things with stuff (#6233)
* buncha things from upstream * datums globals, onclick * datums * game folder, holy shit mirror bot why * modules * icons * dme * compiles cleanly * tools purge * updates maps * double check just because. and wew lad * incidentally, this needs more work first * some things * weh * sound cleanup and icons * reeeee * compile issues * oh look, fresh code sync * cleans up some unused icons * dirty vars * reeeeeeeeeeeeeeee * wew lad. fuck off with this already
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@@ -110,6 +110,9 @@
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add_fingerprint(user)
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/obj/structure/ladder/attack_hand(mob/user)
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. = ..()
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if(.)
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return
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use(user)
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/obj/structure/ladder/attack_paw(mob/user)
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@@ -122,8 +125,10 @@
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if(R.Adjacent(src))
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return use(R)
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//ATTACK GHOST IGNORING PARENT RETURN VALUE
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/obj/structure/ladder/attack_ghost(mob/dead/observer/user)
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use(user, TRUE)
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return ..()
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/obj/structure/ladder/proc/show_fluff_message(going_up, mob/user)
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if(going_up)
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