Merge branch 'master' of https://github.com/Citadel-Station-13/Citadel-Station-13 into Ghommie-cit265
This commit is contained in:
@@ -8,6 +8,7 @@
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/obj/effect/decal/cleanable/Initialize(mapload, list/datum/disease/diseases)
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. = ..()
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LAZYINITLIST(blood_DNA) //Kinda needed
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if (random_icon_states && (icon_state == initial(icon_state)) && length(random_icon_states) > 0)
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icon_state = pick(random_icon_states)
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create_reagents(300)
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@@ -27,7 +28,7 @@
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/obj/effect/decal/cleanable/proc/replace_decal(obj/effect/decal/cleanable/C) // Returns true if we should give up in favor of the pre-existing decal
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if(mergeable_decal)
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return TRUE
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qdel(C)
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/obj/effect/decal/cleanable/attackby(obj/item/W, mob/user, params)
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if(istype(W, /obj/item/reagent_containers/glass) || istype(W, /obj/item/reagent_containers/food/drinks))
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@@ -81,7 +82,9 @@
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add_blood = bloodiness
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bloodiness -= add_blood
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S.bloody_shoes[blood_state] = min(MAX_SHOE_BLOODINESS,S.bloody_shoes[blood_state]+add_blood)
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S.add_blood_DNA(return_blood_DNA())
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if(blood_DNA && blood_DNA.len)
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S.add_blood_DNA(blood_DNA)
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S.add_blood_overlay()
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S.blood_state = blood_state
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update_icon()
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H.update_inv_shoes()
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@@ -90,4 +93,4 @@
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if((blood_state != BLOOD_STATE_OIL) && (blood_state != BLOOD_STATE_NOT_BLOODY))
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return bloodiness
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else
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return 0
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return FALSE
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@@ -1,71 +1,70 @@
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// Note: BYOND is object oriented. There is no reason for this to be copy/pasted blood code.
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/obj/effect/decal/cleanable/xenoblood
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/obj/effect/decal/cleanable/blood/xeno
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name = "xeno blood"
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desc = "It's green and acidic. It looks like... <i>blood?</i>"
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icon = 'icons/effects/blood.dmi'
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icon_state = "xfloor1"
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random_icon_states = list("xfloor1", "xfloor2", "xfloor3", "xfloor4", "xfloor5", "xfloor6", "xfloor7")
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bloodiness = BLOOD_AMOUNT_PER_DECAL
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blood_state = BLOOD_STATE_XENO
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color = BLOOD_COLOR_XENO
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/obj/effect/decal/cleanable/xenoblood/Initialize()
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/obj/effect/decal/cleanable/blood/splatter/xeno
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color = BLOOD_COLOR_XENO
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/obj/effect/decal/cleanable/blood/gibs/xeno
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color = BLOOD_COLOR_XENO
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gibs_reagent_id = "liquidxenogibs"
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gibs_bloodtype = "X*"
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/obj/effect/decal/cleanable/blood/gibs/xeno/Initialize(mapload, list/datum/disease/diseases)
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. = ..()
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add_blood_DNA(list("UNKNOWN DNA" = "X*"))
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update_icon()
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/obj/effect/decal/cleanable/xenoblood/xsplatter
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random_icon_states = list("xgibbl1", "xgibbl2", "xgibbl3", "xgibbl4", "xgibbl5")
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/obj/effect/decal/cleanable/blood/gibs/xeno/update_icon()
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add_atom_colour(blood_DNA_to_color(), FIXED_COLOUR_PRIORITY)
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cut_overlays()
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var/mutable_appearance/flesh = mutable_appearance(icon, "[icon_state]x_flesh")
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flesh.appearance_flags = RESET_COLOR
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flesh.color = body_colors
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add_overlay(flesh)
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/obj/effect/decal/cleanable/xenoblood/xgibs
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name = "xeno gibs"
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desc = "Gnarly..."
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icon = 'icons/effects/blood.dmi'
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icon_state = "xgib1"
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layer = LOW_OBJ_LAYER
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random_icon_states = list("xgib1", "xgib2", "xgib3", "xgib4", "xgib5", "xgib6")
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mergeable_decal = FALSE
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/obj/effect/decal/cleanable/xenoblood/xgibs/proc/streak(list/directions)
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set waitfor = 0
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/obj/effect/decal/cleanable/blood/gibs/xeno/streak(list/directions)
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set waitfor = FALSE
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var/list/diseases = list()
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SEND_SIGNAL(src, COMSIG_GIBS_STREAK, directions, diseases)
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var/direction = pick(directions)
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for(var/i = 0, i < pick(1, 200; 2, 150; 3, 50), i++)
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for(var/i in 0 to pick(0, 200; 1, 150; 2, 50))
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sleep(2)
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if(i > 0)
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new /obj/effect/decal/cleanable/xenoblood/xsplatter(loc)
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var/obj/effect/decal/cleanable/blood/splatter/xeno/splat = new /obj/effect/decal/cleanable/blood/splatter/xeno(loc, diseases)
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splat.transfer_blood_dna(blood_DNA, diseases)
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if(!step_to(src, get_step(src, direction), 0))
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break
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/obj/effect/decal/cleanable/xenoblood/xgibs/ex_act()
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return
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/obj/effect/decal/cleanable/blood/gibs/xeno/up
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random_icon_states = list("gib1", "gib2", "gib3", "gib4", "gib5", "gib6","gibup1","gibup1","gibup1")
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/obj/effect/decal/cleanable/xenoblood/xgibs/up
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random_icon_states = list("xgib1", "xgib2", "xgib3", "xgib4", "xgib5", "xgib6","xgibup1","xgibup1","xgibup1")
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/obj/effect/decal/cleanable/blood/gibs/xeno/down
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random_icon_states = list("gib1", "gib2", "gib3", "gib4", "gib5", "gib6","gibdown1","gibdown1","gibdown1")
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/obj/effect/decal/cleanable/xenoblood/xgibs/down
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random_icon_states = list("xgib1", "xgib2", "xgib3", "xgib4", "xgib5", "xgib6","xgibdown1","xgibdown1","xgibdown1")
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/obj/effect/decal/cleanable/blood/gibs/xeno/body
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random_icon_states = list("gibhead", "gibtorso")
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/obj/effect/decal/cleanable/xenoblood/xgibs/body
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random_icon_states = list("xgibhead", "xgibtorso")
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/obj/effect/decal/cleanable/blood/gibs/xeno/torso
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random_icon_states = list("gibtorso")
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/obj/effect/decal/cleanable/xenoblood/xgibs/torso
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random_icon_states = list("xgibtorso")
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/obj/effect/decal/cleanable/blood/gibs/xeno/limb
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random_icon_states = list("gibleg", "gibarm")
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/obj/effect/decal/cleanable/xenoblood/xgibs/limb
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random_icon_states = list("xgibleg", "xgibarm")
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/obj/effect/decal/cleanable/blood/gibs/xeno/core
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random_icon_states = list("gibmid1", "gibmid2", "gibmid3")
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/obj/effect/decal/cleanable/xenoblood/xgibs/core
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random_icon_states = list("xgibmid1", "xgibmid2", "xgibmid3")
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/obj/effect/decal/cleanable/xenoblood/xgibs/larva
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/obj/effect/decal/cleanable/blood/gibs/xeno/larva
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random_icon_states = list("xgiblarva1", "xgiblarva2")
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/obj/effect/decal/cleanable/xenoblood/xgibs/larva/body
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/obj/effect/decal/cleanable/blood/gibs/xeno/larva/body
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random_icon_states = list("xgiblarvahead", "xgiblarvatorso")
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/obj/effect/decal/cleanable/blood/xtracks
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icon_state = "xtracks"
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icon_state = "tracks"
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random_icon_states = null
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/obj/effect/decal/cleanable/blood/xtracks/Initialize()
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. = ..()
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add_blood_DNA(list("Unknown DNA" = "X*"))
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add_blood_DNA(list("UNKNOWN DNA" = "X*"))
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. = ..()
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231
code/game/objects/effects/decals/cleanable/gibs.dm
Normal file
231
code/game/objects/effects/decals/cleanable/gibs.dm
Normal file
@@ -0,0 +1,231 @@
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/obj/effect/decal/cleanable/blood/gibs
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name = "gibs"
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desc = "They look bloody and gruesome."
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icon_state = "gibbl5"
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layer = LOW_OBJ_LAYER
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random_icon_states = list("gib1", "gib2", "gib3", "gib4", "gib5", "gib6")
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mergeable_decal = FALSE
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var/body_colors = "#e3ba84" //a default color just in case.
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var/gibs_reagent_id = "liquidgibs"
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var/gibs_bloodtype = "A+"
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/obj/effect/decal/cleanable/blood/gibs/Initialize(mapload, list/datum/disease/diseases)
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. = ..()
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if(random_icon_states && (icon_state == initial(icon_state)) && length(random_icon_states) > 0)
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icon_state = pick(random_icon_states)
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if(gibs_reagent_id)
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reagents.add_reagent(gibs_reagent_id, 5)
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if(gibs_bloodtype)
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add_blood_DNA(list("Non-human DNA" = gibs_bloodtype, diseases))
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update_icon()
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/obj/effect/decal/cleanable/blood/gibs/update_icon()
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add_atom_colour(blood_DNA_to_color(), FIXED_COLOUR_PRIORITY)
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cut_overlays()
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var/mutable_appearance/guts = mutable_appearance(icon, "[icon_state]_guts")
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guts.appearance_flags = RESET_COLOR
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add_overlay(guts)
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var/mutable_appearance/flesh = mutable_appearance(icon, "[icon_state]_flesh")
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||||
flesh.appearance_flags = RESET_COLOR
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flesh.color = body_colors
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add_overlay(flesh)
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/obj/effect/decal/cleanable/blood/gibs/ex_act(severity, target)
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return
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/obj/effect/decal/cleanable/blood/gibs/Crossed(mob/living/L)
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if(istype(L) && has_gravity(loc))
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playsound(loc, 'sound/effects/gib_step.ogg', !HAS_TRAIT(L,TRAIT_LIGHT_STEP) ? 20 : 50, 1)
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. = ..()
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/obj/effect/decal/cleanable/blood/gibs/proc/streak(list/directions)
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set waitfor = FALSE
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var/list/diseases = list()
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SEND_SIGNAL(src, COMSIG_GIBS_STREAK, directions, diseases)
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var/direction = pick(directions)
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for(var/i in 0 to pick(0, 200; 1, 150; 2, 50))
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sleep(2)
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if(i > 0)
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var/obj/effect/decal/cleanable/blood/splatter/splat = new /obj/effect/decal/cleanable/blood/splatter(loc, diseases)
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splat.transfer_blood_dna(blood_DNA, diseases)
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if(!step_to(src, get_step(src, direction), 0))
|
||||
break
|
||||
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/obj/effect/decal/cleanable/blood/gibs/up
|
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random_icon_states = list("gib1", "gib2", "gib3", "gib4", "gib5", "gib6","gibup1","gibup1","gibup1")
|
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/obj/effect/decal/cleanable/blood/gibs/down
|
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random_icon_states = list("gib1", "gib2", "gib3", "gib4", "gib5", "gib6","gibdown1","gibdown1","gibdown1")
|
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|
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/obj/effect/decal/cleanable/blood/gibs/body
|
||||
random_icon_states = list("gibhead", "gibtorso")
|
||||
|
||||
/obj/effect/decal/cleanable/blood/gibs/torso
|
||||
random_icon_states = list("gibtorso")
|
||||
|
||||
/obj/effect/decal/cleanable/blood/gibs/limb
|
||||
random_icon_states = list("gibleg", "gibarm")
|
||||
|
||||
/obj/effect/decal/cleanable/blood/gibs/core
|
||||
random_icon_states = list("gibmid1", "gibmid2", "gibmid3")
|
||||
|
||||
/obj/effect/decal/cleanable/blood/gibs/old
|
||||
name = "old rotting gibs"
|
||||
desc = "Space Jesus, why didn't anyone clean this up? It smells terrible."
|
||||
bloodiness = 0
|
||||
|
||||
/obj/effect/decal/cleanable/blood/gibs/old/Initialize(mapload, list/datum/disease/diseases)
|
||||
. = ..()
|
||||
setDir(pick(GLOB.cardinals))
|
||||
icon_state += "-old"
|
||||
update_icon()
|
||||
|
||||
/obj/effect/decal/cleanable/blood/drip
|
||||
name = "drips of blood"
|
||||
desc = "It's gooey."
|
||||
icon_state = "1"
|
||||
random_icon_states = list("drip1","drip2","drip3","drip4","drip5")
|
||||
bloodiness = 0
|
||||
var/drips = 1
|
||||
|
||||
/obj/effect/decal/cleanable/blood/drip/can_bloodcrawl_in()
|
||||
return TRUE
|
||||
|
||||
/obj/effect/decal/cleanable/blood/gibs/human
|
||||
|
||||
/obj/effect/decal/cleanable/blood/gibs/human/Initialize(mapload, list/datum/disease/diseases)
|
||||
. = ..()
|
||||
update_icon()
|
||||
|
||||
/obj/effect/decal/cleanable/blood/gibs/human/up
|
||||
random_icon_states = list("gib1", "gib2", "gib3", "gib4", "gib5", "gib6","gibup1","gibup1","gibup1")
|
||||
|
||||
/obj/effect/decal/cleanable/blood/gibs/human/down
|
||||
random_icon_states = list("gib1", "gib2", "gib3", "gib4", "gib5", "gib6","gibdown1","gibdown1","gibdown1")
|
||||
|
||||
/obj/effect/decal/cleanable/blood/gibs/human/body
|
||||
random_icon_states = list("gibhead", "gibtorso")
|
||||
|
||||
/obj/effect/decal/cleanable/blood/gibs/human/torso
|
||||
random_icon_states = list("gibtorso")
|
||||
|
||||
/obj/effect/decal/cleanable/blood/gibs/human/limb
|
||||
random_icon_states = list("gibleg", "gibarm")
|
||||
|
||||
/obj/effect/decal/cleanable/blood/gibs/human/core
|
||||
random_icon_states = list("gibmid1", "gibmid2", "gibmid3")
|
||||
|
||||
|
||||
//Lizards
|
||||
/obj/effect/decal/cleanable/blood/gibs/human/lizard
|
||||
body_colors = "117720"
|
||||
gibs_reagent_id = "liquidgibs"
|
||||
gibs_bloodtype = "L"
|
||||
|
||||
/obj/effect/decal/cleanable/blood/gibs/human/lizard/Initialize(mapload, list/datum/disease/diseases)
|
||||
. = ..()
|
||||
update_icon()
|
||||
|
||||
/obj/effect/decal/cleanable/blood/gibs/human/lizard/up
|
||||
random_icon_states = list("gib1", "gib2", "gib3", "gib4", "gib5", "gib6","gibup1","gibup1","gibup1")
|
||||
|
||||
/obj/effect/decal/cleanable/blood/gibs/human/lizard/down
|
||||
random_icon_states = list("gib1", "gib2", "gib3", "gib4", "gib5", "gib6","gibdown1","gibdown1","gibdown1")
|
||||
|
||||
/obj/effect/decal/cleanable/blood/gibs/human/lizard/body
|
||||
random_icon_states = list("gibhead", "gibtorso")
|
||||
|
||||
/obj/effect/decal/cleanable/blood/gibs/human/lizard/torso
|
||||
random_icon_states = list("gibtorso")
|
||||
|
||||
/obj/effect/decal/cleanable/blood/gibs/human/lizard/limb
|
||||
random_icon_states = list("gibleg", "gibarm")
|
||||
|
||||
/obj/effect/decal/cleanable/blood/gibs/human/lizard/core
|
||||
random_icon_states = list("gibmid1", "gibmid2", "gibmid3")
|
||||
|
||||
// Slime Gibs
|
||||
/obj/effect/decal/cleanable/blood/gibs/slime
|
||||
desc = "They look gooey and gruesome."
|
||||
gibs_reagent_id = "liquidslimegibs"
|
||||
gibs_bloodtype = "GEL"
|
||||
|
||||
/obj/effect/decal/cleanable/blood/gibs/slime/Initialize(mapload, list/datum/disease/diseases)
|
||||
. = ..()
|
||||
update_icon()
|
||||
|
||||
/obj/effect/decal/cleanable/blood/gibs/slime/update_icon()
|
||||
add_atom_colour(body_colors, FIXED_COLOUR_PRIORITY)
|
||||
cut_overlays()
|
||||
var/mutable_appearance/guts = mutable_appearance(icon, "[icon_state]s_guts")
|
||||
guts.appearance_flags = RESET_COLOR
|
||||
guts.color = body_colors
|
||||
add_overlay(guts)
|
||||
var/mutable_appearance/flesh = mutable_appearance(icon, "[icon_state]_flesh")
|
||||
flesh.appearance_flags = RESET_COLOR
|
||||
flesh.color = body_colors
|
||||
add_overlay(flesh)
|
||||
|
||||
/obj/effect/decal/cleanable/blood/gibs/slime/up
|
||||
random_icon_states = list("gib1", "gib2", "gib3", "gib4", "gib5", "gib6","gibup1","gibup1","gibup1")
|
||||
|
||||
/obj/effect/decal/cleanable/blood/gibs/slime/down
|
||||
random_icon_states = list("gib1", "gib2", "gib3", "gib4", "gib5", "gib6","gibdown1","gibdown1","gibdown1")
|
||||
|
||||
/obj/effect/decal/cleanable/blood/gibs/slime/body
|
||||
random_icon_states = list("gibhead", "gibtorso")
|
||||
|
||||
/obj/effect/decal/cleanable/blood/gibs/slime/torso
|
||||
random_icon_states = list("gibtorso")
|
||||
|
||||
/obj/effect/decal/cleanable/blood/gibs/slime/limb
|
||||
random_icon_states = list("gibleg", "gibarm")
|
||||
|
||||
/obj/effect/decal/cleanable/blood/gibs/slime/core
|
||||
random_icon_states = list("gibmid1", "gibmid2", "gibmid3")
|
||||
|
||||
/obj/effect/decal/cleanable/blood/gibs/synth
|
||||
desc = "They look sludgy and disgusting."
|
||||
gibs_reagent_id = "liquidsyntheticgibs"
|
||||
gibs_bloodtype = "SY"
|
||||
|
||||
/obj/effect/decal/cleanable/blood/gibs/synth/Initialize(mapload, list/datum/disease/diseases)
|
||||
. = ..()
|
||||
update_icon()
|
||||
|
||||
//IPCs
|
||||
/obj/effect/decal/cleanable/blood/gibs/ipc
|
||||
desc = "They look sharp yet oozing."
|
||||
body_colors = "00ff00"
|
||||
gibs_reagent_id = "liquidoilgibs"
|
||||
gibs_bloodtype = "HF"
|
||||
|
||||
/obj/effect/decal/cleanable/blood/gibs/ipc/Initialize(mapload, list/datum/disease/diseases)
|
||||
. = ..()
|
||||
update_icon()
|
||||
|
||||
/obj/effect/decal/cleanable/blood/gibs/ipc/update_icon()
|
||||
add_atom_colour(blood_DNA_to_color(), FIXED_COLOUR_PRIORITY)
|
||||
cut_overlays()
|
||||
var/mutable_appearance/guts = mutable_appearance(icon, "[icon_state]r-overlay")
|
||||
guts.appearance_flags = RESET_COLOR
|
||||
add_overlay(guts)
|
||||
|
||||
/obj/effect/decal/cleanable/blood/gibs/ipc/up
|
||||
random_icon_states = list("gib1", "gib2", "gib3", "gib4", "gib5", "gib6","gibup1","gibup1","gibup1")
|
||||
|
||||
/obj/effect/decal/cleanable/blood/gibs/ipc/down
|
||||
random_icon_states = list("gib1", "gib2", "gib3", "gib4", "gib5", "gib6","gibdown1","gibdown1","gibdown1")
|
||||
|
||||
/obj/effect/decal/cleanable/blood/gibs/ipc/body
|
||||
random_icon_states = list("gibhead", "gibtorso")
|
||||
|
||||
/obj/effect/decal/cleanable/blood/gibs/ipc/torso
|
||||
random_icon_states = list("gibtorso")
|
||||
|
||||
/obj/effect/decal/cleanable/blood/gibs/ipc/limb
|
||||
random_icon_states = list("gibleg", "gibarm")
|
||||
|
||||
/obj/effect/decal/cleanable/blood/gibs/ipc/core
|
||||
random_icon_states = list("gibmid1", "gibmid2", "gibmid3")
|
||||
@@ -1,31 +1,45 @@
|
||||
/obj/effect/decal/cleanable/blood
|
||||
name = "blood"
|
||||
desc = "It's red and gooey. Perhaps it's the chef's cooking?"
|
||||
desc = "It's gooey. Perhaps it's the chef's cooking?"
