things with stuff (#6233)
* buncha things from upstream * datums globals, onclick * datums * game folder, holy shit mirror bot why * modules * icons * dme * compiles cleanly * tools purge * updates maps * double check just because. and wew lad * incidentally, this needs more work first * some things * weh * sound cleanup and icons * reeeee * compile issues * oh look, fresh code sync * cleans up some unused icons * dirty vars * reeeeeeeeeeeeeeee * wew lad. fuck off with this already
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@@ -240,6 +240,7 @@ GLOBAL_DATUM_INIT(acid_overlay, /mutable_appearance, mutable_appearance('icons/e
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//the obj is deconstructed into pieces, whether through careful disassembly or when destroyed.
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/obj/proc/deconstruct(disassembled = TRUE)
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SendSignal(COMSIG_OBJ_DECONSTRUCT, disassembled)
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qdel(src)
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//what happens when the obj's health is below integrity_failure level.
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