
/obj/item/clothing/suit/armor/abductor/vest/proc/SetDisguise(datum/icon_snapshot/entry)
@@ -338,7 +338,7 @@
if(QDELETED(G))
return
if(istype(C.get_item_by_slot(slot_head), /obj/item/clothing/head/foilhat))
if(istype(C.get_item_by_slot(SLOT_HEAD), /obj/item/clothing/head/foilhat))
to_chat(user, "<span class='warning'>Your target seems to have some sort of protective headgear on, blocking the message from being sent!</span>")
return
@@ -425,7 +425,7 @@ Congratulations! You are now trained for invasive xenobiology research!"}
item_state = "wonderprod"
lefthand_file = 'icons/mob/inhands/antag/abductor_lefthand.dmi'
righthand_file = 'icons/mob/inhands/antag/abductor_righthand.dmi'
slot_flags = SLOT_BELT
slot_flags = ITEM_SLOT_BELT
force = 7
w_class = WEIGHT_CLASS_NORMAL
actions_types = list(/datum/action/item_action/toggle_mode)
@@ -515,7 +515,7 @@ Congratulations! You are now trained for invasive xenobiology research!"}
/obj/item/abductor_baton/proc/SleepAttack(mob/living/L,mob/living/user)
if(L.incapacitated(TRUE, TRUE))
if(istype(L.get_item_by_slot(slot_head), /obj/item/clothing/head/foilhat))
if(istype(L.get_item_by_slot(SLOT_HEAD), /obj/item/clothing/head/foilhat))
to_chat(user, "<span class='warning'>The specimen's protective headgear is interfering with the sleep inducement!</span>")
L.visible_message("<span class='danger'>[user] tried to induced sleep in [L] with [src], but [L.p_their()] headgear protected [L.p_them()]!</span>", \
"<span class='userdanger'>You feel a strange wave of heavy drowsiness wash over you, but your headgear deflects most of it!</span>")
@@ -527,7 +527,7 @@ Congratulations! You are now trained for invasive xenobiology research!"}
L.Sleeping(1200)
add_logs(user, L, "put to sleep")
else
if(istype(L.get_item_by_slot(slot_head), /obj/item/clothing/head/foilhat))
if(istype(L.get_item_by_slot(SLOT_HEAD), /obj/item/clothing/head/foilhat))
to_chat(user, "<span class='warning'>The specimen's protective headgear is completely blocking our sleep inducement methods!</span>")
L.visible_message("<span class='danger'>[user] tried to induce sleep in [L] with [src], but [L.p_their()] headgear completely protected [L.p_them()]!</span>", \
"<span class='userdanger'>Any sense of drowsiness is quickly diminished as your headgear deflects the effects!</span>")
@@ -167,7 +167,7 @@
c.console = src
/obj/machinery/abductor/console/proc/AddSnapshot(mob/living/carbon/human/target)
if(istype(target.get_item_by_slot(slot_head), /obj/item/clothing/head/foilhat))
if(istype(target.get_item_by_slot(SLOT_HEAD), /obj/item/clothing/head/foilhat))
say("Subject wearing specialized protective headgear, unable to get a proper scan!")
return
var/datum/icon_snapshot/entry = new
@@ -13,7 +13,7 @@
return 0
if(user.handcuffed)
var/obj/O = user.get_item_by_slot(slot_handcuffed)
var/obj/O = user.get_item_by_slot(SLOT_HANDCUFFED)
if(!istype(O))
return 0
user.visible_message("<span class='warning'>[user] vomits a glob of acid on [user.p_their()] [O]!</span>", \
@@ -23,7 +23,7 @@
used = TRUE
if(user.wear_suit && user.wear_suit.breakouttime && !used)
var/obj/item/clothing/suit/S = user.get_item_by_slot(slot_wear_suit)
var/obj/item/clothing/suit/S = user.get_item_by_slot(SLOT_WEAR_SUIT)
if(!istype(S))
return 0
user.visible_message("<span class='warning'>[user] vomits a glob of acid across the front of [user.p_their()] [S]!</span>", \
@@ -119,8 +119,8 @@
user.dropItemToGround(user.head)
user.dropItemToGround(user.wear_suit)
user.equip_to_slot_if_possible(new suit_type(user), slot_wear_suit, 1, 1, 1)
user.equip_to_slot_if_possible(new helmet_type(user), slot_head, 1, 1, 1)
user.equip_to_slot_if_possible(new suit_type(user), SLOT_WEAR_SUIT, 1, 1, 1)
user.equip_to_slot_if_possible(new helmet_type(user), SLOT_HEAD, 1, 1, 1)
var/datum/antagonist/changeling/changeling = user.mind.has_antag_datum(/datum/antagonist/changeling)
changeling.chem_recharge_slowdown += recharge_slowdown
@@ -445,7 +445,8 @@
name = "flesh mass"
icon_state = "lingspacesuit"
desc = "A huge, bulky mass of pressure and temperature-resistant organic tissue, evolved to facilitate space travel."
flags_1 = STOPSPRESSUREDMAGE_1 | NODROP_1 | DROPDEL_1 //Not THICKMATERIAL_1 because it's organic tissue, so if somebody tries to inject something into it, it still ends up in your blood. (also balance but muh fluff)
flags_1 = NODROP_1 | DROPDEL_1
clothing_flags = STOPSPRESSUREDAMAGE //Not THICKMATERIAL because it's organic tissue, so if somebody tries to inject something into it, it still ends up in your blood. (also balance but muh fluff)
allowed = list(/obj/item/flashlight, /obj/item/tank/internals/emergency_oxygen, /obj/item/tank/internals/oxygen)
armor = list("melee" = 0, "bullet" = 0, "laser" = 0,"energy" = 0, "bomb" = 0, "bio" = 0, "rad" = 0, "fire" = 90, "acid" = 90) //No armor at all.
@@ -464,7 +465,8 @@
name = "flesh mass"
icon_state = "lingspacehelmet"
desc = "A covering of pressure and temperature-resistant organic tissue with a glass-like chitin front."
flags_1 = STOPSPRESSUREDMAGE_1 | NODROP_1 | DROPDEL_1 //Again, no THICKMATERIAL_1.
flags_1 = NODROP_1 | DROPDEL_1
clothing_flags = STOPSPRESSUREDAMAGE
armor = list("melee" = 0, "bullet" = 0, "laser" = 0,"energy" = 0, "bomb" = 0, "bio" = 0, "rad" = 0, "fire" = 90, "acid" = 90)
flags_cover = HEADCOVERSEYES | HEADCOVERSMOUTH
@@ -21,23 +21,23 @@
/obj/item/clothing/head/helmet/clockwork/ratvar_act()
if(GLOB.ratvar_awakens)
armor = list("melee" = 100, "bullet" = 100, "laser" = 100, "energy" = 100, "bomb" = 100, "bio" = 100, "rad" = 100, "fire" = 100, "acid" = 100)
flags_1 |= STOPSPRESSUREDMAGE_1
clothing_flags |= STOPSPRESSUREDAMAGE
max_heat_protection_temperature = FIRE_IMMUNITY_SUIT_MAX_TEMP_PROTECT
min_cold_protection_temperature = SPACE_HELM_MIN_TEMP_PROTECT
else if(GLOB.ratvar_approaches)
armor = list("melee" = 70, "bullet" = 80, "laser" = -15, "energy" = 25, "bomb" = 70, "bio" = 0, "rad" = 0, "fire" = 100, "acid" = 100)
flags_1 |= STOPSPRESSUREDMAGE_1
clothing_flags |= STOPSPRESSUREDAMAGE
max_heat_protection_temperature = FIRE_IMMUNITY_SUIT_MAX_TEMP_PROTECT
min_cold_protection_temperature = SPACE_HELM_MIN_TEMP_PROTECT
else
armor = list("melee" = 60, "bullet" = 70, "laser" = -25, "energy" = 0, "bomb" = 60, "bio" = 0, "rad" = 0, "fire" = 100, "acid" = 100)
flags_1 &= ~STOPSPRESSUREDMAGE_1
clothing_flags &= ~STOPSPRESSUREDAMAGE
max_heat_protection_temperature = initial(max_heat_protection_temperature)
min_cold_protection_temperature = initial(min_cold_protection_temperature)
/obj/item/clothing/head/helmet/clockwork/equipped(mob/living/user, slot)
..()
if(slot == slot_head && !is_servant_of_ratvar(user))
if(slot == SLOT_HEAD && !is_servant_of_ratvar(user))
if(!iscultist(user))
to_chat(user, "<span class='heavy_brass'>\"Now now, this is for my servants, not you.\"</span>")
user.visible_message("<span class='warning'>As [user] puts [src] on, it flickers off [user.p_their()] head!</span>", "<span class='warning'>The helmet flickers off your head, leaving only nausea!</span>")
@@ -82,17 +82,17 @@
/obj/item/clothing/suit/armor/clockwork/ratvar_act()
if(GLOB.ratvar_awakens)
armor = list("melee" = 100, "bullet" = 100, "laser" = 100, "energy" = 100, "bomb" = 100, "bio" = 100, "rad" = 100, "fire" = 100, "acid" = 100)
flags_1 |= STOPSPRESSUREDMAGE_1
clothing_flags |= STOPSPRESSUREDAMAGE
max_heat_protection_temperature = FIRE_IMMUNITY_SUIT_MAX_TEMP_PROTECT
min_cold_protection_temperature = SPACE_HELM_MIN_TEMP_PROTECT
else if(GLOB.ratvar_approaches)
armor = list("melee" = 70, "bullet" = 80, "laser" = -15, "energy" = 25, "bomb" = 70, "bio" = 0, "rad" = 0, "fire" = 100, "acid" = 100)
flags_1 |= STOPSPRESSUREDMAGE_1
clothing_flags |= STOPSPRESSUREDAMAGE
max_heat_protection_temperature = FIRE_IMMUNITY_SUIT_MAX_TEMP_PROTECT
min_cold_protection_temperature = SPACE_HELM_MIN_TEMP_PROTECT
else
armor = list("melee" = 60, "bullet" = 70, "laser" = -25, "energy" = 0, "bomb" = 60, "bio" = 0, "rad" = 0, "fire" = 100, "acid" = 100)
flags_1 &= ~STOPSPRESSUREDMAGE_1
clothing_flags &= ~STOPSPRESSUREDAMAGE
max_heat_protection_temperature = initial(max_heat_protection_temperature)
min_cold_protection_temperature = initial(min_cold_protection_temperature)
@@ -103,7 +103,7 @@
/obj/item/clothing/suit/armor/clockwork/equipped(mob/living/user, slot)
..()
if(slot == slot_wear_suit && !is_servant_of_ratvar(user))
if(slot == SLOT_WEAR_SUIT && !is_servant_of_ratvar(user))
if(!iscultist(user))
to_chat(user, "<span class='heavy_brass'>\"Now now, this is for my servants, not you.\"</span>")
user.visible_message("<span class='warning'>As [user] puts [src] on, it flickers off [user.p_their()] body!</span>", "<span class='warning'>The curiass flickers off your body, leaving only nausea!</span>")
@@ -148,12 +148,12 @@
/obj/item/clothing/gloves/clockwork/ratvar_act()
if(GLOB.ratvar_awakens)
armor = list("melee" = 100, "bullet" = 100, "laser" = 100, "energy" = 100, "bomb" = 100, "bio" = 100, "rad" = 100, "fire" = 100, "acid" = 100)
flags_1 |= STOPSPRESSUREDMAGE_1
clothing_flags |= STOPSPRESSUREDAMAGE
max_heat_protection_temperature = FIRE_IMMUNITY_SUIT_MAX_TEMP_PROTECT
min_cold_protection_temperature = SPACE_HELM_MIN_TEMP_PROTECT
else
armor = list("melee" = 80, "bullet" = 70, "laser" = -25, "energy" = 0, "bomb" = 60, "bio" = 0, "rad" = 0, "fire" = 100, "acid" = 100)
flags_1 &= ~STOPSPRESSUREDMAGE_1
clothing_flags &= ~STOPSPRESSUREDAMAGE
max_heat_protection_temperature = initial(max_heat_protection_temperature)
min_cold_protection_temperature = initial(min_cold_protection_temperature)
@@ -164,7 +164,7 @@
/obj/item/clothing/gloves/clockwork/equipped(mob/living/user, slot)
..()
if(slot == slot_gloves && !is_servant_of_ratvar(user))
if(slot == SLOT_GLOVES && !is_servant_of_ratvar(user))
if(!iscultist(user))
to_chat(user, "<span class='heavy_brass'>\"Now now, this is for my servants, not you.\"</span>")
user.visible_message("<span class='warning'>As [user] puts [src] on, it flickers off [user.p_their()] arms!</span>", "<span class='warning'>The gauntlets flicker off your arms, leaving only nausea!</span>")
@@ -203,9 +203,9 @@
/obj/item/clothing/shoes/clockwork/ratvar_act()
if(GLOB.ratvar_awakens)
flags_1 |= NOSLIP_1
clothing_flags |= NOSLIP
else
flags_1 &= ~NOSLIP_1
clothing_flags &= ~NOSLIP
/obj/item/clothing/shoes/clockwork/mob_can_equip(mob/M, mob/equipper, slot, disable_warning = 0)
if(equipper && !is_servant_of_ratvar(equipper))
@@ -214,7 +214,7 @@
/obj/item/clothing/shoes/clockwork/equipped(mob/living/user, slot)
..()
if(slot == slot_shoes && !is_servant_of_ratvar(user))
if(slot == SLOT_SHOES && !is_servant_of_ratvar(user))