|
||||
icon = 'icons/effects/blood.dmi'
|
||||
icon_state = "floor1"
|
||||
random_icon_states = list("floor1", "floor2", "floor3", "floor4", "floor5", "floor6", "floor7")
|
||||
blood_state = BLOOD_STATE_HUMAN
|
||||
bloodiness = BLOOD_AMOUNT_PER_DECAL
|
||||
blood_state = BLOOD_STATE_BLOOD
|
||||
bloodiness = MAX_SHOE_BLOODINESS
|
||||
color = BLOOD_COLOR_HUMAN //default so we don't have white splotches everywhere.
|
||||
|
||||
/obj/effect/decal/cleanable/blood/replace_decal(obj/effect/decal/cleanable/blood/C)
|
||||
C.add_blood_DNA(return_blood_DNA())
|
||||
if (bloodiness)
|
||||
if (C.bloodiness < MAX_SHOE_BLOODINESS)
|
||||
C.bloodiness += bloodiness
|
||||
return ..()
|
||||
if (C.blood_DNA)
|
||||
blood_DNA |= C.blood_DNA.Copy()
|
||||
update_icon()
|
||||
..()
|
||||
|
||||
/obj/effect/decal/cleanable/blood/transfer_blood_dna()
|
||||
..()
|
||||
update_icon()
|
||||
|
||||
/obj/effect/decal/cleanable/blood/transfer_mob_blood_dna()
|
||||
. = ..()
|
||||
update_icon()
|
||||
|
||||
/obj/effect/decal/cleanable/blood/update_icon()
|
||||
color = blood_DNA_to_color()
|
||||
|
||||
/obj/effect/decal/cleanable/blood/old
|
||||
name = "dried blood"
|
||||
desc = "Looks like it's been here a while. Eew."
|
||||
desc = "Looks like it's been here a while. Eew."
|
||||
bloodiness = 0
|
||||
|
||||
/obj/effect/decal/cleanable/blood/old/Initialize(mapload, list/datum/disease/diseases)
|
||||
icon_state += "-old" //This IS necessary because the parent /blood type uses icon randomization.
|
||||
add_blood_DNA(list("Non-human DNA" = "A+")) // Needs to happen before ..()
|
||||
return ..()
|
||||
..()
|
||||
icon_state += "-old"
|
||||
add_blood_DNA(list("Non-human DNA" = "A+"))
|
||||
|
||||
/obj/effect/decal/cleanable/blood/splats
|
||||
random_icon_states = list("gibbl1", "gibbl2", "gibbl3", "gibbl4", "gibbl5")
|
||||
|
||||
/obj/effect/decal/cleanable/blood/splatter
|
||||
random_icon_states = list("gibbl1", "gibbl2", "gibbl3", "gibbl4", "gibbl5")
|
||||
random_icon_states = list("splatter1", "splatter2", "splatter3", "splatter4", "splatter5")
|
||||
|
||||
/obj/effect/decal/cleanable/blood/tracks
|
||||
icon_state = "tracks"
|
||||
@@ -39,84 +53,23 @@
|
||||
random_icon_states = null
|
||||
var/list/existing_dirs = list()
|
||||
|
||||
/obj/effect/decal/cleanable/trail_holder/update_icon()
|
||||
color = blood_DNA_to_color()
|
||||
|
||||
/obj/effect/cleanable/trail_holder/Initialize()
|
||||
. = ..()
|
||||
update_icon()
|
||||
|
||||
/obj/effect/decal/cleanable/trail_holder/can_bloodcrawl_in()
|
||||
return TRUE
|
||||
|
||||
/obj/effect/decal/cleanable/blood/gibs
|
||||
name = "gibs"
|
||||
desc = "They look bloody and gruesome."
|
||||
icon = 'icons/effects/blood.dmi'
|
||||
icon_state = "gibbl5"
|
||||
layer = LOW_OBJ_LAYER
|
||||
random_icon_states = list("gib1", "gib2", "gib3", "gib4", "gib5", "gib6")
|
||||
mergeable_decal = FALSE
|
||||
/obj/effect/decal/cleanable/trail_holder/transfer_blood_dna()
|
||||
..()
|
||||
update_icon()
|
||||
|
||||
/obj/effect/decal/cleanable/blood/gibs/Initialize(mapload, list/datum/disease/diseases)
|
||||
/obj/effect/decal/cleanable/trail_holder/transfer_mob_blood_dna()
|
||||
. = ..()
|
||||
reagents.add_reagent("liquidgibs", 5)
|
||||
|
||||
/obj/effect/decal/cleanable/blood/gibs/ex_act(severity, target)
|
||||
return
|
||||
|
||||
/obj/effect/decal/cleanable/blood/gibs/Crossed(mob/living/L)
|
||||
if(istype(L) && has_gravity(loc))
|
||||
playsound(loc, 'sound/effects/gib_step.ogg', HAS_TRAIT(L, TRAIT_LIGHT_STEP) ? 20 : 50, 1)
|
||||
. = ..()
|
||||
|
||||
/obj/effect/decal/cleanable/blood/gibs/proc/streak(list/directions)
|
||||
set waitfor = 0
|
||||
var/direction = pick(directions)
|
||||
for(var/i = 0, i < pick(1, 200; 2, 150; 3, 50), i++)
|
||||
sleep(2)
|
||||
if(i > 0)
|
||||
var/list/datum/disease/diseases
|
||||
GET_COMPONENT(infective, /datum/component/infective)
|
||||
if(infective)
|
||||
diseases = infective.diseases
|
||||
new /obj/effect/decal/cleanable/blood/splatter(loc, diseases)
|
||||
if(!step_to(src, get_step(src, direction), 0))
|
||||
break
|
||||
|
||||
/obj/effect/decal/cleanable/blood/gibs/up
|
||||
random_icon_states = list("gib1", "gib2", "gib3", "gib4", "gib5", "gib6","gibup1","gibup1","gibup1")
|
||||
|
||||
/obj/effect/decal/cleanable/blood/gibs/down
|
||||
random_icon_states = list("gib1", "gib2", "gib3", "gib4", "gib5", "gib6","gibdown1","gibdown1","gibdown1")
|
||||
|
||||
/obj/effect/decal/cleanable/blood/gibs/body
|
||||
random_icon_states = list("gibhead", "gibtorso")
|
||||
|
||||
/obj/effect/decal/cleanable/blood/gibs/torso
|
||||
random_icon_states = list("gibtorso")
|
||||
|
||||
/obj/effect/decal/cleanable/blood/gibs/limb
|
||||
random_icon_states = list("gibleg", "gibarm")
|
||||
|
||||
/obj/effect/decal/cleanable/blood/gibs/core
|
||||
random_icon_states = list("gibmid1", "gibmid2", "gibmid3")
|
||||
|
||||
/obj/effect/decal/cleanable/blood/gibs/old
|
||||
name = "old rotting gibs"
|
||||
desc = "Space Jesus, why didn't anyone clean this up? It smells terrible."
|
||||
bloodiness = 0
|
||||
|
||||
/obj/effect/decal/cleanable/blood/gibs/old/Initialize(mapload, list/datum/disease/diseases)
|
||||
. = ..()
|
||||
setDir(pick(1,2,4,8))
|
||||
icon_state += "-old"
|
||||
add_blood_DNA(list("Non-human DNA" = "A+"))
|
||||
|
||||
/obj/effect/decal/cleanable/blood/drip
|
||||
name = "drips of blood"
|
||||
desc = "It's red."
|
||||
icon_state = "1"
|
||||
random_icon_states = list("drip1","drip2","drip3","drip4","drip5")
|
||||
bloodiness = 0
|
||||
var/drips = 1
|
||||
|
||||
/obj/effect/decal/cleanable/blood/drip/can_bloodcrawl_in()
|
||||
return TRUE
|
||||
|
||||
update_icon()
|
||||
|
||||
//BLOODY FOOTPRINTS
|
||||
/obj/effect/decal/cleanable/blood/footprints
|
||||
@@ -127,15 +80,16 @@
|
||||
random_icon_states = null
|
||||
var/entered_dirs = 0
|
||||
var/exited_dirs = 0
|
||||
blood_state = BLOOD_STATE_HUMAN //the icon state to load images from
|
||||
blood_state = BLOOD_STATE_BLOOD //the icon state to load images from
|
||||
var/list/shoe_types = list()
|
||||
|
||||
/obj/effect/decal/cleanable/blood/footprints/Crossed(atom/movable/O)
|
||||
..()
|
||||
if(ishuman(O))
|
||||
var/mob/living/carbon/human/H = O
|
||||
var/obj/item/clothing/shoes/S = H.shoes
|
||||
if(S && S.bloody_shoes[blood_state])
|
||||
if(color != bloodtype_to_color(S.last_bloodtype))
|
||||
return
|
||||
S.bloody_shoes[blood_state] = max(S.bloody_shoes[blood_state] - BLOOD_LOSS_PER_STEP, 0)
|
||||
shoe_types |= S.type
|
||||
if (!(entered_dirs & H.dir))
|
||||
@@ -143,21 +97,21 @@
|
||||
update_icon()
|
||||
|
||||
/obj/effect/decal/cleanable/blood/footprints/Uncrossed(atom/movable/O)
|
||||
..()
|
||||
if(ishuman(O))
|
||||
var/mob/living/carbon/human/H = O
|
||||
var/obj/item/clothing/shoes/S = H.shoes
|
||||
if(S && S.bloody_shoes[blood_state])
|
||||
if(color != bloodtype_to_color(S.last_bloodtype))//last entry - we check its color
|
||||
return
|
||||
S.bloody_shoes[blood_state] = max(S.bloody_shoes[blood_state] - BLOOD_LOSS_PER_STEP, 0)
|
||||
shoe_types |= S.type
|
||||
if (!(exited_dirs & H.dir))
|
||||
exited_dirs |= H.dir
|
||||
update_icon()
|
||||
|
||||
|
||||
/obj/effect/decal/cleanable/blood/footprints/update_icon()
|
||||
..()
|
||||
cut_overlays()
|
||||
|
||||
for(var/Ddir in GLOB.cardinals)
|
||||
if(entered_dirs & Ddir)
|
||||
var/image/bloodstep_overlay = GLOB.bloody_footprints_cache["entered-[blood_state]-[Ddir]"]
|
||||
@@ -170,7 +124,7 @@
|
||||
GLOB.bloody_footprints_cache["exited-[blood_state]-[Ddir]"] = bloodstep_overlay = image(icon, "[blood_state]2", dir = Ddir)
|
||||
add_overlay(bloodstep_overlay)
|
||||
|
||||
alpha = BLOODY_FOOTPRINT_BASE_ALPHA+bloodiness
|
||||
alpha = BLOODY_FOOTPRINT_BASE_ALPHA + bloodiness
|
||||
|
||||
|
||||
/obj/effect/decal/cleanable/blood/footprints/examine(mob/user)
|
||||
@@ -179,16 +133,62 @@
|
||||
. += "You recognise the footprints as belonging to:\n"
|
||||
for(var/shoe in shoe_types)
|
||||
var/obj/item/clothing/shoes/S = shoe
|
||||
. += "[icon2html(initial(S.icon), user)] Some <B>[initial(S.name)]</B>.\n"
|
||||
. += "some <B>[initial(S.name)]</B> [icon2html(initial(S.icon), user)]\n"
|
||||
|
||||
to_chat(user, .)
|
||||
|
||||
/obj/effect/decal/cleanable/blood/footprints/replace_decal(obj/effect/decal/cleanable/C)
|
||||
if(blood_state != C.blood_state) //We only replace footprints of the same type as us
|
||||
return
|
||||
if(color != C.color)
|
||||
return
|
||||
..()
|
||||
|
||||
/obj/effect/decal/cleanable/blood/footprints/can_bloodcrawl_in()
|
||||
if((blood_state != BLOOD_STATE_OIL) && (blood_state != BLOOD_STATE_NOT_BLOODY))
|
||||
return 1
|
||||
return 0
|
||||
return TRUE
|
||||
return FALSE
|
||||
|
||||
/* Eventually TODO: make snowflake trails like baycode's
|
||||
/obj/effect/decal/cleanable/blood/footprints/tracks/shoe
|
||||
name = "footprints"
|
||||
desc = "They look like tracks left by footwear."
|
||||
icon_state = FOOTPRINT_SHOE
|
||||
print_state = FOOTPRINT_SHOE
|
||||
|
||||
/obj/effect/decal/cleanable/blood/footprints/tracks/foot
|
||||
name = "footprints"
|
||||
desc = "They look like tracks left by a bare foot."
|
||||
icon_state = FOOTPRINT_FOOT
|
||||
print_state = FOOTPRINT_FOOT
|
||||
|
||||
/obj/effect/decal/cleanable/blood/footprints/tracks/snake
|
||||
name = "tracks"
|
||||
desc = "They look like tracks left by a giant snake."
|
||||
icon_state = FOOTPRINT_SNAKE
|
||||
print_state = FOOTPRINT_SNAKE
|
||||
|
||||
/obj/effect/decal/cleanable/blood/footprints/tracks/paw
|
||||
name = "footprints"
|
||||
desc = "They look like tracks left by paws."
|
||||
icon_state = FOOTPRINT_PAW
|
||||
print_state = FOOTPRINT_PAW
|
||||
|
||||
/obj/effect/decal/cleanable/blood/footprints/tracks/claw
|
||||
name = "footprints"
|
||||
desc = "They look like tracks left by claws."
|
||||
icon_state = FOOTPRINT_CLAW
|
||||
print_state = FOOTPRINT_CLAW
|
||||
|
||||
/obj/effect/decal/cleanable/blood/footprints/tracks/wheels
|
||||
name = "tracks"
|
||||
desc = "They look like tracks left by wheels."
|
||||
gender = PLURAL
|
||||
icon_state = FOOTPRINT_WHEEL
|
||||
print_state = FOOTPRINT_WHEEL
|
||||
|
||||
/obj/effect/decal/cleanable/blood/footprints/tracks/body
|
||||
name = "trails"
|
||||
desc = "A trail left by something being dragged."
|
||||
icon_state = FOOTPRINT_DRAG
|
||||
print_state = FOOTPRINT_DRAG */
|
||||
|
||||
@@ -11,6 +11,10 @@
|
||||
bloodiness = BLOOD_AMOUNT_PER_DECAL
|
||||
mergeable_decal = FALSE
|
||||
|
||||
/obj/effect/decal/cleanable/robot_debris/Initialize(mapload, list/datum/disease/diseases)
|
||||
. = ..()
|
||||
reagents.add_reagent("liquidoilgibs", 5)
|
||||
|
||||
/obj/effect/decal/cleanable/robot_debris/proc/streak(list/directions)
|
||||
set waitfor = 0
|
||||
var/direction = pick(directions)
|
||||
@@ -50,6 +54,7 @@
|
||||
/obj/effect/decal/cleanable/oil/Initialize()
|
||||
. = ..()
|
||||
reagents.add_reagent("oil", 30)
|
||||
reagents.add_reagent("liquidoilgibs", 5)
|
||||
|
||||
/obj/effect/decal/cleanable/oil/streak
|
||||
random_icon_states = list("streak1", "streak2", "streak3", "streak4", "streak5")
|
||||
|
||||
@@ -5,7 +5,6 @@
|
||||
var/list/checkers //list of /obj/effect/abstract/proximity_checkers
|
||||
var/current_range
|
||||
var/ignore_if_not_on_turf //don't check turfs in range if the host's loc isn't a turf
|
||||
var/datum/component/movement_tracker
|
||||
|
||||
/datum/proximity_monitor/New(atom/_host, range, _ignore_if_not_on_turf = TRUE)
|
||||
checkers = list()
|
||||
@@ -15,15 +14,17 @@
|
||||
SetHost(_host)
|
||||
|
||||
/datum/proximity_monitor/proc/SetHost(atom/H,atom/R)
|
||||
if(H == host)
|
||||
return
|
||||
if(host)
|
||||
UnregisterSignal(host, COMSIG_MOVABLE_MOVED)
|
||||
if(R)
|
||||
hasprox_receiver = R
|
||||
else if(hasprox_receiver == host) //Default case
|
||||
hasprox_receiver = H
|
||||
host = H
|
||||
RegisterSignal(host, COMSIG_MOVABLE_MOVED, .proc/HandleMove)
|
||||
last_host_loc = host.loc
|
||||
if(movement_tracker)
|
||||
QDEL_NULL(movement_tracker)
|
||||
movement_tracker = host.AddComponent(/datum/component/redirect, list(COMSIG_MOVABLE_MOVED = CALLBACK(src, .proc/HandleMove)))
|
||||
SetRange(current_range,TRUE)
|
||||
|
||||
/datum/proximity_monitor/Destroy()
|
||||
@@ -31,7 +32,6 @@
|
||||
last_host_loc = null
|
||||
hasprox_receiver = null
|
||||
QDEL_LIST(checkers)
|
||||
QDEL_NULL(movement_tracker)
|
||||
return ..()
|
||||
|
||||
/datum/proximity_monitor/proc/HandleMove()
|
||||
|
||||
@@ -1,25 +1,69 @@
|
||||
|
||||
/obj/effect/gibspawner
|
||||
var/sparks = 0 //whether sparks spread
|
||||
var/sparks = FALSE //whether sparks spread
|
||||
var/virusProb = 20 //the chance for viruses to spread on the gibs
|
||||
var/gib_mob_type //generate a fake mob to transfer DNA from if we weren't passed a mob.
|
||||
var/gib_mob_species //We'll want to nip-pick their species for blood type stuff
|
||||
var/sound_to_play = 'sound/effects/blobattack.ogg'
|
||||
var/sound_vol = 60
|
||||
var/list/gibtypes = list() //typepaths of the gib decals to spawn
|
||||
var/list/gibamounts = list() //amount to spawn for each gib decal type we'll spawn.
|
||||
var/list/gibdirections = list() //of lists of possible directions to spread each gib decal type towards.
|
||||
|
||||
/obj/effect/gibspawner/Initialize(mapload, datum/dna/MobDNA, list/datum/disease/diseases)
|
||||
/obj/effect/gibspawner/Initialize(mapload, mob/living/source_mob, list/datum/disease/diseases)
|
||||
. = ..()
|
||||
|
||||
if(gibtypes.len != gibamounts.len || gibamounts.len != gibdirections.len)
|
||||
to_chat(world, "<span class='danger'>Gib list length mismatch!</span>")
|
||||
if(gibtypes.len != gibamounts.len)
|
||||
stack_trace("Gib list amount length mismatch!")
|
||||
return
|
||||
if(gibamounts.len != gibdirections.len)
|
||||
stack_trace("Gib list dir length mismatch!")
|
||||
return
|
||||
|
||||
var/obj/effect/decal/cleanable/blood/gibs/gib = null
|
||||
|
||||
if(sound_to_play && isnum(sound_vol))
|
||||
playsound(src, sound_to_play, sound_vol, TRUE)
|
||||
|
||||
if(sparks)
|
||||
var/datum/effect_system/spark_spread/s = new /datum/effect_system/spark_spread
|
||||
s.set_up(2, 1, loc)
|
||||
s.start()
|
||||
|
||||
var/list/dna_to_add //find the dna to pass to the spawned gibs. do note this can be null if the mob doesn't have blood. add_blood_DNA() has built in null handling.
|
||||
var/body_coloring = ""
|
||||
if(source_mob)
|
||||
dna_to_add = source_mob.get_blood_dna_list() //ez pz
|
||||
if(ishuman(source_mob))
|
||||
var/mob/living/carbon/human/H = source_mob
|
||||
if(H.dna.species.use_skintones)
|
||||
body_coloring = "#[skintone2hex(H.skin_tone)]"
|
||||
else
|
||||
body_coloring = "#[H.dna.features["mcolor"]]"
|
||||
|
||||
else if(gib_mob_type)
|
||||
var/mob/living/temp_mob = new gib_mob_type(src) //generate a fake mob so that we pull the right type of DNA for the gibs.
|
||||
if(gib_mob_species)
|
||||
if(ishuman(temp_mob))
|
||||
var/mob/living/carbon/human/H = temp_mob
|
||||
H.set_species(gib_mob_species)
|
||||
dna_to_add = temp_mob.get_blood_dna_list()
|
||||
if(H.dna.species.use_skintones)
|
||||
body_coloring = "#[skintone2hex(H.skin_tone)]"
|
||||
else
|
||||
body_coloring = "#[H.dna.features["mcolor"]]"
|
||||
qdel(H)
|
||||
else
|
||||
dna_to_add = temp_mob.get_blood_dna_list()
|
||||
qdel(temp_mob)
|
||||
else if(!issilicon(temp_mob))
|
||||
dna_to_add = temp_mob.get_blood_dna_list()
|
||||
qdel(temp_mob)
|
||||
else
|
||||
qdel(temp_mob)
|
||||
else
|
||||
dna_to_add = list("Non-human DNA" = random_blood_type()) //else, generate a random bloodtype for it.
