things with stuff (#6233)

* buncha things from upstream

* datums globals, onclick

* datums

* game folder, holy shit mirror bot why

* modules

* icons

* dme

* compiles cleanly

* tools purge

* updates maps

* double check just because. and wew lad

* incidentally, this needs more work first

* some things

* weh

* sound cleanup and icons

* reeeee

* compile issues

* oh look, fresh code sync

* cleans up some unused icons

* dirty vars

* reeeeeeeeeeeeeeee

* wew lad. fuck off with this already
This commit is contained in:
Poojawa
2018-04-07 23:07:09 -04:00
committed by deathride58
parent 832939d3ac
commit 5fa001c10f
838 changed files with 25446 additions and 23273 deletions
+9 -6
View File
@@ -25,7 +25,7 @@
/obj/machinery/power/tesla_coil/Initialize()
. = ..()
// wires = new /datum/wires/tesla_coil(src) //CITADEL EDIT, Kevinz you cheaty fuccboi.
// wires = new /datum/wires/tesla_coil(src) //CITADEL EDIT, Kevinz you cheaty fuccboi.
linked_techweb = SSresearch.science_tech
/obj/machinery/power/tesla_coil/RefreshParts()
@@ -71,21 +71,23 @@
return ..()
//ATTACK HAND IGNORING PARENT RETURN VALUE
/obj/machinery/power/tesla_coil/attack_hand(mob/user)
if(user.a_intent == INTENT_GRAB && user_buckle_mob(user.pulling, user, check_loc = 0))
return
..()
return ..()
/obj/machinery/power/tesla_coil/tesla_act(var/power)
if(anchored && !panel_open)
obj_flags |= BEING_SHOCKED
//don't lose arc power when it's not connected to anything
//please place tesla coils all around the station to maximize effectiveness
var/power_produced = powernet ? power / power_loss : power
add_avail(power_produced*input_power_multiplier)
flick("coilhit", src)
playsound(src.loc, 'sound/magic/lightningshock.ogg', 100, 1, extrarange = 5)
tesla_zap(src, 5, power_produced)
if(istype(linked_techweb))
linked_techweb.research_points += min(power_produced, 1)
linked_techweb.research_points += min(power_produced, 1) // x4 coils = ~240/m point bonus for R&D
addtimer(CALLBACK(src, .proc/reset_shocked), 10)
tesla_buckle_check(power)
else
@@ -120,7 +122,7 @@
playsound(src.loc, 'sound/magic/lightningshock.ogg', 100, 1, extrarange = 5)
tesla_zap(src, 5, power_produced)
if(istype(linked_techweb))
linked_techweb.research_points += min(power_produced, 3) // 4 coils makes ~720/m bonus for R&D,
linked_techweb.research_points += min(power_produced, 3) // x4 coils with a pulse per second or so = ~720/m point bonus for R&D
addtimer(CALLBACK(src, .proc/reset_shocked), 10)
tesla_buckle_check(power)
else
@@ -178,10 +180,11 @@
return ..()
//ATTACK HAND IGNORING PARENT RETURN VALUE
/obj/machinery/power/grounding_rod/attack_hand(mob/user)
if(user.a_intent == INTENT_GRAB && user_buckle_mob(user.pulling, user, check_loc = 0))
return
..()
. = ..()
/obj/machinery/power/grounding_rod/tesla_act(var/power)
if(anchored && !panel_open)