if(!iscultist(user))
to_chat(user, "<span class='heavy_brass'>\"Now now, this is for my servants, not you.\"</span>")
user.visible_message("<span class='warning'>As [user] puts [src] on, it flickers off [user.p_their()] feet!</span>", "<span class='warning'>The treads flicker off your feet, leaving only nausea!</span>")
@@ -9,7 +9,7 @@
righthand_file = 'icons/mob/inhands/antag/clockwork_righthand.dmi'
var/inhand_overlay //If applicable, this overlay will be applied to the slab's inhand
slot_flags = SLOT_BELT
slot_flags = ITEM_SLOT_BELT
w_class = WEIGHT_CLASS_SMALL
var/busy //If the slab is currently being used by something
@@ -115,4 +115,4 @@
S.no_cost = TRUE
if(seasonal_hat && seasonal_hat != "none")
var/obj/item/hat = new seasonal_hat(construct)
construct.equip_to_slot_or_del(hat, slot_head)
construct.equip_to_slot_or_del(hat, SLOT_HEAD)
@@ -28,13 +28,13 @@
return ..()
/obj/item/clothing/glasses/judicial_visor/item_action_slot_check(slot, mob/user)
if(slot != slot_glasses)
if(slot != SLOT_GLASSES)
return 0
return ..()
/obj/item/clothing/glasses/judicial_visor/equipped(mob/living/user, slot)
..()
if(slot != slot_glasses)
if(slot != SLOT_GLASSES)
update_status(FALSE)
if(blaster.ranged_ability_user)
blaster.remove_ranged_ability()
@@ -55,13 +55,13 @@
addtimer(CALLBACK(src, .proc/check_on_mob, user), 1) //dropped is called before the item is out of the slot, so we need to check slightly later
/obj/item/clothing/glasses/judicial_visor/proc/check_on_mob(mob/user)
if(user && src != user.get_item_by_slot(slot_glasses)) //if we happen to check and we AREN'T in the slot, we need to remove our shit from whoever we got dropped from
if(user && src != user.get_item_by_slot(SLOT_GLASSES)) //if we happen to check and we AREN'T in the slot, we need to remove our shit from whoever we got dropped from
update_status(FALSE)
if(blaster.ranged_ability_user)
blaster.remove_ranged_ability()
/obj/item/clothing/glasses/judicial_visor/attack_self(mob/user)
if(is_servant_of_ratvar(user) && src == user.get_item_by_slot(slot_glasses))
if(is_servant_of_ratvar(user) && src == user.get_item_by_slot(SLOT_GLASSES))
blaster.toggle(user)
/obj/item/clothing/glasses/judicial_visor/proc/update_status(change_to)
@@ -89,7 +89,7 @@
if(!src)
return 0
recharging = FALSE
if(user && src == user.get_item_by_slot(slot_glasses))
if(user && src == user.get_item_by_slot(SLOT_GLASSES))
to_chat(user, "<span class='brass'>Your [name] hums. It is ready.</span>")
else
active = FALSE
@@ -115,7 +115,7 @@
/obj/effect/proc_holder/judicial_visor/InterceptClickOn(mob/living/caller, params, atom/target)
if(..())
return
if(ranged_ability_user.incapacitated() || !visor || visor != ranged_ability_user.get_item_by_slot(slot_glasses))
if(ranged_ability_user.incapacitated() || !visor || visor != ranged_ability_user.get_item_by_slot(SLOT_GLASSES))
remove_ranged_ability()
return
@@ -74,7 +74,7 @@
/obj/item/clothing/glasses/wraith_spectacles/equipped(mob/living/user, slot)
..()
if(slot != slot_glasses || up)
if(slot != SLOT_GLASSES || up)
return
if(user.has_trait(TRAIT_BLIND))
to_chat(user, "<span class='heavy_brass'>\"You're blind, idiot. Stop embarrassing yourself.\"</span>" )
@@ -160,18 +160,18 @@
/datum/action/innate/clockwork_armaments/Activate()
var/do_message = 0
var/obj/item/I = owner.get_item_by_slot(slot_wear_suit)
var/obj/item/I = owner.get_item_by_slot(SLOT_WEAR_SUIT)
if(remove_item_if_better(I, owner))
do_message += owner.equip_to_slot_or_del(new/obj/item/clothing/suit/armor/clockwork(null), slot_wear_suit)
I = owner.get_item_by_slot(slot_head)
do_message += owner.equip_to_slot_or_del(new/obj/item/clothing/suit/armor/clockwork(null), SLOT_WEAR_SUIT)
I = owner.get_item_by_slot(SLOT_HEAD)
if(remove_item_if_better(I, owner))
do_message += owner.equip_to_slot_or_del(new/obj/item/clothing/head/helmet/clockwork(null), slot_head)
I = owner.get_item_by_slot(slot_gloves)
do_message += owner.equip_to_slot_or_del(new/obj/item/clothing/head/helmet/clockwork(null), SLOT_HEAD)
I = owner.get_item_by_slot(SLOT_GLOVES)
if(remove_item_if_better(I, owner))
do_message += owner.equip_to_slot_or_del(new/obj/item/clothing/gloves/clockwork(null), slot_gloves)
I = owner.get_item_by_slot(slot_shoes)
do_message += owner.equip_to_slot_or_del(new/obj/item/clothing/gloves/clockwork(null), SLOT_GLOVES)
I = owner.get_item_by_slot(SLOT_SHOES)
if(remove_item_if_better(I, owner))
do_message += owner.equip_to_slot_or_del(new/obj/item/clothing/shoes/clockwork(null), slot_shoes)
do_message += owner.equip_to_slot_or_del(new/obj/item/clothing/shoes/clockwork(null), SLOT_SHOES)
if(do_message)
owner.visible_message("<span class='warning'>Strange armor appears on [owner]!</span>", "<span class='heavy_brass'>A bright shimmer runs down your body, equipping you with Ratvarian armor.</span>")
playsound(owner, 'sound/magic/clockwork/fellowship_armory.ogg', 15 * do_message, TRUE) //get sound loudness based on how much we equipped
+5 -5
View File
@@ -605,11 +605,11 @@
uses--
var/mob/living/carbon/C = target
C.visible_message("<span class='warning'>Otherworldly armor suddenly appears on [C]!</span>")
C.equip_to_slot_or_del(new /obj/item/clothing/under/color/black,slot_w_uniform)
C.equip_to_slot_or_del(new /obj/item/clothing/head/culthood/alt(user), slot_head)
C.equip_to_slot_or_del(new /obj/item/clothing/suit/cultrobes/alt(user), slot_wear_suit)
C.equip_to_slot_or_del(new /obj/item/clothing/shoes/cult/alt(user), slot_shoes)
C.equip_to_slot_or_del(new /obj/item/storage/backpack/cultpack(user), slot_back)
C.equip_to_slot_or_del(new /obj/item/clothing/under/color/black,SLOT_W_UNIFORM)
C.equip_to_slot_or_del(new /obj/item/clothing/head/culthood/alt(user), SLOT_HEAD)
C.equip_to_slot_or_del(new /obj/item/clothing/suit/cultrobes/alt(user), SLOT_WEAR_SUIT)
C.equip_to_slot_or_del(new /obj/item/clothing/shoes/cult/alt(user), SLOT_SHOES)
C.equip_to_slot_or_del(new /obj/item/storage/backpack/cultpack(user), SLOT_BACK)
if(C == user)
qdel(src) //Clears the hands
C.put_in_hands(new /obj/item/melee/cultblade(user))
+3 -3
View File
@@ -81,9 +81,9 @@
/datum/antagonist/cult/proc/cult_give_item(obj/item/item_path, mob/living/carbon/human/mob)
var/list/slots = list(
"backpack" = slot_in_backpack,
"left pocket" = slot_l_store,
"right pocket" = slot_r_store
"backpack" = SLOT_IN_BACKPACK,
"left pocket" = SLOT_L_STORE,
"right pocket" = SLOT_R_STORE
)
var/T = new item_path(mob)
+1 -1
View File
@@ -1061,7 +1061,7 @@ structure_check() searches for nearby cultist structures required for the invoca
/proc/hudFix(mob/living/carbon/human/target)
if(!target || !target.client)
return
var/obj/O = target.get_item_by_slot(slot_glasses)
var/obj/O = target.get_item_by_slot(SLOT_GLASSES)
if(istype(O, /obj/item/clothing/glasses/hud/security))
var/datum/atom_hud/AH = GLOB.huds[DATA_HUD_SECURITY_ADVANCED]
AH.add_hud_to(target)
+4 -4
View File
@@ -456,10 +456,10 @@ GLOBAL_LIST_INIT(devil_suffix, list(" the Red", " the Soulless", " the Master",
return -1
currentMob.change_mob_type( /mob/living/carbon/human, targetturf, null, 1)
var/mob/living/carbon/human/H = owner.current
H.equip_to_slot_or_del(new /obj/item/clothing/under/lawyer/black(H), slot_w_uniform)
H.equip_to_slot_or_del(new /obj/item/clothing/shoes/laceup(H), slot_shoes)
H.equip_to_slot_or_del(new /obj/item/storage/briefcase(H), slot_hands)
H.equip_to_slot_or_del(new /obj/item/pen(H), slot_l_store)
H.equip_to_slot_or_del(new /obj/item/clothing/under/lawyer/black(H), SLOT_W_UNIFORM)
H.equip_to_slot_or_del(new /obj/item/clothing/shoes/laceup(H), SLOT_SHOES)
H.equip_to_slot_or_del(new /obj/item/storage/briefcase(H), SLOT_HANDS)
H.equip_to_slot_or_del(new /obj/item/pen(H), SLOT_L_STORE)
if(SOULVALUE >= BLOOD_THRESHOLD)
H.set_species(/datum/species/lizard, 1)
H.underwear = "Nude"
@@ -46,11 +46,11 @@
qdel(I)
for(var/obj/item/I in H.held_items)
qdel(I)
H.equip_to_slot_or_del(new /obj/item/clothing/under/kilt/highlander(H), slot_w_uniform)
H.equip_to_slot_or_del(new /obj/item/radio/headset/heads/captain(H), slot_ears)
H.equip_to_slot_or_del(new /obj/item/clothing/head/beret/highlander(H), slot_head)
H.equip_to_slot_or_del(new /obj/item/clothing/shoes/combat(H), slot_shoes)
H.equip_to_slot_or_del(new /obj/item/pinpointer/nuke(H), slot_l_store)
H.equip_to_slot_or_del(new /obj/item/clothing/under/kilt/highlander(H), SLOT_W_UNIFORM)
H.equip_to_slot_or_del(new /obj/item/radio/headset/heads/captain(H), SLOT_EARS)
H.equip_to_slot_or_del(new /obj/item/clothing/head/beret/highlander(H), SLOT_HEAD)
H.equip_to_slot_or_del(new /obj/item/clothing/shoes/combat(H), SLOT_SHOES)
H.equip_to_slot_or_del(new /obj/item/pinpointer/nuke(H), SLOT_L_STORE)
for(var/obj/item/pinpointer/nuke/P in H)
P.attack_self(H)
var/obj/item/card/id/W = new(H)
@@ -61,7 +61,7 @@
W.registered_name = H.real_name
W.flags_1 |= NODROP_1
W.update_label(H.real_name)
H.equip_to_slot_or_del(W, slot_wear_id)
H.equip_to_slot_or_del(W, SLOT_WEAR_ID)
sword = new(H)
if(!GLOB.highlander)
@@ -235,9 +235,9 @@
if(give_flash)
var/obj/item/assembly/flash/T = new(H)
var/list/slots = list (
"backpack" = slot_in_backpack,
"left pocket" = slot_l_store,
"right pocket" = slot_r_store
"backpack" = SLOT_IN_BACKPACK,
"left pocket" = SLOT_L_STORE,
"right pocket" = SLOT_R_STORE
)
var/where = H.equip_in_one_of_slots(T, slots)
if (!where)
@@ -296,9 +296,9 @@
folder = new/obj/item/folder/syndicate/blue(mob.loc)
var/list/slots = list (
"backpack" = slot_in_backpack,
"left pocket" = slot_l_store,
"right pocket" = slot_r_store
"backpack" = SLOT_IN_BACKPACK,
"left pocket" = SLOT_L_STORE,
"right pocket" = SLOT_R_STORE
)
var/where = "At your feet"
@@ -204,12 +204,12 @@
H.dropItemToGround(I)
var/hat = pick(/obj/item/clothing/head/helmet/roman, /obj/item/clothing/head/helmet/roman/legionaire)
H.equip_to_slot_or_del(new hat(H), slot_head)
H.equip_to_slot_or_del(new /obj/item/clothing/under/roman(H), slot_w_uniform)
H.equip_to_slot_or_del(new /obj/item/clothing/shoes/roman(H), slot_shoes)
H.equip_to_slot_or_del(new hat(H), SLOT_HEAD)
H.equip_to_slot_or_del(new /obj/item/clothing/under/roman(H), SLOT_W_UNIFORM)
H.equip_to_slot_or_del(new /obj/item/clothing/shoes/roman(H), SLOT_SHOES)
H.put_in_hands(new /obj/item/shield/riot/roman(H), TRUE)
H.put_in_hands(new /obj/item/claymore(H), TRUE)
H.equip_to_slot_or_del(new /obj/item/twohanded/spear(H), slot_back)
H.equip_to_slot_or_del(new /obj/item/twohanded/spear(H), SLOT_BACK)
/obj/item/voodoo
@@ -8,7 +8,7 @@
layer = HIGH_OBJ_LAYER
desc = "A fragment of the legendary treasure known simply as the 'Soul Stone'. The shard still flickers with a fraction of the full artefact's power."