|
||||
|
||||
|
||||
for(var/i = 1, i<= gibtypes.len, i++)
|
||||
if(gibamounts[i])
|
||||
for(var/j = 1, j<= gibamounts[i], j++)
|
||||
@@ -29,10 +73,11 @@
|
||||
var/mob/living/carbon/digester = loc
|
||||
digester.stomach_contents += gib
|
||||
|
||||
if(MobDNA)
|
||||
if(dna_to_add && dna_to_add.len)
|
||||
gib.add_blood_DNA(dna_to_add)
|
||||
gib.body_colors = body_coloring
|
||||
gib.update_icon()
|
||||
|
||||
else if(istype(src, /obj/effect/gibspawner/generic)) // Probably a monkey
|
||||
gib.add_blood_DNA(list("Non-human DNA" = "A+"))
|
||||
var/list/directions = gibdirections[i]
|
||||
if(isturf(loc))
|
||||
if(directions.len)
|
||||
@@ -41,80 +86,158 @@
|
||||
return INITIALIZE_HINT_QDEL
|
||||
|
||||
|
||||
|
||||
/obj/effect/gibspawner/generic
|
||||
gibtypes = list(/obj/effect/decal/cleanable/blood/gibs, /obj/effect/decal/cleanable/blood/gibs, /obj/effect/decal/cleanable/blood/gibs/core)
|
||||
gibamounts = list(2,2,1)
|
||||
gibamounts = list(2, 2, 1)
|
||||
sound_vol = 40
|
||||
|
||||
/obj/effect/gibspawner/generic/Initialize()
|
||||
playsound(src, 'sound/effects/blobattack.ogg', 40, 1)
|
||||
gibdirections = list(list(WEST, NORTHWEST, SOUTHWEST, NORTH),list(EAST, NORTHEAST, SOUTHEAST, SOUTH), list())
|
||||
. = ..()
|
||||
if(!gibdirections.len)
|
||||
gibdirections = list(list(WEST, NORTHWEST, SOUTHWEST, NORTH),list(EAST, NORTHEAST, SOUTHEAST, SOUTH), list())
|
||||
return ..()
|
||||
|
||||
/obj/effect/gibspawner/generic/animal
|
||||
gib_mob_type = /mob/living/simple_animal/pet
|
||||
|
||||
/obj/effect/gibspawner/human
|
||||
gibtypes = list(/obj/effect/decal/cleanable/blood/gibs/up, /obj/effect/decal/cleanable/blood/gibs/down, /obj/effect/decal/cleanable/blood/gibs, /obj/effect/decal/cleanable/blood/gibs, /obj/effect/decal/cleanable/blood/gibs/body, /obj/effect/decal/cleanable/blood/gibs/limb, /obj/effect/decal/cleanable/blood/gibs/core)
|
||||
gibamounts = list(1,1,1,1,1,1,1)
|
||||
gibtypes = list(/obj/effect/decal/cleanable/blood/gibs/human/up, /obj/effect/decal/cleanable/blood/gibs/human/down, /obj/effect/decal/cleanable/blood/gibs/human, /obj/effect/decal/cleanable/blood/gibs/human, /obj/effect/decal/cleanable/blood/gibs/human/body, /obj/effect/decal/cleanable/blood/gibs/human/limb, /obj/effect/decal/cleanable/blood/gibs/human/core)
|
||||
gibamounts = list(1, 1, 1, 1, 1, 1, 1)
|
||||
gib_mob_type = /mob/living/carbon/human
|
||||
gib_mob_species = /datum/species/human
|
||||
sound_vol = 50
|
||||
|
||||
/obj/effect/gibspawner/human/Initialize()
|
||||
playsound(src, 'sound/effects/blobattack.ogg', 50, 1)
|
||||
gibdirections = list(list(NORTH, NORTHEAST, NORTHWEST),list(SOUTH, SOUTHEAST, SOUTHWEST),list(WEST, NORTHWEST, SOUTHWEST),list(EAST, NORTHEAST, SOUTHEAST), GLOB.alldirs, GLOB.alldirs, list())
|
||||
. = ..()
|
||||
if(!gibdirections.len)
|
||||
gibdirections = list(list(NORTH, NORTHEAST, NORTHWEST),list(SOUTH, SOUTHEAST, SOUTHWEST),list(WEST, NORTHWEST, SOUTHWEST),list(EAST, NORTHEAST, SOUTHEAST), GLOB.alldirs, GLOB.alldirs, list())
|
||||
return ..()
|
||||
|
||||
|
||||
/obj/effect/gibspawner/humanbodypartless //only the gibs that don't look like actual full bodyparts (except torso).
|
||||
gibtypes = list(/obj/effect/decal/cleanable/blood/gibs, /obj/effect/decal/cleanable/blood/gibs/core, /obj/effect/decal/cleanable/blood/gibs, /obj/effect/decal/cleanable/blood/gibs/core, /obj/effect/decal/cleanable/blood/gibs, /obj/effect/decal/cleanable/blood/gibs/torso)
|
||||
/obj/effect/gibspawner/human/bodypartless //only the gibs that don't look like actual full bodyparts (except torso).
|
||||
gibtypes = list(/obj/effect/decal/cleanable/blood/gibs/human, /obj/effect/decal/cleanable/blood/gibs/human/core, /obj/effect/decal/cleanable/blood/gibs/human, /obj/effect/decal/cleanable/blood/gibs/human/core, /obj/effect/decal/cleanable/blood/gibs/human, /obj/effect/decal/cleanable/blood/gibs/human/torso)
|
||||
gibamounts = list(1, 1, 1, 1, 1, 1)
|
||||
|
||||
/obj/effect/gibspawner/humanbodypartless/Initialize()
|
||||
playsound(src, 'sound/effects/blobattack.ogg', 50, 1)
|
||||
gibdirections = list(list(NORTH, NORTHEAST, NORTHWEST),list(SOUTH, SOUTHEAST, SOUTHWEST),list(WEST, NORTHWEST, SOUTHWEST),list(EAST, NORTHEAST, SOUTHEAST), GLOB.alldirs, list())
|
||||
. = ..()
|
||||
/obj/effect/gibspawner/human/bodypartless/Initialize()
|
||||
if(!gibdirections.len)
|
||||
gibdirections = list(list(NORTH, NORTHEAST, NORTHWEST),list(SOUTH, SOUTHEAST, SOUTHWEST),list(WEST, NORTHWEST, SOUTHWEST),list(EAST, NORTHEAST, SOUTHEAST), GLOB.alldirs, list())
|
||||
return ..()
|
||||
|
||||
/obj/effect/gibspawner/lizard
|
||||
gibtypes = list(/obj/effect/decal/cleanable/blood/gibs/human/lizard/up, /obj/effect/decal/cleanable/blood/gibs/human/lizard/down, /obj/effect/decal/cleanable/blood/gibs/human/lizard, /obj/effect/decal/cleanable/blood/gibs/human/lizard, /obj/effect/decal/cleanable/blood/gibs/human/lizard/body, /obj/effect/decal/cleanable/blood/gibs/human/lizard/limb, /obj/effect/decal/cleanable/blood/gibs/human/lizard/core)
|
||||
gibamounts = list(1, 1, 1, 1, 1, 1, 1)
|
||||
gib_mob_type = /mob/living/carbon/human/species/lizard
|
||||
gib_mob_species = /datum/species/lizard
|
||||
sound_vol = 50
|
||||
|
||||
/obj/effect/gibspawner/lizard/Initialize()
|
||||
if(!gibdirections.len)
|
||||
gibdirections = list(list(NORTH, NORTHEAST, NORTHWEST),list(SOUTH, SOUTHEAST, SOUTHWEST),list(WEST, NORTHWEST, SOUTHWEST),list(EAST, NORTHEAST, SOUTHEAST), GLOB.alldirs, GLOB.alldirs, list())
|
||||
return ..()
|
||||
|
||||
/obj/effect/gibspawner/lizard/bodypartless
|
||||
gibtypes = list(/obj/effect/decal/cleanable/blood/gibs/human/lizard, /obj/effect/decal/cleanable/blood/gibs/human/lizard/core, /obj/effect/decal/cleanable/blood/gibs/human/lizard, /obj/effect/decal/cleanable/blood/gibs/human/lizard/core, /obj/effect/decal/cleanable/blood/gibs/human/lizard, /obj/effect/decal/cleanable/blood/gibs/human/lizard/torso)
|
||||
gibamounts = list(1, 1, 1, 1, 1, 1)
|
||||
|
||||
/obj/effect/gibspawner/lizard/bodypartless/Initialize()
|
||||
if(!gibdirections.len)
|
||||
gibdirections = list(list(NORTH, NORTHEAST, NORTHWEST),list(SOUTH, SOUTHEAST, SOUTHWEST),list(WEST, NORTHWEST, SOUTHWEST),list(EAST, NORTHEAST, SOUTHEAST), GLOB.alldirs, list())
|
||||
return ..()
|
||||
|
||||
/obj/effect/gibspawner/slime
|
||||
gibtypes = list(/obj/effect/decal/cleanable/blood/gibs/slime/up, /obj/effect/decal/cleanable/blood/gibs/slime/down, /obj/effect/decal/cleanable/blood/gibs/slime, /obj/effect/decal/cleanable/blood/gibs/slime, /obj/effect/decal/cleanable/blood/gibs/slime/body, /obj/effect/decal/cleanable/blood/gibs/slime/limb, /obj/effect/decal/cleanable/blood/gibs/slime/core)
|
||||
gibamounts = list(1, 1, 1, 1, 1, 1, 1)
|
||||
gib_mob_type = /mob/living/carbon/human/species/roundstartslime
|
||||
gib_mob_species = /datum/species/jelly/roundstartslime
|
||||
sound_vol = 50
|
||||
|
||||
/obj/effect/gibspawner/slime/Initialize()
|
||||
if(!gibdirections.len)
|
||||
gibdirections = list(list(NORTH, NORTHEAST, NORTHWEST),list(SOUTH, SOUTHEAST, SOUTHWEST),list(WEST, NORTHWEST, SOUTHWEST),list(EAST, NORTHEAST, SOUTHEAST), GLOB.alldirs, GLOB.alldirs, list())
|
||||
return ..()
|
||||
|
||||
/obj/effect/gibspawner/slime/bodypartless //only the gibs that don't look like actual full bodyparts (except torso).
|
||||
gibtypes = list(/obj/effect/decal/cleanable/blood/gibs/slime, /obj/effect/decal/cleanable/blood/gibs/slime/core, /obj/effect/decal/cleanable/blood/gibs/slime, /obj/effect/decal/cleanable/blood/gibs/slime/core, /obj/effect/decal/cleanable/blood/gibs/slime, /obj/effect/decal/cleanable/blood/gibs/slime/torso)
|
||||
gibamounts = list(1, 1, 1, 1, 1, 1)
|
||||
|
||||
/obj/effect/gibspawner/slime/bodypartless/Initialize()
|
||||
if(!gibdirections.len)
|
||||
gibdirections = list(list(NORTH, NORTHEAST, NORTHWEST),list(SOUTH, SOUTHEAST, SOUTHWEST),list(WEST, NORTHWEST, SOUTHWEST),list(EAST, NORTHEAST, SOUTHEAST), GLOB.alldirs, list())
|
||||
return ..()
|
||||
|
||||
/obj/effect/gibspawner/ipc
|
||||
gibtypes = list(/obj/effect/decal/cleanable/blood/gibs/ipc/up, /obj/effect/decal/cleanable/blood/gibs/ipc/down, /obj/effect/decal/cleanable/blood/gibs/ipc, /obj/effect/decal/cleanable/blood/gibs/ipc, /obj/effect/decal/cleanable/blood/gibs/ipc/body, /obj/effect/decal/cleanable/blood/gibs/ipc/limb, /obj/effect/decal/cleanable/blood/gibs/ipc/core)
|
||||
gibamounts = list(1, 1, 1, 1, 1, 1, 1)
|
||||
gib_mob_type = /mob/living/carbon/human/species/ipc
|
||||
gib_mob_species = /datum/species/ipc
|
||||
sound_vol = 50
|
||||
sparks = TRUE
|
||||
sound_to_play = 'sound/effects/bang.ogg'
|
||||
|
||||
/obj/effect/gibspawner/ipc/Initialize()
|
||||
if(!gibdirections.len)
|
||||
gibdirections = list(list(NORTH, NORTHEAST, NORTHWEST),list(SOUTH, SOUTHEAST, SOUTHWEST),list(WEST, NORTHWEST, SOUTHWEST),list(EAST, NORTHEAST, SOUTHEAST), GLOB.alldirs, GLOB.alldirs, list())
|
||||
return ..()
|
||||
|
||||
/obj/effect/gibspawner/ipc/bodypartless //only the gibs that don't look like actual full bodyparts (except torso).
|
||||
gibtypes = list(/obj/effect/decal/cleanable/blood/gibs/ipc, /obj/effect/decal/cleanable/blood/gibs/ipc/core, /obj/effect/decal/cleanable/blood/gibs/ipc, /obj/effect/decal/cleanable/blood/gibs/ipc/core, /obj/effect/decal/cleanable/blood/gibs/ipc, /obj/effect/decal/cleanable/blood/gibs/ipc/torso)
|
||||
gibamounts = list(1, 1, 1, 1, 1, 1)
|
||||
|
||||
/obj/effect/gibspawner/ipc/bodypartless/Initialize()
|
||||
if(!gibdirections.len)
|
||||
gibdirections = list(list(NORTH, NORTHEAST, NORTHWEST),list(SOUTH, SOUTHEAST, SOUTHWEST),list(WEST, NORTHWEST, SOUTHWEST),list(EAST, NORTHEAST, SOUTHEAST), GLOB.alldirs, list())
|
||||
return ..()
|
||||
|
||||
/obj/effect/gibspawner/xeno
|
||||
gibtypes = list(/obj/effect/decal/cleanable/xenoblood/xgibs/up, /obj/effect/decal/cleanable/xenoblood/xgibs/down, /obj/effect/decal/cleanable/xenoblood/xgibs, /obj/effect/decal/cleanable/xenoblood/xgibs, /obj/effect/decal/cleanable/xenoblood/xgibs/body, /obj/effect/decal/cleanable/xenoblood/xgibs/limb, /obj/effect/decal/cleanable/xenoblood/xgibs/core)
|
||||
gibamounts = list(1,1,1,1,1,1,1)
|
||||
gibtypes = list(/obj/effect/decal/cleanable/blood/gibs/xeno/up, /obj/effect/decal/cleanable/blood/gibs/xeno/down, /obj/effect/decal/cleanable/blood/gibs/xeno, /obj/effect/decal/cleanable/blood/gibs/xeno, /obj/effect/decal/cleanable/blood/gibs/xeno/body, /obj/effect/decal/cleanable/blood/gibs/xeno/limb, /obj/effect/decal/cleanable/blood/gibs/xeno/core)
|
||||
gibamounts = list(1, 1, 1, 1, 1, 1, 1)
|
||||
gib_mob_type = /mob/living/carbon/alien
|
||||
|
||||
/obj/effect/gibspawner/xeno/Initialize()
|
||||
playsound(src, 'sound/effects/blobattack.ogg', 60, 1)
|
||||
gibdirections = list(list(NORTH, NORTHEAST, NORTHWEST),list(SOUTH, SOUTHEAST, SOUTHWEST),list(WEST, NORTHWEST, SOUTHWEST),list(EAST, NORTHEAST, SOUTHEAST), GLOB.alldirs, GLOB.alldirs, list())
|
||||
. = ..()
|
||||
if(!gibdirections.len)
|
||||
gibdirections = list(list(NORTH, NORTHEAST, NORTHWEST),list(SOUTH, SOUTHEAST, SOUTHWEST),list(WEST, NORTHWEST, SOUTHWEST),list(EAST, NORTHEAST, SOUTHEAST), GLOB.alldirs, GLOB.alldirs, list())
|
||||
return ..()
|
||||
|
||||
|
||||
/obj/effect/gibspawner/xenobodypartless //only the gibs that don't look like actual full bodyparts (except torso).
|
||||
gibtypes = list(/obj/effect/decal/cleanable/xenoblood/xgibs, /obj/effect/decal/cleanable/xenoblood/xgibs/core, /obj/effect/decal/cleanable/xenoblood/xgibs, /obj/effect/decal/cleanable/xenoblood/xgibs/core, /obj/effect/decal/cleanable/xenoblood/xgibs, /obj/effect/decal/cleanable/xenoblood/xgibs/torso)
|
||||
/obj/effect/gibspawner/xeno/bodypartless //only the gibs that don't look like actual full bodyparts (except torso).
|
||||
gibtypes = list(/obj/effect/decal/cleanable/blood/gibs/xeno, /obj/effect/decal/cleanable/blood/gibs/xeno/core, /obj/effect/decal/cleanable/blood/gibs/xeno, /obj/effect/decal/cleanable/blood/gibs/xeno/core, /obj/effect/decal/cleanable/blood/gibs/xeno, /obj/effect/decal/cleanable/blood/gibs/xeno/torso)
|
||||
gibamounts = list(1, 1, 1, 1, 1, 1)
|
||||
|
||||
/obj/effect/gibspawner/xeno/bodypartless/Initialize()
|
||||
if(!gibdirections.len)
|
||||
gibdirections = list(list(NORTH, NORTHEAST, NORTHWEST),list(SOUTH, SOUTHEAST, SOUTHWEST),list(WEST, NORTHWEST, SOUTHWEST),list(EAST, NORTHEAST, SOUTHEAST), GLOB.alldirs, list())
|
||||
return ..()
|
||||
|
||||
/obj/effect/gibspawner/xenobodypartless/Initialize()
|
||||
playsound(src, 'sound/effects/blobattack.ogg', 60, 1)
|
||||
gibdirections = list(list(NORTH, NORTHEAST, NORTHWEST),list(SOUTH, SOUTHEAST, SOUTHWEST),list(WEST, NORTHWEST, SOUTHWEST),list(EAST, NORTHEAST, SOUTHEAST), GLOB.alldirs, list())
|
||||
. = ..()
|
||||
/obj/effect/gibspawner/xeno/xenoperson
|
||||
gib_mob_type = /mob/living/carbon/human/species/xeno
|
||||
gib_mob_species = /datum/species/xeno
|
||||
|
||||
/obj/effect/gibspawner/xeno/xenoperson/bodypartless
|
||||
|
||||
/obj/effect/gibspawner/larva
|
||||
gibtypes = list(/obj/effect/decal/cleanable/xenoblood/xgibs/larva, /obj/effect/decal/cleanable/xenoblood/xgibs/larva, /obj/effect/decal/cleanable/xenoblood/xgibs/larva/body, /obj/effect/decal/cleanable/xenoblood/xgibs/larva/body)
|
||||
gibtypes = list(/obj/effect/decal/cleanable/blood/gibs/xeno/larva, /obj/effect/decal/cleanable/blood/gibs/xeno/larva, /obj/effect/decal/cleanable/blood/gibs/xeno/larva/body, /obj/effect/decal/cleanable/blood/gibs/xeno/larva/body)
|
||||
gibamounts = list(1, 1, 1, 1)
|
||||
gib_mob_type = /mob/living/carbon/alien/larva
|
||||
|
||||
/obj/effect/gibspawner/larva/Initialize()
|
||||
playsound(src, 'sound/effects/blobattack.ogg', 60, 1)
|
||||
gibdirections = list(list(NORTH, NORTHEAST, NORTHWEST),list(SOUTH, SOUTHEAST, SOUTHWEST), list(), GLOB.alldirs)
|
||||
. = ..()
|
||||
if(!gibdirections.len)
|
||||
gibdirections = list(list(NORTH, NORTHEAST, NORTHWEST),list(SOUTH, SOUTHEAST, SOUTHWEST), list(), GLOB.alldirs)
|
||||
return ..()
|
||||
|
||||
/obj/effect/gibspawner/larvabodypartless
|
||||
gibtypes = list(/obj/effect/decal/cleanable/xenoblood/xgibs/larva, /obj/effect/decal/cleanable/xenoblood/xgibs/larva, /obj/effect/decal/cleanable/xenoblood/xgibs/larva)
|
||||
/obj/effect/gibspawner/larva/bodypartless
|
||||
gibtypes = list(/obj/effect/decal/cleanable/blood/gibs/xeno/larva, /obj/effect/decal/cleanable/blood/gibs/xeno/larva, /obj/effect/decal/cleanable/blood/gibs/xeno/larva)
|
||||
gibamounts = list(1, 1, 1)
|
||||
|
||||
/obj/effect/gibspawner/larvabodypartless/Initialize()
|
||||
playsound(src, 'sound/effects/blobattack.ogg', 60, 1)
|
||||
gibdirections = list(list(NORTH, NORTHEAST, NORTHWEST),list(SOUTH, SOUTHEAST, SOUTHWEST), list())
|
||||
. = ..()
|
||||
/obj/effect/gibspawner/larva/bodypartless/Initialize()
|
||||
if(!gibdirections.len)
|
||||
gibdirections = list(list(NORTH, NORTHEAST, NORTHWEST),list(SOUTH, SOUTHEAST, SOUTHWEST), list())
|
||||
return ..()
|
||||
|
||||
/obj/effect/gibspawner/robot
|
||||
sparks = 1
|
||||
sparks = TRUE
|
||||
gibtypes = list(/obj/effect/decal/cleanable/robot_debris/up, /obj/effect/decal/cleanable/robot_debris/down, /obj/effect/decal/cleanable/robot_debris, /obj/effect/decal/cleanable/robot_debris, /obj/effect/decal/cleanable/robot_debris, /obj/effect/decal/cleanable/robot_debris/limb)
|
||||
gibamounts = list(1,1,1,1,1,1)
|
||||
gibamounts = list(1, 1, 1, 1, 1, 1)
|
||||
gib_mob_type = /mob/living/silicon/robot
|
||||
|
||||
/obj/effect/gibspawner/robot/Initialize()
|
||||
gibdirections = list(list(NORTH, NORTHEAST, NORTHWEST),list(SOUTH, SOUTHEAST, SOUTHWEST),list(WEST, NORTHWEST, SOUTHWEST),list(EAST, NORTHEAST, SOUTHEAST), GLOB.alldirs, GLOB.alldirs)
|
||||
gibamounts[6] = pick(0,1,2)
|
||||
. = ..()
|
||||
if(!gibdirections.len)
|
||||
gibdirections = list(list(NORTH, NORTHEAST, NORTHWEST),list(SOUTH, SOUTHEAST, SOUTHWEST),list(WEST, NORTHWEST, SOUTHWEST),list(EAST, NORTHEAST, SOUTHEAST), GLOB.alldirs, GLOB.alldirs)
|
||||
gibamounts[6] = pick(0, 1, 2)
|
||||
return ..()
|
||||
|
||||
|
||||
@@ -6,7 +6,9 @@
|
||||
layer = BELOW_MOB_LAYER
|
||||
var/splatter_type = "splatter"
|
||||
|
||||
/obj/effect/temp_visual/dir_setting/bloodsplatter/Initialize(mapload, set_dir)
|
||||
/obj/effect/temp_visual/dir_setting/bloodsplatter/Initialize(mapload, set_dir, new_color)
|
||||
if(new_color)
|
||||
color = new_color
|
||||
if(set_dir in GLOB.diagonals)
|
||||
icon_state = "[splatter_type][pick(1, 2, 6)]"
|
||||
else
|
||||
@@ -41,7 +43,7 @@
|
||||
animate(src, pixel_x = target_pixel_x, pixel_y = target_pixel_y, alpha = 0, time = duration)
|
||||
|
||||
/obj/effect/temp_visual/dir_setting/bloodsplatter/xenosplatter
|
||||
splatter_type = "xsplatter"
|
||||
color = BLOOD_COLOR_XENO
|
||||
|
||||
/obj/effect/temp_visual/dir_setting/speedbike_trail
|
||||
name = "speedbike trails"
|
||||
|
||||
@@ -111,7 +111,6 @@ GLOBAL_VAR_INIT(rpg_loot_items, FALSE)
|
||||
var/list/grind_results //A reagent list containing the reagents this item produces when ground up in a grinder - this can be an empty list to allow for reagent transferring only
|
||||
var/list/juice_results //A reagent list containing blah blah... but when JUICED in a grinder!
