things with stuff (#6233)
* buncha things from upstream * datums globals, onclick * datums * game folder, holy shit mirror bot why * modules * icons * dme * compiles cleanly * tools purge * updates maps * double check just because. and wew lad * incidentally, this needs more work first * some things * weh * sound cleanup and icons * reeeee * compile issues * oh look, fresh code sync * cleans up some unused icons * dirty vars * reeeeeeeeeeeeeeee * wew lad. fuck off with this already
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@@ -39,7 +39,7 @@
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if((D.stat != DEAD) && prob(knockout_prob))
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D.visible_message("<span class='danger'>[A] has knocked [D] out with a haymaker!</span>", \
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"<span class='userdanger'>[A] has knocked [D] out with a haymaker!</span>")
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D.apply_effect(200,KNOCKDOWN,armor_block)
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D.apply_effect(200,EFFECT_KNOCKDOWN,armor_block)
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D.SetSleeping(100)
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D.forcesay(GLOB.hit_appends)
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add_logs(A, D, "knocked out (boxing) ")
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