w_class = WEIGHT_CLASS_TINY
slot_flags = SLOT_BELT
slot_flags = ITEM_SLOT_BELT
var/usability = 0
var/old_shard = FALSE
+6 -6
View File
@@ -238,17 +238,17 @@
if(!istype(master_mob) || !istype(H))
return
if(master_mob.ears)
H.equip_to_slot_or_del(new master_mob.ears.type, slot_ears)
H.equip_to_slot_or_del(new master_mob.ears.type, SLOT_EARS)
if(master_mob.w_uniform)
H.equip_to_slot_or_del(new master_mob.w_uniform.type, slot_w_uniform)
H.equip_to_slot_or_del(new master_mob.w_uniform.type, SLOT_W_UNIFORM)
if(master_mob.shoes)
H.equip_to_slot_or_del(new master_mob.shoes.type, slot_shoes)
H.equip_to_slot_or_del(new master_mob.shoes.type, SLOT_SHOES)
if(master_mob.wear_suit)
H.equip_to_slot_or_del(new master_mob.wear_suit.type, slot_wear_suit)
H.equip_to_slot_or_del(new master_mob.wear_suit.type, SLOT_WEAR_SUIT)
if(master_mob.head)
H.equip_to_slot_or_del(new master_mob.head.type, slot_head)
H.equip_to_slot_or_del(new master_mob.head.type, SLOT_HEAD)
if(master_mob.back)
H.equip_to_slot_or_del(new master_mob.back.type, slot_back)
H.equip_to_slot_or_del(new master_mob.back.type, SLOT_BACK)
//Operation: Fuck off and scare people
owner.AddSpell(new /obj/effect/proc_holder/spell/targeted/area_teleport/teleport(null))
+1 -1
View File
@@ -244,7 +244,7 @@
item_state = "flashshield"
lefthand_file = 'icons/mob/inhands/equipment/shields_lefthand.dmi'
righthand_file = 'icons/mob/inhands/equipment/shields_righthand.dmi'
slot_flags = SLOT_BACK
slot_flags = ITEM_SLOT_BACK
force = 10
throwforce = 5
throw_speed = 2
@@ -94,7 +94,7 @@
for(var/A in location)
var/atom/AT = A
if(AT && AT != src) // It's possible that the item is deleted in temperature_expose
if(!QDELETED(AT) && AT != src) // It's possible that the item is deleted in temperature_expose
AT.fire_act(temperature, volume)
return
@@ -1,10 +1,8 @@
//Plasma fire properties
#define OXYGEN_BURN_RATE_BASE 1.4
#define PLASMA_BURN_RATE_DELTA 9
#define PLASMA_UPPER_TEMPERATURE (1370+T0C)
#define PLASMA_MINIMUM_OXYGEN_NEEDED 2
#define PLASMA_MINIMUM_OXYGEN_PLASMA_RATIO 30
#define PLASMA_OXYGEN_FULLBURN 10
#define FIRE_CARBON_ENERGY_RELEASED 100000 //Amount of heat released per mole of burnt carbon into the tile
#define FIRE_HYDROGEN_ENERGY_RELEASED 280000 // Amount of heat released per mole of burnt hydrogen and/or tritium(hydrogen isotope)
#define FIRE_PLASMA_ENERGY_RELEASED 3000000 //Amount of heat released per mole of burnt plasma into the tile
@@ -429,10 +427,8 @@
#undef OXYGEN_BURN_RATE_BASE
#undef PLASMA_BURN_RATE_DELTA
#undef PLASMA_UPPER_TEMPERATURE
#undef PLASMA_MINIMUM_OXYGEN_NEEDED
#undef PLASMA_MINIMUM_OXYGEN_PLASMA_RATIO
#undef PLASMA_OXYGEN_FULLBURN
#undef FIRE_CARBON_ENERGY_RELEASED
#undef FIRE_PLASMA_ENERGY_RELEASED
#undef WATER_VAPOR_FREEZE
@@ -496,10 +496,10 @@
W.update_label(W.registered_name, W.assignment)
// The shielded hardsuit is already NODROP_1
no_drops += H.get_item_by_slot(slot_gloves)
no_drops += H.get_item_by_slot(slot_shoes)
no_drops += H.get_item_by_slot(slot_w_uniform)
no_drops += H.get_item_by_slot(slot_ears)
no_drops += H.get_item_by_slot(SLOT_GLOVES)
no_drops += H.get_item_by_slot(SLOT_SHOES)
no_drops += H.get_item_by_slot(SLOT_W_UNIFORM)
no_drops += H.get_item_by_slot(SLOT_EARS)
for(var/i in no_drops)
var/obj/item/I = i
I.flags_1 |= NODROP_1
+6 -1
View File
@@ -467,7 +467,12 @@ GLOBAL_LIST_EMPTY(asset_datums)
/datum/asset/simple/IRV
assets = list(
"jquery-ui.custom-core-widgit-mouse-sortable-min.js" = 'html/IRV/jquery-ui.custom-core-widgit-mouse-sortable-min.js',
"jquery-1.10.2.min.js" = 'html/IRV/jquery-1.10.2.min.js'
)
/datum/asset/group/IRV
children = list(
/datum/asset/simple/jquery,
/datum/asset/simple/IRV
)
/datum/asset/simple/changelog
+3
View File
@@ -223,6 +223,9 @@ GLOBAL_LIST_EMPTY(external_rsc_urls)
prefs.last_id = computer_id //these are gonna be used for banning
fps = prefs.clientfps
if(fexists(roundend_report_file()))
verbs += /client/proc/show_previous_roundend_report
log_access("Login: [key_name(src)] from [address ? address : "localhost"]-[computer_id] || BYOND v[byond_version]")
var/alert_mob_dupe_login = FALSE
if(CONFIG_GET(flag/log_access))
+1 -3
View File
@@ -1537,9 +1537,7 @@ GLOBAL_LIST_EMPTY(preferences_datums)
ambientocclusion = !ambientocclusion
if(parent && parent.screen && parent.screen.len)
var/obj/screen/plane_master/game_world/PM = locate(/obj/screen/plane_master/game_world) in parent.screen
PM.filters -= AMBIENT_OCCLUSION
if(ambientocclusion)
PM.filters += AMBIENT_OCCLUSION
PM.backdrop(parent.mob)
if("save")
save_preferences()
+7
View File
@@ -294,3 +294,10 @@ GLOBAL_VAR_INIT(normal_ooc_colour, OOC_COLOR)
to_chat(src, "You can't ignore yourself.")
return
ignore_key(selection)
/client/proc/show_previous_roundend_report()
set name = "Your Last Round"
set category = "OOC"
set desc = "View the last round end report you've seen"
SSticker.show_roundend_report(src, TRUE)
+4 -6
View File
@@ -63,8 +63,8 @@
// it's NODROP_1
D.dropItemToGround(target, TRUE)
qdel(old_headgear)
// where is `slot_head` defined? WHO KNOWS
D.equip_to_slot(new_headgear, slot_head)
// where is `SLOT_HEAD` defined? WHO KNOWS
D.equip_to_slot(new_headgear, SLOT_HEAD)
return 1
@@ -331,8 +331,7 @@
item_state = "gas_alt"
resistance_flags = NONE
armor = list("melee" = 5, "bullet" = 5, "laser" = 5, "energy" = 0, "bomb" = 0, "bio" = 0, "rad" = 0, "fire" = 50, "acid" = 50)
flags_1 = BLOCK_GAS_SMOKE_EFFECT_1 | MASKINTERNALS_1
clothing_flags = BLOCK_GAS_SMOKE_EFFECT | MASKINTERNALS
flags_inv = HIDEEARS|HIDEEYES|HIDEFACE|HIDEFACIALHAIR
gas_transfer_coefficient = 0.01
permeability_coefficient = 0.01
@@ -408,7 +407,7 @@
icon_state = "black"
item_color = "black"
desc = "A pair of black shoes."
flags_1 = NOSLIP_1
clothing_flags = NOSLIP
/obj/item/clothing/shoes/chameleon/noslip/broken/Initialize()
. = ..()
@@ -637,4 +636,3 @@
/obj/item/pda/chameleon/broken/Initialize()
. = ..()
chameleon_action.emp_randomise(INFINITY)
+8 -6
View File
@@ -24,9 +24,11 @@
var/can_flashlight = 0
var/scan_reagents = 0 //Can the wearer see reagents while it's equipped?
var/clothing_flags = NONE
//Var modification - PLEASE be careful with this I know who you are and where you live
var/list/user_vars_to_edit = list() //VARNAME = VARVALUE eg: "name" = "butts"
var/list/user_vars_remembered = list() //Auto built by the above + dropped() + equipped()
var/list/user_vars_to_edit //VARNAME = VARVALUE eg: "name" = "butts"
var/list/user_vars_remembered //Auto built by the above + dropped() + equipped()
var/pocket_storage_component_path
@@ -72,12 +74,12 @@
..()
if(!istype(user))
return
if(user_vars_remembered && user_vars_remembered.len)
if(LAZYLEN(user_vars_remembered))
for(var/variable in user_vars_remembered)
if(variable in user.vars)
if(user.vars[variable] == user_vars_to_edit[variable]) //Is it still what we set it to? (if not we best not change it)
user.vars[variable] = user_vars_remembered[variable]
user_vars_remembered = list()
user_vars_remembered = initial(user_vars_remembered) // Effectively this sets it to null.
/obj/item/clothing/equipped(mob/user, slot)
..()
@@ -88,7 +90,7 @@
for(var/variable in user_vars_to_edit)
if(variable in user.vars)
LAZYSET(user_vars_remembered, variable, user.vars[variable])
user.vv_edit_var(variable, user_vars_to_edit[variable])
user.vars[variable] = user_vars_to_edit[variable]
/obj/item/clothing/examine(mob/user)
..()
@@ -262,7 +264,7 @@ BLIND // can't see anything
/obj/item/clothing/proc/visor_toggling() //handles all the actual toggling of flags
up = !up
flags_1 ^= visor_flags
clothing_flags ^= visor_flags
flags_inv ^= visor_flags_inv
flags_cover ^= initial(flags_cover)
icon_state = "[initial(icon_state)][up ? "up" : ""]"
+41 -41
View File
@@ -1,46 +1,46 @@
//Ears: currently only used for headsets and earmuffs
/obj/item/clothing/ears
name = "ears"
w_class = WEIGHT_CLASS_TINY
//Ears: currently only used for headsets and earmuffs
/obj/item/clothing/ears
name = "ears"
w_class = WEIGHT_CLASS_TINY
throwforce = 0
slot_flags = SLOT_EARS
resistance_flags = NONE
throwforce = 0
slot_flags = ITEM_SLOT_EARS
resistance_flags = NONE
/obj/item/clothing/ears/earmuffs
name = "earmuffs"
/obj/item/clothing/ears/earmuffs
name = "earmuffs"
desc = "Protects your hearing from loud noises, and quiet ones as well."
icon_state = "earmuffs"
item_state = "earmuffs"
strip_delay = 15
equip_delay_other = 25
resistance_flags = FLAMMABLE
flags_2 = BANG_PROTECT_2|HEALS_EARS_2
desc = "Protects your hearing from loud noises, and quiet ones as well."
icon_state = "earmuffs"
item_state = "earmuffs"
strip_delay = 15
equip_delay_other = 25
/obj/item/clothing/ears/headphones
name = "headphones"
desc = "Unce unce unce unce. Boop!"
icon = 'icons/obj/clothing/accessories.dmi'
icon_state = "headphones"
item_state = "headphones"
slot_flags = SLOT_EARS | SLOT_HEAD | SLOT_NECK //Fluff item, put it whereever you want!
actions_types = list(/datum/action/item_action/toggle_headphones)
var/headphones_on = FALSE
resistance_flags = FLAMMABLE
flags_2 = BANG_PROTECT_2|HEALS_EARS_2
/obj/item/clothing/ears/headphones/Initialize()
. = ..()
update_icon()
/obj/item/clothing/ears/headphones
/obj/item/clothing/ears/headphones/update_icon()
icon_state = "[initial(icon_state)]_[headphones_on? "on" : "off"]"
item_state = "[initial(item_state)]_[headphones_on? "on" : "off"]"
/obj/item/clothing/ears/headphones/proc/toggle(owner)
headphones_on = !headphones_on
update_icon()
var/mob/living/carbon/human/H = owner
if(istype(H))
H.update_inv_ears()
H.update_inv_neck()
H.update_inv_head()
to_chat(owner, "<span class='notice'>You turn the music [headphones_on? "on. Untz Untz Untz!" : "off."]</span>")
name = "headphones"
desc = "Unce unce unce unce. Boop!"
icon = 'icons/obj/clothing/accessories.dmi'
icon_state = "headphones"
item_state = "headphones"
+3 -3
View File
@@ -4,7 +4,7 @@
icon = 'icons/obj/clothing/glasses.dmi'
w_class = WEIGHT_CLASS_SMALL
flags_cover = GLASSESCOVERSEYES
slot_flags = SLOT_EYES
slot_flags = ITEM_SLOT_EYES
strip_delay = 20
equip_delay_other = 25
resistance_flags = NONE
@@ -100,7 +100,7 @@
armor = list("melee" = 0, "bullet" = 0, "laser" = 0, "energy" = 0, "bomb" = 0, "bio" = 0, "rad" = 0, "fire" = 80, "acid" = 100)
/obj/item/clothing/glasses/science/item_action_slot_check(slot)
if(slot == slot_glasses)
if(slot == SLOT_GLASSES)
return 1
/obj/item/clothing/glasses/night
@@ -263,7 +263,7 @@
/obj/item/clothing/glasses/sunglasses/blindfold/equipped(mob/living/carbon/human/user, slot)
. = ..()
if(slot == slot_glasses)
if(slot == SLOT_GLASSES)
user.become_blind("blindfold_[REF(src)]")
/obj/item/clothing/glasses/sunglasses/blindfold/dropped(mob/living/carbon/human/user)
@@ -123,7 +123,7 @@
item_state = icon_state
if(isliving(loc))
var/mob/living/user = loc
if(user.get_item_by_slot(slot_glasses) == src)
if(user.get_item_by_slot(SLOT_GLASSES) == src)
user.update_inv_glasses()
else
user.update_inv_hands()
+1 -1
View File
@@ -6,7 +6,7 @@
/obj/item/clothing/glasses/hud/equipped(mob/living/carbon/human/user, slot)
..()
if(hud_type && slot == slot_glasses)
if(hud_type && slot == SLOT_GLASSES)
var/datum/atom_hud/H = GLOB.huds[hud_type]
H.add_hud_to(user)
+1 -1
View File
@@ -5,7 +5,7 @@
icon = 'icons/obj/clothing/gloves.dmi'
siemens_coefficient = 0.5
body_parts_covered = HANDS
slot_flags = SLOT_GLOVES
slot_flags = ITEM_SLOT_GLOVES
attack_verb = list("challenged")
var/transfer_prints = FALSE
strip_delay = 20
+1 -1
View File
@@ -209,7 +209,7 @@
var/obj/item/clothing/gloves/color/selected = pick(gloves)
if(ishuman(loc))
var/mob/living/carbon/human/H = loc
H.equip_to_slot_or_del(new selected(H), slot_gloves)
H.equip_to_slot_or_del(new selected(H), SLOT_GLOVES)
else
new selected(loc)
return INITIALIZE_HINT_QDEL
+1 -1
View File
@@ -4,7 +4,7 @@
icon_state = "top_hat"
item_state = "that"
body_parts_covered = HEAD
slot_flags = SLOT_HEAD
slot_flags = ITEM_SLOT_HEAD
var/blockTracking = 0 //For AI tracking
var/can_toggle = null
dynamic_hair_suffix = "+generic"
+3 -3
View File
@@ -46,7 +46,7 @@
item_color = "red"
dog_fashion = null
name = "firefighter helmet"
flags_1 = STOPSPRESSUREDMAGE_1
clothing_flags = STOPSPRESSUREDAMAGE
heat_protection = HEAD
max_heat_protection_temperature = FIRE_HELM_MAX_TEMP_PROTECT
cold_protection = HEAD
@@ -56,7 +56,7 @@
icon_state = "hardhat0_white"
item_state = "hardhat0_white"
item_color = "white"
flags_1 = STOPSPRESSUREDMAGE_1
clothing_flags = STOPSPRESSUREDAMAGE
heat_protection = HEAD
max_heat_protection_temperature = FIRE_HELM_MAX_TEMP_PROTECT
cold_protection = HEAD
@@ -76,7 +76,7 @@
dog_fashion = null
name = "atmospheric technician's firefighting helmet"
desc = "A firefighter's helmet, able to keep the user cool in any situation."
flags_1 = STOPSPRESSUREDMAGE_1 | THICKMATERIAL_1
clothing_flags = STOPSPRESSUREDAMAGE | THICKMATERIAL | BLOCK_GAS_SMOKE_EFFECT
flags_inv = HIDEMASK|HIDEEARS|HIDEEYES|HIDEFACE|HIDEHAIR|HIDEFACIALHAIR
heat_protection = HEAD
max_heat_protection_temperature = FIRE_IMMUNITY_HELM_MAX_TEMP_PROTECT
+1 -1
View File
@@ -122,7 +122,7 @@
min_cold_protection_temperature = SPACE_HELM_MIN_TEMP_PROTECT
heat_protection = HEAD
max_heat_protection_temperature = SPACE_HELM_MAX_TEMP_PROTECT
flags_1 = STOPSPRESSUREDMAGE_1
clothing_flags = STOPSPRESSUREDAMAGE
strip_delay = 80
dog_fashion = null
+3 -3
View File
@@ -131,7 +131,7 @@
dog_fashion = /datum/dog_fashion/head/kitty
/obj/item/clothing/head/kitty/equipped(mob/living/carbon/human/user, slot)
if(ishuman(user) && slot == slot_head)
if(ishuman(user) && slot == SLOT_HEAD)
update_icon(user)
user.update_inv_head() //Color might have been changed by update_icon.
