Merge branch 'master' into master
This commit is contained in:
@@ -1,35 +1,35 @@
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/mob/living/silicon/robot/gib_animation()
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new /obj/effect/temp_visual/gib_animation(loc, "gibbed-r")
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/mob/living/silicon/robot/dust(just_ash, drop_items, force)
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if(mmi)
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qdel(mmi)
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..()
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/mob/living/silicon/robot/spawn_dust()
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new /obj/effect/decal/remains/robot(loc)
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/mob/living/silicon/robot/dust_animation()
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new /obj/effect/temp_visual/dust_animation(loc, "dust-r")
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/mob/living/silicon/robot/death(gibbed)
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if(stat == DEAD)
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return
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. = ..()
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locked = FALSE //unlock cover
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update_canmove()
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if(!QDELETED(builtInCamera) && builtInCamera.status)
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builtInCamera.toggle_cam(src,0)
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update_headlamp(1) //So borg lights are disabled when killed.
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uneq_all() // particularly to ensure sight modes are cleared
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update_icons()
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unbuckle_all_mobs(TRUE)
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SSblackbox.ReportDeath(src)
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/mob/living/silicon/robot/gib_animation()
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new /obj/effect/temp_visual/gib_animation(loc, "gibbed-r")
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/mob/living/silicon/robot/dust(just_ash, drop_items, force)
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if(mmi)
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qdel(mmi)
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..()
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/mob/living/silicon/robot/spawn_dust()
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new /obj/effect/decal/remains/robot(loc)
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/mob/living/silicon/robot/dust_animation()
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new /obj/effect/temp_visual/dust_animation(loc, "dust-r")
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/mob/living/silicon/robot/death(gibbed)
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if(stat == DEAD)
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return
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. = ..()
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locked = FALSE //unlock cover
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update_canmove()
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if(!QDELETED(builtInCamera) && builtInCamera.status)
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builtInCamera.toggle_cam(src,0)
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update_headlamp(1) //So borg lights are disabled when killed.
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uneq_all() // particularly to ensure sight modes are cleared
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update_icons()
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unbuckle_all_mobs(TRUE)
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SSblackbox.ReportDeath(src)
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@@ -1,53 +1,53 @@
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/mob/living/silicon/robot/examine(mob/user)
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. = list("<span class='info'>*---------*\nThis is [icon2html(src, user)] \a <EM>[src]</EM>, a [src.module.name] unit!")
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if(desc)
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. += "[desc]"
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var/obj/act_module = get_active_held_item()
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if(act_module)
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. += "It is holding [icon2html(act_module, user)] \a [act_module]."
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var/effects_exam = status_effect_examines()
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if(!isnull(effects_exam))
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. += effects_exam
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if (getBruteLoss())
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if (getBruteLoss() < maxHealth*0.5)
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. += "<span class='warning'>It looks slightly dented.</span>"
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else
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. += "<span class='warning'><B>It looks severely dented!</B></span>"
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if (getFireLoss() || getToxLoss())
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var/overall_fireloss = getFireLoss() + getToxLoss()
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if (overall_fireloss < maxHealth * 0.5)
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. += "<span class='warning'>It looks slightly charred.</span>"
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else
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. += "<span class='warning'>It looks slightly charred.</span>"
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if (health < -maxHealth*0.5)
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. += "<span class='warning'>It looks barely operational.</span>"
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if (fire_stacks < 0)
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. += "<span class='warning'>It's covered in water.</span>"
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else if (fire_stacks > 0)
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. += "<span class='warning'>It's coated in something flammable.</span>"
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if(opened)
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. += "<span class='warning'>Its cover is open and the power cell is [cell ? "installed" : "missing"].</span>"
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else
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. += "Its cover is closed[locked ? "" : ", and looks unlocked"]."
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if(cell && cell.charge <= 0)
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. += "<span class='warning'>Its battery indicator is blinking red!</span>"
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if(is_servant_of_ratvar(src) && get_dist(user, src) <= 1 && !stat) //To counter pseudo-stealth by using headlamps
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. += "<span class='warning'>Its eyes are glowing a blazing yellow!</span>"
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switch(stat)
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if(CONSCIOUS)
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if(shell)
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. += "It appears to be an [deployed ? "active" : "empty"] AI shell."
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else if(!client)
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. += "It appears to be in stand-by mode." //afk
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if(UNCONSCIOUS)
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. += "<span class='warning'>It doesn't seem to be responding.</span>"
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if(DEAD)
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. += "<span class='deadsay'>It looks like its system is corrupted and requires a reset.</span>"
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. += "*---------*</span>"
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. += ..()
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/mob/living/silicon/robot/examine(mob/user)
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. = list("<span class='info'>*---------*\nThis is [icon2html(src, user)] \a <EM>[src]</EM>, a [src.module.name] unit!")
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if(desc)
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. += "[desc]"
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var/obj/act_module = get_active_held_item()
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if(act_module)
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. += "It is holding [icon2html(act_module, user)] \a [act_module]."
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var/effects_exam = status_effect_examines()
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if(!isnull(effects_exam))
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. += effects_exam
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if (getBruteLoss())
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if (getBruteLoss() < maxHealth*0.5)
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. += "<span class='warning'>It looks slightly dented.</span>"
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else
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. += "<span class='warning'><B>It looks severely dented!</B></span>"
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if (getFireLoss() || getToxLoss())
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var/overall_fireloss = getFireLoss() + getToxLoss()
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if (overall_fireloss < maxHealth * 0.5)
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. += "<span class='warning'>It looks slightly charred.</span>"
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else
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. += "<span class='warning'>It looks slightly charred.</span>"
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if (health < -maxHealth*0.5)
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. += "<span class='warning'>It looks barely operational.</span>"
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if (fire_stacks < 0)
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. += "<span class='warning'>It's covered in water.</span>"
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else if (fire_stacks > 0)
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. += "<span class='warning'>It's coated in something flammable.</span>"
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if(opened)
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. += "<span class='warning'>Its cover is open and the power cell is [cell ? "installed" : "missing"].</span>"
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else
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. += "Its cover is closed[locked ? "" : ", and looks unlocked"]."
