things with stuff (#6233)
* buncha things from upstream * datums globals, onclick * datums * game folder, holy shit mirror bot why * modules * icons * dme * compiles cleanly * tools purge * updates maps * double check just because. and wew lad * incidentally, this needs more work first * some things * weh * sound cleanup and icons * reeeee * compile issues * oh look, fresh code sync * cleans up some unused icons * dirty vars * reeeeeeeeeeeeeeee * wew lad. fuck off with this already
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@@ -75,16 +75,18 @@
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return ..()
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/obj/item/watertank/attack_hand(mob/user)
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if(src.loc == user)
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ui_action_click()
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. = ..()
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if(.)
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return
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..()
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if(loc == user)
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ui_action_click()
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/obj/item/watertank/MouseDrop(obj/over_object)
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var/mob/M = src.loc
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var/mob/M = loc
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if(istype(M) && istype(over_object, /obj/screen/inventory/hand))
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var/obj/screen/inventory/hand/H = over_object
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M.putItemFromInventoryInHandIfPossible(src, H.held_index)
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return ..()
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/obj/item/watertank/attackby(obj/item/W, mob/user, params)
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if(W == noz)
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