..()
@@ -169,7 +169,7 @@
/obj/item/clothing/head/cardborg/equipped(mob/living/user, slot)
..()
if(ishuman(user) && slot == slot_head)
if(ishuman(user) && slot == SLOT_HEAD)
var/mob/living/carbon/human/H = user
if(istype(H.wear_suit, /obj/item/clothing/suit/cardborg))
var/obj/item/clothing/suit/cardborg/CB = H.wear_suit
@@ -240,7 +240,7 @@
/obj/item/clothing/head/foilhat/equipped(mob/living/carbon/human/user, slot)
..()
if(slot == slot_head)
if(slot == SLOT_HEAD)
if(paranoia)
QDEL_NULL(paranoia)
paranoia = new()
-1
View File
@@ -10,7 +10,6 @@
min_cold_protection_temperature = SPACE_HELM_MIN_TEMP_PROTECT
heat_protection = HEAD
max_heat_protection_temperature = SPACE_HELM_MAX_TEMP_PROTECT
flags_1 = STOPSPRESSUREDMAGE_1
strip_delay = 80
dog_fashion = null
icon_override = 'modular_citadel/icons/mob/citadel/head.dmi'
+4 -4
View File
@@ -2,7 +2,7 @@
name = "mask"
icon = 'icons/obj/clothing/masks.dmi'
body_parts_covered = HEAD
slot_flags = SLOT_MASK
slot_flags = ITEM_SLOT_MASK
strip_delay = 40
equip_delay_other = 40
var/mask_adjusted = 0
@@ -33,7 +33,7 @@
src.icon_state = initial(icon_state)
gas_transfer_coefficient = initial(gas_transfer_coefficient)
permeability_coefficient = initial(permeability_coefficient)
flags_1 |= visor_flags
clothing_flags |= visor_flags
flags_inv |= visor_flags_inv
flags_cover |= visor_flags_cover
to_chat(user, "<span class='notice'>You push \the [src] back into place.</span>")
@@ -43,11 +43,11 @@
to_chat(user, "<span class='notice'>You push \the [src] out of the way.</span>")
gas_transfer_coefficient = null
permeability_coefficient = null
flags_1 &= ~visor_flags
clothing_flags &= ~visor_flags
flags_inv &= ~visor_flags_inv
flags_cover &= ~visor_flags_cover
if(adjusted_flags)
slot_flags = adjusted_flags
if(user)
user.wear_mask_update(src, toggle_off = mask_adjusted)
user.update_action_buttons_icon() //when mask is adjusted out, we update all buttons icon so the user's potential internal tank correctly shows as off.
user.update_action_buttons_icon() //when mask is adjusted out, we update all buttons icon so the user's potential internal tank correctly shows as off.
+2 -2
View File
@@ -4,8 +4,8 @@
icon_state = "breath"
item_state = "m_mask"
body_parts_covered = 0
flags_1 = MASKINTERNALS_1
visor_flags = MASKINTERNALS_1
clothing_flags = MASKINTERNALS
visor_flags = MASKINTERNALS
w_class = WEIGHT_CLASS_SMALL
gas_transfer_coefficient = 0.1
permeability_coefficient = 0.5
+7 -7
View File
@@ -2,7 +2,7 @@
name = "gas mask"
desc = "A face-covering mask that can be connected to an air supply. While good for concealing your identity, it isn't good for blocking gas flow." //More accurate
icon_state = "gas_alt"
flags_1 = BLOCK_GAS_SMOKE_EFFECT_1 | MASKINTERNALS_1
clothing_flags = BLOCK_GAS_SMOKE_EFFECT | MASKINTERNALS
flags_inv = HIDEEARS|HIDEEYES|HIDEFACE|HIDEFACIALHAIR
w_class = WEIGHT_CLASS_NORMAL
item_state = "gas_alt"
@@ -51,7 +51,7 @@
/obj/item/clothing/mask/gas/clown_hat
name = "clown wig and mask"
desc = "A true prankster's facial attire. A clown is incomplete without his wig and mask."
flags_1 = MASKINTERNALS_1
clothing_flags = MASKINTERNALS
icon_state = "clown"
item_state = "clown_hat"
flags_cover = MASKCOVERSEYES
@@ -83,7 +83,7 @@
/obj/item/clothing/mask/gas/sexyclown
name = "sexy-clown wig and mask"
desc = "A feminine clown mask for the dabbling crossdressers or female entertainers."
flags_1 = MASKINTERNALS_1
clothing_flags = MASKINTERNALS
icon_state = "sexyclown"
item_state = "sexyclown"
flags_cover = MASKCOVERSEYES
@@ -92,7 +92,7 @@
/obj/item/clothing/mask/gas/mime
name = "mime mask"
desc = "The traditional mime's mask. It has an eerie facial posture."
flags_1 = MASKINTERNALS_1
clothing_flags = MASKINTERNALS
icon_state = "mime"
item_state = "mime"
flags_cover = MASKCOVERSEYES
@@ -124,7 +124,7 @@
/obj/item/clothing/mask/gas/monkeymask
name = "monkey mask"
desc = "A mask used when acting as a monkey."
flags_1 = MASKINTERNALS_1
clothing_flags = MASKINTERNALS
icon_state = "monkeymask"
item_state = "monkeymask"
flags_cover = MASKCOVERSEYES
@@ -133,7 +133,7 @@
/obj/item/clothing/mask/gas/sexymime
name = "sexy mime mask"
desc = "A traditional female mime's mask."
flags_1 = MASKINTERNALS_1
clothing_flags = MASKINTERNALS
icon_state = "sexymime"
item_state = "sexymime"
flags_cover = MASKCOVERSEYES
@@ -154,7 +154,7 @@
name = "owl mask"
desc = "Twoooo!"
icon_state = "owl"
flags_1 = MASKINTERNALS_1
clothing_flags = MASKINTERNALS
flags_cover = MASKCOVERSEYES
resistance_flags = FLAMMABLE
+2 -2
View File
@@ -7,10 +7,10 @@
actions_types = list(/datum/action/item_action/halt, /datum/action/item_action/adjust)
icon_state = "sechailer"
item_state = "sechailer"
flags_1 = BLOCK_GAS_SMOKE_EFFECT_1 | MASKINTERNALS_1
clothing_flags = BLOCK_GAS_SMOKE_EFFECT | MASKINTERNALS
flags_inv = HIDEFACIALHAIR|HIDEFACE
w_class = WEIGHT_CLASS_SMALL
visor_flags = BLOCK_GAS_SMOKE_EFFECT_1 | MASKINTERNALS_1
visor_flags = BLOCK_GAS_SMOKE_EFFECT | MASKINTERNALS
visor_flags_inv = HIDEFACE
flags_cover = MASKCOVERSMOUTH
visor_flags_cover = MASKCOVERSMOUTH
+2 -2
View File
@@ -222,8 +222,8 @@ obj/item/clothing/mask/frog/cursed
flags_inv = HIDEFACE|HIDEFACIALHAIR
visor_flags_inv = HIDEFACE|HIDEFACIALHAIR
visor_flags_cover = MASKCOVERSMOUTH
slot_flags = SLOT_MASK
adjusted_flags = SLOT_HEAD
slot_flags = ITEM_SLOT_MASK
adjusted_flags = ITEM_SLOT_HEAD
icon_state = "bandbotany"
/obj/item/clothing/mask/bandana/attack_self(mob/user)
+1 -1
View File
@@ -2,7 +2,7 @@
name = "necklace"
icon = 'icons/obj/clothing/neck.dmi'
body_parts_covered = NECK
slot_flags = SLOT_NECK
slot_flags = ITEM_SLOT_NECK
strip_delay = 40
equip_delay_other = 40
+1 -1
View File
@@ -6,7 +6,7 @@
var/chained = 0
body_parts_covered = FEET
slot_flags = SLOT_FEET
slot_flags = ITEM_SLOT_FEET
permeability_coefficient = 0.5
slowdown = SHOES_SLOWDOWN
+4 -4
View File
@@ -13,7 +13,7 @@
AddComponent(/datum/component/material_container, list(MAT_BANANIUM), 200000, TRUE, list(/obj/item/stack))
AddComponent(/datum/component/squeak, list('sound/items/bikehorn.ogg'=1), 75)
if(always_noslip)
flags_1 |= NOSLIP_1
clothing_flags |= NOSLIP
/obj/item/clothing/shoes/clown_shoes/banana_shoes/step_action()
. = ..()
@@ -22,7 +22,7 @@
if(bananium.amount(MAT_BANANIUM) < 100)
on = !on
if(!always_noslip)
flags_1 &= ~NOSLIP_1
clothing_flags &= ~NOSLIP
update_icon()
to_chat(loc, "<span class='warning'>You ran out of bananium!</span>")
else
@@ -49,9 +49,9 @@
to_chat(user, "<span class='notice'>You [on ? "activate" : "deactivate"] the prototype shoes.</span>")
if(!always_noslip)
if(on)
flags_1 |= NOSLIP_1
clothing_flags |= NOSLIP
else
flags_1 &= ~NOSLIP_1
clothing_flags &= ~NOSLIP
else
to_chat(user, "<span class='warning'>You need bananium to turn the prototype shoes on!</span>")
+6 -6
View File
@@ -21,12 +21,12 @@
/obj/item/clothing/shoes/magboots/attack_self(mob/user)
if(src.magpulse)
src.flags_1 &= ~NOSLIP_1
src.slowdown = SHOES_SLOWDOWN
if(magpulse)
clothing_flags &= ~NOSLIP
slowdown = SHOES_SLOWDOWN
else
src.flags_1 |= NOSLIP_1
src.slowdown = slowdown_active
clothing_flags |= NOSLIP
slowdown = slowdown_active
magpulse = !magpulse
icon_state = "[magboot_state][magpulse]"
to_chat(user, "<span class='notice'>You [magpulse ? "enable" : "disable"] the mag-pulse traction system.</span>")
@@ -37,7 +37,7 @@
A.UpdateButtonIcon()
/obj/item/clothing/shoes/magboots/negates_gravity()
return flags_1 & NOSLIP_1
return clothing_flags & NOSLIP
/obj/item/clothing/shoes/magboots/examine(mob/user)
..()
+4 -4
View File
@@ -23,7 +23,7 @@
name = "\improper SWAT boots"
desc = "High speed, no drag combat boots."
permeability_coefficient = 0.01
flags_1 = NOSLIP_1
clothing_flags = NOSLIP
armor = list("melee" = 40, "bullet" = 30, "laser" = 25, "energy" = 25, "bomb" = 50, "bio" = 30, "rad" = 30, "fire" = 90, "acid" = 50)
/obj/item/clothing/shoes/sandal
@@ -50,7 +50,7 @@
name = "galoshes"
icon_state = "galoshes"
permeability_coefficient = 0.01
flags_1 = NOSLIP_1
clothing_flags = NOSLIP
slowdown = SHOES_SLOWDOWN+1
strip_delay = 50
equip_delay_other = 50
@@ -264,7 +264,7 @@
/obj/item/clothing/shoes/wheelys/ui_action_click(mob/user, action)
if(!isliving(user))
return
if(!istype(user.get_item_by_slot(slot_shoes), /obj/item/clothing/shoes/wheelys))
if(!istype(user.get_item_by_slot(SLOT_SHOES), /obj/item/clothing/shoes/wheelys))
to_chat(user, "<span class='warning'>You must be wearing the wheely-heels to use them!</span>")
return
if(!(W.is_occupant(user)))
@@ -311,4 +311,4 @@
else
set_light(0)
lightCycle = 0
active = FALSE
active = FALSE
@@ -4,7 +4,7 @@
name = "space helmet"
icon_state = "spaceold"
desc = "A special helmet with solar UV shielding to protect your eyes from harmful rays."
