things with stuff (#6233)
* buncha things from upstream * datums globals, onclick * datums * game folder, holy shit mirror bot why * modules * icons * dme * compiles cleanly * tools purge * updates maps * double check just because. and wew lad * incidentally, this needs more work first * some things * weh * sound cleanup and icons * reeeee * compile issues * oh look, fresh code sync * cleans up some unused icons * dirty vars * reeeeeeeeeeeeeeee * wew lad. fuck off with this already
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@@ -6,7 +6,7 @@
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contraband = TRUE
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contains = list(/obj/item/vending_refill/kink, /obj/item/circuitboard/machine/kinkmate)
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crate_name = "Kinkmate construction kit"
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//Food and livestocks
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@@ -15,15 +15,14 @@
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cost = 2000
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contains = list( /mob/living/simple_animal/kiwi)
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crate_name = "space kiwi crate"
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//////////////////////////////////////////////////////////////////////////////
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//////////////////////////// Miscellaneous ///////////////////////////////////
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//////////////////////////////////////////////////////////////////////////////
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/datum/supply_pack/misc/disco
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name = "Disco Ball"
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/datum/supply_pack/misc/jukebox
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name = "Jukebox"
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cost = 1000000
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contains = list(/obj/machinery/jukebox/disco)
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crate_name = "Disco Ball"
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contains = list(/obj/machinery/jukebox)
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crate_name = "Jukebox"
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@@ -47,7 +47,7 @@
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playsound(target, 'sound/weapons/thudswoosh.ogg', 50, 1, -1)
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target.visible_message("<span class='danger'>[user] has pushed [target]!</span>",
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"<span class='userdanger'>[user] has pushed [target]!</span>", null, COMBAT_MESSAGE_RANGE)
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target.apply_effect(40, KNOCKDOWN, target.run_armor_check(affecting, "melee", "Your armor prevents your fall!", "Your armor softens your fall!"))
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target.apply_effect(40, EFFECT_KNOCKDOWN, target.run_armor_check(affecting, "melee", "Your armor prevents your fall!", "Your armor softens your fall!"))
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target.forcesay(GLOB.hit_appends)
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add_logs(user, target, "disarmed", " pushing them to the ground")
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return
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@@ -106,7 +106,7 @@
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playsound(src, "bodyfall", 20, 1)
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return FALSE
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/mob/living/carbon/proc/update_stamina()
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/mob/living/carbon/update_stamina()
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var/total_health = (min(health*2,100) - staminaloss)
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if(staminaloss)
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if(!recoveringstam && total_health <= STAMINA_CRIT_TRADITIONAL && !stat)
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@@ -267,7 +267,7 @@ SLEEPER CODE IS IN game/objects/items/devices/dogborg_sleeper.dm !
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return
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L.Stun(4) // normal stunbaton is force 7 gimme a break good sir!
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L.Knockdown(80)
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L.apply_effect(STUTTER, 4)
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L.apply_effect(EFFECT_STUTTER, 4)
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L.visible_message("<span class='danger'>[R] has shocked [L] with its tongue!</span>", \
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"<span class='userdanger'>[R] has shocked you with its tongue! You can feel the betrayal.</span>")
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playsound(loc, 'sound/weapons/Egloves.ogg', 50, 1, -1)
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@@ -1,5 +1,5 @@
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/obj/machinery/disposal/bin/alt_attack_hand(mob/user)
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if(is_interactable() && !user.stat)
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if(can_interact(usr))
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flush = !flush
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update_icon()
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return TRUE
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