things with stuff (#6233)

* buncha things from upstream

* datums globals, onclick

* datums

* game folder, holy shit mirror bot why

* modules

* icons

* dme

* compiles cleanly

* tools purge

* updates maps

* double check just because. and wew lad

* incidentally, this needs more work first

* some things

* weh

* sound cleanup and icons

* reeeee

* compile issues

* oh look, fresh code sync

* cleans up some unused icons

* dirty vars

* reeeeeeeeeeeeeeee

* wew lad. fuck off with this already
This commit is contained in:
Poojawa
2018-04-02 03:53:25 -05:00
committed by deathride58
parent 832939d3ac
commit 5fa001c10f
838 changed files with 25446 additions and 23273 deletions
@@ -107,8 +107,11 @@
if(!draw_power(IC.power_draw_idle))
IC.power_fail()
/obj/item/device/electronic_assembly/interact(mob/user)
ui_interact(user)
/obj/item/device/electronic_assembly/ui_interact(mob/user)
. = ..()
if(!check_interactivity(user))
return
@@ -118,6 +118,10 @@ a creative player the means to solve many problems. Circuits are held inside an
displayed_name = input
/obj/item/integrated_circuit/interact(mob/user)
ui_interact(user)
/obj/item/integrated_circuit/ui_interact(mob/user)
. = ..()
if(!check_interactivity(user))
return
@@ -7,6 +7,7 @@
interact(user)
/datum/integrated_io/lists/proc/interact(mob/user)
. = ..()
var/list/my_list = data
var/t = "<h2>[src]</h2><br>"
t += "List length: [my_list.len]<br>"