flags_1 = STOPSPRESSUREDMAGE_1 | THICKMATERIAL_1
clothing_flags = STOPSPRESSUREDAMAGE | THICKMATERIAL
item_state = "spaceold"
permeability_coefficient = 0.01
armor = list("melee" = 0, "bullet" = 0, "laser" = 0,"energy" = 0, "bomb" = 0, "bio" = 100, "rad" = 50, "fire" = 80, "acid" = 70)
@@ -30,7 +30,7 @@
w_class = WEIGHT_CLASS_BULKY
gas_transfer_coefficient = 0.01
permeability_coefficient = 0.02
flags_1 = STOPSPRESSUREDMAGE_1 | THICKMATERIAL_1
clothing_flags = STOPSPRESSUREDAMAGE | THICKMATERIAL
body_parts_covered = CHEST|GROIN|LEGS|FEET|ARMS|HANDS
allowed = list(/obj/item/flashlight, /obj/item/tank/internals)
slowdown = 1
@@ -42,4 +42,4 @@
max_heat_protection_temperature = SPACE_SUIT_MAX_TEMP_PROTECT
strip_delay = 80
equip_delay_other = 80
resistance_flags = NONE
resistance_flags = NONE
@@ -115,7 +115,7 @@
teleport_now.UpdateButtonIcon()
var/list/nonsafe_slots = list(slot_belt, slot_back)
var/list/nonsafe_slots = list(SLOT_BELT, SLOT_BACK)
var/list/exposed = list()
for(var/slot in nonsafe_slots)
var/obj/item/slot_item = user.get_item_by_slot(slot)
+10 -10
View File
@@ -22,7 +22,7 @@
actions_types = list(/datum/action/item_action/flightpack/toggle_flight, /datum/action/item_action/flightpack/engage_boosters, /datum/action/item_action/flightpack/toggle_stabilizers, /datum/action/item_action/flightpack/change_power, /datum/action/item_action/flightpack/toggle_airbrake)
armor = list("melee" = 20, "bullet" = 20, "laser" = 20, "energy" = 10, "bomb" = 30, "bio" = 100, "rad" = 75, "fire" = 100, "acid" = 75)
w_class = WEIGHT_CLASS_BULKY
slot_flags = SLOT_BACK
slot_flags = ITEM_SLOT_BACK
resistance_flags = FIRE_PROOF
var/processing_mode = FLIGHTSUIT_PROCESSING_FULL
@@ -546,7 +546,7 @@
..()
/obj/item/flightpack/item_action_slot_check(slot)
if(slot == SLOT_BACK)
if(slot == ITEM_SLOT_BACK)
return TRUE
/obj/item/flightpack/equipped(mob/user, slot)
@@ -573,7 +573,7 @@
momentum_speed = max(momentum_speed_x, momentum_speed_y)
/obj/item/flightpack/item_action_slot_check(slot)
return slot == slot_back
return slot == SLOT_BACK
/obj/item/flightpack/proc/enable_stabilizers()
if(requires_suit && suit && !suit.deployedshoes)
@@ -724,12 +724,12 @@
if(suit)
active = toggle
if(active)
src.flags_1 |= NOSLIP_1
clothing_flags |= NOSLIP
if(!active)
src.flags_1 &= ~NOSLIP_1
clothing_flags &= ~NOSLIP
/obj/item/clothing/shoes/flightshoes/item_action_slot_check(slot)
return slot == slot_shoes
return slot == SLOT_SHOES
/obj/item/clothing/shoes/flightshoes/proc/delink_suit()
if(suit)
@@ -894,7 +894,7 @@
if(user.back)
usermessage("You're already wearing something on your back!", "boldwarning")
return FALSE
user.equip_to_slot_if_possible(pack,slot_back,0,0,1)
user.equip_to_slot_if_possible(pack,SLOT_BACK,0,0,1)
pack.flags_1 |= NODROP_1
resync()
user.visible_message("<span class='notice'>A [pack.name] extends from [user]'s [name] and clamps to [user.p_their()] back!</span>")
@@ -932,7 +932,7 @@
if(user.shoes)
usermessage("You're already wearing something on your feet!", "boldwarning")
return FALSE
user.equip_to_slot_if_possible(shoes,slot_shoes,0,0,1)
user.equip_to_slot_if_possible(shoes,SLOT_SHOES,0,0,1)
shoes.flags_1 |= NODROP_1
user.visible_message("<span class='notice'>[user]'s [name] extends a pair of [shoes.name] over [user.p_their()] feet!</span>")
user.update_inv_wear_suit()
@@ -963,7 +963,7 @@
/obj/item/clothing/suit/space/hardsuit/flightsuit/equipped(mob/M, slot)
if(ishuman(M))
user = M
if(slot != slot_wear_suit)
if(slot != SLOT_WEAR_SUIT)
if(deployedpack)
retract_flightpack(TRUE)
if(deployedshoes)
@@ -998,7 +998,7 @@
/obj/item/clothing/suit/space/hardsuit/flightsuit/attackby(obj/item/I, mob/wearer, params)
user = wearer
if(src == user.get_item_by_slot(slot_wear_suit))
if(src == user.get_item_by_slot(SLOT_WEAR_SUIT))
usermessage("You can not perform any service without taking the suit off!", "boldwarning")
return FALSE
else if(locked)
+14 -14
View File
@@ -48,12 +48,12 @@
soundloop.stop(user)
/obj/item/clothing/head/helmet/space/hardsuit/item_action_slot_check(slot)
if(slot == slot_head)
if(slot == SLOT_HEAD)
return 1
/obj/item/clothing/head/helmet/space/hardsuit/equipped(mob/user, slot)
..()
if(slot != slot_head)
if(slot != SLOT_HEAD)
if(suit)
suit.RemoveHelmet()
soundloop.stop(user)
@@ -119,7 +119,7 @@
if(jetpack)
to_chat(user, "<span class='warning'>[src] already has a jetpack installed.</span>")
return
if(src == user.get_item_by_slot(slot_wear_suit)) //Make sure the player is not wearing the suit before applying the upgrade.
if(src == user.get_item_by_slot(SLOT_WEAR_SUIT)) //Make sure the player is not wearing the suit before applying the upgrade.
to_chat(user, "<span class='warning'>You cannot install the upgrade to [src] while wearing it.</span>")
return
@@ -131,7 +131,7 @@
if(!jetpack)
to_chat(user, "<span class='warning'>[src] has no jetpack installed.</span>")
return
if(src == user.get_item_by_slot(slot_wear_suit))
if(src == user.get_item_by_slot(SLOT_WEAR_SUIT))
to_chat(user, "<span class='warning'>You cannot remove the jetpack from [src] while wearing it.</span>")
return
@@ -146,7 +146,7 @@
/obj/item/clothing/suit/space/hardsuit/equipped(mob/user, slot)
..()
if(jetpack)
if(slot == slot_wear_suit)
if(slot == SLOT_WEAR_SUIT)
for(var/X in jetpack.actions)
var/datum/action/A = X
A.Grant(user)
@@ -159,7 +159,7 @@
A.Remove(user)
/obj/item/clothing/suit/space/hardsuit/item_action_slot_check(slot)
if(slot == slot_wear_suit) //we only give the mob the ability to toggle the helmet if he's wearing the hardsuit.
if(slot == SLOT_WEAR_SUIT) //we only give the mob the ability to toggle the helmet if he's wearing the hardsuit.
return 1
//Engineering
@@ -272,7 +272,7 @@
var/obj/item/clothing/suit/space/hardsuit/syndi/linkedsuit = null
actions_types = list(/datum/action/item_action/toggle_helmet_mode)
visor_flags_inv = HIDEMASK|HIDEEYES|HIDEFACE|HIDEFACIALHAIR
visor_flags = STOPSPRESSUREDMAGE_1
visor_flags = STOPSPRESSUREDAMAGE
/obj/item/clothing/head/helmet/space/hardsuit/syndi/update_icon()
icon_state = "hardsuit[on]-[item_color]"
@@ -292,7 +292,7 @@
name = initial(name)
desc = initial(desc)
set_light(brightness_on)
flags_1 |= visor_flags
clothing_flags |= visor_flags
flags_cover |= HEADCOVERSEYES | HEADCOVERSMOUTH
flags_inv |= visor_flags_inv
cold_protection |= HEAD
@@ -301,7 +301,7 @@
name += " (combat)"
desc = alt_desc
set_light(0)
flags_1 &= ~visor_flags
clothing_flags &= ~visor_flags
flags_cover &= ~(HEADCOVERSEYES | HEADCOVERSMOUTH)
flags_inv &= ~visor_flags_inv
cold_protection &= ~HEAD
@@ -322,13 +322,13 @@
linkedsuit.name = initial(linkedsuit.name)
linkedsuit.desc = initial(linkedsuit.desc)
linkedsuit.slowdown = 1
linkedsuit.flags_1 |= STOPSPRESSUREDMAGE_1
linkedsuit.clothing_flags |= STOPSPRESSUREDAMAGE
linkedsuit.cold_protection |= CHEST | GROIN | LEGS | FEET | ARMS | HANDS
else
linkedsuit.name += " (combat)"
linkedsuit.desc = linkedsuit.alt_desc
linkedsuit.slowdown = 0
linkedsuit.flags_1 &= ~(STOPSPRESSUREDMAGE_1)
linkedsuit.clothing_flags &= ~STOPSPRESSUREDAMAGE
linkedsuit.cold_protection &= ~(CHEST | GROIN | LEGS | FEET | ARMS | HANDS)
linkedsuit.icon_state = "hardsuit[on]-[item_color]"
@@ -469,7 +469,7 @@
/obj/item/clothing/head/helmet/space/hardsuit/rd/equipped(mob/living/carbon/human/user, slot)
..()
if (slot == slot_head)
if (slot == SLOT_HEAD)
var/datum/atom_hud/DHUD = GLOB.huds[DATA_HUD_DIAGNOSTIC_BASIC]
DHUD.add_hud_to(user)
@@ -624,7 +624,7 @@
/obj/item/clothing/suit/space/hardsuit/ancient/equipped(mob/user, slot)
. = ..()
if (slot == slot_wear_suit)
if (slot == SLOT_WEAR_SUIT)
if (mobhook && mobhook.parent != user)
QDEL_NULL(mobhook)
if (!mobhook)
@@ -713,7 +713,7 @@
icon_state = "ert_medical"
item_state = "ert_medical"
item_color = "ert_medical"
flags_1 = STOPSPRESSUREDMAGE_1 | THICKMATERIAL_1 | NODROP_1 //Dont want people changing into the other teams gear
flags_1 = NODROP_1 //Dont want people changing into the other teams gear
helmettype = /obj/item/clothing/head/helmet/space/hardsuit/shielded/ctf
armor = list("melee" = 0, "bullet" = 30, "laser" = 30, "energy" = 30, "bomb" = 50, "bio" = 100, "rad" = 100, "fire" = 95, "acid" = 95)
slowdown = 0
@@ -59,7 +59,6 @@ Contains:
icon_state = "beret_badge"
dynamic_hair_suffix = "+generic"
dynamic_fhair_suffix = "+generic"
flags_1 = STOPSPRESSUREDMAGE_1
flags_inv = 0
armor = list("melee" = 80, "bullet" = 80, "laser" = 50, "energy" = 50, "bomb" = 100, "bio" = 100, "rad" = 100, "fire" = 100, "acid" = 100)
strip_delay = 130
@@ -114,7 +113,6 @@ Contains:
name = "Santa's hat"
desc = "Ho ho ho. Merrry X-mas!"
icon_state = "santahat"
flags_1 = STOPSPRESSUREDMAGE_1
flags_cover = HEADCOVERSEYES
dog_fashion = /datum/dog_fashion/head/santa
@@ -125,7 +123,6 @@ Contains:
icon_state = "santa"
item_state = "santa"
slowdown = 0
flags_1 = STOPSPRESSUREDMAGE_1
allowed = list(/obj/item) //for stuffing exta special presents
@@ -136,7 +133,6 @@ Contains:
icon_state = "pirate"
item_state = "pirate"
armor = list("melee" = 30, "bullet" = 50, "laser" = 30,"energy" = 15, "bomb" = 30, "bio" = 30, "rad" = 30, "fire" = 60, "acid" = 75)
flags_1 = STOPSPRESSUREDMAGE_1
flags_inv = HIDEHAIR
strip_delay = 40
equip_delay_other = 20
@@ -169,7 +165,7 @@ Contains:
item_color = "ert_commander"
armor = list("melee" = 65, "bullet" = 50, "laser" = 50, "energy" = 50, "bomb" = 50, "bio" = 100, "rad" = 100, "fire" = 80, "acid" = 80)
strip_delay = 130
flags_1 = STOPSPRESSUREDMAGE_1 | THICKMATERIAL_1 | NODROP_1
flags_1 = NODROP_1
brightness_on = 7
/obj/item/clothing/suit/space/hardsuit/ert
@@ -269,7 +265,7 @@ Contains:
armor = list("melee" = -20, "bullet" = 0, "laser" = 0, "energy" = 0, "bomb" = 0, "bio" = 100, "rad" = 75, "fire" = 60, "acid" = 75) //As whimpy as a space carp
brightness_on = 0 //luminosity when on
actions_types = list()
flags_1 = STOPSPRESSUREDMAGE_1 | THICKMATERIAL_1 | NODROP_1
flags_1 = NODROP_1
/obj/item/clothing/suit/space/hardsuit/carp
@@ -351,11 +347,9 @@ Contains:
/obj/item/clothing/suit/space/fragile/hit_reaction(mob/living/carbon/human/owner, atom/movable/hitby, attack_text = "the attack", final_block_chance = 0, damage = 0, attack_type = MELEE_ATTACK)
if(!torn && prob(50))
to_chat(owner, "<span class='warning'>[src] tears from the damage, breaking the air-tight seal!</span>")
src.flags_1 &= ~STOPSPRESSUREDMAGE_1
src.name = "torn [src]."
src.desc = "A bulky suit meant to protect the user during emergency situations, at least until someone tore a hole in the suit."
src.torn = TRUE
clothing_flags &= ~STOPSPRESSUREDAMAGE
name = "torn [src]."
desc = "A bulky suit meant to protect the user during emergency situations, at least until someone tore a hole in the suit."
torn = TRUE
playsound(loc, 'sound/weapons/slashmiss.ogg', 50, 1)
playsound(loc, 'sound/effects/refill.ogg', 50, 1)
+1 -1
View File
@@ -4,7 +4,7 @@
var/fire_resist = T0C+100
allowed = list(/obj/item/tank/internals/emergency_oxygen, /obj/item/tank/internals/plasmaman)
armor = list("melee" = 0, "bullet" = 0, "laser" = 0,"energy" = 0, "bomb" = 0, "bio" = 0, "rad" = 0, "fire" = 0, "acid" = 0)
slot_flags = SLOT_OCLOTHING
slot_flags = ITEM_SLOT_OCLOTHING
var/blood_overlay_type = "suit"
var/togglename = null
var/suittoggled = FALSE
+2 -2
View File
@@ -4,7 +4,7 @@
icon_state = "bio"
desc = "A hood that protects the head and face from biological comtaminants."
permeability_coefficient = 0.01
flags_1 = THICKMATERIAL_1
clothing_flags = THICKMATERIAL | BLOCK_GAS_SMOKE_EFFECT
armor = list("melee" = 0, "bullet" = 0, "laser" = 0,"energy" = 0, "bomb" = 0, "bio" = 100, "rad" = 80, "fire" = 30, "acid" = 100)
flags_inv = HIDEMASK|HIDEEARS|HIDEEYES|HIDEHAIR|HIDEFACIALHAIR|HIDEFACE
resistance_flags = ACID_PROOF
@@ -18,7 +18,7 @@
w_class = WEIGHT_CLASS_BULKY
gas_transfer_coefficient = 0.01
permeability_coefficient = 0.01
flags_1 = THICKMATERIAL_1
clothing_flags = THICKMATERIAL
body_parts_covered = CHEST|GROIN|LEGS|FEET|ARMS|HANDS
slowdown = 1
allowed = list(/obj/item/tank/internals/emergency_oxygen, /obj/item/tank/internals/plasmaman, /obj/item/pen, /obj/item/flashlight/pen, /obj/item/reagent_containers/dropper, /obj/item/reagent_containers/syringe, /obj/item/reagent_containers/hypospray)
+3 -3
View File
@@ -173,7 +173,7 @@
/obj/item/clothing/suit/cardborg/equipped(mob/living/user, slot)
..()
if(slot == slot_wear_suit)
if(slot == SLOT_WEAR_SUIT)
disguise(user)
/obj/item/clothing/suit/cardborg/dropped(mob/living/user)
@@ -279,7 +279,7 @@
icon_state = "bee"
item_state = "labcoat"
body_parts_covered = CHEST|GROIN|ARMS
flags_1 = THICKMATERIAL_1
clothing_flags = THICKMATERIAL
hoodtype = /obj/item/clothing/head/hooded/bee_hood
/obj/item/clothing/head/hooded/bee_hood
@@ -287,7 +287,7 @@
desc = "A hood attached to a bee costume."