|
||||
|
||||
|
||||
/obj/item/Initialize()
|
||||
|
||||
materials = typelist("materials", materials)
|
||||
@@ -408,12 +407,12 @@ GLOBAL_VAR_INIT(rpg_loot_items, FALSE)
|
||||
SEND_SIGNAL(src, COMSIG_ITEM_EQUIPPED, user, slot)
|
||||
for(var/X in actions)
|
||||
var/datum/action/A = X
|
||||
if(item_action_slot_check(slot, user)) //some items only give their actions buttons when in a specific slot.
|
||||
if(item_action_slot_check(slot, user, A)) //some items only give their actions buttons when in a specific slot.
|
||||
A.Grant(user)
|
||||
item_flags |= IN_INVENTORY
|
||||
|
||||
//sometimes we only want to grant the item's action if it's equipped in a specific slot.
|
||||
/obj/item/proc/item_action_slot_check(slot, mob/user)
|
||||
/obj/item/proc/item_action_slot_check(slot, mob/user, datum/action/A)
|
||||
if(slot == SLOT_IN_BACKPACK || slot == SLOT_LEGCUFFED) //these aren't true slots, so avoid granting actions there
|
||||
return FALSE
|
||||
return TRUE
|
||||
@@ -537,6 +536,17 @@ GLOBAL_VAR_INIT(rpg_loot_items, FALSE)
|
||||
M.become_blind(EYE_DAMAGE)
|
||||
to_chat(M, "<span class='danger'>You go blind!</span>")
|
||||
|
||||
/obj/item/clean_blood()
|
||||
. = ..()
|
||||
if(.)
|
||||
if(blood_splatter_icon)
|
||||
cut_overlay(blood_splatter_icon)
|
||||
|
||||
/obj/item/clothing/gloves/clean_blood()
|
||||
. = ..()
|
||||
if(.)
|
||||
transfer_blood = 0
|
||||
|
||||
/obj/item/singularity_pull(S, current_size)
|
||||
..()
|
||||
if(current_size >= STAGE_FOUR)
|
||||
|
||||
@@ -20,8 +20,8 @@
|
||||
var/ghetto = FALSE
|
||||
lefthand_file = 'icons/mob/inhands/equipment/tools_lefthand.dmi'
|
||||
righthand_file = 'icons/mob/inhands/equipment/tools_righthand.dmi'
|
||||
var/datum/component/mobhook
|
||||
var/datum/radial_menu/persistent/wiring_gui_menu
|
||||
var/mob/listeningTo
|
||||
|
||||
/obj/item/twohanded/rcl/attackby(obj/item/W, mob/user)
|
||||
if(istype(W, /obj/item/stack/cable_coil))
|
||||
@@ -86,7 +86,7 @@
|
||||
/obj/item/twohanded/rcl/Destroy()
|
||||
QDEL_NULL(loaded)
|
||||
last = null
|
||||
QDEL_NULL(mobhook)
|
||||
listeningTo = null
|
||||
QDEL_NULL(wiring_gui_menu)
|
||||
return ..()
|
||||
|
||||
@@ -141,9 +141,8 @@
|
||||
|
||||
/obj/item/twohanded/rcl/dropped(mob/wearer)
|
||||
..()
|
||||
if(mobhook)
|
||||
active = FALSE
|
||||
QDEL_NULL(mobhook)
|
||||
UnregisterSignal(wearer, COMSIG_MOVABLE_MOVED)
|
||||
listeningTo = null
|
||||
last = null
|
||||
|
||||
/obj/item/twohanded/rcl/attack_self(mob/user)
|
||||
@@ -158,13 +157,12 @@
|
||||
break
|
||||
|
||||
obj/item/twohanded/rcl/proc/getMobhook(mob/to_hook)
|
||||
if(to_hook)
|
||||
if(mobhook && mobhook.parent != to_hook)
|
||||
QDEL_NULL(mobhook)
|
||||
if (!mobhook)
|
||||
mobhook = to_hook.AddComponent(/datum/component/redirect, list(COMSIG_MOVABLE_MOVED = CALLBACK(src, .proc/trigger)))
|
||||
else
|
||||
QDEL_NULL(mobhook)
|
||||
if(listeningTo == to_hook)
|
||||
return
|
||||
if(listeningTo)
|
||||
UnregisterSignal(listeningTo, COMSIG_MOVABLE_MOVED)
|
||||
RegisterSignal(to_hook, COMSIG_MOVABLE_MOVED, .proc/trigger)
|
||||
listeningTo = to_hook
|
||||
|
||||
/obj/item/twohanded/rcl/proc/trigger(mob/user)
|
||||
if(active)
|
||||
|
||||
@@ -153,7 +153,9 @@
|
||||
/area/centcom,
|
||||
/area/asteroid,
|
||||
/area/tdome,
|
||||
/area/wizard_station
|
||||
/area/wizard_station,
|
||||
/area/hilbertshotel,
|
||||
/area/hilbertshotelstorage
|
||||
)
|
||||
for (var/type in SPECIALS)
|
||||
if ( istype(A,type) )
|
||||
|
||||
@@ -80,6 +80,7 @@
|
||||
righthand_file = 'icons/mob/inhands/equipment/idcards_righthand.dmi'
|
||||
item_flags = NO_MAT_REDEMPTION | NOBLUDGEON
|
||||
var/prox_check = TRUE //If the emag requires you to be in range
|
||||
var/uses = 15
|
||||
|
||||
/obj/item/card/emag/bluespace
|
||||
name = "bluespace cryptographic sequencer"
|
||||
@@ -110,6 +111,37 @@
|
||||
user.visible_message("<span class='warning'>[src] fizzles and sparks. It seems like it's out of charges.</span>")
|
||||
playsound(src, 'sound/effects/light_flicker.ogg', 100, 1)
|
||||
|
||||
/obj/item/card/emag/examine(mob/user)
|
||||
. = ..()
|
||||
to_chat(user, "<span class='notice'>It has <b>[uses ? uses : "no"]</b> charges left.</span>")
|
||||
|
||||
/obj/item/card/emag/attackby(obj/item/W, mob/user, params)
|
||||
if(istype(W, /obj/item/emagrecharge))
|
||||
var/obj/item/emagrecharge/ER = W
|
||||
if(ER.uses)
|
||||
uses += ER.uses
|
||||
to_chat(user, "<span class='notice'>You have added [ER.uses] charges to [src]. It now has [uses] charges.</span>")
|
||||
playsound(src, "sparks", 100, 1)
|
||||
ER.uses = 0
|
||||
else
|
||||
to_chat(user, "<span class='warning'>[ER] has no charges left.</span>")
|
||||
return
|
||||
. = ..()
|
||||
|
||||
/obj/item/emagrecharge
|
||||
name = "electromagnet charging device"
|
||||
desc = "A small cell with two prongs lazily jabbed into it. It looks like it's made for charging the small batteries found in electromagnetic devices, sadly this can't be recharged like a normal cell."
|
||||
icon = 'icons/obj/module.dmi'
|
||||
icon_state = "cell_mini"
|
||||
item_flags = NOBLUDGEON
|
||||
var/uses = 5 //Dictates how many charges the device adds to compatible items
|
||||
|
||||
/obj/item/emagrecharge/examine(mob/user)
|
||||
. = ..()
|
||||
if(uses)
|
||||
to_chat(user, "<span class='notice'>It can add up to [uses] charges to compatible devices</span>")
|
||||
else
|
||||
to_chat(user, "<span class='warning'>It has a small, red, blinking light coming from inside of it. It's spent.</span>")
|
||||
|
||||
/obj/item/card/emagfake
|
||||
desc = "It's a card with a magnetic strip attached to some circuitry. Closer inspection shows that this card is a poorly made replica, with a \"DonkCo\" logo stamped on the back."
|
||||
@@ -451,3 +483,58 @@ update_label("John Doe", "Clowny")
|
||||
name = "APC Access ID"
|
||||
desc = "A special ID card that allows access to APC terminals."
|
||||
access = list(ACCESS_ENGINE_EQUIP)
|
||||
|
||||
//Polychromatic Knight Badge
|
||||
|
||||
/obj/item/card/id/knight
|
||||
var/id_color = "#00FF00" //defaults to green
|
||||
name = "knight badge"
|
||||
icon_state = "knight"
|
||||
desc = "A badge denoting the owner as a knight! It has a strip for swiping like an ID"
|
||||
|
||||
/obj/item/card/id/knight/update_label(newname, newjob)
|
||||
if(newname || newjob)
|
||||
name = "[(!newname) ? "knight badge" : "[newname]'s Knight Badge"][(!newjob) ? "" : " ([newjob])"]"
|
||||
return
|
||||
|
||||
name = "[(!registered_name) ? "knight badge" : "[registered_name]'s Knight Badge"][(!assignment) ? "" : " ([assignment])"]"
|
||||
|
||||
/obj/item/card/id/knight/update_icon()
|
||||
var/mutable_appearance/id_overlay = mutable_appearance(icon, "knight_overlay")
|
||||
|
||||
if(id_color)
|
||||
id_overlay.color = id_color
|
||||
cut_overlays()
|
||||
|
||||
add_overlay(id_overlay)
|
||||
|
||||
/obj/item/card/id/knight/AltClick(mob/living/user)
|
||||
. = ..()
|
||||
if(!in_range(src, user)) //Basic checks to prevent abuse
|
||||
return
|
||||
if(user.incapacitated() || !istype(user))
|
||||
to_chat(user, "<span class='warning'>You can't do that right now!</span>")
|
||||
return
|
||||
if(alert("Are you sure you want to recolor your id?", "Confirm Repaint", "Yes", "No") == "Yes")
|
||||
var/energy_color_input = input(usr,"","Choose Energy Color",id_color) as color|null
|
||||
if(!in_range(src, user) || !energy_color_input)
|
||||
return
|
||||
if(user.incapacitated() || !istype(user))
|
||||
to_chat(user, "<span class='warning'>You can't do that right now!</span>")
|
||||
return
|
||||
id_color = sanitize_hexcolor(energy_color_input, desired_format=6, include_crunch=1)
|
||||
update_icon()
|
||||
|
||||
/obj/item/card/id/knight/Initialize()
|
||||
. = ..()
|
||||
update_icon()
|
||||
|
||||
/obj/item/card/id/knight/examine(mob/user)
|
||||
..()
|
||||
to_chat(user, "<span class='notice'>Alt-click to recolor it.</span>")
|
||||
|
||||
/obj/item/card/id/knight/blue
|
||||
id_color = "#0000FF"
|
||||
|
||||
/obj/item/card/id/knight/captain
|
||||
id_color = "#FFD700"
|
||||
@@ -37,7 +37,7 @@
|
||||
PA = new(src)
|
||||
user.put_in_hands(PA)
|
||||
|
||||
/obj/item/chrono_eraser/item_action_slot_check(slot, mob/user)
|
||||
/obj/item/chrono_eraser/item_action_slot_check(slot, mob/user, datum/action/A)
|
||||
if(slot == SLOT_BACK)
|
||||
return 1
|
||||
|
||||
|
||||
@@ -31,6 +31,15 @@
|
||||
/obj/item/stock_parts/manipulator = 1,
|
||||
/obj/item/stack/sheet/glass = 1)
|
||||
|
||||
/obj/item/circuitboard/machine/bloodbankgen
|
||||
name = "Blood Bank Generator (Machine Board)"
|
||||
build_path = /obj/machinery/bloodbankgen
|
||||
req_components = list(
|
||||
/obj/item/stock_parts/matter_bin = 1,
|
||||
/obj/item/stock_parts/manipulator = 1,
|
||||
/obj/item/stack/cable_coil = 5,
|
||||
/obj/item/stack/sheet/glass = 1)
|
||||
|
||||
/obj/item/circuitboard/machine/clonepod
|
||||
name = "Clone Pod (Machine Board)"
|
||||
build_path = /obj/machinery/clonepod
|
||||
|
||||
@@ -33,7 +33,7 @@
|
||||
// Airlock remote works by sending NTNet packets to whatever it's pointed at.
|
||||
/obj/item/door_remote/afterattack(atom/A, mob/user)
|
||||
. = ..()
|
||||
GET_COMPONENT_FROM(target_interface, /datum/component/ntnet_interface, A)
|
||||
var/datum/component/ntnet_interface/target_interface = A.GetComponent(/datum/component/ntnet_interface)
|
||||
|
||||
if(!target_interface)
|
||||
return
|
||||
|
||||
@@ -561,7 +561,7 @@
|
||||
|
||||
/obj/item/storage/crayons/Initialize()
|
||||
. = ..()
|
||||
GET_COMPONENT(STR, /datum/component/storage)
|
||||
var/datum/component/storage/STR = GetComponent(/datum/component/storage)
|
||||
STR.max_items = 7
|
||||
STR.can_hold = typecacheof(list(/obj/item/toy/crayon))
|
||||
|
||||
|
||||
@@ -39,7 +39,6 @@
|
||||
|
||||
/obj/item/defibrillator/loaded/Initialize() //starts with hicap
|
||||
. = ..()
|
||||
paddles = make_paddles()
|
||||
cell = new(src)
|
||||
update_icon()
|
||||
return
|
||||
@@ -193,7 +192,7 @@
|
||||
remove_paddles(user)
|
||||
update_icon()
|
||||
|
||||
/obj/item/defibrillator/item_action_slot_check(slot, mob/user)
|
||||
/obj/item/defibrillator/item_action_slot_check(slot, mob/user, datum/action/A)
|
||||
if(slot == user.getBackSlot())
|
||||
return 1
|
||||
|
||||
@@ -208,8 +207,8 @@
|
||||
var/M = get(paddles, /mob)
|
||||
remove_paddles(M)
|
||||
QDEL_NULL(paddles)
|
||||
. = ..()
|
||||
update_icon()
|
||||
QDEL_NULL(cell)
|
||||
return ..()
|
||||
|
||||
/obj/item/defibrillator/proc/deductcharge(chrgdeductamt)
|
||||
if(cell)
|
||||
@@ -244,13 +243,12 @@
|
||||
w_class = WEIGHT_CLASS_NORMAL
|
||||
slot_flags = ITEM_SLOT_BELT
|
||||
|
||||
/obj/item/defibrillator/compact/item_action_slot_check(slot, mob/user)
|
||||
/obj/item/defibrillator/compact/item_action_slot_check(slot, mob/user, datum/action/A)
|
||||
if(slot == user.getBeltSlot())
|
||||
return TRUE
|
||||
|
||||
/obj/item/defibrillator/compact/loaded/Initialize()
|
||||
. = ..()
|
||||
paddles = make_paddles()
|
||||
cell = new(src)
|
||||
update_icon()
|
||||
|
||||
@@ -262,7 +260,6 @@
|
||||
|
||||
/obj/item/defibrillator/compact/combat/loaded/Initialize()
|
||||
. = ..()
|
||||
paddles = make_paddles()
|
||||
cell = new /obj/item/stock_parts/cell/infinite(src)
|
||||
update_icon()
|
||||
|
||||
@@ -297,31 +294,28 @@
|
||||
var/grab_ghost = FALSE
|
||||
var/tlimit = DEFIB_TIME_LIMIT * 10
|
||||
|
||||
var/datum/component/mobhook
|
||||
var/mob/listeningTo
|
||||
|
||||
/obj/item/twohanded/shockpaddles/equipped(mob/user, slot)
|
||||
. = ..()
|
||||
if(req_defib)
|
||||
if (mobhook && mobhook.parent != user)
|
||||
QDEL_NULL(mobhook)
|
||||
if (!mobhook)
|
||||
mobhook = user.AddComponent(/datum/component/redirect, list(COMSIG_MOVABLE_MOVED = CALLBACK(src, .proc/check_range)))
|
||||
if(!req_defib)
|
||||
return
|
||||
RegisterSignal(user, COMSIG_MOVABLE_MOVED, .proc/check_range)
|
||||
|
||||
/obj/item/twohanded/shockpaddles/Moved()
|
||||
. = ..()
|
||||
check_range()
|
||||
|
||||
/obj/item/twohanded/shockpaddles/proc/check_range()
|
||||
if(!req_defib)
|
||||
if(!req_defib || !defib)
|
||||
return
|
||||
if(!in_range(src,defib))
|
||||
var/mob/living/L = loc
|
||||
if(istype(L))
|
||||
to_chat(L, "<span class='warning'>[defib]'s paddles overextend and come out of your hands!</span>")
|
||||
L.temporarilyRemoveItemFromInventory(src,TRUE)
|
||||
else
|
||||
visible_message("<span class='notice'>[src] snap back into [defib].</span>")
|
||||
snap_back()
|
||||
snap_back()
|
||||
|
||||
/obj/item/twohanded/shockpaddles/proc/recharge(var/time)
|
||||
if(req_defib || !time)
|
||||
@@ -362,14 +356,14 @@
|
||||
/obj/item/twohanded/shockpaddles/dropped(mob/user)
|
||||
if(!req_defib)
|
||||
return ..()
|
||||
if (mobhook)
|
||||
QDEL_NULL(mobhook)
|
||||
if(user)
|
||||
UnregisterSignal(user, COMSIG_MOVABLE_MOVED)
|
||||
var/obj/item/twohanded/offhand/O = user.get_inactive_held_item()
|
||||
if(istype(O))
|
||||
O.unwield()
|
||||
to_chat(user, "<span class='notice'>The paddles snap back into the main unit.</span>")
|
||||
snap_back()
|
||||
if(user != loc)
|
||||
to_chat(user, "<span class='notice'>The paddles snap back into the main unit.</span>")
|
||||
snap_back()
|
||||
return unwield(user)
|
||||
|
||||
/obj/item/twohanded/shockpaddles/proc/snap_back()
|
||||
|
||||
@@ -70,7 +70,7 @@
|
||||
difficulty++ //if cartridge has manifest access it has extra snowflake difficulty
|
||||
else
|
||||
difficulty += 2
|
||||
GET_COMPONENT_FROM(hidden_uplink, /datum/component/uplink, target)
|
||||
var/datum/component/uplink/hidden_uplink = target.GetComponent(/datum/component/uplink)
|
||||
if(!target.detonatable || prob(difficulty * 15) || (hidden_uplink))
|
||||
U.show_message("<span class='danger'>An error flashes on your [src].</span>", 1)
|
||||
else
|
||||
@@ -95,7 +95,7 @@
|
||||
charges--
|
||||
var/lock_code = "[rand(100,999)] [pick(GLOB.phonetic_alphabet)]"
|
||||
to_chat(U, "<span class='notice'>Virus Sent! The unlock code to the target is: [lock_code]</span>")
|
||||
GET_COMPONENT_FROM(hidden_uplink, /datum/component/uplink, target)
|
||||
var/datum/component/uplink/hidden_uplink = target.GetComponent(/datum/component/uplink)
|
||||
if(!hidden_uplink)
|
||||
hidden_uplink = target.AddComponent(/datum/component/uplink)
|
||||
hidden_uplink.unlock_code = lock_code
|
||||
|
||||
@@ -116,7 +116,7 @@
|
||||
appearance = saved_appearance
|
||||
if(istype(M.buckled, /obj/vehicle))
|
||||
var/obj/vehicle/V = M.buckled
|
||||
GET_COMPONENT_FROM(VRD, /datum/component/riding, V)
|
||||
var/datum/component/riding/VRD = V.GetComponent(/datum/component/riding)
|
||||
if(VRD)
|
||||
VRD.force_dismount(M)
|
||||
else
|
||||
|
||||
@@ -203,21 +203,25 @@
|
||||
return TRUE
|
||||
|
||||
/obj/item/geiger_counter/cyborg
|
||||
var/datum/component/mobhook
|
||||
var/mob/listeningTo
|
||||
|
||||
/obj/item/geiger_counter/cyborg/equipped(mob/user)
|
||||
. = ..()
|
||||
if (mobhook && mobhook.parent != user)
|
||||
QDEL_NULL(mobhook)
|
||||
if (!mobhook)
|
||||
mobhook = user.AddComponent(/datum/component/redirect, list(COMSIG_ATOM_RAD_ACT = CALLBACK(src, .proc/redirect_rad_act)))
|
||||
if(listeningTo == user)
|
||||
return
|
||||
if(listeningTo)
|
||||
UnregisterSignal(listeningTo, COMSIG_ATOM_RAD_ACT)
|
||||
RegisterSignal(user, COMSIG_ATOM_RAD_ACT, .proc/redirect_rad_act)
|
||||
listeningTo = user
|
||||
|
||||
/obj/item/geiger_counter/cyborg/proc/redirect_rad_act(datum/source, amount)
|
||||
rad_act(amount)
|
||||
|
||||
/obj/item/geiger_counter/cyborg/dropped()
|
||||
. = ..()
|
||||
QDEL_NULL(mobhook)
|
||||
if(listeningTo)
|
||||
UnregisterSignal(listeningTo, COMSIG_ATOM_RAD_ACT)
|
||||
listeningTo = null
|
||||
|
||||
#undef RAD_LEVEL_NORMAL
|
||||
#undef RAD_LEVEL_MODERATE
|
||||
|
||||
@@ -410,7 +410,7 @@ SLIME SCANNER
|
||||
msg += "<span class='danger'>Subject is bleeding!</span>\n"
|
||||
var/blood_percent = round((C.blood_volume / (BLOOD_VOLUME_NORMAL * C.blood_ratio))*100)
|
||||
var/blood_type = C.dna.blood_type
|
||||
if(blood_id != "blood")//special blood substance
|
||||
if(blood_id != ("blood" || "jellyblood"))//special blood substance
|
||||
var/datum/reagent/R = GLOB.chemical_reagents_list[blood_id]
|
||||
if(R)
|
||||
blood_type = R.name
|
||||
|
||||
@@ -195,7 +195,7 @@ effective or pretty fucking useless.
