things with stuff (#6233)
* buncha things from upstream * datums globals, onclick * datums * game folder, holy shit mirror bot why * modules * icons * dme * compiles cleanly * tools purge * updates maps * double check just because. and wew lad * incidentally, this needs more work first * some things * weh * sound cleanup and icons * reeeee * compile issues * oh look, fresh code sync * cleans up some unused icons * dirty vars * reeeeeeeeeeeeeeee * wew lad. fuck off with this already
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@@ -40,4 +40,4 @@
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build_type = LIMBGROWER
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reagents_list = list("synthflesh" = 75)
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build_path = /obj/item/melee/synthetic_arm_blade
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category = list("special")
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category = list("other","emagged")
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@@ -2,6 +2,42 @@
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/////////////////Weapons/////////////////
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/////////////////////////////////////////
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/datum/design/c38/sec
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id = "sec_38"
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build_type = PROTOLATHE
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category = list("Ammo")
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departmental_flags = DEPARTMENTAL_FLAG_SECURITY
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/datum/design/rubbershot/sec
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id = "sec_rshot"
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build_type = PROTOLATHE
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category = list("Ammo")
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departmental_flags = DEPARTMENTAL_FLAG_SECURITY
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/datum/design/shotgun_slug/sec
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id = "sec_slug"
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build_type = PROTOLATHE
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category = list("Ammo")
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departmental_flags = DEPARTMENTAL_FLAG_SECURITY
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/datum/design/buckshot_shell/sec
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id = "sec_bshot"
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build_type = PROTOLATHE
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category = list("Ammo")
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departmental_flags = DEPARTMENTAL_FLAG_SECURITY
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/datum/design/shotgun_dart/sec
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id = "sec_dart"
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build_type = PROTOLATHE
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category = list("Ammo")
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departmental_flags = DEPARTMENTAL_FLAG_SECURITY
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/datum/design/incendiary_slug/sec
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id = "sec_Islug"
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build_type = PROTOLATHE
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category = list("Ammo")
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departmental_flags = DEPARTMENTAL_FLAG_SECURITY
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/datum/design/pin_testing
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name = "Test-Range Firing Pin"
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desc = "This safety firing pin allows firearms to be operated within proximity to a firing range."
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