icon_state = "bee"
body_parts_covered = HEAD
flags_1 = THICKMATERIAL_1
clothing_flags = THICKMATERIAL
flags_inv = HIDEHAIR|HIDEEARS
dynamic_hair_suffix = ""
+6 -6
View File
@@ -24,11 +24,11 @@
ToggleHood()
/obj/item/clothing/suit/hooded/item_action_slot_check(slot, mob/user)
if(slot == slot_wear_suit)
if(slot == SLOT_WEAR_SUIT)
return 1
/obj/item/clothing/suit/hooded/equipped(mob/user, slot)
if(slot != slot_wear_suit)
if(slot != SLOT_WEAR_SUIT)
RemoveHood()
..()
@@ -59,7 +59,7 @@
if(H.head)
to_chat(H, "<span class='warning'>You're already wearing something on your head!</span>")
return
else if(H.equip_to_slot_if_possible(hood,slot_head,0,0,1))
else if(H.equip_to_slot_if_possible(hood,SLOT_HEAD,0,0,1))
suittoggled = TRUE
src.icon_state = "[initial(icon_state)]_t"
H.update_inv_wear_suit()
@@ -83,7 +83,7 @@
/obj/item/clothing/head/hooded/equipped(mob/user, slot)
..()
if(slot != slot_head)
if(slot != SLOT_HEAD)
if(suit)
suit.RemoveHood()
else
@@ -155,7 +155,7 @@
/obj/item/clothing/suit/space/hardsuit/equipped(mob/user, slot)
if(!helmettype)
return
if(slot != slot_wear_suit)
if(slot != SLOT_WEAR_SUIT)
RemoveHelmet()
..()
@@ -192,7 +192,7 @@
if(H.head)
to_chat(H, "<span class='warning'>You're already wearing something on your head!</span>")
return
else if(H.equip_to_slot_if_possible(helmet,slot_head,0,0,1))
else if(H.equip_to_slot_if_possible(helmet,SLOT_HEAD,0,0,1))
to_chat(H, "<span class='notice'>You engage the helmet on the hardsuit.</span>")
suittoggled = TRUE
H.update_inv_wear_suit()
+6 -6
View File
@@ -21,7 +21,7 @@
allowed = list(/obj/item/flashlight, /obj/item/tank/internals/emergency_oxygen, /obj/item/tank/internals/plasmaman, /obj/item/extinguisher, /obj/item/crowbar)
slowdown = 1
flags_inv = HIDEGLOVES|HIDESHOES|HIDEJUMPSUIT
flags_1 = STOPSPRESSUREDMAGE_1 | THICKMATERIAL_1
clothing_flags = STOPSPRESSUREDAMAGE | THICKMATERIAL
heat_protection = CHEST|GROIN|LEGS|FEET|ARMS|HANDS
max_heat_protection_temperature = FIRE_SUIT_MAX_TEMP_PROTECT
cold_protection = CHEST|GROIN|LEGS|FEET|ARMS|HANDS
@@ -56,7 +56,7 @@
name = "bomb hood"
desc = "Use in case of bomb."
icon_state = "bombsuit"
flags_1 = THICKMATERIAL_1
clothing_flags = THICKMATERIAL
armor = list("melee" = 20, "bullet" = 0, "laser" = 20,"energy" = 10, "bomb" = 100, "bio" = 0, "rad" = 0, "fire" = 80, "acid" = 50)
flags_inv = HIDEFACE|HIDEMASK|HIDEEARS|HIDEEYES|HIDEHAIR|HIDEFACIALHAIR
dynamic_hair_suffix = ""
@@ -79,7 +79,7 @@
w_class = WEIGHT_CLASS_BULKY
gas_transfer_coefficient = 0.01
permeability_coefficient = 0.01
flags_1 = THICKMATERIAL_1
clothing_flags = THICKMATERIAL
body_parts_covered = CHEST|GROIN|LEGS|FEET|ARMS|HANDS
slowdown = 2
armor = list("melee" = 20, "bullet" = 0, "laser" = 20,"energy" = 10, "bomb" = 100, "bio" = 0, "rad" = 0, "fire" = 80, "acid" = 50)
@@ -119,7 +119,7 @@
name = "radiation hood"
icon_state = "rad"
desc = "A hood with radiation protective properties. The label reads, 'Made with lead. Please do not consume insulation.'"
flags_1 = THICKMATERIAL_1
clothing_flags = THICKMATERIAL
flags_inv = HIDEMASK|HIDEEARS|HIDEFACE|HIDEEYES|HIDEHAIR|HIDEFACIALHAIR
armor = list("melee" = 0, "bullet" = 0, "laser" = 0,"energy" = 0, "bomb" = 0, "bio" = 60, "rad" = 100, "fire" = 30, "acid" = 30)
strip_delay = 60
@@ -139,7 +139,7 @@
w_class = WEIGHT_CLASS_BULKY
gas_transfer_coefficient = 0.9
permeability_coefficient = 0.5
flags_1 = THICKMATERIAL_1
clothing_flags = THICKMATERIAL
body_parts_covered = CHEST|GROIN|LEGS|FEET|ARMS|HANDS
allowed = list(/obj/item/flashlight, /obj/item/tank/internals/emergency_oxygen, /obj/item/tank/internals/plasmaman, /obj/item/geiger_counter)
slowdown = 1.5
@@ -153,4 +153,4 @@
. = ..()
AddComponent(/datum/component/rad_insulation, RAD_NO_INSULATION, TRUE, FALSE)
// Just don't want things to be irradiated inside this
// Except things on the mob aren't even inside the suit so ehhhhhh
// Except things on the mob aren't even inside the suit so ehhhhhh
+2 -2
View File
@@ -3,7 +3,7 @@
name = "under"
body_parts_covered = CHEST|GROIN|LEGS|ARMS
permeability_coefficient = 0.9
slot_flags = SLOT_ICLOTHING
slot_flags = ITEM_SLOT_ICLOTHING
armor = list("melee" = 0, "bullet" = 0, "laser" = 0,"energy" = 0, "bomb" = 0, "bio" = 0, "rad" = 0, "fire" = 0, "acid" = 0)
var/fitted = FEMALE_UNIFORM_FULL // For use in alternate clothing styles for women
var/has_sensor = HAS_SENSORS // For the crew computer
@@ -65,7 +65,7 @@
adjusted = DIGITIGRADE_STYLE
H.update_inv_w_uniform()
if(attached_accessory && slot != slot_hands && ishuman(user))
if(attached_accessory && slot != SLOT_HANDS && ishuman(user))
var/mob/living/carbon/human/H = user
attached_accessory.on_uniform_equip(src, user)
if(attached_accessory.above_suit)
+1 -1
View File
@@ -9,7 +9,7 @@
var/obj/item/clothing/under/color/C = pick(subtypesof(/obj/item/clothing/under/color) - /obj/item/clothing/under/color/random - /obj/item/clothing/under/color/grey/glorf - /obj/item/clothing/under/color/black/ghost)
if(ishuman(loc))
var/mob/living/carbon/human/H = loc
H.equip_to_slot_or_del(new C(H), slot_w_uniform) //or else you end up with naked assistants running around everywhere...
H.equip_to_slot_or_del(new C(H), SLOT_W_UNIFORM) //or else you end up with naked assistants running around everywhere...
else
new C(loc)
return INITIALIZE_HINT_QDEL
+1 -1
View File
@@ -12,7 +12,7 @@
lefthand_file = 'icons/mob/inhands/misc/devices_lefthand.dmi'
righthand_file = 'icons/mob/inhands/misc/devices_righthand.dmi'
flags_1 = CONDUCT_1 | NOBLUDGEON_1
slot_flags = SLOT_BELT
slot_flags = ITEM_SLOT_BELT
var/scanning = 0
var/list/log = list()
var/range = 8
+10 -10
View File
@@ -11,29 +11,29 @@
/datum/round_event/wizard/cursed_items/start()
var/item_set = pick("wizardmimic", "swords", "bigfatdoobie", "boxing", "voicemodulators", "catgirls2015")
var/list/loadout[slots_amt]
var/list/loadout[SLOTS_AMT]
var/ruins_spaceworthiness
var/ruins_wizard_loadout
switch(item_set)
if("wizardmimic")
loadout[slot_wear_suit] = /obj/item/clothing/suit/wizrobe
loadout[slot_shoes] = /obj/item/clothing/shoes/sandal/magic
loadout[slot_head] = /obj/item/clothing/head/wizard
loadout[SLOT_WEAR_SUIT] = /obj/item/clothing/suit/wizrobe
loadout[SLOT_SHOES] = /obj/item/clothing/shoes/sandal/magic
loadout[SLOT_HEAD] = /obj/item/clothing/head/wizard
ruins_spaceworthiness = 1
if("swords")
loadout[slot_hands] = /obj/item/katana/cursed
loadout[SLOT_HANDS] = /obj/item/katana/cursed
if("bigfatdoobie")
loadout[slot_wear_mask] = /obj/item/clothing/mask/cigarette/rollie/trippy
loadout[SLOT_WEAR_MASK] = /obj/item/clothing/mask/cigarette/rollie/trippy
ruins_spaceworthiness = 1
if("boxing")
loadout[slot_wear_mask] = /obj/item/clothing/mask/luchador
loadout[slot_gloves] = /obj/item/clothing/gloves/boxing
loadout[SLOT_WEAR_MASK] = /obj/item/clothing/mask/luchador
loadout[SLOT_GLOVES] = /obj/item/clothing/gloves/boxing
ruins_spaceworthiness = 1
if("voicemodulators")
loadout[slot_wear_mask] = /obj/item/clothing/mask/chameleon
loadout[SLOT_WEAR_MASK] = /obj/item/clothing/mask/chameleon
if("catgirls2015")
loadout[slot_head] = /obj/item/clothing/head/kitty
loadout[SLOT_HEAD] = /obj/item/clothing/head/kitty
ruins_spaceworthiness = 1
ruins_wizard_loadout = 1
@@ -13,7 +13,7 @@
custom_food_type = /obj/item/reagent_containers/food/snacks/customizable/sandwich
filling_color = "#FFA500"
list_reagents = list("nutriment" = 2)
slot_flags = SLOT_HEAD
slot_flags = ITEM_SLOT_HEAD
customfoodfilling = 0 //to avoid infinite bread-ception
foodtype = GRAIN
-9
View File
@@ -105,19 +105,10 @@ GLOBAL_DATUM_INIT(iconCache, /savefile, new("data/iconCache.sav")) //Cache of ic
//do not convert to to_chat()
SEND_TEXT(owner, "<span class=\"userdanger\">Failed to load fancy chat, reverting to old chat. Certain features won't work.</span>")
pingLoop()
/datum/chatOutput/proc/showChat()
winset(owner, "output", "is-visible=false")
winset(owner, "browseroutput", "is-disabled=false;is-visible=true")
/datum/chatOutput/proc/pingLoop()
set waitfor = FALSE
while (owner)
ehjax_send(data = owner.is_afk(29) ? "softPang" : "pang") // SoftPang isn't handled anywhere but it'll always reset the opts.lastPang.
sleep(30)
/datum/chatOutput/proc/ehjax_send(client/C = owner, window = "browseroutput", data)
if(islist(data))
data = json_encode(data)
@@ -18,8 +18,11 @@
/mob/living/carbon/human/bee_friendly()
if(dna && dna.species && dna.species.id == "pod") //bees pollinate plants, duh.
return 1
if((wear_suit && (wear_suit.flags_1 & THICKMATERIAL_1)) && (head && (head.flags_1 & THICKMATERIAL_1)))
return 1
if (wear_suit && head && is_type_in_typecache(wear_suit, GLOB.typecache_clothing) && is_type_in_typecache(wear_suit, GLOB.typecache_clothing))
var/obj/item/clothing/CS = wear_suit
var/obj/item/clothing/CH = head
if (CS.clothing_flags & CH.clothing_flags & THICKMATERIAL)
return 1
return 0
@@ -4,7 +4,7 @@
desc = "Keeps the lil buzzing buggers out of your eyes."
icon_state = "beekeeper"
item_state = "beekeeper"
flags_1 = THICKMATERIAL_1
clothing_flags = THICKMATERIAL
/obj/item/clothing/suit/beekeeper_suit
@@ -12,5 +12,4 @@
desc = "Keeps the lil buzzing buggers away from your squishy bits."
icon_state = "beekeeper"
item_state = "beekeeper"
flags_1 = THICKMATERIAL_1
clothing_flags = THICKMATERIAL
+1 -1
View File
@@ -4,7 +4,7 @@
name = "ambrosia branch"
desc = "This is a plant."
icon_state = "ambrosiavulgaris"
slot_flags = SLOT_HEAD
slot_flags = ITEM_SLOT_HEAD
filling_color = "#008000"
bitesize_mod = 2
foodtype = VEGETABLES
+5 -5
View File
@@ -22,7 +22,7 @@
name = "poppy"
desc = "Long-used as a symbol of rest, peace, and death."
icon_state = "poppy"
slot_flags = SLOT_HEAD
slot_flags = ITEM_SLOT_HEAD
filling_color = "#FF6347"
bitesize_mod = 3
foodtype = VEGETABLES | GROSS
@@ -86,7 +86,7 @@
name = "harebell"
desc = "\"I'll sweeten thy sad grave: thou shalt not lack the flower that's like thy face, pale primrose, nor the azured hare-bell, like thy veins; no, nor the leaf of eglantine, whom not to slander, out-sweeten'd not thy breath.\""
icon_state = "harebell"
slot_flags = SLOT_HEAD
slot_flags = ITEM_SLOT_HEAD
filling_color = "#E6E6FA"
bitesize_mod = 3
@@ -118,7 +118,7 @@
righthand_file = 'icons/mob/inhands/weapons/plants_righthand.dmi'
damtype = "fire"
force = 0
slot_flags = SLOT_HEAD
slot_flags = ITEM_SLOT_HEAD
throwforce = 0
w_class = WEIGHT_CLASS_TINY
throw_speed = 1
@@ -149,7 +149,7 @@
name = "moonflower"
desc = "Store in a location at least 50 yards away from werewolves."