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if(cell && cell.charge <= 0)
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. += "<span class='warning'>Its battery indicator is blinking red!</span>"
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if(is_servant_of_ratvar(src) && get_dist(user, src) <= 1 && !stat) //To counter pseudo-stealth by using headlamps
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. += "<span class='warning'>Its eyes are glowing a blazing yellow!</span>"
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switch(stat)
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if(CONSCIOUS)
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if(shell)
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. += "It appears to be an [deployed ? "active" : "empty"] AI shell."
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else if(!client)
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. += "It appears to be in stand-by mode." //afk
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if(UNCONSCIOUS)
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. += "<span class='warning'>It doesn't seem to be responding.</span>"
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if(DEAD)
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. += "<span class='deadsay'>It looks like its system is corrupted and requires a reset.</span>"
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. += "*---------*</span>"
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. += ..()
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@@ -1,235 +1,235 @@
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//These procs handle putting stuff in your hand. It's probably best to use these rather than setting stuff manually
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//as they handle all relevant stuff like adding it to the player's screen and such
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//Returns the thing in our active hand (whatever is in our active module-slot, in this case)
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/mob/living/silicon/robot/get_active_held_item()
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return module_active
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/mob/living/silicon/robot/proc/uneq_module(obj/item/O)
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if(!O)
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return 0
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O.mouse_opacity = MOUSE_OPACITY_OPAQUE
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if(istype(O, /obj/item/borg/sight))
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var/obj/item/borg/sight/S = O
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sight_mode &= ~S.sight_mode
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update_sight()
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else if(istype(O, /obj/item/storage/bag/tray/))
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SEND_SIGNAL(O, COMSIG_TRY_STORAGE_QUICK_EMPTY)
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//CITADEL EDIT reee proc, Dogborg modules
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if(istype(O,/obj/item/gun/energy/laser/cyborg))
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laser = FALSE
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update_icons()
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else if(istype(O,/obj/item/gun/energy/disabler/cyborg) || istype(O,/obj/item/gun/energy/e_gun/advtaser/cyborg))
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disabler = FALSE
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update_icons() //PUT THE GUN AWAY
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else if(istype(O,/obj/item/dogborg/sleeper))
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sleeper_g = FALSE
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sleeper_r = FALSE
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update_icons()
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var/obj/item/dogborg/sleeper/S = O
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S.go_out() //this should stop edgecase deletions
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//END CITADEL EDIT
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if(client)
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client.screen -= O
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observer_screen_update(O,FALSE)
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if(module_active == O)
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module_active = null
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if(held_items[1] == O)
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inv1.icon_state = "inv1"
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held_items[1] = null
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else if(held_items[2] == O)
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inv2.icon_state = "inv2"
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held_items[2] = null
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||||
else if(held_items[3] == O)
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inv3.icon_state = "inv3"
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||||
held_items[3] = null
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||||
if(O.item_flags & DROPDEL)
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O.item_flags &= ~DROPDEL //we shouldn't HAVE things with DROPDEL_1 in our modules, but better safe than runtiming horribly
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||||
O.forceMove(module) //Return item to module so it appears in its contents, so it can be taken out again.
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||||
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||||
hud_used.update_robot_modules_display()
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||||
return 1
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||||
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||||
/mob/living/silicon/robot/proc/activate_module(obj/item/O)
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||||
. = FALSE
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||||
if(!(O in module.modules))
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||||
return
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||||
//CITADEL EDIT Dogborg lasers
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||||
if(istype(O,/obj/item/gun/energy/laser/cyborg))
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||||
laser = TRUE
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||||
update_icons() //REEEEEEACH FOR THE SKY
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||||
if(istype(O,/obj/item/gun/energy/disabler/cyborg) || istype(O,/obj/item/gun/energy/e_gun/advtaser/cyborg))
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||||
disabler = TRUE
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||||
update_icons()
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||||
//END CITADEL EDIT
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||||
if(activated(O))
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||||
to_chat(src, "<span class='warning'>That module is already activated.</span>")
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||||
return
|
||||
if(!held_items[1])
|
||||
held_items[1] = O
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||||
O.screen_loc = inv1.screen_loc
|
||||
. = TRUE
|
||||
else if(!held_items[2])
|
||||
held_items[2] = O
|
||||
O.screen_loc = inv2.screen_loc
|
||||
. = TRUE
|
||||
else if(!held_items[3])
|
||||
held_items[3] = O
|
||||
O.screen_loc = inv3.screen_loc
|
||||
. = TRUE
|
||||
else
|
||||
to_chat(src, "<span class='warning'>You need to disable a module first!</span>")
|
||||
if(.)