|
||||
Deactivate()
|
||||
return
|
||||
|
||||
/obj/item/shadowcloak/item_action_slot_check(slot, mob/user)
|
||||
/obj/item/shadowcloak/item_action_slot_check(slot, mob/user, datum/action/A)
|
||||
if(slot == SLOT_BELT)
|
||||
return 1
|
||||
|
||||
|
||||
@@ -29,7 +29,7 @@
|
||||
. = ..()
|
||||
START_PROCESSING(SSprocessing, src)
|
||||
GLOB.poi_list += src
|
||||
AddComponent(/datum/component/redirect, list(COMSIG_MOVABLE_POST_THROW = CALLBACK(src, .proc/move_gracefully)))
|
||||
RegisterSignal(src, COMSIG_MOVABLE_POST_THROW, .proc/move_gracefully)
|
||||
|
||||
/obj/item/his_grace/Destroy()
|
||||
STOP_PROCESSING(SSprocessing, src)
|
||||
|
||||
@@ -21,7 +21,7 @@
|
||||
for(var/X in target.implants)
|
||||
if(istype(X, type))
|
||||
var/obj/item/implant/storage/imp_e = X
|
||||
GET_COMPONENT_FROM(STR, /datum/component/storage, imp_e.pocket)
|
||||
var/datum/component/storage/STR = imp_e.pocket.GetComponent(/datum/component/storage)
|
||||
if(!STR || (STR && STR.max_items < max_slot_stacking))
|
||||
imp_e.pocket.AddComponent(/datum/component/storage/concrete/implant)
|
||||
qdel(src)
|
||||
|
||||
@@ -233,3 +233,152 @@
|
||||
desc = "An extremely sharp blade made out of hard light. Packs quite a punch."
|
||||
icon_state = "lightblade"
|
||||
item_state = "lightblade"
|
||||
|
||||
/*/////////////////////////////////////////////////////////////////////////
|
||||
///////////// The TRUE Energy Sword ///////////////////////////
|
||||
*//////////////////////////////////////////////////////////////////////////
|
||||
|
||||
/obj/item/melee/transforming/energy/sword/cx
|
||||
name = "non-eutactic blade"
|
||||
desc = "The Non-Eutactic Blade utilizes a hardlight blade that is dynamically 'forged' on demand to create a deadly sharp edge that is unbreakable."
|
||||
icon_state = "cxsword_hilt"
|
||||
item_state = "cxsword"
|
||||
force = 3
|
||||
force_on = 21
|
||||
throwforce = 5
|
||||
throwforce_on = 20
|
||||
hitsound = "swing_hit" //it starts deactivated
|
||||
hitsound_on = 'sound/weapons/nebhit.ogg'
|
||||
attack_verb_off = list("tapped", "poked")
|
||||
throw_speed = 3
|
||||
throw_range = 5
|
||||
sharpness = IS_SHARP
|
||||
embedding = list("embedded_pain_multiplier" = 6, "embed_chance" = 20, "embedded_fall_chance" = 60)
|
||||
armour_penetration = 10
|
||||
block_chance = 35
|
||||
light_color = "#37FFF7"
|
||||
actions_types = list()
|
||||
|
||||
/obj/item/melee/transforming/energy/sword/cx/pre_altattackby(atom/A, mob/living/user, params) //checks if it can do right click memes
|
||||
altafterattack(A, user, TRUE, params)
|
||||
return TRUE
|
||||
|
||||
/obj/item/melee/transforming/energy/sword/cx/altafterattack(atom/target, mob/living/carbon/user, proximity_flag, click_parameters) //does right click memes
|
||||
if(istype(user))
|
||||
user.visible_message("<span class='notice'>[user] points the tip of [src] at [target].</span>", "<span class='notice'>You point the tip of [src] at [target].</span>")
|
||||
return TRUE
|
||||
|
||||
/obj/item/melee/transforming/energy/sword/cx/transform_weapon(mob/living/user, supress_message_text)
|
||||
active = !active //I'd use a ..() here but it'd inherit from the regular esword's proc instead, so SPAGHETTI CODE
|
||||
if(active) //also I'd need to rip out the iconstate changing bits
|
||||
force = force_on
|
||||
throwforce = throwforce_on
|
||||
hitsound = hitsound_on
|
||||
throw_speed = 4
|
||||
if(attack_verb_on.len)
|
||||
attack_verb = attack_verb_on
|
||||
w_class = w_class_on
|
||||
START_PROCESSING(SSobj, src)
|
||||
set_light(brightness_on)
|
||||
update_icon()
|
||||
else
|
||||
force = initial(force)
|
||||
throwforce = initial(throwforce)
|
||||
hitsound = initial(hitsound)
|
||||
throw_speed = initial(throw_speed)
|
||||
if(attack_verb_off.len)
|
||||
attack_verb = attack_verb_off
|
||||
w_class = initial(w_class)
|
||||
STOP_PROCESSING(SSobj, src)
|
||||
set_light(0)
|
||||
update_icon()
|
||||
transform_messages(user, supress_message_text)
|
||||
add_fingerprint(user)
|
||||
return TRUE
|
||||
|
||||
/obj/item/melee/transforming/energy/sword/cx/transform_messages(mob/living/user, supress_message_text)
|
||||
playsound(user, active ? 'sound/weapons/nebon.ogg' : 'sound/weapons/neboff.ogg', 65, 1)
|
||||
if(!supress_message_text)
|
||||
to_chat(user, "<span class='notice'>[src] [active ? "is now active":"can now be concealed"].</span>")
|
||||
|
||||
/obj/item/melee/transforming/energy/sword/cx/update_icon()
|
||||
var/mutable_appearance/blade_overlay = mutable_appearance(icon, "cxsword_blade")
|
||||
var/mutable_appearance/gem_overlay = mutable_appearance(icon, "cxsword_gem")
|
||||
|
||||
if(light_color)
|
||||
blade_overlay.color = light_color
|
||||
gem_overlay.color = light_color
|
||||
|
||||
cut_overlays() //So that it doesn't keep stacking overlays non-stop on top of each other
|
||||
|
||||
add_overlay(gem_overlay)
|
||||
|
||||
if(active)
|
||||
add_overlay(blade_overlay)
|
||||
if(ismob(loc))
|
||||
var/mob/M = loc
|
||||
M.update_inv_hands()
|
||||
|
||||
/obj/item/melee/transforming/energy/sword/cx/AltClick(mob/living/user)
|
||||
if(!in_range(src, user)) //Basic checks to prevent abuse
|
||||
return
|
||||
if(user.incapacitated() || !istype(user))
|
||||
to_chat(user, "<span class='warning'>You can't do that right now!</span>")
|
||||
return
|
||||
|
||||
if(alert("Are you sure you want to recolor your blade?", "Confirm Repaint", "Yes", "No") == "Yes")
|
||||
var/energy_color_input = input(usr,"","Choose Energy Color",light_color) as color|null
|
||||
if(energy_color_input)
|
||||
light_color = sanitize_hexcolor(energy_color_input, desired_format=6, include_crunch=1)
|
||||
update_icon()
|
||||
update_light()
|
||||
|
||||
/obj/item/melee/transforming/energy/sword/cx/examine(mob/user)
|
||||
..()
|
||||
to_chat(user, "<span class='notice'>Alt-click to recolor it.</span>")
|
||||
|
||||
/obj/item/melee/transforming/energy/sword/cx/worn_overlays(isinhands, icon_file)
|
||||
. = ..()
|
||||
if(active)
|
||||
if(isinhands)
|
||||
var/mutable_appearance/blade_inhand = mutable_appearance(icon_file, "cxsword_blade")
|
||||
blade_inhand.color = light_color
|
||||
. += blade_inhand
|
||||
|
||||
//Broken version. Not a toy, but not as strong.
|
||||
/obj/item/melee/transforming/energy/sword/cx/broken
|
||||
name = "misaligned non-eutactic blade"
|
||||
desc = "The Non-Eutactic Blade utilizes a hardlight blade that is dynamically 'forged' on demand to create a deadly sharp edge that is unbreakable. This one seems to have a damaged handle and misaligned components, causing the blade to be unstable at best"
|
||||
force_on = 15 //As strong a survival knife/bone dagger
|
||||
|
||||
/obj/item/melee/transforming/energy/sword/cx/attackby(obj/item/W, mob/living/user, params)
|
||||
if(istype(W, /obj/item/melee/transforming/energy/sword/cx))
|
||||
if(HAS_TRAIT(W, TRAIT_NODROP) || HAS_TRAIT(src, TRAIT_NODROP))
|
||||
to_chat(user, "<span class='warning'>\the [HAS_TRAIT(src, TRAIT_NODROP) ? src : W] is stuck to your hand, you can't attach it to \the [HAS_TRAIT(src, TRAIT_NODROP) ? W : src]!</span>")
|
||||
return
|
||||
else
|
||||
to_chat(user, "<span class='notice'>You combine the two light swords, making a single supermassive blade! You're cool.</span>")
|
||||
new /obj/item/twohanded/dualsaber/hypereutactic(user.drop_location())
|
||||
qdel(W)
|
||||
qdel(src)
|
||||
else
|
||||
return ..()
|
||||
|
||||
//////// Tatortot NEB /////////////// (same stats as regular esword)
|
||||
/obj/item/melee/transforming/energy/sword/cx/traitor
|
||||
name = "\improper Dragon's Tooth Sword"
|
||||
desc = "The Dragon's Tooth sword is a blackmarket modification of a Non-Eutactic Blade, \
|
||||
which utilizes a hardlight blade that is dynamically 'forged' on demand to create a deadly sharp edge that is unbreakable. \
|
||||
It appears to have a wooden grip and a shaved down guard."
|
||||
icon_state = "cxsword_hilt_traitor"
|
||||
force_on = 30
|
||||
armour_penetration = 50
|
||||
embedding = list("embedded_pain_multiplier" = 10, "embed_chance" = 75, "embedded_fall_chance" = 0, "embedded_impact_pain_multiplier" = 10)
|
||||
block_chance = 50
|
||||
hitsound_on = 'sound/weapons/blade1.ogg'
|
||||
light_color = "#37F0FF"
|
||||
|
||||
/obj/item/melee/transforming/energy/sword/cx/traitor/transform_messages(mob/living/user, supress_message_text)
|
||||
playsound(user, active ? 'sound/weapons/saberon.ogg' : 'sound/weapons/saberoff.ogg', 35, 1)
|
||||
if(!supress_message_text)
|
||||
to_chat(user, "<span class='notice'>[src] [active ? "is now active":"can now be concealed"].</span>")
|
||||
|
||||
@@ -69,7 +69,7 @@
|
||||
var/datum/component/butchering/BT = LoadComponent(/datum/component/butchering)
|
||||
BT.butchering_enabled = TRUE
|
||||
else
|
||||
GET_COMPONENT(BT, /datum/component/butchering)
|
||||
var/datum/component/butchering/BT = GetComponent(/datum/component/butchering)
|
||||
if(BT)
|
||||
BT.butchering_enabled = FALSE
|
||||
transform_messages(user, supress_message_text)
|
||||
|
||||
@@ -27,6 +27,7 @@
|
||||
/obj/item/mop/proc/clean(turf/A)
|
||||
if(reagents.has_reagent("water", 1) || reagents.has_reagent("holywater", 1) || reagents.has_reagent("vodka", 1) || reagents.has_reagent("cleaner", 1))
|
||||
SEND_SIGNAL(A, COMSIG_COMPONENT_CLEAN_ACT, CLEAN_MEDIUM)
|
||||
A.clean_blood()
|
||||
for(var/obj/effect/O in A)
|
||||
if(is_cleanable(O))
|
||||
qdel(O)
|
||||
|
||||
@@ -168,7 +168,7 @@
|
||||
|
||||
/obj/item/storage/backpack/bannerpack/Initialize()
|
||||
. = ..()
|
||||
GET_COMPONENT(STR, /datum/component/storage)
|
||||
var/datum/component/storage/STR = GetComponent(/datum/component/storage)
|
||||
STR.max_combined_w_class = 27 //6 more then normal, for the tradeoff of declaring yourself an antag at all times.
|
||||
|
||||
/obj/item/storage/backpack/bannerpack/red
|
||||
|
||||
@@ -746,3 +746,73 @@
|
||||
..()
|
||||
hud = new /obj/item/clothing/glasses/hud/security(src)
|
||||
return
|
||||
|
||||
|
||||
/**********************************************************************
|
||||
Grippers oh god oh fuck
|
||||
***********************************************************************/
|
||||
|
||||
/obj/item/weapon/gripper
|
||||
name = "circuit gripper"
|
||||
desc = "A simple grasping tool for inserting circuitboards into machinary."
|
||||
icon = 'icons/obj/device.dmi'
|
||||
icon_state = "gripper"
|
||||
|
||||
item_flags = NOBLUDGEON
|
||||
|
||||
//Has a list of items that it can hold.
|
||||
var/list/can_hold = list(
|
||||
/obj/item/circuitboard
|
||||
)
|
||||
|
||||
var/obj/item/wrapped = null // Item currently being held.
|
||||
|
||||
/obj/item/weapon/gripper/attack_self()
|
||||
if(wrapped)
|
||||
wrapped.forceMove(get_turf(wrapped))
|
||||
wrapped = null
|
||||
return ..()
|
||||
|
||||
/obj/item/weapon/gripper/afterattack(var/atom/target, var/mob/living/user, proximity, params)
|
||||
|
||||
if(!proximity)
|
||||
return
|
||||
|
||||
if(!wrapped)
|
||||
for(var/obj/item/thing in src.contents)
|
||||
wrapped = thing
|
||||
break
|
||||
|
||||
if(wrapped) //Already have an item.
|
||||
//Temporary put wrapped into user so target's attackby() checks pass.
|
||||
wrapped.loc = user
|
||||
|
||||
//Pass the attack on to the target. This might delete/relocate wrapped.
|
||||
var/resolved = target.attackby(wrapped,user)
|
||||
if(!resolved && wrapped && target)
|
||||
wrapped.afterattack(target,user,1)
|
||||
//If wrapped was neither deleted nor put into target, put it back into the gripper.
|
||||
if(wrapped && user && (wrapped.loc == user))
|
||||
wrapped.loc = src
|
||||
else
|
||||
wrapped = null
|
||||
return
|
||||
|
||||
else if(istype(target,/obj/item))
|
||||
|
||||
var/obj/item/I = target
|
||||
|
||||
var/grab = 0
|
||||
for(var/typepath in can_hold)
|
||||
if(istype(I,typepath))
|
||||
grab = 1
|
||||
break
|
||||
|
||||
//We can grab the item, finally.
|
||||
if(grab)
|
||||
to_chat(user, "You collect \the [I].")
|
||||
I.loc = src
|
||||
wrapped = I
|
||||
return
|
||||
else
|
||||
to_chat(user, "<span class='danger'>Your gripper cannot hold \the [target].</span>")
|
||||
|
||||
@@ -598,10 +598,10 @@
|
||||
R.update_transform()
|
||||
|
||||
/obj/item/borg/upgrade/rped
|
||||
name = "engineering cyborg RPED"
|
||||
name = "engineering cyborg BSRPED"
|
||||
desc = "A rapid part exchange device for the engineering cyborg."
|
||||
icon = 'icons/obj/storage.dmi'
|
||||
icon_state = "borgrped"
|
||||
icon_state = "borg_BS_RPED"
|
||||
require_module = TRUE
|
||||
module_type = list(/obj/item/robot_module/engineering)
|
||||
|
||||
@@ -609,14 +609,21 @@
|
||||
. = ..()
|
||||
if(.)
|
||||
|
||||
var/obj/item/storage/part_replacer/bluespace/cyborg/BSRPED = locate() in R
|
||||
var/obj/item/storage/part_replacer/cyborg/RPED = locate() in R
|
||||
if(RPED)
|
||||
to_chat(user, "<span class='warning'>This unit is already equipped with a RPED module.</span>")
|
||||
if(!RPED)
|
||||
RPED = locate() in R.module
|
||||
if(!BSRPED)
|
||||
BSRPED = locate() in R.module //There's gotta be a smarter way to do this.