icon_state = "moonflower"
slot_flags = SLOT_HEAD
slot_flags = ITEM_SLOT_HEAD
filling_color = "#E6E6FA"
bitesize_mod = 2
@@ -176,7 +176,7 @@
righthand_file = 'icons/mob/inhands/weapons/plants_righthand.dmi'
damtype = "fire"
force = 0
slot_flags = SLOT_HEAD
slot_flags = ITEM_SLOT_HEAD
throwforce = 0
w_class = WEIGHT_CLASS_TINY
throw_speed = 1
+2 -2
View File
@@ -8,7 +8,7 @@
lefthand_file = 'icons/mob/inhands/equipment/tools_lefthand.dmi'
righthand_file = 'icons/mob/inhands/equipment/tools_righthand.dmi'
w_class = WEIGHT_CLASS_TINY
slot_flags = SLOT_BELT
slot_flags = ITEM_SLOT_BELT
materials = list(MAT_METAL=30, MAT_GLASS=20)
// *************************************
@@ -112,7 +112,7 @@
w_class = WEIGHT_CLASS_BULKY
flags_1 = CONDUCT_1
armour_penetration = 20
slot_flags = SLOT_BACK
slot_flags = ITEM_SLOT_BACK
attack_verb = list("chopped", "sliced", "cut", "reaped")
hitsound = 'sound/weapons/bladeslice.ogg'
var/swiping = FALSE
+28 -38
View File
@@ -56,22 +56,19 @@
return ..()
/obj/machinery/hydroponics/constructable/attackby(obj/item/I, mob/user, params)
if(default_deconstruction_screwdriver(user, "hydrotray3", "hydrotray3", I))
return
if(default_pry_open(I))
return
if(default_unfasten_wrench(user, I))
return
if(istype(I, /obj/item/crowbar))
if(using_irrigation)
to_chat(user, "<span class='warning'>Disconnect the hoses first!</span>")
else if(default_deconstruction_crowbar(I, 1))
if (user.a_intent != INTENT_HARM)
// handle opening the panel
if(default_deconstruction_screwdriver(user, icon_state, icon_state, I))
return
else
return ..()
// handle deconstructing the machine, if permissible
if (I.tool_behaviour == TOOL_CROWBAR && using_irrigation)
to_chat(user, "<span class='warning'>Disconnect the hoses first!</span>")
return
else if(default_deconstruction_crowbar(I))
return
return ..()
/obj/machinery/hydroponics/proc/FindConnected()
var/list/connected = list()
@@ -787,31 +784,13 @@
for(var/obj/item/reagent_containers/food/snacks/grown/G in locate(user.x,user.y,user.z))
O.SendSignal(COMSIG_TRY_STORAGE_INSERT, G, user, TRUE)
else if(istype(O, /obj/item/wrench) && unwrenchable)
if(using_irrigation)
to_chat(user, "<span class='warning'>Disconnect the hoses first!</span>")
return
if(!anchored && !isinspace())
user.visible_message("[user] begins to wrench [src] into place.", \
"<span class='notice'>You begin to wrench [src] in place...</span>")
if (O.use_tool(src, user, 20, volume=50))
if(anchored)
return
anchored = TRUE
user.visible_message("[user] wrenches [src] into place.", \
"<span class='notice'>You wrench [src] in place.</span>")
else if(anchored)
user.visible_message("[user] begins to unwrench [src].", \
"<span class='notice'>You begin to unwrench [src]...</span>")
if (O.use_tool(src, user, 20, volume=50))
if(!anchored)
return
anchored = FALSE
user.visible_message("[user] unwrenches [src].", \
"<span class='notice'>You unwrench [src].</span>")
else if(default_unfasten_wrench(user, O))
return
else if(istype(O, /obj/item/wirecutters) && unwrenchable)
if (!anchored)
to_chat(user, "<span class='warning'>Anchor the tray first!</span>")
return
using_irrigation = !using_irrigation
O.play_tool_sound(src)
user.visible_message("<span class='notice'>[user] [using_irrigation ? "" : "dis"]connects [src]'s irrigation hoses.</span>", \
@@ -840,6 +819,17 @@
else
return ..()
/obj/machinery/hydroponics/can_be_unfasten_wrench(mob/user, silent)
if (!unwrenchable) // case also covered by NODECONSTRUCT checks in default_unfasten_wrench
return CANT_UNFASTEN
if (using_irrigation)
if (!silent)
to_chat(user, "<span class='warning'>Disconnect the hoses first!</span>")
return FAILED_UNFASTEN
return ..()
/obj/machinery/hydroponics/attack_hand(mob/user)
. = ..()
if(.)
@@ -146,7 +146,7 @@
// Validate name and color
if(assembly_params["name"] && !reject_bad_name(assembly_params["name"], TRUE))
return "Bad assembly name."
if(assembly_params["desc"] && !reject_bad_text(assembly_params["desc"], TRUE))
if(assembly_params["desc"] && !reject_bad_text(assembly_params["desc"]))
return "Bad assembly description."
if(assembly_params["detail_color"] && !(assembly_params["detail_color"] in color_whitelist))
return "Bad assembly color."
+2 -2
View File
@@ -111,7 +111,7 @@ Shaft Miner
mask = /obj/item/clothing/mask/gas/explorer
glasses = /obj/item/clothing/glasses/meson
suit_store = /obj/item/tank/internals/oxygen
internals_slot = slot_s_store
internals_slot = SLOT_S_STORE
backpack_contents = list(
/obj/item/storage/bag/ore=1,
/obj/item/kitchen/knife/combat/survival=1,
@@ -220,7 +220,7 @@ Cook
var/list/possible_boxes = subtypesof(/obj/item/storage/box/ingredients)
var/chosen_box = pick(possible_boxes)
var/obj/item/storage/box/I = new chosen_box(src)
H.equip_to_slot_or_del(I,slot_in_backpack)
H.equip_to_slot_or_del(I,SLOT_IN_BACKPACK)
var/datum/martial_art/cqc/under_siege/justacook = new
justacook.teach(H)
@@ -31,7 +31,7 @@ Chaplain
B.icon_state = SSreligion.bible_icon_state
B.item_state = SSreligion.bible_item_state
to_chat(H, "There is already an established religion onboard the station. You are an acolyte of [SSreligion.deity]. Defer to the Chaplain.")
H.equip_to_slot_or_del(B, slot_in_backpack)
H.equip_to_slot_or_del(B, SLOT_IN_BACKPACK)
var/nrt = SSreligion.holy_weapon_type || /obj/item/nullrod
var/obj/item/nullrod/N = new nrt(H)
H.put_in_hands(N)
@@ -79,7 +79,7 @@ Chaplain
SSreligion.bible_name = B.name
SSreligion.deity = B.deity_name
H.equip_to_slot_or_del(B, slot_in_backpack)
H.equip_to_slot_or_del(B, SLOT_IN_BACKPACK)
SSblackbox.record_feedback("text", "religion_name", 1, "[new_religion]", 1)
SSblackbox.record_feedback("text", "religion_deity", 1, "[new_deity]", 1)
+6 -6
View File
@@ -48,7 +48,7 @@ Chief Engineer
satchel = /obj/item/storage/backpack/satchel/eng
duffelbag = /obj/item/storage/backpack/duffelbag/engineering
box = /obj/item/storage/box/engineer
pda_slot = slot_l_store
pda_slot = SLOT_L_STORE
/datum/outfit/job/ce/rig
name = "Chief Engineer (Hardsuit)"
@@ -59,7 +59,7 @@ Chief Engineer
suit_store = /obj/item/tank/internals/oxygen
gloves = /obj/item/clothing/gloves/color/yellow
head = null
internals_slot = slot_s_store
internals_slot = SLOT_S_STORE
/*
@@ -102,7 +102,7 @@ Station Engineer
satchel = /obj/item/storage/backpack/satchel/eng
duffelbag = /obj/item/storage/backpack/duffelbag/engineering
box = /obj/item/storage/box/engineer
pda_slot = slot_l_store
pda_slot = SLOT_L_STORE
backpack_contents = list(/obj/item/modular_computer/tablet/preset/advanced=1)
/datum/outfit/job/engineer/gloved
@@ -116,7 +116,7 @@ Station Engineer
suit = /obj/item/clothing/suit/space/hardsuit/engine
suit_store = /obj/item/tank/internals/oxygen
head = null
internals_slot = slot_s_store
internals_slot = SLOT_S_STORE
/*
@@ -156,7 +156,7 @@ Atmospheric Technician
satchel = /obj/item/storage/backpack/satchel/eng
duffelbag = /obj/item/storage/backpack/duffelbag/engineering
box = /obj/item/storage/box/engineer
pda_slot = slot_l_store
pda_slot = SLOT_L_STORE
backpack_contents = list(/obj/item/modular_computer/tablet/preset/advanced=1)
/datum/outfit/job/atmos/rig
@@ -165,4 +165,4 @@ Atmospheric Technician
mask = /obj/item/clothing/mask/gas
suit = /obj/item/clothing/suit/space/hardsuit/engine/atmos
suit_store = /obj/item/tank/internals/oxygen
internals_slot = slot_s_store
internals_slot = SLOT_S_STORE
+1 -1
View File
@@ -151,7 +151,7 @@
var/duffelbag = /obj/item/storage/backpack/duffelbag
var/box = /obj/item/storage/box/survival
var/pda_slot = slot_belt
var/pda_slot = SLOT_BELT
/datum/outfit/job/pre_equip(mob/living/carbon/human/H, visualsOnly = FALSE)
switch(H.backbag)
+2 -2
View File
@@ -56,7 +56,7 @@ Research Director
mask = /obj/item/clothing/mask/breath
suit = /obj/item/clothing/suit/space/hardsuit/rd
suit_store = /obj/item/tank/internals/oxygen
internals_slot = slot_s_store
internals_slot = SLOT_S_STORE
/*
Scientist
@@ -128,4 +128,4 @@ Roboticist
backpack = /obj/item/storage/backpack/science
satchel = /obj/item/storage/backpack/satchel/tox
pda_slot = slot_l_store
pda_slot = SLOT_L_STORE
+1 -1
View File
@@ -244,7 +244,7 @@ GLOBAL_LIST_INIT(available_depts, list(SEC_DEPT_ENGINEERING, SEC_DEPT_MEDICAL, S
if(ears)
if(H.ears)
qdel(H.ears)
H.equip_to_slot_or_del(new ears(H),slot_ears)
H.equip_to_slot_or_del(new ears(H),SLOT_EARS)
var/obj/item/card/id/W = H.wear_id
W.access |= dep_access
+4 -4
View File
@@ -3,12 +3,12 @@
switch(_key)
if("E") // Put held thing in belt or take out most recent thing from belt
var/obj/item/thing = get_active_held_item()
var/obj/item/storage/equipped_belt = get_item_by_slot(slot_belt)
var/obj/item/storage/equipped_belt = get_item_by_slot(SLOT_BELT)
if(!equipped_belt) // We also let you equip a belt like this
if(!thing)
to_chat(user, "<span class='notice'>You have no belt to take something out of.</span>")
return
equip_to_slot_if_possible(thing, slot_belt)
equip_to_slot_if_possible(thing, SLOT_BELT)
return
if(!istype(equipped_belt)) // not a storage item
if(!thing)
@@ -31,12 +31,12 @@
if("B") // Put held thing in backpack or take out most recent thing from backpack
var/obj/item/thing = get_active_held_item()
var/obj/item/storage/equipped_backpack = get_item_by_slot(slot_back)
var/obj/item/storage/equipped_backpack = get_item_by_slot(SLOT_BACK)
if(!equipped_backpack) // We also let you equip a backpack like this
if(!thing)
to_chat(user, "<span class='notice'>You have no backpack to take something out of.</span>")
return
equip_to_slot_if_possible(thing, slot_back)
equip_to_slot_if_possible(thing, SLOT_BACK)
return
if(!istype(equipped_backpack)) // not a storage item
if(!thing)
@@ -37,7 +37,7 @@
name = "explorer gas mask"
desc = "A military-grade gas mask that can be connected to an air supply."
icon_state = "gas_mining"
visor_flags = BLOCK_GAS_SMOKE_EFFECT_1 | MASKINTERNALS_1
visor_flags = BLOCK_GAS_SMOKE_EFFECT | MASKINTERNALS
visor_flags_inv = HIDEFACIALHAIR
visor_flags_cover = MASKCOVERSMOUTH
actions_types = list(/datum/action/item_action/adjust)
@@ -60,7 +60,7 @@
desc = "Hostile Environment Cross-Kinetic Suit: A suit designed to withstand the wide variety of hazards from Lavaland. It wasn't enough for its last owner."
icon_state = "hostile_env"
item_state = "hostile_env"
flags_1 = THICKMATERIAL_1 //not spaceproof
clothing_flags = THICKMATERIAL //not spaceproof
max_heat_protection_temperature = FIRE_IMMUNITY_SUIT_MAX_TEMP_PROTECT
resistance_flags = FIRE_PROOF | LAVA_PROOF
slowdown = 0
@@ -92,7 +92,7 @@
item_state = "hostile_env"
w_class = WEIGHT_CLASS_NORMAL
max_heat_protection_temperature = FIRE_IMMUNITY_HELM_MAX_TEMP_PROTECT
flags_1 = THICKMATERIAL_1 // no space protection
clothing_flags = THICKMATERIAL // no space protection
armor = list("melee" = 70, "bullet" = 40, "laser" = 10, "energy" = 10, "bomb" = 50, "bio" = 100, "rad" = 100, "fire" = 100, "acid" = 100)
resistance_flags = FIRE_PROOF | LAVA_PROOF
@@ -114,4 +114,3 @@
var/mutable_appearance/M = mutable_appearance('icons/mob/head.dmi', "hostile_env_glass")
M.appearance_flags = RESET_COLOR
. += M
@@ -10,7 +10,7 @@
While it is an effective mining tool, it did little to aid any but the most skilled and/or suicidal miners against local fauna."
force = 20 //As much as a bone spear, but this is significantly more annoying to carry around due to requiring the use of both hands at all times
w_class = WEIGHT_CLASS_BULKY
slot_flags = SLOT_BACK
slot_flags = ITEM_SLOT_BACK
force_unwielded = 20 //It's never not wielded so these are the same
force_wielded = 20
throwforce = 5
@@ -8,7 +8,7 @@
righthand_file = 'icons/mob/inhands/equipment/tools_righthand.dmi'
w_class = WEIGHT_CLASS_SMALL
flags_1 = CONDUCT_1
slot_flags = SLOT_BELT
slot_flags = ITEM_SLOT_BELT
var/cooldown = 35
var/current_cooldown = 0
@@ -37,7 +37,7 @@
righthand_file = 'icons/mob/inhands/equipment/tools_righthand.dmi'
w_class = WEIGHT_CLASS_SMALL
flags_1 = CONDUCT_1
slot_flags = SLOT_BELT
slot_flags = ITEM_SLOT_BELT
var/cooldown = 35
var/current_cooldown = 0
var/range = 7
@@ -4,7 +4,7 @@
icon = 'icons/obj/mining.dmi'
icon_state = "pickaxe"
flags_1 = CONDUCT_1
slot_flags = SLOT_BELT | SLOT_BACK
slot_flags = ITEM_SLOT_BELT | ITEM_SLOT_BACK
force = 15
throwforce = 10
item_state = "pickaxe"
@@ -30,7 +30,7 @@
icon_state = "minipick"
force = 10
throwforce = 7
slot_flags = SLOT_BELT
slot_flags = ITEM_SLOT_BELT
w_class = WEIGHT_CLASS_NORMAL
materials = list(MAT_METAL=1000)
@@ -54,7 +54,7 @@
name = "mining drill"
icon_state = "handdrill"
item_state = "jackhammer"
slot_flags = SLOT_BELT
slot_flags = ITEM_SLOT_BELT
toolspeed = 0.6 //available from roundstart, faster than a pickaxe.