|
||||
O.equipped(src, SLOT_HANDS)
|
||||
O.mouse_opacity = initial(O.mouse_opacity)
|
||||
O.layer = ABOVE_HUD_LAYER
|
||||
O.plane = ABOVE_HUD_PLANE
|
||||
observer_screen_update(O,TRUE)
|
||||
O.forceMove(src)
|
||||
if(istype(O, /obj/item/borg/sight))
|
||||
var/obj/item/borg/sight/S = O
|
||||
sight_mode |= S.sight_mode
|
||||
update_sight()
|
||||
|
||||
|
||||
/mob/living/silicon/robot/proc/observer_screen_update(obj/item/I,add = TRUE)
|
||||
if(observers && observers.len)
|
||||
for(var/M in observers)
|
||||
var/mob/dead/observe = M
|
||||
if(observe.client && observe.client.eye == src)
|
||||
if(add)
|
||||
observe.client.screen += I
|
||||
else
|
||||
observe.client.screen -= I
|
||||
else
|
||||
observers -= observe
|
||||
if(!observers.len)
|
||||
observers = null
|
||||
break
|
||||
|
||||
/mob/living/silicon/robot/proc/uneq_active()
|
||||
uneq_module(module_active)
|
||||
|
||||
/mob/living/silicon/robot/proc/uneq_all()
|
||||
for(var/obj/item/I in held_items)
|
||||
uneq_module(I)
|
||||
|
||||
/mob/living/silicon/robot/proc/activated(obj/item/O)
|
||||
if(O in held_items)
|
||||
return TRUE
|
||||
return FALSE
|
||||
|
||||
//Helper procs for cyborg modules on the UI.
|
||||
//These are hackish but they help clean up code elsewhere.
|
||||
|
||||
//module_selected(module) - Checks whether the module slot specified by "module" is currently selected.
|
||||
/mob/living/silicon/robot/proc/module_selected(module) //Module is 1-3
|
||||
return module == get_selected_module()
|
||||
|
||||
//module_active(module) - Checks whether there is a module active in the slot specified by "module".
|
||||
/mob/living/silicon/robot/proc/module_active(module) //Module is 1-3
|
||||
if(module < 1 || module > 3)
|
||||
return FALSE
|
||||
|
||||
if(LAZYLEN(held_items) >= module)
|
||||
if(held_items[module])
|
||||
return TRUE
|
||||
return FALSE
|
||||
|
||||
//get_selected_module() - Returns the slot number of the currently selected module. Returns 0 if no modules are selected.
|
||||
/mob/living/silicon/robot/proc/get_selected_module()
|
||||
if(module_active)
|
||||
return held_items.Find(module_active)
|
||||
|
||||
return 0
|
||||
|
||||
//select_module(module) - Selects the module slot specified by "module"
|
||||
/mob/living/silicon/robot/proc/select_module(module) //Module is 1-3
|
||||
if(module < 1 || module > 3)
|
||||
return
|
||||
|
||||
if(!module_active(module))
|
||||
return
|
||||
|
||||
switch(module)
|
||||
if(1)
|
||||
if(module_active != held_items[module])
|
||||
inv1.icon_state = "inv1 +a"
|
||||
inv2.icon_state = "inv2"
|
||||
inv3.icon_state = "inv3"
|
||||
if(2)
|
||||
if(module_active != held_items[module])
|
||||
inv1.icon_state = "inv1"
|
||||
inv2.icon_state = "inv2 +a"
|
||||
inv3.icon_state = "inv3"
|
||||
if(3)
|
||||
if(module_active != held_items[module])
|
||||
inv1.icon_state = "inv1"
|
||||
inv2.icon_state = "inv2"
|
||||
inv3.icon_state = "inv3 +a"
|
||||
module_active = held_items[module]
|
||||
|
||||
//deselect_module(module) - Deselects the module slot specified by "module"
|
||||
/mob/living/silicon/robot/proc/deselect_module(module) //Module is 1-3
|
||||
if(module < 1 || module > 3)
|
||||
return
|
||||
|
||||
if(!module_active(module))
|
||||
return
|
||||
|
||||
switch(module)
|
||||
if(1)
|
||||
if(module_active == held_items[module])
|
||||
inv1.icon_state = "inv1"
|
||||
if(2)
|
||||
if(module_active == held_items[module])
|
||||
inv2.icon_state = "inv2"
|
||||
if(3)
|
||||
if(module_active == held_items[module])
|
||||
inv3.icon_state = "inv3"
|
||||
module_active = null
|
||||
|
||||
//toggle_module(module) - Toggles the selection of the module slot specified by "module".
|
||||
/mob/living/silicon/robot/proc/toggle_module(module) //Module is 1-3
|
||||
if(module < 1 || module > 3)
|
||||
return
|
||||
|
||||
if(module_selected(module))
|
||||
deselect_module(module)
|
||||
else
|
||||
if(module_active(module))
|
||||
select_module(module)
|
||||
else
|
||||
deselect_module(get_selected_module()) //If we can't do select anything, at least deselect the current module.
|
||||
return
|
||||
|
||||
//cycle_modules() - Cycles through the list of selected modules.
|
||||
/mob/living/silicon/robot/proc/cycle_modules()
|
||||
var/slot_start = get_selected_module()
|
||||
if(slot_start)
|
||||
deselect_module(slot_start) //Only deselect if we have a selected slot.
|
||||
|
||||
var/slot_num
|
||||
if(slot_start == 0)
|
||||
slot_num = 1
|
||||
slot_start = 4
|
||||
else
|
||||
slot_num = slot_start + 1
|
||||
|
||||
while(slot_num != slot_start) //If we wrap around without finding any free slots, just give up.
|
||||
if(module_active(slot_num))
|
||||
select_module(slot_num)
|
||||
return
|
||||
slot_num++
|
||||
if(slot_num > 4) // not >3 otherwise cycling with just one item on module 3 wouldn't work
|
||||
slot_num = 1 //Wrap around.
