Added a "desired mode chaos" system
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@@ -425,6 +425,7 @@ Example config:
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var/list/min_pop = Get(/datum/config_entry/keyed_list/min_pop)
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var/list/max_pop = Get(/datum/config_entry/keyed_list/max_pop)
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var/list/repeated_mode_adjust = Get(/datum/config_entry/number_list/repeated_mode_adjust)
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var/desired_chaos_level = 9 - SSpersistence.get_recent_chaos()
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for(var/T in gamemode_cache)
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var/datum/game_mode/M = new T()
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if(!(M.config_tag in modes))
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@@ -449,6 +450,10 @@ Example config:
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adjustment += repeated_mode_adjust[recent_round]
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recent_round = SSpersistence.saved_modes.Find(M.config_tag,recent_round+1,0)
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final_weight *= ((100-adjustment)/100)
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if(Get(/datum/config_entry/flag/weigh_by_recent_chaos))
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var/chaos_level = M.get_chaos()
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var/exponent = Get(/datum/config_entry/number/chaos_exponent)
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final_weight /= (abs(chaos_level - desired_chaos_level) + 1) ** exponent
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runnable_modes[M] = final_weight
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return runnable_modes
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