usesound = 'sound/weapons/drill.ogg'
hitsound = 'sound/weapons/drill.ogg'
@@ -93,7 +93,7 @@
lefthand_file = 'icons/mob/inhands/equipment/mining_lefthand.dmi'
righthand_file = 'icons/mob/inhands/equipment/mining_righthand.dmi'
flags_1 = CONDUCT_1
slot_flags = SLOT_BELT
slot_flags = ITEM_SLOT_BELT
force = 8
tool_behaviour = TOOL_SHOVEL
toolspeed = 1
@@ -11,7 +11,7 @@
w_class = WEIGHT_CLASS_SMALL
throw_speed = 3
throw_range = 5
slot_flags = SLOT_BELT
slot_flags = ITEM_SLOT_BELT
/obj/item/wormhole_jaunter/attack_self(mob/user)
user.visible_message("<span class='notice'>[user.name] activates the [src.name]!</span>")
@@ -53,7 +53,7 @@
/obj/item/wormhole_jaunter/emp_act(power)
var/triggered = FALSE
if(usr.get_item_by_slot(slot_belt) == src)
if(usr.get_item_by_slot(SLOT_BELT) == src)
if(power == 1)
triggered = TRUE
else if(power == 2 && prob(50))
@@ -65,8 +65,8 @@
activate(usr)
/obj/item/wormhole_jaunter/proc/chasm_react(mob/user)
if(user.get_item_by_slot(slot_belt) == src)
to_chat(user, "Your [src] activates, saving you from the chasm!</span>")
if(user.get_item_by_slot(SLOT_BELT) == src)
to_chat(user, "Your [name] activates, saving you from the chasm!</span>")
SSblackbox.record_feedback("tally", "jaunter", 1, "Chasm") // chasm automatic activation
activate(user, FALSE)
else
@@ -438,7 +438,7 @@
desc = "Somehow, it's in two places at once."
icon = 'icons/obj/storage.dmi'
icon_state = "cultpack"
slot_flags = SLOT_BACK
slot_flags = ITEM_SLOT_BACK
resistance_flags = INDESTRUCTIBLE
/obj/item/shared_storage/red
@@ -558,7 +558,7 @@
inhand_y_dimension = 64
icon_state = "cleaving_saw"
icon_state_on = "cleaving_saw_open"
slot_flags = SLOT_BELT
slot_flags = ITEM_SLOT_BELT
attack_verb_off = list("attacked", "sawed", "sliced", "torn", "ripped", "diced", "cut")
attack_verb_on = list("cleaved", "swiped", "slashed", "chopped")
hitsound = 'sound/weapons/bladeslice.ogg'
@@ -816,7 +816,7 @@
lefthand_file = 'icons/mob/inhands/weapons/staves_lefthand.dmi'
righthand_file = 'icons/mob/inhands/weapons/staves_righthand.dmi'
icon = 'icons/obj/guns/magic.dmi'
slot_flags = SLOT_BACK
slot_flags = ITEM_SLOT_BACK
w_class = WEIGHT_CLASS_BULKY
force = 25
damtype = BURN
@@ -993,7 +993,7 @@
righthand_file = 'icons/mob/inhands/64x64_righthand.dmi'
inhand_x_dimension = 64
inhand_y_dimension = 64
slot_flags = SLOT_BACK
slot_flags = ITEM_SLOT_BACK
w_class = WEIGHT_CLASS_BULKY
force = 15
attack_verb = list("clubbed", "beat", "pummeled")
@@ -234,6 +234,7 @@
if(POLLTYPE_IRV)
if (!href_list["IRVdata"])
to_chat(src, "<span class='danger'>No ordering data found. Please try again or contact an administrator.</span>")
return
var/list/votelist = splittext(href_list["IRVdata"], ",")
if (!vote_on_irv_poll(pollid, votelist))
to_chat(src, "<span class='danger'>Vote failed, please try again or contact an administrator.</span>")
+2 -2
View File
@@ -211,7 +211,7 @@
src << browse(null ,"window=playerpolllist")
src << browse(output,"window=playerpoll;size=500x250")
if(POLLTYPE_IRV)
var/datum/asset/irv_assets = get_asset_datum(/datum/asset/simple/IRV)
var/datum/asset/irv_assets = get_asset_datum(/datum/asset/group/IRV)
irv_assets.send(src)
var/datum/DBQuery/query_irv_get_votes = SSdbcore.NewQuery("SELECT optionid FROM [format_table_name("poll_vote")] WHERE pollid = [pollid] AND ckey = '[ckey]'")
@@ -267,7 +267,7 @@
<html>
<head>
<meta http-equiv="X-UA-Compatible" content="IE=edge" />
<script src="jquery-1.10.2.min.js"></script>
<script src="jquery.min.js"></script>
<script src="jquery-ui.custom-core-widgit-mouse-sortable-min.js"></script>
<style>
#sortable { list-style-type: none; margin: 0; padding: 2em; }
+4 -4
View File
@@ -180,7 +180,7 @@
held_items[hand_index] = I
I.layer = ABOVE_HUD_LAYER
I.plane = ABOVE_HUD_PLANE
I.equipped(src, slot_hands)
I.equipped(src, SLOT_HANDS)
if(I.pulledby)
I.pulledby.stop_pulling()
update_inv_hands()
@@ -399,7 +399,7 @@
if(M.active_storage && M.active_storage.parent && M.active_storage.parent.SendSignal(COMSIG_TRY_STORAGE_INSERT, src,M))
return TRUE
var/list/obj/item/possible = list(M.get_inactive_held_item(), M.get_item_by_slot(slot_belt), M.get_item_by_slot(slot_generic_dextrous_storage), M.get_item_by_slot(slot_back))
var/list/obj/item/possible = list(M.get_inactive_held_item(), M.get_item_by_slot(SLOT_BELT), M.get_item_by_slot(SLOT_GENERC_DEXTROUS_STORAGE), M.get_item_by_slot(SLOT_BACK))
for(var/i in possible)
if(!i)
continue
@@ -421,10 +421,10 @@
//used in code for items usable by both carbon and drones, this gives the proper back slot for each mob.(defibrillator, backpack watertank, ...)
/mob/proc/getBackSlot()
return slot_back
return SLOT_BACK
/mob/proc/getBeltSlot()
return slot_belt
return SLOT_BELT
@@ -45,13 +45,13 @@
<HR>"}
for(var/i in 1 to held_items.len)
var/obj/item/I = get_item_for_held_index(i)
dat += "<BR><B>[get_held_index_name(i)]:</B><A href='?src=[REF(src)];item=[slot_hands];hand_index=[i]'>[(I && !(I.flags_1 & ABSTRACT_1)) ? I : "<font color=grey>Empty</font>"]</a>"
dat += "<BR><B>[get_held_index_name(i)]:</B><A href='?src=[REF(src)];item=[SLOT_HANDS];hand_index=[i]'>[(I && !(I.flags_1 & ABSTRACT_1)) ? I : "<font color=grey>Empty</font>"]</a>"
dat += "<BR><A href='?src=[REF(src)];pouches=1'>Empty Pouches</A>"
if(handcuffed)
dat += "<BR><A href='?src=[REF(src)];item=[slot_handcuffed]'>Handcuffed</A>"
dat += "<BR><A href='?src=[REF(src)];item=[SLOT_HANDCUFFED]'>Handcuffed</A>"
if(legcuffed)
dat += "<BR><A href='?src=[REF(src)];item=[slot_legcuffed]'>Legcuffed</A>"
dat += "<BR><A href='?src=[REF(src)];item=[SLOT_LEGCUFFED]'>Legcuffed</A>"
dat += {"
<BR>
@@ -15,7 +15,7 @@
icon_state = "facehugger"
item_state = "facehugger"
w_class = WEIGHT_CLASS_TINY //note: can be picked up by aliens unlike most other items of w_class below 4
flags_1 = MASKINTERNALS_1
clothing_flags = MASKINTERNALS
throw_range = 5
tint = 3
flags_cover = MASKCOVERSEYES | MASKCOVERSMOUTH
@@ -169,7 +169,7 @@
if(target.dropItemToGround(W))
target.visible_message("<span class='danger'>[src] tears [W] off of [target]'s face!</span>", \
"<span class='userdanger'>[src] tears [W] off of [target]'s face!</span>")
target.equip_to_slot_if_possible(src, slot_wear_mask, 0, 1, 1)
target.equip_to_slot_if_possible(src, SLOT_WEAR_MASK, 0, 1, 1)
return TRUE // time for a smoke
/obj/item/clothing/mask/facehugger/proc/Attach(mob/living/M)
@@ -254,7 +254,7 @@
return 1
var/mob/living/carbon/C = M
if(ishuman(C) && !(slot_wear_mask in C.dna.species.no_equip))
if(ishuman(C) && !(SLOT_WEAR_MASK in C.dna.species.no_equip))
var/mob/living/carbon/human/H = C
if(H.is_mouth_covered(head_only = 1))
return 0
+9 -9
View File
@@ -202,23 +202,23 @@
<HR>
<B><FONT size=3>[name]</FONT></B>
<HR>
<BR><B>Head:</B> <A href='?src=[REF(src)];item=[slot_head]'> [(head && !(head.flags_1&ABSTRACT_1)) ? head : "Nothing"]</A>
<BR><B>Mask:</B> <A href='?src=[REF(src)];item=[slot_wear_mask]'> [(wear_mask && !(wear_mask.flags_1&ABSTRACT_1)) ? wear_mask : "Nothing"]</A>
<BR><B>Neck:</B> <A href='?src=[REF(src)];item=[slot_neck]'> [(wear_neck && !(wear_neck.flags_1&ABSTRACT_1)) ? wear_neck : "Nothing"]</A>"}
<BR><B>Head:</B> <A href='?src=[REF(src)];item=[SLOT_HEAD]'> [(head && !(head.flags_1&ABSTRACT_1)) ? head : "Nothing"]</A>
<BR><B>Mask:</B> <A href='?src=[REF(src)];item=[SLOT_WEAR_MASK]'> [(wear_mask && !(wear_mask.flags_1&ABSTRACT_1)) ? wear_mask : "Nothing"]</A>
<BR><B>Neck:</B> <A href='?src=[REF(src)];item=[SLOT_NECK]'> [(wear_neck && !(wear_neck.flags_1&ABSTRACT_1)) ? wear_neck : "Nothing"]</A>"}
for(var/i in 1 to held_items.len)
var/obj/item/I = get_item_for_held_index(i)
dat += "<BR><B>[get_held_index_name(i)]:</B></td><td><A href='?src=[REF(src)];item=[slot_hands];hand_index=[i]'>[(I && !(I.flags_1 & ABSTRACT_1)) ? I : "Nothing"]</a>"
dat += "<BR><B>[get_held_index_name(i)]:</B></td><td><A href='?src=[REF(src)];item=[SLOT_HANDS];hand_index=[i]'>[(I && !(I.flags_1 & ABSTRACT_1)) ? I : "Nothing"]</a>"
dat += "<BR><B>Back:</B> <A href='?src=[REF(src)];item=[slot_back]'>[back ? back : "Nothing"]</A>"
dat += "<BR><B>Back:</B> <A href='?src=[REF(src)];item=[SLOT_BACK]'>[back ? back : "Nothing"]</A>"
if(istype(wear_mask, /obj/item/clothing/mask) && istype(back, /obj/item/tank))
dat += "<BR><A href='?src=[REF(src)];internal=1'>[internal ? "Disable Internals" : "Set Internals"]</A>"
if(handcuffed)
dat += "<BR><A href='?src=[REF(src)];item=[slot_handcuffed]'>Handcuffed</A>"
dat += "<BR><A href='?src=[REF(src)];item=[SLOT_HANDCUFFED]'>Handcuffed</A>"
if(legcuffed)
dat += "<BR><A href='?src=[REF(src)];item=[slot_legcuffed]'>Legcuffed</A>"
dat += "<BR><A href='?src=[REF(src)];item=[SLOT_LEGCUFFED]'>Legcuffed</A>"
dat += {"
<BR>
@@ -234,7 +234,7 @@
if(href_list["internal"])
var/slot = text2num(href_list["internal"])
var/obj/item/ITEM = get_item_by_slot(slot)
if(ITEM && istype(ITEM, /obj/item/tank) && wear_mask && (wear_mask.flags_1 & MASKINTERNALS_1))
if(ITEM && istype(ITEM, /obj/item/tank) && wear_mask && (wear_mask.clothing_flags & MASKINTERNALS))
visible_message("<span class='danger'>[usr] tries to [internal ? "close" : "open"] the valve on [src]'s [ITEM.name].</span>", \
"<span class='userdanger'>[usr] tries to [internal ? "close" : "open"] the valve on [src]'s [ITEM.name].</span>")
if(do_mob(usr, src, POCKET_STRIP_DELAY))
@@ -242,7 +242,7 @@
internal = null
update_internals_hud_icon(0)
else if(ITEM && istype(ITEM, /obj/item/tank))
if((wear_mask && (wear_mask.flags_1 & MASKINTERNALS_1)) || getorganslot(ORGAN_SLOT_BREATHING_TUBE))
if((wear_mask && (wear_mask.clothing_flags & MASKINTERNALS)) || getorganslot(ORGAN_SLOT_BREATHING_TUBE))
internal = ITEM
update_internals_hud_icon(1)
@@ -19,7 +19,7 @@
var/skipface = (wear_mask && (wear_mask.flags_inv & HIDEFACE)) || (head && (head.flags_inv & HIDEFACE))
//uniform
if(w_uniform && !(slot_w_uniform in obscured))
if(w_uniform && !(SLOT_W_UNIFORM in obscured))
//accessory
var/accessory_msg
if(istype(w_uniform, /obj/item/clothing/under))
@@ -48,7 +48,7 @@
GET_COMPONENT(FR, /datum/component/forensics)
//gloves
if(gloves && !(slot_gloves in obscured))
if(gloves && !(SLOT_GLOVES in obscured))
msg += "[t_He] [t_has] [gloves.get_examine_string(user)] on [t_his] hands.\n"
else if(FR && length(FR.blood_DNA))
var/hand_number = get_num_arms()
@@ -69,22 +69,22 @@
msg += "[t_He] [t_has] [belt.get_examine_string(user)] about [t_his] waist.\n"
//shoes
if(shoes && !(slot_shoes in obscured))
if(shoes && !(SLOT_SHOES in obscured))
msg += "[t_He] [t_is] wearing [shoes.get_examine_string(user)] on [t_his] feet.\n"
//mask
if(wear_mask && !(slot_wear_mask in obscured))
if(wear_mask && !(SLOT_WEAR_MASK in obscured))
msg += "[t_He] [t_has] [wear_mask.get_examine_string(user)] on [t_his] face.\n"
if (wear_neck && !(slot_neck in obscured))
if (wear_neck && !(SLOT_NECK in obscured))
msg += "[t_He] [t_is] wearing [wear_neck.get_examine_string(user)] around [t_his] neck.\n"
//eyes
if(glasses && !(slot_glasses in obscured))
if(glasses && !(SLOT_GLASSES in obscured))
msg += "[t_He] [t_has] [glasses.get_examine_string(user)] covering [t_his] eyes.\n"
//ears
if(ears && !(slot_ears in obscured))
if(ears && !(SLOT_EARS in obscured))
msg += "[t_He] [t_has] [ears.get_examine_string(user)] on [t_his] ears.\n"
//ID

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