|
||||
|
||||
|
||||
|
||||
/mob/living/silicon/robot/swap_hand()
|
||||
cycle_modules()
|
||||
//These procs handle putting stuff in your hand. It's probably best to use these rather than setting stuff manually
|
||||
//as they handle all relevant stuff like adding it to the player's screen and such
|
||||
|
||||
//Returns the thing in our active hand (whatever is in our active module-slot, in this case)
|
||||
/mob/living/silicon/robot/get_active_held_item()
|
||||
return module_active
|
||||
|
||||
|
||||
|
||||
/mob/living/silicon/robot/proc/uneq_module(obj/item/O)
|
||||
if(!O)
|
||||
return 0
|
||||
O.mouse_opacity = MOUSE_OPACITY_OPAQUE
|
||||
if(istype(O, /obj/item/borg/sight))
|
||||
var/obj/item/borg/sight/S = O
|
||||
sight_mode &= ~S.sight_mode
|
||||
update_sight()
|
||||
else if(istype(O, /obj/item/storage/bag/tray/))
|
||||
SEND_SIGNAL(O, COMSIG_TRY_STORAGE_QUICK_EMPTY)
|
||||
//CITADEL EDIT reee proc, Dogborg modules
|
||||
if(istype(O,/obj/item/gun/energy/laser/cyborg))
|
||||
laser = FALSE
|
||||
update_icons()
|
||||
else if(istype(O,/obj/item/gun/energy/disabler/cyborg) || istype(O,/obj/item/gun/energy/e_gun/advtaser/cyborg))
|
||||
disabler = FALSE
|
||||
update_icons() //PUT THE GUN AWAY
|
||||
else if(istype(O,/obj/item/dogborg/sleeper))
|
||||
sleeper_g = FALSE
|
||||
sleeper_r = FALSE
|
||||
update_icons()
|
||||
var/obj/item/dogborg/sleeper/S = O
|
||||
S.go_out() //this should stop edgecase deletions
|
||||
//END CITADEL EDIT
|
||||
if(client)
|
||||
client.screen -= O
|
||||
observer_screen_update(O,FALSE)
|
||||
|
||||
if(module_active == O)
|
||||
module_active = null
|
||||
if(held_items[1] == O)
|
||||
inv1.icon_state = "inv1"
|
||||
held_items[1] = null
|
||||
else if(held_items[2] == O)
|
||||
inv2.icon_state = "inv2"
|
||||
held_items[2] = null
|
||||
else if(held_items[3] == O)
|
||||
inv3.icon_state = "inv3"
|
||||
held_items[3] = null
|
||||
|
||||
if(O.item_flags & DROPDEL)
|
||||
O.item_flags &= ~DROPDEL //we shouldn't HAVE things with DROPDEL_1 in our modules, but better safe than runtiming horribly
|
||||
|
||||
O.forceMove(module) //Return item to module so it appears in its contents, so it can be taken out again.
|
||||
|
||||
hud_used.update_robot_modules_display()
|
||||
return 1
|
||||
|
||||
/mob/living/silicon/robot/proc/activate_module(obj/item/O)
|
||||
. = FALSE
|
||||
if(!(O in module.modules))
|
||||
return
|
||||
//CITADEL EDIT Dogborg lasers
|
||||
if(istype(O,/obj/item/gun/energy/laser/cyborg))
|
||||
laser = TRUE
|
||||
update_icons() //REEEEEEACH FOR THE SKY
|
||||
if(istype(O,/obj/item/gun/energy/disabler/cyborg) || istype(O,/obj/item/gun/energy/e_gun/advtaser/cyborg))
|
||||
disabler = TRUE
|
||||
update_icons()
|
||||
//END CITADEL EDIT
|
||||
if(activated(O))
|
||||
to_chat(src, "<span class='warning'>That module is already activated.</span>")
|
||||
return
|
||||
if(!held_items[1])
|
||||
held_items[1] = O
|
||||
O.screen_loc = inv1.screen_loc
|
||||
. = TRUE
|
||||
else if(!held_items[2])
|
||||
held_items[2] = O
|
||||
O.screen_loc = inv2.screen_loc
|
||||
. = TRUE
|
||||
else if(!held_items[3])
|
||||
held_items[3] = O
|
||||
O.screen_loc = inv3.screen_loc
|
||||
. = TRUE
|
||||
else
|
||||
to_chat(src, "<span class='warning'>You need to disable a module first!</span>")
|
||||
if(.)
|
||||
O.equipped(src, SLOT_HANDS)
|
||||
O.mouse_opacity = initial(O.mouse_opacity)
|
||||
O.layer = ABOVE_HUD_LAYER
|
||||
O.plane = ABOVE_HUD_PLANE
|
||||
observer_screen_update(O,TRUE)
|
||||
O.forceMove(src)
|
||||
if(istype(O, /obj/item/borg/sight))
|
||||
var/obj/item/borg/sight/S = O
|
||||
sight_mode |= S.sight_mode
|
||||
update_sight()
|
||||
|
||||
|
||||
/mob/living/silicon/robot/proc/observer_screen_update(obj/item/I,add = TRUE)
|
||||
if(observers && observers.len)
|
||||
for(var/M in observers)
|
||||
var/mob/dead/observe = M
|
||||
if(observe.client && observe.client.eye == src)
|
||||
if(add)
|
||||
observe.client.screen += I
|
||||
else
|
||||
observe.client.screen -= I
|
||||
else
|
||||
observers -= observe
|
||||
if(!observers.len)
|
||||
observers = null
|
||||
break
|
||||
|
||||
/mob/living/silicon/robot/proc/uneq_active()
|
||||
uneq_module(module_active)
|
||||
|
||||
/mob/living/silicon/robot/proc/uneq_all()
|
||||
for(var/obj/item/I in held_items)
|
||||
uneq_module(I)
|
||||
|
||||
/mob/living/silicon/robot/proc/activated(obj/item/O)
|
||||
if(O in held_items)
|
||||
return TRUE
|
||||
return FALSE
|
||||
|
||||
//Helper procs for cyborg modules on the UI.
