[MIRROR] Ports more operations to "tool_act" (#5718)

* Merge pull request #35854 from ACCount12/more_tool_act

Ports more operations to "tool_act"

* Ports more operations to "tool_act"
This commit is contained in:
CitadelStationBot
2018-02-27 05:04:27 -06:00
committed by Poojawa
parent f74ceb582c
commit 5f6c41fa30
12 changed files with 271 additions and 271 deletions
+30 -32
View File
@@ -26,7 +26,7 @@
return FAILED_UNFASTEN
return ..()
/obj/structure/shuttle/engine/default_unfasten_wrench(mob/user, obj/item/wrench/W, time = 20)
/obj/structure/shuttle/engine/default_unfasten_wrench(mob/user, obj/item/I, time = 20)
. = ..()
if(. == SUCCESSFUL_UNFASTEN)
if(anchored)
@@ -34,42 +34,40 @@
else
state = ENGINE_UNWRENCHED
/obj/structure/shuttle/engine/attackby(obj/item/I, mob/user, params)
add_fingerprint(user)
if(default_unfasten_wrench(user, I))
return
else if(istype(I, /obj/item/weldingtool))
switch(state)
if(ENGINE_UNWRENCHED)
to_chat(user, "<span class='warning'>The [src.name] needs to be wrenched to the floor!</span>")
if(EM_SECURED)
if(!I.tool_start_check(user, amount=0))
return
/obj/structure/shuttle/engine/wrench_act(mob/living/user, obj/item/I)
default_unfasten_wrench(user, I)
return TRUE
user.visible_message("[user.name] starts to weld the [name] to the floor.", \
"<span class='notice'>You start to weld \the [src] to the floor...</span>", \
"<span class='italics'>You hear welding.</span>")
/obj/structure/shuttle/engine/welder_act(mob/living/user, obj/item/I)
switch(state)
if(ENGINE_UNWRENCHED)
to_chat(user, "<span class='warning'>The [src.name] needs to be wrenched to the floor!</span>")
if(EM_SECURED)
if(!I.tool_start_check(user, amount=0))
return TRUE
if(I.use_tool(src, user, ENGINE_WELDTIME, volume=50))
state = ENGINE_WELDED
to_chat(user, "<span class='notice'>You weld \the [src] to the floor.</span>")
alter_engine_power(engine_power)
user.visible_message("[user.name] starts to weld the [name] to the floor.", \
"<span class='notice'>You start to weld \the [src] to the floor...</span>", \
"<span class='italics'>You hear welding.</span>")
if(EM_WELDED)
if(!I.tool_start_check(user, amount=0))
return
if(I.use_tool(src, user, ENGINE_WELDTIME, volume=50))
state = ENGINE_WELDED
to_chat(user, "<span class='notice'>You weld \the [src] to the floor.</span>")
alter_engine_power(engine_power)
user.visible_message("[user.name] starts to cut the [name] free from the floor.", \
"<span class='notice'>You start to cut \the [src] free from the floor...</span>", \
"<span class='italics'>You hear welding.</span>")
if(EM_WELDED)
if(!I.tool_start_check(user, amount=0))
return TRUE
if(I.use_tool(src, user, ENGINE_WELDTIME, volume=50))
state = ENGINE_WRENCHED
to_chat(user, "<span class='notice'>You cut \the [src] free from the floor.</span>")
alter_engine_power(-engine_power)
return
else
return ..()
user.visible_message("[user.name] starts to cut the [name] free from the floor.", \
"<span class='notice'>You start to cut \the [src] free from the floor...</span>", \
"<span class='italics'>You hear welding.</span>")
if(I.use_tool(src, user, ENGINE_WELDTIME, volume=50))
state = ENGINE_WRENCHED
to_chat(user, "<span class='notice'>You cut \the [src] free from the floor.</span>")
alter_engine_power(-engine_power)
return TRUE
/obj/structure/shuttle/engine/Destroy()
if(state == ENGINE_WELDED)