|
||||
if(BSRPED)
|
||||
to_chat(user, "<span class='warning'>This unit is already equipped with a BSRPED module.</span>")
|
||||
return FALSE
|
||||
|
||||
RPED = new(R.module)
|
||||
R.module.basic_modules += RPED
|
||||
R.module.add_module(RPED, FALSE, TRUE)
|
||||
BSRPED = new(R.module)
|
||||
SEND_SIGNAL(RPED, COMSIG_TRY_STORAGE_QUICK_EMPTY)
|
||||
qdel(RPED)
|
||||
R.module.basic_modules += BSRPED
|
||||
R.module.add_module(BSRPED, FALSE, TRUE)
|
||||
|
||||
/obj/item/borg/upgrade/rped/deactivate(mob/living/silicon/robot/R, user = usr)
|
||||
. = ..()
|
||||
|
||||
@@ -17,7 +17,6 @@
|
||||
var/self_delay = 50
|
||||
|
||||
/obj/item/stack/medical/attack(mob/living/M, mob/user)
|
||||
|
||||
if(M.stat == DEAD && !stop_bleeding)
|
||||
var/t_him = "it"
|
||||
if(M.gender == MALE)
|
||||
|
||||
@@ -390,9 +390,9 @@
|
||||
. = ..()
|
||||
|
||||
/obj/item/stack/proc/copy_evidences(obj/item/stack/from)
|
||||
add_blood_DNA(from.return_blood_DNA())
|
||||
add_fingerprint_list(from.return_fingerprints())
|
||||
add_hiddenprint_list(from.return_hiddenprints())
|
||||
blood_DNA = from.blood_DNA
|
||||
fingerprints = from.fingerprints
|
||||
fingerprintshidden = from.fingerprintshidden
|
||||
fingerprintslast = from.fingerprintslast
|
||||
//TODO bloody overlay
|
||||
|
||||
@@ -437,4 +437,4 @@
|
||||
|
||||
/datum/stack_recipe_list/New(title, recipes)
|
||||
src.title = title
|
||||
src.recipes = recipes
|
||||
src.recipes = recipes
|
||||
@@ -13,7 +13,7 @@
|
||||
var/mob/living/L = user
|
||||
for(var/obj/item/implant/uplink/I in L.implants)
|
||||
if(I?.imp_in)
|
||||
GET_COMPONENT_FROM(hidden_uplink, /datum/component/uplink, I)
|
||||
var/datum/component/uplink/hidden_uplink = I.GetComponent(/datum/component/uplink)
|
||||
if(hidden_uplink)
|
||||
hidden_uplink.telecrystals += amount
|
||||
use(amount)
|
||||
|
||||
@@ -23,7 +23,7 @@
|
||||
|
||||
/obj/item/storage/backpack/ComponentInitialize()
|
||||
. = ..()
|
||||
GET_COMPONENT(STR, /datum/component/storage)
|
||||
var/datum/component/storage/STR = GetComponent(/datum/component/storage)
|
||||
STR.max_combined_w_class = 21
|
||||
STR.max_w_class = WEIGHT_CLASS_NORMAL
|
||||
STR.max_items = 21
|
||||
@@ -34,7 +34,7 @@
|
||||
|
||||
/obj/item/storage/backpack/old/ComponentInitialize()
|
||||
. = ..()
|
||||
GET_COMPONENT(STR, /datum/component/storage)
|
||||
var/datum/component/storage/STR = GetComponent(/datum/component/storage)
|
||||
STR.max_combined_w_class = 12
|
||||
|
||||
/obj/item/storage/backpack/holding
|
||||
@@ -58,7 +58,7 @@
|
||||
|
||||
/obj/item/storage/backpack/holding/ComponentInitialize()
|
||||
. = ..()
|
||||
GET_COMPONENT(STR, /datum/component/storage)
|
||||
var/datum/component/storage/STR = GetComponent(/datum/component/storage)
|
||||
STR.allow_big_nesting = TRUE
|
||||
STR.max_w_class = WEIGHT_CLASS_GIGANTIC
|
||||
STR.max_combined_w_class = 35
|
||||
@@ -87,7 +87,7 @@
|
||||
|
||||
/obj/item/storage/backpack/santabag/ComponentInitialize()
|
||||
. = ..()
|
||||
GET_COMPONENT(STR, /datum/component/storage)
|
||||
var/datum/component/storage/STR = GetComponent(/datum/component/storage)
|
||||
STR.max_w_class = WEIGHT_CLASS_NORMAL
|
||||
STR.max_combined_w_class = 60
|
||||
|
||||
@@ -260,7 +260,7 @@
|
||||
|
||||
/obj/item/storage/backpack/satchel/bone/ComponentInitialize()
|
||||
. = ..()
|
||||
GET_COMPONENT(STR, /datum/component/storage)
|
||||
var/datum/component/storage/STR = GetComponent(/datum/component/storage)
|
||||
STR.max_combined_w_class = 20
|
||||
STR.max_items = 15
|
||||
|
||||
@@ -286,7 +286,7 @@
|
||||
|
||||
/obj/item/storage/backpack/satchel/flat/ComponentInitialize()
|
||||
. = ..()
|
||||
GET_COMPONENT(STR, /datum/component/storage)
|
||||
var/datum/component/storage/STR = GetComponent(/datum/component/storage)
|
||||
STR.max_combined_w_class = 6
|
||||
STR.cant_hold = typecacheof(list(/obj/item/storage/backpack/satchel/flat)) //muh recursive backpacks
|
||||
|
||||
@@ -338,7 +338,7 @@
|
||||
|
||||
/obj/item/storage/backpack/duffelbag/ComponentInitialize()
|
||||
. = ..()
|
||||
GET_COMPONENT(STR, /datum/component/storage)
|
||||
var/datum/component/storage/STR = GetComponent(/datum/component/storage)
|
||||
STR.max_combined_w_class = 30
|
||||
|
||||
/obj/item/storage/backpack/duffelbag/captain
|
||||
@@ -444,7 +444,7 @@
|
||||
|
||||
/obj/item/storage/backpack/duffelbag/syndie/ComponentInitialize()
|
||||
. = ..()
|
||||
GET_COMPONENT(STR, /datum/component/storage)
|
||||
var/datum/component/storage/STR = GetComponent(/datum/component/storage)
|
||||
STR.silent = TRUE
|
||||
|
||||
/obj/item/storage/backpack/duffelbag/syndie/hitman
|
||||
@@ -594,7 +594,7 @@
|
||||
// For ClownOps.
|
||||
/obj/item/storage/backpack/duffelbag/clown/syndie/ComponentInitialize()
|
||||
. = ..()
|
||||
GET_COMPONENT(STR, /datum/component/storage)
|
||||
var/datum/component/storage/STR = GetComponent(/datum/component/storage)
|
||||
slowdown = 0
|
||||
STR.silent = TRUE
|
||||
|
||||
|
||||
@@ -21,7 +21,7 @@
|
||||
|
||||
/obj/item/storage/bag/ComponentInitialize()
|
||||
. = ..()
|
||||
GET_COMPONENT(STR, /datum/component/storage)
|
||||
var/datum/component/storage/STR = GetComponent(/datum/component/storage)
|
||||
STR.allow_quick_gather = TRUE
|
||||
STR.allow_quick_empty = TRUE
|
||||
STR.display_numerical_stacking = TRUE
|
||||
@@ -44,11 +44,13 @@
|
||||
|
||||
/obj/item/storage/bag/trash/ComponentInitialize()
|
||||
. = ..()
|
||||
GET_COMPONENT(STR, /datum/component/storage)
|
||||
var/datum/component/storage/STR = GetComponent(/datum/component/storage)
|
||||
STR.max_w_class = WEIGHT_CLASS_SMALL
|
||||
STR.max_combined_w_class = 30
|
||||
STR.max_items = 30
|
||||
STR.cant_hold = typecacheof(list(/obj/item/disk/nuclear))
|
||||
STR.limited_random_access = TRUE
|
||||
STR.limited_random_access_stack_position = 3
|
||||
|
||||
/obj/item/storage/bag/trash/suicide_act(mob/user)
|
||||
user.visible_message("<span class='suicide'>[user] puts [src] over [user.p_their()] head and starts chomping at the insides! Disgusting!</span>")
|
||||
@@ -85,9 +87,10 @@
|
||||
|
||||
/obj/item/storage/bag/trash/bluespace/ComponentInitialize()
|
||||
. = ..()
|
||||
GET_COMPONENT(STR, /datum/component/storage)
|
||||
var/datum/component/storage/STR = GetComponent(/datum/component/storage)
|
||||
STR.max_combined_w_class = 60
|
||||
STR.max_items = 60
|
||||
STR.limited_random_access_stack_position = 5
|
||||
|
||||
/obj/item/storage/bag/trash/bluespace/cyborg
|
||||
insertable = FALSE
|
||||
@@ -105,12 +108,12 @@
|
||||
w_class = WEIGHT_CLASS_NORMAL
|
||||
component_type = /datum/component/storage/concrete/stack
|
||||
var/spam_protection = FALSE //If this is TRUE, the holder won't receive any messages when they fail to pick up ore through crossing it
|
||||
var/datum/component/mobhook
|
||||
var/mob/listeningTo
|
||||
rad_flags = RAD_PROTECT_CONTENTS | RAD_NO_CONTAMINATE
|
||||
|
||||
/obj/item/storage/bag/ore/ComponentInitialize()
|
||||
. = ..()
|
||||
GET_COMPONENT(STR, /datum/component/storage/concrete/stack)
|
||||
var/datum/component/storage/concrete/stack/STR = GetComponent(/datum/component/storage/concrete/stack)
|
||||
STR.allow_quick_empty = TRUE
|
||||
STR.can_hold = typecacheof(list(/obj/item/stack/ore))
|
||||
STR.max_w_class = WEIGHT_CLASS_HUGE
|
||||
@@ -118,15 +121,17 @@
|
||||
|
||||
/obj/item/storage/bag/ore/equipped(mob/user)
|
||||
. = ..()
|
||||
if (mobhook && mobhook.parent != user)
|
||||
QDEL_NULL(mobhook)
|
||||
if (!mobhook)
|
||||
mobhook = user.AddComponent(/datum/component/redirect, list(COMSIG_MOVABLE_MOVED = CALLBACK(src, .proc/Pickup_ores)))
|
||||
if(listeningTo == user)
|
||||
return
|
||||
if(listeningTo)
|
||||
UnregisterSignal(listeningTo, COMSIG_MOVABLE_MOVED)
|
||||
RegisterSignal(user, COMSIG_MOVABLE_MOVED, .proc/Pickup_ores)
|
||||
listeningTo = user
|
||||
|
||||
/obj/item/storage/bag/ore/dropped()
|
||||
. = ..()
|
||||
if (mobhook)
|
||||
QDEL_NULL(mobhook)
|
||||
UnregisterSignal(listeningTo, COMSIG_MOVABLE_MOVED)
|
||||
listeningTo = null
|
||||
|
||||
/obj/item/storage/bag/ore/proc/Pickup_ores(mob/living/user)
|
||||
var/show_message = FALSE
|
||||
@@ -136,7 +141,7 @@
|
||||
return
|
||||
if (istype(user.pulling, /obj/structure/ore_box))
|
||||
box = user.pulling
|
||||
GET_COMPONENT(STR, /datum/component/storage)
|
||||
var/datum/component/storage/STR = GetComponent(/datum/component/storage)
|
||||
if(STR)
|
||||
for(var/A in tile)
|
||||
if (!is_type_in_typecache(A, STR.can_hold))
|
||||
@@ -166,7 +171,7 @@
|
||||
|
||||
/obj/item/storage/bag/ore/cyborg/ComponentInitialize()
|
||||
. = ..()
|
||||
GET_COMPONENT(STR, /datum/component/storage/concrete/stack)
|
||||
var/datum/component/storage/concrete/stack/STR = GetComponent(/datum/component/storage/concrete/stack)
|
||||
STR.allow_quick_empty = TRUE
|
||||
STR.can_hold = typecacheof(list(/obj/item/stack/ore))
|
||||
STR.max_w_class = WEIGHT_CLASS_HUGE
|
||||
@@ -178,7 +183,7 @@
|
||||
|
||||
/obj/item/storage/bag/ore/large/ComponentInitialize()
|
||||
. = ..()
|
||||
GET_COMPONENT(STR, /datum/component/storage/concrete/stack)
|
||||
var/datum/component/storage/concrete/stack/STR = GetComponent(/datum/component/storage/concrete/stack)
|
||||
STR.allow_quick_empty = TRUE
|
||||
STR.can_hold = typecacheof(list(/obj/item/stack/ore))
|
||||
STR.max_w_class = WEIGHT_CLASS_HUGE
|
||||
@@ -191,7 +196,7 @@
|
||||
|
||||
/obj/item/storage/bag/ore/holding/ComponentInitialize()
|
||||
. = ..()
|
||||
GET_COMPONENT(STR, /datum/component/storage/concrete/stack)
|
||||
var/datum/component/storage/concrete/stack/STR = GetComponent(/datum/component/storage/concrete/stack)
|
||||
STR.max_items = INFINITY
|
||||
STR.max_combined_w_class = INFINITY
|
||||
STR.max_combined_stack_amount = INFINITY
|
||||
@@ -209,7 +214,7 @@
|
||||
|
||||
/obj/item/storage/bag/plants/ComponentInitialize()
|
||||
. = ..()
|
||||
GET_COMPONENT(STR, /datum/component/storage)
|
||||
var/datum/component/storage/STR = GetComponent(/datum/component/storage)
|
||||
STR.max_w_class = WEIGHT_CLASS_NORMAL
|
||||
STR.max_combined_w_class = 100
|
||||
STR.max_items = 100
|
||||
@@ -249,7 +254,7 @@
|
||||
|
||||
/obj/item/storage/bag/sheetsnatcher/ComponentInitialize()
|
||||
. = ..()
|
||||
GET_COMPONENT(STR, /datum/component/storage/concrete/stack)
|
||||
var/datum/component/storage/concrete/stack/STR = GetComponent(/datum/component/storage/concrete/stack)
|
||||
STR.allow_quick_empty = TRUE
|
||||
STR.can_hold = typecacheof(list(/obj/item/stack/sheet))
|
||||
STR.cant_hold = typecacheof(list(/obj/item/stack/sheet/mineral/sandstone, /obj/item/stack/sheet/mineral/wood))
|
||||
@@ -266,7 +271,7 @@
|
||||
|
||||
/obj/item/storage/bag/sheetsnatcher/borg/ComponentInitialize()
|
||||
. = ..()
|
||||
GET_COMPONENT(STR, /datum/component/storage/concrete/stack)
|
||||
var/datum/component/storage/concrete/stack/STR = GetComponent(/datum/component/storage/concrete/stack)
|
||||
STR.max_combined_stack_amount = 500
|
||||
|
||||
// -----------------------------
|
||||
@@ -283,7 +288,7 @@
|
||||
|
||||
/obj/item/storage/bag/books/ComponentInitialize()
|
||||
. = ..()
|
||||
GET_COMPONENT(STR, /datum/component/storage)
|
||||
var/datum/component/storage/STR = GetComponent(/datum/component/storage)
|
||||
STR.max_w_class = WEIGHT_CLASS_NORMAL
|
||||
STR.max_combined_w_class = 21
|
||||
STR.max_items = 7
|
||||
@@ -308,15 +313,14 @@
|
||||
|
||||
/obj/item/storage/bag/tray/ComponentInitialize()
|
||||
. = ..()
|
||||
GET_COMPONENT(STR, /datum/component/storage)
|
||||
var/datum/component/storage/STR = GetComponent(/datum/component/storage)
|
||||
STR.insert_preposition = "on"
|
||||
|
||||
/obj/item/storage/bag/tray/attack(mob/living/M, mob/living/user)
|
||||
. = ..()
|
||||
// Drop all the things. All of them.
|
||||
var/list/obj/item/oldContents = contents.Copy()
|
||||
GET_COMPONENT(STR, /datum/component/storage)
|
||||
STR.quick_empty()
|
||||
SEND_SIGNAL(src, COMSIG_TRY_STORAGE_QUICK_EMPTY)
|
||||
// Make each item scatter a bit
|
||||
for(var/obj/item/I in oldContents)
|
||||
spawn()
|
||||
@@ -362,7 +366,7 @@
|
||||
|
||||
/obj/item/storage/bag/chemistry/ComponentInitialize()
|
||||
. = ..()
|
||||
GET_COMPONENT(STR, /datum/component/storage)
|
||||
var/datum/component/storage/STR = GetComponent(/datum/component/storage)
|
||||
STR.max_combined_w_class = 200
|
||||
STR.max_items = 50
|
||||
STR.insert_preposition = "in"
|
||||
@@ -382,7 +386,7 @@
|
||||
|
||||
/obj/item/storage/bag/bio/ComponentInitialize()
|
||||
. = ..()
|
||||
GET_COMPONENT(STR, /datum/component/storage)
|
||||
var/datum/component/storage/STR = GetComponent(/datum/component/storage)
|
||||
STR.max_combined_w_class = 200
|
||||
STR.max_items = 25
|
||||
STR.insert_preposition = "in"
|
||||
@@ -397,6 +401,6 @@
|
||||
|
||||
/obj/item/storage/bag/bio/holding/ComponentInitialize()
|
||||
. = ..()
|
||||
GET_COMPONENT(STR, /datum/component/storage)
|
||||
var/datum/component/storage/STR = GetComponent(/datum/component/storage)
|
||||
STR.max_combined_w_class = INFINITY
|
||||
STR.max_items = 100
|
||||
|
||||
@@ -44,7 +44,7 @@
|
||||
|
||||
/obj/item/storage/belt/utility/ComponentInitialize()
|
||||
. = ..()
|
||||
GET_COMPONENT(STR, /datum/component/storage)
|
||||
var/datum/component/storage/STR = GetComponent(/datum/component/storage)
|
||||
var/static/list/can_hold = typecacheof(list(
|
||||
/obj/item/crowbar,
|
||||
/obj/item/screwdriver,
|
||||
@@ -127,7 +127,7 @@
|
||||
|
||||
/obj/item/storage/belt/medical/ComponentInitialize()
|
||||
. = ..()
|
||||
GET_COMPONENT(STR, /datum/component/storage)
|
||||
var/datum/component/storage/STR = GetComponent(/datum/component/storage)
|
||||
STR.max_w_class = WEIGHT_CLASS_BULKY
|
||||
STR.can_hold = typecacheof(list(
|
||||
/obj/item/healthanalyzer,
|
||||
@@ -199,7 +199,7 @@
|
||||
|
||||
/obj/item/storage/belt/security/ComponentInitialize()
|
||||
. = ..()
|
||||
GET_COMPONENT(STR, /datum/component/storage)
|
||||
var/datum/component/storage/STR = GetComponent(/datum/component/storage)
|
||||
STR.max_items = 5
|
||||
STR.max_w_class = WEIGHT_CLASS_NORMAL
|
||||
STR.can_hold = typecacheof(list(
|
||||
@@ -238,7 +238,7 @@
|
||||
|
||||
/obj/item/storage/belt/mining/ComponentInitialize()
|
||||
. = ..()
|
||||
GET_COMPONENT(STR, /datum/component/storage)
|
||||
var/datum/component/storage/STR = GetComponent(/datum/component/storage)
|
||||
STR.max_items = 6
|
||||
STR.max_w_class = WEIGHT_CLASS_BULKY
|
||||
STR.max_combined_w_class = 20
|
||||
@@ -297,7 +297,7 @@
|
||||
|
||||
/obj/item/storage/belt/mining/primitive/ComponentInitialize()
|
||||
. = ..()
|
||||
GET_COMPONENT(STR, /datum/component/storage)
|
||||
var/datum/component/storage/STR = GetComponent(/datum/component/storage)
|
||||
STR.max_items = 5
|
||||
|
||||
/obj/item/storage/belt/soulstone
|
||||
@@ -308,7 +308,7 @@
|
||||
|
||||
/obj/item/storage/belt/soulstone/ComponentInitialize()
|
||||
. = ..()
|
||||
GET_COMPONENT(STR, /datum/component/storage)
|
||||
var/datum/component/storage/STR = GetComponent(/datum/component/storage)
|
||||
STR.max_items = 6
|
||||
STR.can_hold = typecacheof(list(
|
||||
/obj/item/soulstone
|
||||
@@ -331,7 +331,7 @@
|
||||
|
||||
/obj/item/storage/belt/champion/ComponentInitialize()
|
||||
. = ..()
|
||||
GET_COMPONENT(STR, /datum/component/storage)
|
||||
var/datum/component/storage/STR = GetComponent(/datum/component/storage)
|
||||
STR.max_items = 1
|
||||
STR.can_hold = list(
|
||||
/obj/item/clothing/mask/luchador
|
||||
@@ -346,7 +346,7 @@
|
||||
|
||||
/obj/item/storage/belt/military/ComponentInitialize()
|
||||
. = ..()
|
||||
GET_COMPONENT(STR, /datum/component/storage)
|
||||
var/datum/component/storage/STR = GetComponent(/datum/component/storage)
|
||||
STR.max_w_class = WEIGHT_CLASS_SMALL
|
||||
|
||||
/obj/item/storage/belt/military/snack
|
||||
@@ -359,7 +359,7 @@
|
||||
|
||||
/obj/item/storage/belt/military/snack/ComponentInitialize()
|
||||
. = ..()
|
||||
GET_COMPONENT(STR, /datum/component/storage)
|
||||
var/datum/component/storage/STR = GetComponent(/datum/component/storage)
|
||||
STR.max_items = 6
|
||||
STR.max_w_class = WEIGHT_CLASS_SMALL
|
||||
STR.can_hold = typecacheof(list(
|
||||
@@ -427,7 +427,7 @@
|
||||
|
||||
/obj/item/storage/belt/military/assault/ComponentInitialize()
|
||||
. = ..()
|
||||
GET_COMPONENT(STR, /datum/component/storage)
|
||||
var/datum/component/storage/STR = GetComponent(/datum/component/storage)
|
||||
STR.max_items = 6
|
||||
|
||||
/obj/item/storage/belt/durathread
|
||||
@@ -480,7 +480,7 @@
|
||||
|
||||
/obj/item/storage/belt/grenade/ComponentInitialize()
|
||||
. = ..()
|
||||
GET_COMPONENT(STR, /datum/component/storage)
|
||||
var/datum/component/storage/STR = GetComponent(/datum/component/storage)
|
||||
STR.max_items = 30
|
||||
STR.display_numerical_stacking = TRUE
|
||||
STR.max_combined_w_class = 60
|
||||
@@ -533,7 +533,7 @@
|
||||
|
||||
/obj/item/storage/belt/wands/ComponentInitialize()
|
||||
. = ..()
|
||||
GET_COMPONENT(STR, /datum/component/storage)
|
||||
var/datum/component/storage/STR = GetComponent(/datum/component/storage)
|
||||
STR.max_items = 6
|
||||
STR.can_hold = typecacheof(list(
|
||||
/obj/item/gun/magic/wand
|
||||
@@ -559,7 +559,7 @@
|
||||
|
||||
/obj/item/storage/belt/janitor/ComponentInitialize()
|
||||
. = ..()
|
||||
GET_COMPONENT(STR, /datum/component/storage)
|
||||
var/datum/component/storage/STR = GetComponent(/datum/component/storage)
|
||||
STR.max_items = 6
|
||||
STR.max_w_class = WEIGHT_CLASS_BULKY // Set to this so the light replacer can fit.