|
||||
//These are hackish but they help clean up code elsewhere.
|
||||
|
||||
//module_selected(module) - Checks whether the module slot specified by "module" is currently selected.
|
||||
/mob/living/silicon/robot/proc/module_selected(module) //Module is 1-3
|
||||
return module == get_selected_module()
|
||||
|
||||
//module_active(module) - Checks whether there is a module active in the slot specified by "module".
|
||||
/mob/living/silicon/robot/proc/module_active(module) //Module is 1-3
|
||||
if(module < 1 || module > 3)
|
||||
return FALSE
|
||||
|
||||
if(LAZYLEN(held_items) >= module)
|
||||
if(held_items[module])
|
||||
return TRUE
|
||||
return FALSE
|
||||
|
||||
//get_selected_module() - Returns the slot number of the currently selected module. Returns 0 if no modules are selected.
|
||||
/mob/living/silicon/robot/proc/get_selected_module()
|
||||
if(module_active)
|
||||
return held_items.Find(module_active)
|
||||
|
||||
return 0
|
||||
|
||||
//select_module(module) - Selects the module slot specified by "module"
|
||||
/mob/living/silicon/robot/proc/select_module(module) //Module is 1-3
|
||||
if(module < 1 || module > 3)
|
||||
return
|
||||
|
||||
if(!module_active(module))
|
||||
return
|
||||
|
||||
switch(module)
|
||||
if(1)
|
||||
if(module_active != held_items[module])
|
||||
inv1.icon_state = "inv1 +a"
|
||||
inv2.icon_state = "inv2"
|
||||
inv3.icon_state = "inv3"
|
||||
if(2)
|
||||
if(module_active != held_items[module])
|
||||
inv1.icon_state = "inv1"
|
||||
inv2.icon_state = "inv2 +a"
|
||||
inv3.icon_state = "inv3"
|
||||
if(3)
|
||||
if(module_active != held_items[module])
|
||||
inv1.icon_state = "inv1"
|
||||
inv2.icon_state = "inv2"
|
||||
inv3.icon_state = "inv3 +a"
|
||||
module_active = held_items[module]
|
||||
|
||||
//deselect_module(module) - Deselects the module slot specified by "module"
|
||||
/mob/living/silicon/robot/proc/deselect_module(module) //Module is 1-3
|
||||
if(module < 1 || module > 3)
|
||||
return
|
||||
|
||||
if(!module_active(module))
|
||||
return
|
||||
|
||||
switch(module)
|
||||
if(1)
|
||||
if(module_active == held_items[module])
|
||||
inv1.icon_state = "inv1"
|
||||
if(2)
|
||||
if(module_active == held_items[module])
|
||||
inv2.icon_state = "inv2"
|
||||
if(3)
|
||||
if(module_active == held_items[module])
|
||||
inv3.icon_state = "inv3"
|
||||
module_active = null
|
||||
|
||||
//toggle_module(module) - Toggles the selection of the module slot specified by "module".
|
||||
/mob/living/silicon/robot/proc/toggle_module(module) //Module is 1-3
|
||||
if(module < 1 || module > 3)
|
||||
return
|
||||
|
||||
if(module_selected(module))
|
||||
deselect_module(module)
|
||||
else
|
||||
if(module_active(module))
|
||||
select_module(module)
|
||||
else
|
||||
deselect_module(get_selected_module()) //If we can't do select anything, at least deselect the current module.
|
||||
return
|
||||
|
||||
//cycle_modules() - Cycles through the list of selected modules.
|
||||
/mob/living/silicon/robot/proc/cycle_modules()
|
||||
var/slot_start = get_selected_module()
|
||||
if(slot_start)
|
||||
deselect_module(slot_start) //Only deselect if we have a selected slot.
|
||||
|
||||
var/slot_num
|
||||
if(slot_start == 0)
|
||||
slot_num = 1
|
||||
slot_start = 4
|
||||
else
|
||||
slot_num = slot_start + 1
|
||||
|
||||
while(slot_num != slot_start) //If we wrap around without finding any free slots, just give up.
|
||||
if(module_active(slot_num))
|
||||
select_module(slot_num)
|
||||
return
|
||||
slot_num++
|
||||
if(slot_num > 4) // not >3 otherwise cycling with just one item on module 3 wouldn't work
|
||||
slot_num = 1 //Wrap around.
