things with stuff (#6233)
* buncha things from upstream * datums globals, onclick * datums * game folder, holy shit mirror bot why * modules * icons * dme * compiles cleanly * tools purge * updates maps * double check just because. and wew lad * incidentally, this needs more work first * some things * weh * sound cleanup and icons * reeeee * compile issues * oh look, fresh code sync * cleans up some unused icons * dirty vars * reeeeeeeeeeeeeeee * wew lad. fuck off with this already
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@@ -58,9 +58,12 @@ GLOBAL_LIST_EMPTY(bodycontainers) //Let them act as spawnpoints for revenants an
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open()
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/obj/structure/bodycontainer/attack_paw(mob/user)
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return src.attack_hand(user)
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return attack_hand(user)
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/obj/structure/bodycontainer/attack_hand(mob/user)
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. = ..()
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if(.)
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return
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if(locked)
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to_chat(user, "<span class='danger'>It's locked.</span>")
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return
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@@ -316,9 +319,12 @@ GLOBAL_LIST_EMPTY(crematoriums)
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qdel(src)
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/obj/structure/tray/attack_paw(mob/user)
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return src.attack_hand(user)
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return attack_hand(user)
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/obj/structure/tray/attack_hand(mob/user)
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. = ..()
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if(.)
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return
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if (src.connected)
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connected.close()
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add_fingerprint(user)
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