things with stuff (#6233)
* buncha things from upstream * datums globals, onclick * datums * game folder, holy shit mirror bot why * modules * icons * dme * compiles cleanly * tools purge * updates maps * double check just because. and wew lad * incidentally, this needs more work first * some things * weh * sound cleanup and icons * reeeee * compile issues * oh look, fresh code sync * cleans up some unused icons * dirty vars * reeeeeeeeeeeeeeee * wew lad. fuck off with this already
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@@ -61,7 +61,8 @@ SUBSYSTEM_DEF(mapping)
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transit = add_new_zlevel("Transit", list(ZTRAIT_TRANSIT = TRUE))
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// Pick a random away mission.
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createRandomZlevel()
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if(CONFIG_GET(flag/roundstart_away))
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createRandomZlevel()
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// Generate mining ruins
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loading_ruins = TRUE
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@@ -366,14 +367,14 @@ GLOBAL_LIST_EMPTY(the_station_areas)
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away_level = template.load_new_z()
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else
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return
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message_admins("Admin [key_name_admin(usr)] has loaded [away_name] away mission.")
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log_admin("Admin [key_name(usr)] has loaded [away_name] away mission.")
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if(!away_level)
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message_admins("Loading [away_name] failed!")
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return
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if(GLOB.the_gateway)
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//Link any found away gate with station gate
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var/obj/machinery/gateway/centeraway/new_gate
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