|
||||
|
||||
|
||||
|
||||
/mob/living/silicon/robot/swap_hand()
|
||||
cycle_modules()
|
||||
|
||||
@@ -1,82 +1,82 @@
|
||||
/mob/living/silicon/robot/verb/cmd_show_laws()
|
||||
set category = "Robot Commands"
|
||||
set name = "Show Laws"
|
||||
|
||||
if(usr.stat == DEAD)
|
||||
return //won't work if dead
|
||||
show_laws()
|
||||
|
||||
/mob/living/silicon/robot/show_laws(everyone = 0)
|
||||
laws_sanity_check()
|
||||
var/who
|
||||
|
||||
if (everyone)
|
||||
who = world
|
||||
else
|
||||
who = src
|
||||
if(lawupdate)
|
||||
if (connected_ai)
|
||||
if(connected_ai.stat || connected_ai.control_disabled)
|
||||
to_chat(src, "<b>AI signal lost, unable to sync laws.</b>")
|
||||
|
||||
else
|
||||
lawsync()
|
||||
to_chat(src, "<b>Laws synced with AI, be sure to note any changes.</b>")
|
||||
else
|
||||
to_chat(src, "<b>No AI selected to sync laws with, disabling lawsync protocol.</b>")
|
||||
lawupdate = 0
|
||||
|
||||
to_chat(who, "<b>Obey these laws:</b>")
|
||||
laws.show_laws(who)
|
||||
if (shell) //AI shell
|
||||
to_chat(who, "<b>Remember, you are an AI remotely controlling your shell, other AIs can be ignored.</b>")
|
||||
else if (connected_ai)
|
||||
to_chat(who, "<b>Remember, [connected_ai.name] is your master, other AIs can be ignored.</b>")
|
||||
else if (emagged)
|
||||
to_chat(who, "<b>Remember, you are not required to listen to the AI.</b>")
|
||||
else
|
||||
to_chat(who, "<b>Remember, you are not bound to any AI, you are not required to listen to them.</b>")
|
||||
|
||||
|
||||
/mob/living/silicon/robot/proc/lawsync()
|
||||
laws_sanity_check()
|
||||
var/datum/ai_laws/master = connected_ai ? connected_ai.laws : null
|
||||
var/temp
|
||||
if (master)
|
||||
laws.devillaws.len = master.devillaws.len
|
||||
for (var/index = 1, index <= master.devillaws.len, index++)
|
||||
temp = master.devillaws[index]
|
||||
if (length(temp) > 0)
|
||||
laws.devillaws[index] = temp
|
||||
|
||||
laws.ion.len = master.ion.len
|
||||
for (var/index = 1, index <= master.ion.len, index++)
|
||||
temp = master.ion[index]
|
||||
if (length(temp) > 0)
|
||||
laws.ion[index] = temp
|
||||
|
||||
laws.hacked.len = master.hacked.len
|
||||
for (var/index = 1, index <= master.hacked.len, index++)
|
||||
temp = master.hacked[index]
|
||||
if (length(temp) > 0)
|
||||
laws.hacked[index] = temp
|
||||
|
||||
if(master.zeroth_borg) //If the AI has a defined law zero specifically for its borgs, give it that one, otherwise give it the same one. --NEO
|
||||
temp = master.zeroth_borg
|
||||
else
|
||||
temp = master.zeroth
|
||||
laws.zeroth = temp
|
||||
|
||||
laws.inherent.len = master.inherent.len
|
||||
for (var/index = 1, index <= master.inherent.len, index++)
|
||||
temp = master.inherent[index]
|
||||
if (length(temp) > 0)
|
||||
laws.inherent[index] = temp
|
||||
|
||||
laws.supplied.len = master.supplied.len
|
||||
for (var/index = 1, index <= master.supplied.len, index++)
|
||||
temp = master.supplied[index]
|
||||
if (length(temp) > 0)
|
||||
laws.supplied[index] = temp
|
||||
|
||||
picturesync()
|
||||
/mob/living/silicon/robot/verb/cmd_show_laws()
|
||||
set category = "Robot Commands"
|
||||
set name = "Show Laws"
|
||||
|
||||
if(usr.stat == DEAD)
|
||||
return //won't work if dead
|
||||
show_laws()
|
||||
|
||||
/mob/living/silicon/robot/show_laws(everyone = 0)
|
||||
laws_sanity_check()
|
||||
var/who
|
||||
|
||||
if (everyone)
|
||||
who = world
|
||||
else
|
||||
who = src
|
||||
if(lawupdate)
|
||||
if (connected_ai)
|
||||
if(connected_ai.stat || connected_ai.control_disabled)
|
||||
to_chat(src, "<b>AI signal lost, unable to sync laws.</b>")
|
||||
|
||||
else
|
||||
lawsync()
|
||||
to_chat(src, "<b>Laws synced with AI, be sure to note any changes.</b>")
|
||||
else
|
||||
to_chat(src, "<b>No AI selected to sync laws with, disabling lawsync protocol.</b>")
|
||||
lawupdate = 0
|
||||
|
||||
to_chat(who, "<b>Obey these laws:</b>")
|
||||
laws.show_laws(who)
|
||||
if (shell) //AI shell
|
||||
to_chat(who, "<b>Remember, you are an AI remotely controlling your shell, other AIs can be ignored.</b>")
|
||||
else if (connected_ai)
|
||||
to_chat(who, "<b>Remember, [connected_ai.name] is your master, other AIs can be ignored.</b>")
|
||||
else if (emagged)
|
||||
to_chat(who, "<b>Remember, you are not required to listen to the AI.</b>")
|
||||
else
|
||||
to_chat(who, "<b>Remember, you are not bound to any AI, you are not required to listen to them.</b>")
|
||||
|
||||
|
||||
/mob/living/silicon/robot/proc/lawsync()
|
||||
laws_sanity_check()
|
||||
var/datum/ai_laws/master = connected_ai ? connected_ai.laws : null
|
||||
var/temp
|
||||
if (master)
|
||||
laws.devillaws.len = master.devillaws.len
|
||||
for (var/index = 1, index <= master.devillaws.len, index++)
|
||||
temp = master.devillaws[index]
|
||||
if (length(temp) > 0)
|
||||
laws.devillaws[index] = temp
|
||||
|
||||
laws.ion.len = master.ion.len
|
||||
for (var/index = 1, index <= master.ion.len, index++)
|
||||
temp = master.ion[index]
|
||||
if (length(temp) > 0)
|
||||
laws.ion[index] = temp
|
||||
|
||||
laws.hacked.len = master.hacked.len
|
||||
for (var/index = 1, index <= master.hacked.len, index++)
|
||||
temp = master.hacked[index]
|
||||
if (length(temp) > 0)
|
||||
laws.hacked[index] = temp
|
||||
|
||||
if(master.zeroth_borg) //If the AI has a defined law zero specifically for its borgs, give it that one, otherwise give it the same one. --NEO
|
||||
temp = master.zeroth_borg
|
||||
else
|
||||
temp = master.zeroth
|
||||
laws.zeroth = temp
|
||||
|
||||
laws.inherent.len = master.inherent.len
|
||||
for (var/index = 1, index <= master.inherent.len, index++)
|
||||
temp = master.inherent[index]
|
||||
if (length(temp) > 0)
|
||||
laws.inherent[index] = temp
|
||||
|
||||
laws.supplied.len = master.supplied.len
|
||||
for (var/index = 1, index <= master.supplied.len, index++)
|
||||
temp = master.supplied[index]
|
||||
if (length(temp) > 0)
|
||||
laws.supplied[index] = temp
|
||||
|
||||
picturesync()
|
||||
|
||||
@@ -1,102 +1,102 @@
|
||||
/mob/living/silicon/robot/Life()
|
||||
set invisibility = 0
|
||||
if (src.notransform)
|
||||
return
|
||||
|
||||
..()
|
||||
adjustOxyLoss(-10) //we're a robot!
