things with stuff (#6233)
* buncha things from upstream * datums globals, onclick * datums * game folder, holy shit mirror bot why * modules * icons * dme * compiles cleanly * tools purge * updates maps * double check just because. and wew lad * incidentally, this needs more work first * some things * weh * sound cleanup and icons * reeeee * compile issues * oh look, fresh code sync * cleans up some unused icons * dirty vars * reeeeeeeeeeeeeeee * wew lad. fuck off with this already
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@@ -47,9 +47,8 @@
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can_buckle = 1
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max_integrity = 250
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/obj/structure/kitchenspike/attack_paw(mob/user)
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return src.attack_hand(usr)
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return attack_hand(user)
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/obj/structure/kitchenspike/crowbar_act(mob/living/user, obj/item/I)
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if(has_buckled_mobs())
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@@ -61,6 +60,7 @@
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deconstruct(TRUE)
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return TRUE
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//ATTACK HAND IGNORING PARENT RETURN VALUE
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/obj/structure/kitchenspike/attack_hand(mob/user)
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if(VIABLE_MOB_CHECK(user.pulling) && user.a_intent == INTENT_GRAB && !has_buckled_mobs())
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var/mob/living/L = user.pulling
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