|
||||
STR.can_hold = typecacheof(list(
|
||||
@@ -586,7 +586,7 @@
|
||||
|
||||
/obj/item/storage/belt/bandolier/ComponentInitialize()
|
||||
. = ..()
|
||||
GET_COMPONENT(STR, /datum/component/storage)
|
||||
var/datum/component/storage/STR = GetComponent(/datum/component/storage)
|
||||
STR.max_items = 18
|
||||
STR.display_numerical_stacking = TRUE
|
||||
STR.can_hold = typecacheof(list(
|
||||
@@ -602,7 +602,7 @@
|
||||
|
||||
/obj/item/storage/belt/bandolier/durathread/ComponentInitialize()
|
||||
. = ..()
|
||||
GET_COMPONENT(STR, /datum/component/storage)
|
||||
var/datum/component/storage/STR = GetComponent(/datum/component/storage)
|
||||
STR.max_items = 32
|
||||
STR.display_numerical_stacking = TRUE
|
||||
STR.can_hold = typecacheof(list(
|
||||
@@ -617,7 +617,7 @@
|
||||
|
||||
/obj/item/storage/belt/medolier/ComponentInitialize()
|
||||
. = ..()
|
||||
GET_COMPONENT(STR, /datum/component/storage)
|
||||
var/datum/component/storage/STR = GetComponent(/datum/component/storage)
|
||||
STR.max_items = 15
|
||||
STR.display_numerical_stacking = FALSE
|
||||
STR.allow_quick_gather = TRUE
|
||||
@@ -659,7 +659,7 @@
|
||||
|
||||
/obj/item/storage/belt/holster/ComponentInitialize()
|
||||
. = ..()
|
||||
GET_COMPONENT(STR, /datum/component/storage)
|
||||
var/datum/component/storage/STR = GetComponent(/datum/component/storage)
|
||||
STR.max_items = 3
|
||||
STR.max_w_class = WEIGHT_CLASS_NORMAL
|
||||
STR.can_hold = typecacheof(list(
|
||||
@@ -683,7 +683,7 @@
|
||||
|
||||
/obj/item/storage/belt/fannypack/ComponentInitialize()
|
||||
. = ..()
|
||||
GET_COMPONENT(STR, /datum/component/storage)
|
||||
var/datum/component/storage/STR = GetComponent(/datum/component/storage)
|
||||
STR.max_items = 3
|
||||
STR.max_w_class = WEIGHT_CLASS_SMALL
|
||||
|
||||
@@ -750,7 +750,7 @@
|
||||
|
||||
/obj/item/storage/belt/sabre/ComponentInitialize()
|
||||
. = ..()
|
||||
GET_COMPONENT(STR, /datum/component/storage)
|
||||
var/datum/component/storage/STR = GetComponent(/datum/component/storage)
|
||||
STR.max_items = 1
|
||||
STR.rustle_sound = FALSE
|
||||
STR.max_w_class = WEIGHT_CLASS_BULKY
|
||||
|
||||
@@ -11,7 +11,7 @@
|
||||
|
||||
/obj/item/storage/book/ComponentInitialize()
|
||||
. = ..()
|
||||
GET_COMPONENT(STR, /datum/component/storage)
|
||||
var/datum/component/storage/STR = GetComponent(/datum/component/storage)
|
||||
STR.max_items = 1
|
||||
|
||||
/obj/item/storage/book/attack_self(mob/user)
|
||||
|
||||
@@ -398,7 +398,7 @@
|
||||
|
||||
/obj/item/storage/box/donkpockets/ComponentInitialize()
|
||||
. = ..()
|
||||
GET_COMPONENT(STR, /datum/component/storage)
|
||||
var/datum/component/storage/STR = GetComponent(/datum/component/storage)
|
||||
STR.can_hold = typecacheof(list(/obj/item/reagent_containers/food/snacks/donkpocket))
|
||||
|
||||
/obj/item/storage/box/donkpockets/PopulateContents()
|
||||
@@ -413,7 +413,7 @@
|
||||
|
||||
/obj/item/storage/box/monkeycubes/ComponentInitialize()
|
||||
. = ..()
|
||||
GET_COMPONENT(STR, /datum/component/storage)
|
||||
var/datum/component/storage/STR = GetComponent(/datum/component/storage)
|
||||
STR.max_items = 7
|
||||
STR.can_hold = typecacheof(list(/obj/item/reagent_containers/food/snacks/monkeycube))
|
||||
|
||||
@@ -568,7 +568,7 @@
|
||||
|
||||
/obj/item/storage/box/snappops/ComponentInitialize()
|
||||
. = ..()
|
||||
GET_COMPONENT(STR, /datum/component/storage)
|
||||
var/datum/component/storage/STR = GetComponent(/datum/component/storage)
|
||||
STR.can_hold = typecacheof(list(/obj/item/toy/snappop))
|
||||
STR.max_items = 8
|
||||
|
||||
@@ -586,7 +586,7 @@
|
||||
|
||||
/obj/item/storage/box/matches/ComponentInitialize()
|
||||
. = ..()
|
||||
GET_COMPONENT(STR, /datum/component/storage)
|
||||
var/datum/component/storage/STR = GetComponent(/datum/component/storage)
|
||||
STR.max_items = 10
|
||||
STR.can_hold = typecacheof(list(/obj/item/match))
|
||||
|
||||
@@ -609,7 +609,7 @@
|
||||
|
||||
/obj/item/storage/box/lights/ComponentInitialize()
|
||||
. = ..()
|
||||
GET_COMPONENT(STR, /datum/component/storage)
|
||||
var/datum/component/storage/STR = GetComponent(/datum/component/storage)
|
||||
STR.max_items = 21
|
||||
STR.can_hold = typecacheof(list(/obj/item/light/tube, /obj/item/light/bulb))
|
||||
STR.max_combined_w_class = 21
|
||||
|
||||
@@ -17,7 +17,7 @@
|
||||
|
||||
/obj/item/storage/briefcase/ComponentInitialize()
|
||||
. = ..()
|
||||
GET_COMPONENT(STR, /datum/component/storage)
|
||||
var/datum/component/storage/STR = GetComponent(/datum/component/storage)
|
||||
STR.max_w_class = WEIGHT_CLASS_NORMAL
|
||||
STR.max_combined_w_class = 21
|
||||
|
||||
@@ -48,7 +48,7 @@
|
||||
|
||||
/obj/item/storage/briefcase/lawyer/family/ComponentInitialize()
|
||||
. = ..()
|
||||
GET_COMPONENT(STR, /datum/component/storage)
|
||||
var/datum/component/storage/STR = GetComponent(/datum/component/storage)
|
||||
STR.max_w_class = WEIGHT_CLASS_NORMAL
|
||||
STR.max_combined_w_class = 14
|
||||
|
||||
|
||||
@@ -13,7 +13,7 @@
|
||||
|
||||
/obj/item/storage/daki/ComponentInitialize()
|
||||
. = ..()
|
||||
GET_COMPONENT(STR, /datum/component/storage)
|
||||
var/datum/component/storage/STR = GetComponent(/datum/component/storage)
|
||||
STR.max_w_class = WEIGHT_CLASS_SMALL
|
||||
STR.max_combined_w_class = 21
|
||||
STR.max_items = 3
|
||||
|
||||
@@ -25,7 +25,7 @@
|
||||
var/fancy_open = FALSE
|
||||
|
||||
/obj/item/storage/fancy/PopulateContents()
|
||||
GET_COMPONENT(STR, /datum/component/storage)
|
||||
var/datum/component/storage/STR = GetComponent(/datum/component/storage)
|
||||
for(var/i = 1 to STR.max_items)
|
||||
new spawn_type(src)
|
||||
|
||||
@@ -72,7 +72,7 @@
|
||||
|
||||
/obj/item/storage/fancy/donut_box/ComponentInitialize()
|
||||
. = ..()
|
||||
GET_COMPONENT(STR, /datum/component/storage)
|
||||
var/datum/component/storage/STR = GetComponent(/datum/component/storage)
|
||||
STR.max_items = 6
|
||||
STR.can_hold = typecacheof(list(/obj/item/reagent_containers/food/snacks/donut))
|
||||
|
||||
@@ -93,7 +93,7 @@
|
||||
|
||||
/obj/item/storage/fancy/egg_box/ComponentInitialize()
|
||||
. = ..()
|
||||
GET_COMPONENT(STR, /datum/component/storage)
|
||||
var/datum/component/storage/STR = GetComponent(/datum/component/storage)
|
||||
STR.max_items = 12
|
||||
STR.can_hold = typecacheof(list(/obj/item/reagent_containers/food/snacks/egg))
|
||||
|
||||
@@ -115,7 +115,7 @@
|
||||
|
||||
/obj/item/storage/fancy/candle_box/ComponentInitialize()
|
||||
. = ..()
|
||||
GET_COMPONENT(STR, /datum/component/storage)
|
||||
var/datum/component/storage/STR = GetComponent(/datum/component/storage)
|
||||
STR.max_items = 5
|
||||
|
||||
/obj/item/storage/fancy/candle_box/attack_self(mob_user)
|
||||
@@ -138,7 +138,7 @@
|
||||
|
||||
/obj/item/storage/fancy/cigarettes/ComponentInitialize()
|
||||
. = ..()
|
||||
GET_COMPONENT(STR, /datum/component/storage)
|
||||
var/datum/component/storage/STR = GetComponent(/datum/component/storage)
|
||||
STR.max_items = 6
|
||||
STR.can_hold = typecacheof(list(/obj/item/clothing/mask/cigarette, /obj/item/lighter))
|
||||
|
||||
@@ -276,7 +276,7 @@
|
||||
|
||||
/obj/item/storage/fancy/rollingpapers/ComponentInitialize()
|
||||
. = ..()
|
||||
GET_COMPONENT(STR, /datum/component/storage)
|
||||
var/datum/component/storage/STR = GetComponent(/datum/component/storage)
|
||||
STR.max_items = 10
|
||||
STR.can_hold = typecacheof(list(/obj/item/rollingpaper))
|
||||
|
||||
@@ -300,7 +300,7 @@
|
||||
|
||||
/obj/item/storage/fancy/cigarettes/cigars/ComponentInitialize()
|
||||
. = ..()
|
||||
GET_COMPONENT(STR, /datum/component/storage)
|
||||
var/datum/component/storage/STR = GetComponent(/datum/component/storage)
|
||||
STR.max_items = 5
|
||||
STR.can_hold = typecacheof(list(/obj/item/clothing/mask/cigarette/cigar))
|
||||
|
||||
@@ -347,6 +347,6 @@
|
||||
|
||||
/obj/item/storage/fancy/heart_box/ComponentInitialize()
|
||||
. = ..()
|
||||
GET_COMPONENT(STR, /datum/component/storage)
|
||||
var/datum/component/storage/STR = GetComponent(/datum/component/storage)
|
||||
STR.max_items = 8
|
||||
STR.can_hold = typecacheof(list(/obj/item/reagent_containers/food/snacks/tinychocolate))
|
||||
|
||||
@@ -170,7 +170,7 @@
|
||||
|
||||
/obj/item/storage/firstaid/tactical/ComponentInitialize()
|
||||
. = ..()
|
||||
GET_COMPONENT(STR, /datum/component/storage)
|
||||
var/datum/component/storage/STR = GetComponent(/datum/component/storage)
|
||||
STR.max_w_class = WEIGHT_CLASS_NORMAL
|
||||
|
||||
/obj/item/storage/firstaid/tactical/PopulateContents()
|
||||
@@ -200,7 +200,7 @@
|
||||
|
||||
/obj/item/storage/pill_bottle/ComponentInitialize()
|
||||
. = ..()
|
||||
GET_COMPONENT(STR, /datum/component/storage)
|
||||
var/datum/component/storage/STR = GetComponent(/datum/component/storage)
|
||||
STR.allow_quick_gather = TRUE
|
||||
STR.click_gather = TRUE
|
||||
STR.can_hold = typecacheof(list(/obj/item/reagent_containers/pill, /obj/item/dice))
|
||||
@@ -337,7 +337,7 @@
|
||||
/obj/item/storage/pill_bottle/penis_enlargement/PopulateContents()
|
||||
for(var/i in 1 to 7)
|
||||
new /obj/item/reagent_containers/pill/penis_enlargement(src)
|
||||
|
||||
|
||||
/obj/item/storage/pill_bottle/breast_enlargement
|
||||
name = "breast enlargement pills"
|
||||
desc = "Made by Fermichem - They have a woman with breasts larger than she is on them. The warming states not to take more than 10u at a time."
|
||||
@@ -363,7 +363,7 @@
|
||||
|
||||
/obj/item/storage/belt/organbox/ComponentInitialize()
|
||||
. = ..()
|
||||
GET_COMPONENT(STR, /datum/component/storage)
|
||||
var/datum/component/storage/STR = GetComponent(/datum/component/storage)
|
||||
STR.max_items = 16
|
||||
STR.max_w_class = WEIGHT_CLASS_BULKY
|
||||
STR.max_combined_w_class = 20
|
||||
|
||||
@@ -15,7 +15,7 @@
|
||||
|
||||
/obj/item/storage/lockbox/ComponentInitialize()
|
||||
. = ..()
|
||||
GET_COMPONENT(STR, /datum/component/storage)
|
||||
var/datum/component/storage/STR = GetComponent(/datum/component/storage)
|
||||
STR.max_w_class = WEIGHT_CLASS_NORMAL
|
||||
STR.max_combined_w_class = 14
|
||||
STR.max_items = 4
|
||||
@@ -101,7 +101,7 @@
|
||||
|
||||
/obj/item/storage/lockbox/medal/ComponentInitialize()
|
||||
. = ..()
|
||||
GET_COMPONENT(STR, /datum/component/storage)
|
||||
var/datum/component/storage/STR = GetComponent(/datum/component/storage)
|
||||
STR.max_w_class = WEIGHT_CLASS_SMALL
|
||||
STR.max_items = 10
|
||||
STR.max_combined_w_class = 20
|
||||
|
||||
@@ -26,7 +26,7 @@
|
||||
|
||||
/obj/item/storage/secure/ComponentInitialize()
|
||||
. = ..()
|
||||
GET_COMPONENT(STR, /datum/component/storage)
|
||||
var/datum/component/storage/STR = GetComponent(/datum/component/storage)
|
||||
STR.max_w_class = WEIGHT_CLASS_SMALL
|
||||
STR.max_combined_w_class = 14
|
||||
|
||||
@@ -136,7 +136,7 @@
|
||||
|
||||
/obj/item/storage/secure/briefcase/ComponentInitialize()
|
||||
. = ..()
|
||||
GET_COMPONENT(STR, /datum/component/storage)
|
||||
var/datum/component/storage/STR = GetComponent(/datum/component/storage)
|
||||
STR.max_combined_w_class = 21
|
||||
STR.max_w_class = WEIGHT_CLASS_NORMAL
|
||||
|
||||
@@ -146,7 +146,7 @@
|
||||
|
||||
/obj/item/storage/secure/briefcase/syndie/PopulateContents()
|
||||
..()
|
||||
GET_COMPONENT(STR, /datum/component/storage)
|
||||
var/datum/component/storage/STR = GetComponent(/datum/component/storage)
|
||||
for(var/i = 0, i < STR.max_items - 2, i++)
|
||||
new /obj/item/stack/spacecash/c1000(src)
|
||||
|
||||
@@ -170,7 +170,7 @@
|
||||
|
||||
/obj/item/storage/secure/safe/ComponentInitialize()
|
||||
. = ..()
|
||||
GET_COMPONENT(STR, /datum/component/storage)
|
||||
var/datum/component/storage/STR = GetComponent(/datum/component/storage)
|
||||
STR.cant_hold = typecacheof(list(/obj/item/storage/secure/briefcase))
|
||||
STR.max_w_class = 8 //??