|
||||
handle_robot_hud_updates()
|
||||
handle_robot_cell()
|
||||
|
||||
/mob/living/silicon/robot/proc/handle_robot_cell()
|
||||
if(stat != DEAD)
|
||||
if(low_power_mode)
|
||||
if(cell && cell.charge)
|
||||
low_power_mode = 0
|
||||
update_headlamp()
|
||||
else if(stat == CONSCIOUS)
|
||||
use_power()
|
||||
|
||||
/mob/living/silicon/robot/proc/use_power()
|
||||
if(cell && cell.charge)
|
||||
if(cell.charge <= 100)
|
||||
uneq_all()
|
||||
var/amt = CLAMP((lamp_intensity - 2) * 2,1,cell.charge) //Always try to use at least one charge per tick, but allow it to completely drain the cell.
|
||||
cell.use(amt) //Usage table: 1/tick if off/lowest setting, 4 = 4/tick, 6 = 8/tick, 8 = 12/tick, 10 = 16/tick
|
||||
else
|
||||
uneq_all()
|
||||
low_power_mode = 1
|
||||
update_headlamp()
|
||||
diag_hud_set_borgcell()
|
||||
|
||||
/mob/living/silicon/robot/proc/handle_robot_hud_updates()
|
||||
if(!client)
|
||||
return
|
||||
|
||||
update_cell_hud_icon()
|
||||
|
||||
/mob/living/silicon/robot/update_health_hud()
|
||||
if(!client || !hud_used)
|
||||
return
|
||||
if(hud_used.healths)
|
||||
if(stat != DEAD)
|
||||
if(health >= maxHealth)
|
||||
hud_used.healths.icon_state = "health0"
|
||||
else if(health > maxHealth*0.6)
|
||||
hud_used.healths.icon_state = "health2"
|
||||
else if(health > maxHealth*0.2)
|
||||
hud_used.healths.icon_state = "health3"
|
||||
else if(health > -maxHealth*0.2)
|
||||
hud_used.healths.icon_state = "health4"
|
||||
else if(health > -maxHealth*0.6)
|
||||
hud_used.healths.icon_state = "health5"
|
||||
else
|
||||
hud_used.healths.icon_state = "health6"
|
||||
else
|
||||
hud_used.healths.icon_state = "health7"
|
||||
|
||||
/mob/living/silicon/robot/proc/update_cell_hud_icon()
|
||||
if(cell)
|
||||
var/cellcharge = cell.charge/cell.maxcharge
|
||||
switch(cellcharge)
|
||||
if(0.75 to INFINITY)
|
||||
clear_alert("charge")
|
||||
if(0.5 to 0.75)
|
||||
throw_alert("charge", /obj/screen/alert/lowcell, 1)
|
||||
if(0.25 to 0.5)
|
||||
throw_alert("charge", /obj/screen/alert/lowcell, 2)
|
||||
if(0.01 to 0.25)
|
||||
throw_alert("charge", /obj/screen/alert/lowcell, 3)
|
||||
else
|
||||
throw_alert("charge", /obj/screen/alert/emptycell)
|
||||
else
|
||||
throw_alert("charge", /obj/screen/alert/nocell)
|
||||
|
||||
//Robots on fire
|
||||
/mob/living/silicon/robot/handle_fire()
|
||||
if(..())
|
||||
return
|
||||
if(fire_stacks > 0)
|
||||
fire_stacks--
|
||||
fire_stacks = max(0, fire_stacks)
|
||||
else
|
||||
ExtinguishMob()
|
||||
|
||||
//adjustFireLoss(3)
|
||||
return
|
||||
|
||||
/mob/living/silicon/robot/update_fire()
|
||||
var/mutable_appearance/fire_overlay = mutable_appearance('icons/mob/OnFire.dmi', "Generic_mob_burning")
|
||||
if(on_fire)
|
||||
add_overlay(fire_overlay)
|
||||
else
|
||||
cut_overlay(fire_overlay)
|
||||
|
||||
/mob/living/silicon/robot/update_canmove()
|
||||
if(stat || buckled || lockcharge || resting) //CITADEL EDIT resting dogborg-os
|
||||
canmove = 0
|
||||
else
|
||||
canmove = 1
|
||||
update_transform()
|
||||
update_action_buttons_icon()
|
||||
return canmove
|
||||
/mob/living/silicon/robot/Life()
|
||||
set invisibility = 0
|
||||
if (src.notransform)
|
||||
return
|
||||
|
||||
..()
|
||||
adjustOxyLoss(-10) //we're a robot!
