diff --git a/code/game/objects/items/candle.dm b/code/game/objects/items/candle.dm index b7a3b0c76c..1165501d9a 100644 --- a/code/game/objects/items/candle.dm +++ b/code/game/objects/items/candle.dm @@ -8,72 +8,70 @@ item_state = "candle1" w_class = WEIGHT_CLASS_TINY light_color = LIGHT_COLOR_FIRE + heat = 1000 var/wax = 1000 var/lit = FALSE var/infinite = FALSE var/start_lit = FALSE - heat = 1000 /obj/item/candle/Initialize() . = ..() if(start_lit) - // No visible message - light(show_message = FALSE) + light() /obj/item/candle/update_icon() - var/i - if(wax>750) - i = 1 - else if(wax>400) - i = 2 - else i = 3 - icon_state = "candle[i][lit ? "_lit" : ""]" - + icon_state = "candle[(wax > 400) ? ((wax > 750) ? 1 : 2) : 3][lit ? "_lit" : ""]" /obj/item/candle/attackby(obj/item/W, mob/user, params) - ..() var/msg = W.ignition_effect(src, user) if(msg) light(msg) + else + return ..() /obj/item/candle/fire_act(exposed_temperature, exposed_volume) - if(!src.lit) + if(!lit) light() //honk - ..() + return ..() + +/obj/item/candle/is_hot() + return lit * heat /obj/item/candle/proc/light(show_message) - if(!src.lit) - src.lit = TRUE - //src.damtype = "fire" + if(!lit) + lit = TRUE if(show_message) usr.visible_message(show_message) - set_light(CANDLE_LUMINOSITY, 0.8) + set_light(CANDLE_LUMINOSITY) START_PROCESSING(SSobj, src) update_icon() +/obj/item/candle/proc/put_out_candle() + if(!lit) + return + lit = FALSE + update_icon() + set_light(0) + return TRUE + +/obj/item/candle/extinguish() + put_out_candle() + return ..() /obj/item/candle/process() if(!lit) - return + return PROCESS_KILL if(!infinite) wax-- if(!wax) - new/obj/item/trash/candle(src.loc) + new /obj/item/trash/candle(loc) qdel(src) update_icon() open_flame() /obj/item/candle/attack_self(mob/user) - if(lit) - user.visible_message( - "[user] snuffs [src].") - lit = FALSE - update_icon() - set_light(0) - -/obj/item/candle/is_hot() - return lit * heat - + if(put_out_candle()) + user.visible_message("[user] snuffs [src].") /obj/item/candle/infinite infinite = TRUE