things with stuff (#6233)
* buncha things from upstream * datums globals, onclick * datums * game folder, holy shit mirror bot why * modules * icons * dme * compiles cleanly * tools purge * updates maps * double check just because. and wew lad * incidentally, this needs more work first * some things * weh * sound cleanup and icons * reeeee * compile issues * oh look, fresh code sync * cleans up some unused icons * dirty vars * reeeeeeeeeeeeeeee * wew lad. fuck off with this already
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@@ -107,8 +107,11 @@
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if(!draw_power(IC.power_draw_idle))
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IC.power_fail()
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/obj/item/device/electronic_assembly/interact(mob/user)
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ui_interact(user)
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/obj/item/device/electronic_assembly/ui_interact(mob/user)
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. = ..()
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if(!check_interactivity(user))
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return
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@@ -118,6 +118,10 @@ a creative player the means to solve many problems. Circuits are held inside an
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displayed_name = input
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/obj/item/integrated_circuit/interact(mob/user)
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ui_interact(user)
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/obj/item/integrated_circuit/ui_interact(mob/user)
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. = ..()
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if(!check_interactivity(user))
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return
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@@ -7,6 +7,7 @@
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interact(user)
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/datum/integrated_io/lists/proc/interact(mob/user)
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. = ..()
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var/list/my_list = data
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var/t = "<h2>[src]</h2><br>"
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t += "List length: [my_list.len]<br>"
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