|
||||
handle_robot_hud_updates()
|
||||
handle_robot_cell()
|
||||
|
||||
/mob/living/silicon/robot/proc/handle_robot_cell()
|
||||
if(stat != DEAD)
|
||||
if(low_power_mode)
|
||||
if(cell && cell.charge)
|
||||
low_power_mode = 0
|
||||
update_headlamp()
|
||||
else if(stat == CONSCIOUS)
|
||||
use_power()
|
||||
|
||||
/mob/living/silicon/robot/proc/use_power()
|
||||
if(cell && cell.charge)
|
||||
if(cell.charge <= 100)
|
||||
uneq_all()
|
||||
var/amt = CLAMP((lamp_intensity - 2) * 2,1,cell.charge) //Always try to use at least one charge per tick, but allow it to completely drain the cell.
|
||||
cell.use(amt) //Usage table: 1/tick if off/lowest setting, 4 = 4/tick, 6 = 8/tick, 8 = 12/tick, 10 = 16/tick
|
||||
else
|
||||
uneq_all()
|
||||
low_power_mode = 1
|
||||
update_headlamp()
|
||||
diag_hud_set_borgcell()
|
||||
|
||||
/mob/living/silicon/robot/proc/handle_robot_hud_updates()
|
||||
if(!client)
|
||||
return
|
||||
|
||||
update_cell_hud_icon()
|
||||
|
||||
/mob/living/silicon/robot/update_health_hud()
|
||||
if(!client || !hud_used)
|
||||
return
|
||||
if(hud_used.healths)
|
||||
if(stat != DEAD)
|
||||
if(health >= maxHealth)
|
||||
hud_used.healths.icon_state = "health0"
|
||||
else if(health > maxHealth*0.6)
|
||||
hud_used.healths.icon_state = "health2"
|
||||
else if(health > maxHealth*0.2)
|
||||
hud_used.healths.icon_state = "health3"
|
||||
else if(health > -maxHealth*0.2)
|
||||
hud_used.healths.icon_state = "health4"
|
||||
else if(health > -maxHealth*0.6)
|
||||
hud_used.healths.icon_state = "health5"
|
||||
else
|
||||
hud_used.healths.icon_state = "health6"
|
||||
else
|
||||
hud_used.healths.icon_state = "health7"
|
||||
|
||||
/mob/living/silicon/robot/proc/update_cell_hud_icon()
|
||||
if(cell)
|
||||
var/cellcharge = cell.charge/cell.maxcharge
|
||||
switch(cellcharge)
|
||||
if(0.75 to INFINITY)
|
||||
clear_alert("charge")
|
||||
if(0.5 to 0.75)
|
||||
throw_alert("charge", /obj/screen/alert/lowcell, 1)
|
||||
if(0.25 to 0.5)
|
||||
throw_alert("charge", /obj/screen/alert/lowcell, 2)
|
||||
if(0.01 to 0.25)
|
||||
throw_alert("charge", /obj/screen/alert/lowcell, 3)
|
||||
else
|
||||
throw_alert("charge", /obj/screen/alert/emptycell)
|
||||
else
|
||||
throw_alert("charge", /obj/screen/alert/nocell)
|
||||
|
||||
//Robots on fire
|
||||
/mob/living/silicon/robot/handle_fire()
|
||||
if(..())
|
||||
return
|
||||
if(fire_stacks > 0)
|
||||
fire_stacks--
|
||||
fire_stacks = max(0, fire_stacks)
|
||||
else
|
||||
ExtinguishMob()
|
||||
|
||||
//adjustFireLoss(3)
|
||||
return
|
||||
|
||||
/mob/living/silicon/robot/update_fire()
|
||||
var/mutable_appearance/fire_overlay = mutable_appearance('icons/mob/OnFire.dmi', "Generic_mob_burning")
|
||||
if(on_fire)
|
||||
add_overlay(fire_overlay)
|
||||
else
|
||||
cut_overlay(fire_overlay)
|
||||
|
||||
/mob/living/silicon/robot/update_canmove()
|
||||
if(stat || buckled || lockcharge || resting) //CITADEL EDIT resting dogborg-os
|
||||
canmove = 0
|
||||
else
|
||||
canmove = 1
|
||||
update_transform()
|
||||
update_action_buttons_icon()
|
||||
return canmove
|
||||
|
||||
@@ -1,5 +1,5 @@
|
||||
|
||||
/mob/living/silicon/robot/Login()
|
||||
..()
|
||||
regenerate_icons()
|
||||
show_laws(0)
|
||||
|
||||
/mob/living/silicon/robot/Login()
|
||||
..()
|
||||
regenerate_icons()
|
||||
show_laws(0)
|
||||
|
||||
@@ -184,8 +184,7 @@
|
||||
adjustBruteLoss(30)
|
||||
|
||||
/mob/living/silicon/robot/bullet_act(obj/item/projectile/P, def_zone)
|
||||
..()
|
||||
. = ..()
|
||||
updatehealth()
|
||||
if(prob(75) && P.damage > 0)
|
||||
spark_system.start()
|
||||
return 2
|
||||
|
||||
File diff suppressed because it is too large
Load Diff
Reference in New Issue
Block a user