|
||||
|
||||
|
||||
@@ -35,6 +35,8 @@ GLOBAL_LIST_EMPTY(rubber_toolbox_icons)
|
||||
/obj/item/storage/toolbox/update_icon()
|
||||
..()
|
||||
cut_overlays()
|
||||
if(blood_DNA && blood_DNA.len)
|
||||
add_blood_overlay()
|
||||
if(has_latches)
|
||||
var/icon/I = icon('icons/obj/storage.dmi', latches)
|
||||
add_overlay(I)
|
||||
@@ -122,7 +124,7 @@ GLOBAL_LIST_EMPTY(rubber_toolbox_icons)
|
||||
|
||||
/obj/item/storage/toolbox/syndicate/ComponentInitialize()
|
||||
. = ..()
|
||||
GET_COMPONENT(STR, /datum/component/storage)
|
||||
var/datum/component/storage/STR = GetComponent(/datum/component/storage)
|
||||
STR.silent = TRUE
|
||||
|
||||
/obj/item/storage/toolbox/syndicate/PopulateContents()
|
||||
@@ -163,7 +165,7 @@ GLOBAL_LIST_EMPTY(rubber_toolbox_icons)
|
||||
|
||||
/obj/item/storage/toolbox/brass/ComponentInitialize()
|
||||
. = ..()
|
||||
GET_COMPONENT(STR, /datum/component/storage)
|
||||
var/datum/component/storage/STR = GetComponent(/datum/component/storage)
|
||||
STR.max_w_class = WEIGHT_CLASS_NORMAL
|
||||
STR.max_combined_w_class = 28
|
||||
STR.max_items = 28
|
||||
@@ -218,7 +220,7 @@ GLOBAL_LIST_EMPTY(rubber_toolbox_icons)
|
||||
|
||||
/obj/item/storage/toolbox/artistic/ComponentInitialize()
|
||||
. = ..()
|
||||
GET_COMPONENT(STR, /datum/component/storage)
|
||||
var/datum/component/storage/STR = GetComponent(/datum/component/storage)
|
||||
STR.max_combined_w_class = 20
|
||||
STR.max_items = 10
|
||||
|
||||
@@ -256,7 +258,7 @@ GLOBAL_LIST_EMPTY(rubber_toolbox_icons)
|
||||
|
||||
/obj/item/storage/toolbox/gold_real/ComponentInitialize()
|
||||
. = ..()
|
||||
GET_COMPONENT(STR, /datum/component/storage)
|
||||
var/datum/component/storage/STR = GetComponent(/datum/component/storage)
|
||||
STR.max_combined_w_class = 40
|
||||
STR.max_items = 12
|
||||
|
||||
|
||||
@@ -220,7 +220,7 @@
|
||||
|
||||
/obj/item/storage/box/syndie_kit/space/ComponentInitialize()
|
||||
. = ..()
|
||||
GET_COMPONENT(STR, /datum/component/storage)
|
||||
var/datum/component/storage/STR = GetComponent(/datum/component/storage)
|
||||
STR.max_w_class = WEIGHT_CLASS_NORMAL
|
||||
STR.can_hold = typecacheof(list(/obj/item/clothing/suit/space/syndicate, /obj/item/clothing/head/helmet/space/syndicate))
|
||||
|
||||
@@ -244,7 +244,7 @@
|
||||
|
||||
/obj/item/storage/box/syndie_kit/chemical/ComponentInitialize()
|
||||
. = ..()
|
||||
GET_COMPONENT(STR, /datum/component/storage)
|
||||
var/datum/component/storage/STR = GetComponent(/datum/component/storage)
|
||||
STR.max_items = 14
|
||||
|
||||
/obj/item/storage/box/syndie_kit/chemical/PopulateContents()
|
||||
|
||||
@@ -11,7 +11,7 @@
|
||||
|
||||
/obj/item/storage/wallet/ComponentInitialize()
|
||||
. = ..()
|
||||
GET_COMPONENT(STR, /datum/component/storage)
|
||||
var/datum/component/storage/STR = GetComponent(/datum/component/storage)
|
||||
STR.max_items = 4
|
||||
STR.cant_hold = typecacheof(list(/obj/item/screwdriver/power))
|
||||
STR.can_hold = typecacheof(list(
|
||||
|
||||
@@ -24,7 +24,7 @@
|
||||
/obj/item/watertank/ui_action_click(mob/user)
|
||||
toggle_mister(user)
|
||||
|
||||
/obj/item/watertank/item_action_slot_check(slot, mob/user)
|
||||
/obj/item/watertank/item_action_slot_check(slot, mob/user, datum/action/A)
|
||||
if(slot == user.getBackSlot())
|
||||
return 1
|
||||
|
||||
@@ -341,7 +341,7 @@
|
||||
/obj/item/reagent_containers/chemtank/ui_action_click()
|
||||
toggle_injection()
|
||||
|
||||
/obj/item/reagent_containers/chemtank/item_action_slot_check(slot, mob/user)
|
||||
/obj/item/reagent_containers/chemtank/item_action_slot_check(slot, mob/user, datum/action/A)
|
||||
if(slot == SLOT_BACK)
|
||||
return 1
|
||||
|
||||
|
||||
@@ -276,6 +276,106 @@
|
||||
/obj/item/toy/sword/getweight()
|
||||
return (active ? total_mass_on : total_mass) || w_class *1.25
|
||||
|
||||
/obj/item/toy/sword/cx
|
||||
name = "\improper DX Non-Euplastic LightSword"
|
||||
desc = "A deluxe toy replica of an energy sword. Realistic visuals and sounds! Ages 8 and up."
|
||||
icon = 'icons/obj/items_and_weapons.dmi'
|
||||
icon_state = "cxsword_hilt"
|
||||
item_state = "cxsword"
|
||||
active = FALSE
|
||||
w_class = WEIGHT_CLASS_SMALL
|
||||
attack_verb = list("poked", "jabbed", "hit")
|
||||
light_color = "#37FFF7"
|
||||
var/light_brightness = 3
|
||||
actions_types = list()
|
||||
|
||||
/obj/item/toy/sword/cx/pre_altattackby(atom/A, mob/living/user, params) //checks if it can do right click memes
|
||||
altafterattack(A, user, TRUE, params)
|
||||
return TRUE
|
||||
|
||||
/obj/item/toy/sword/cx/altafterattack(atom/target, mob/living/carbon/user, proximity_flag, click_parameters) //does right click memes
|
||||
if(istype(user))
|
||||
user.visible_message("<span class='notice'>[user] points the tip of [src] at [target].</span>", "<span class='notice'>You point the tip of [src] at [target].</span>")
|
||||
return TRUE
|
||||
|
||||
/obj/item/toy/sword/cx/attack_self(mob/user)
|
||||
active = !( active )
|
||||
|
||||
if (active)
|
||||
to_chat(user, "<span class='notice'>You activate the holographic blade with a press of a button.</span>")
|
||||
playsound(user, 'sound/weapons/nebon.ogg', 50, 1)
|
||||
w_class = WEIGHT_CLASS_BULKY
|
||||
attack_verb = list("slashed", "stabbed", "ravaged")
|
||||
set_light(light_brightness)
|
||||
update_icon()
|
||||
|
||||
else
|
||||
to_chat(user, "<span class='notice'>You deactivate the holographic blade with a press of a button.</span>")
|
||||
playsound(user, 'sound/weapons/neboff.ogg', 50, 1)
|
||||
w_class = WEIGHT_CLASS_SMALL
|
||||
attack_verb = list("poked", "jabbed", "hit")
|
||||
set_light(0)
|
||||
update_icon()
|
||||
|
||||
add_fingerprint(user)
|
||||
|
||||
/obj/item/toy/sword/cx/update_icon()
|
||||
var/mutable_appearance/blade_overlay = mutable_appearance(icon, "cxsword_blade")
|
||||
var/mutable_appearance/gem_overlay = mutable_appearance(icon, "cxsword_gem")
|
||||
|
||||
if(light_color)
|
||||
blade_overlay.color = light_color
|
||||
gem_overlay.color = light_color
|
||||
|
||||
cut_overlays() //So that it doesn't keep stacking overlays non-stop on top of each other
|
||||
|
||||
add_overlay(gem_overlay)
|
||||
|
||||
if(active)
|
||||
add_overlay(blade_overlay)
|
||||
if(ismob(loc))
|
||||
var/mob/M = loc
|
||||
M.update_inv_hands()
|
||||
|
||||
/obj/item/toy/sword/cx/AltClick(mob/living/user)
|
||||
if(!in_range(src, user)) //Basic checks to prevent abuse
|
||||
return
|
||||
if(user.incapacitated() || !istype(user))
|
||||
to_chat(user, "<span class='warning'>You can't do that right now!</span>")
|
||||
return
|
||||
|
||||
if(alert("Are you sure you want to recolor your blade?", "Confirm Repaint", "Yes", "No") == "Yes")
|
||||
var/energy_color_input = input(usr,"","Choose Energy Color",light_color) as color|null
|
||||
if(energy_color_input)
|
||||
light_color = sanitize_hexcolor(energy_color_input, desired_format=6, include_crunch=1)
|
||||
update_icon()
|
||||
update_light()
|
||||
|
||||
/obj/item/toy/sword/cx/worn_overlays(isinhands, icon_file)
|
||||
. = ..()
|
||||
if(active)
|
||||
if(isinhands)
|
||||
var/mutable_appearance/blade_inhand = mutable_appearance(icon_file, "cxsword_blade")
|
||||
blade_inhand.color = light_color
|
||||
. += blade_inhand
|
||||
|
||||
/obj/item/toy/sword/cx/attackby(obj/item/W, mob/living/user, params)
|
||||
if(istype(W, /obj/item/toy/sword/cx))
|
||||
if(HAS_TRAIT(W, TRAIT_NODROP) || HAS_TRAIT(src, TRAIT_NODROP))
|
||||
to_chat(user, "<span class='warning'>\the [HAS_TRAIT(src, TRAIT_NODROP) ? src : W] is stuck to your hand, you can't attach it to \the [HAS_TRAIT(src, TRAIT_NODROP) ? W : src]!</span>")
|
||||
return
|
||||
else
|
||||
to_chat(user, "<span class='notice'>You combine the two plastic swords, making a single supermassive toy! You're fake-cool.</span>")
|
||||
new /obj/item/twohanded/dualsaber/hypereutactic/toy(user.loc)
|
||||
qdel(W)
|
||||
qdel(src)
|
||||
else
|
||||
return ..()
|
||||
|
||||
/obj/item/toy/sword/cx/examine(mob/user)
|
||||
..()
|
||||
to_chat(user, "<span class='notice'>Alt-click to recolor it.</span>")
|
||||
|
||||
/*
|
||||
* Foam armblade
|
||||
*/
|
||||
@@ -337,6 +437,30 @@
|
||||
/obj/item/twohanded/dualsaber/toy/IsReflect()//Stops Toy Dualsabers from reflecting energy projectiles
|
||||
return FALSE
|
||||
|
||||
/obj/item/twohanded/dualsaber/hypereutactic/toy
|
||||
name = "\improper DX Hyper-Euplastic LightSword"
|
||||
desc = "A supermassive toy envisioned to cleave the very fabric of space and time itself in twain. Realistic visuals and sounds! Ages 8 and up."
|
||||
force = 0
|
||||
throwforce = 0
|
||||
throw_speed = 3
|
||||
throw_range = 5
|
||||
force_unwielded = 0
|
||||
force_wielded = 0
|
||||
attack_verb = list("attacked", "struck", "hit")
|
||||
total_mass_on = TOTAL_MASS_TOY_SWORD
|
||||
slowdown_wielded = 0
|
||||
|
||||
/obj/item/twohanded/dualsaber/hypereutactic/toy/hit_reaction(mob/living/carbon/human/owner, atom/movable/hitby, attack_text = "the attack", final_block_chance = 0, damage = 0, attack_type = MELEE_ATTACK)
|
||||
return FALSE
|
||||
|
||||
/obj/item/twohanded/dualsaber/hypereutactic/toy/IsReflect()//Stops it from reflecting energy projectiles
|
||||
return FALSE
|
||||
|
||||
/obj/item/twohanded/dualsaber/hypereutactic/toy/rainbow
|
||||
name = "\improper Hyper-Euclidean Reciprocating Trigonometric Zweihander"
|
||||
desc = "A custom-built toy with fancy rainbow lights built-in."
|
||||
hacked = TRUE
|
||||
|
||||
/obj/item/toy/katana
|
||||
name = "replica katana"
|
||||
desc = "Woefully underpowered in D20."
|
||||
|
||||
@@ -6,6 +6,7 @@
|
||||
* Spears
|
||||
* CHAINSAWS
|
||||
* Bone Axe and Spear
|
||||
* And more
|
||||
*/
|
||||
|
||||
/*##################################################################
|
||||
@@ -346,7 +347,8 @@
|
||||
icon_state = "dualsaber[item_color][wielded]"
|
||||
else
|
||||
icon_state = "dualsaber0"
|
||||
SEND_SIGNAL(src, COMSIG_COMPONENT_CLEAN_ACT, CLEAN_STRENGTH_BLOOD)
|
||||
|
||||
clean_blood()
|
||||
|
||||
/obj/item/twohanded/dualsaber/attack(mob/target, mob/living/carbon/human/user)
|
||||
if(user.has_dna())
|
||||
@@ -463,6 +465,116 @@
|
||||
else
|
||||
return ..()
|
||||
|
||||
/////////////////////////////////////////////////////
|
||||
// HYPEREUTACTIC Blades /////////////////////////
|
||||
/////////////////////////////////////////////////////
|
||||
|
||||
/obj/item/twohanded/dualsaber/hypereutactic
|
||||
icon = 'icons/obj/1x2.dmi'
|
||||
icon_state = "hypereutactic"
|
||||
lefthand_file = 'icons/mob/inhands/64x64_lefthand.dmi'
|
||||
righthand_file = 'icons/mob/inhands/64x64_righthand.dmi'
|
||||
item_state = "hypereutactic"
|
||||
inhand_x_dimension = 64
|
||||
inhand_y_dimension = 64
|
||||
name = "hypereutactic blade"
|
||||
desc = "A supermassive weapon envisioned to cleave the very fabric of space and time itself in twain, the hypereutactic blade dynamically flash-forges a hypereutactic crystaline nanostructure capable of passing through most known forms of matter like a hot knife through butter."
|
||||
force = 7
|
||||
force_unwielded = 7
|
||||
force_wielded = 40
|
||||
wieldsound = 'sound/weapons/nebon.ogg'
|
||||
unwieldsound = 'sound/weapons/neboff.ogg'
|
||||
hitsound_on = 'sound/weapons/nebhit.ogg'
|
||||
slowdown_wielded = 1
|
||||
armour_penetration = 60
|
||||
light_color = "#37FFF7"
|
||||
rainbow_colors = list("#FF0000", "#FFFF00", "#00FF00", "#00FFFF", "#0000FF","#FF00FF", "#3399ff", "#ff9900", "#fb008b", "#9800ff", "#00ffa3", "#ccff00")
|
||||
attack_verb = list("attacked", "slashed", "stabbed", "sliced", "destroyed", "ripped", "devastated", "shredded")
|
||||
spinnable = FALSE
|
||||
total_mass_on = 4
|
||||
|
||||
/obj/item/twohanded/dualsaber/hypereutactic/chaplain
|
||||
name = "\improper divine lightblade"
|
||||
desc = "A giant blade of bright and holy light, said to cut down the wicked with ease."
|
||||
force = 5
|
||||
force_unwielded = 5
|
||||
force_wielded = 20
|
||||
block_chance = 50
|
||||
armour_penetration = 0
|
||||
var/chaplain_spawnable = TRUE
|
||||
obj_flags = UNIQUE_RENAME
|
||||
|
||||
/obj/item/twohanded/dualsaber/hypereutactic/chaplain/Initialize()
|
||||
. = ..()
|
||||
AddComponent(/datum/component/anti_magic, TRUE, TRUE)
|
||||
|
||||
/obj/item/twohanded/dualsaber/hypereutactic/chaplain/IsReflect()
|
||||
return FALSE
|
||||
|
||||
/obj/item/twohanded/dualsaber/hypereutactic/pre_altattackby(atom/A, mob/living/user, params) //checks if it can do right click memes
|
||||
altafterattack(A, user, TRUE, params)
|
||||
return TRUE
|
||||
|
||||
/obj/item/twohanded/dualsaber/hypereutactic/altafterattack(atom/target, mob/living/user, proximity_flag, click_parameters) //does right click memes
|
||||
if(istype(user))
|
||||
user.visible_message("<span class='notice'>[user] points the tip of [src] at [target].</span>", "<span class='notice'>You point the tip of [src] at [target].</span>")
|
||||
return TRUE
|
||||
|
||||
/obj/item/twohanded/dualsaber/hypereutactic/update_icon()
|
||||
var/mutable_appearance/blade_overlay = mutable_appearance(icon, "hypereutactic_blade")
|
||||
var/mutable_appearance/gem_overlay = mutable_appearance(icon, "hypereutactic_gem")
|
||||
|
||||
if(light_color)
|
||||
blade_overlay.color = light_color
|
||||
gem_overlay.color = light_color
|
||||
|
||||
cut_overlays() //So that it doesn't keep stacking overlays non-stop on top of each other
|
||||
|
||||
add_overlay(gem_overlay)
|
||||
|
||||
if(wielded)
|
||||
add_overlay(blade_overlay)
|
||||
if(ismob(loc))
|
||||
var/mob/M = loc
|
||||
M.update_inv_hands()
|
||||
|
||||
clean_blood()
|
||||
|
||||
/obj/item/twohanded/dualsaber/hypereutactic/AltClick(mob/living/user)
|
||||
if(!user.canUseTopic(src, BE_CLOSE, FALSE) || hacked)
|
||||
return
|
||||
if(user.incapacitated() || !istype(user))
|
||||
to_chat(user, "<span class='warning'>You can't do that right now!</span>")
|
||||
return
|
||||
if(alert("Are you sure you want to recolor your blade?", "Confirm Repaint", "Yes", "No") == "Yes")
|
||||
var/energy_color_input = input(usr,"","Choose Energy Color",light_color) as color|null
|
||||
if(!energy_color_input || !user.canUseTopic(src, BE_CLOSE, FALSE) || hacked)
|
||||
return
|
||||
light_color = sanitize_hexcolor(energy_color_input, desired_format=6, include_crunch=1)
|
||||
update_icon()
|
||||
update_light()
|
||||
|
||||
/obj/item/twohanded/dualsaber/hypereutactic/worn_overlays(isinhands, icon_file)
|
||||
. = ..()
|
||||
if(isinhands)
|
||||
var/mutable_appearance/gem_inhand = mutable_appearance(icon_file, "hypereutactic_gem")
|
||||
gem_inhand.color = light_color
|
||||
. += gem_inhand
|
||||
if(wielded)
|
||||
var/mutable_appearance/blade_inhand = mutable_appearance(icon_file, "hypereutactic_blade")
|
||||
blade_inhand.color = light_color
|
||||
. += blade_inhand
|
||||
|
||||
/obj/item/twohanded/dualsaber/hypereutactic/examine(mob/user)
|
||||
..()
|
||||
if(!hacked)
|
||||
to_chat(user, "<span class='notice'>Alt-click to recolor it.</span>")
|
||||
|
||||
/obj/item/twohanded/dualsaber/hypereutactic/rainbow_process()
|
||||
. = ..()
|
||||
update_icon()
|
||||
update_light()
|
||||
|
||||
//spears
|
||||
/obj/item/twohanded/spear
|
||||
icon_state = "spearglass0"
|
||||
@@ -624,7 +736,7 @@
|
||||
force = on ? force_on : initial(force)
|
||||
throwforce = on ? force_on : initial(force)
|
||||
icon_state = "chainsaw_[on ? "on" : "off"]"
|
||||
GET_COMPONENT_FROM(butchering, /datum/component/butchering, src)
|
||||
var/datum/component/butchering/butchering = src.GetComponent(/datum/component/butchering)
|
||||
butchering.butchering_enabled = on
|
||||
|
||||
if(on)
|
||||
@@ -847,18 +959,20 @@
|
||||
righthand_file = 'icons/mob/inhands/items_righthand.dmi'
|
||||
slot_flags = ITEM_SLOT_BELT
|
||||
w_class = WEIGHT_CLASS_SMALL
|
||||
var/datum/component/mobhook
|
||||
var/mob/listeningTo
|
||||
var/zoom_out_amt = 6
|
||||
var/zoom_amt = 10
|
||||
|
||||
/obj/item/twohanded/binoculars/Destroy()
|
||||
listeningTo = null
|
||||
return ..()
|
||||
|
||||
/obj/item/twohanded/binoculars/wield(mob/user)
|
||||
. = ..()
|
||||
if(!wielded)
|
||||
return
|
||||
if(QDELETED(mobhook))
|
||||
mobhook = user.AddComponent(/datum/component/redirect, list(COMSIG_MOVABLE_MOVED = CALLBACK(src, .proc/unwield)))
|
||||
else
|
||||
user.TakeComponent(mobhook)
|
||||
RegisterSignal(user, COMSIG_MOVABLE_MOVED, .proc/unwield)
|
||||
listeningTo = user
|
||||
user.visible_message("[user] holds [src] up to [user.p_their()] eyes.","You hold [src] up to your eyes.")
|
||||
item_state = "binoculars_wielded"
|
||||
user.regenerate_icons()
|
||||
@@ -882,7 +996,8 @@
|
||||
|
||||
/obj/item/twohanded/binoculars/unwield(mob/user)
|
||||
. = ..()
|
||||
mobhook.RemoveComponent()
|
||||
UnregisterSignal(listeningTo, COMSIG_MOVABLE_MOVED)
|
||||
listeningTo = null
|
||||
user.visible_message("[user] lowers [src].","You lower [src].")
|
||||
item_state = "binoculars"
|
||||
user.regenerate_icons()
|
||||
@@ -891,4 +1006,4 @@
|
||||
var/client/C = user.client
|
||||
C.change_view(CONFIG_GET(string/default_view))
|
||||
user.client.pixel_x = 0
|
||||
user.client.pixel_y = 0
|
||||
user.client.pixel_y = 0
|
||||
@@ -1,4 +1,4 @@
|
||||
/obj/structure/sign/barsign // All Signs are 64 by 32 pixels, they take two tiles
|
||||
/obj/structure/sign/barsign // All Signs are 64 by 64 pixels, though most of them are made to fit 64 x 32 and only take the two lowermost tiles.
|
||||
name = "Bar Sign"
|
||||
desc = "A bar sign with no writing on it."
|
||||
icon = 'icons/obj/barsigns.dmi'
|
||||
|
||||
@@ -614,3 +614,6 @@
|
||||
user.resting = FALSE
|
||||
togglelock(user)
|
||||
T1.visible_message("<span class='warning'>[user] dives into [src]!</span>")
|
||||
|
||||
/obj/structure/closet/canReachInto(atom/user, atom/target, list/next, view_only, obj/item/tool)
|
||||
return ..() && opened
|
||||
|
||||
@@ -318,6 +318,7 @@
|
||||
|
||||
/obj/machinery/shower/proc/wash_obj(obj/O)
|
||||
. = SEND_SIGNAL(O, COMSIG_COMPONENT_CLEAN_ACT, CLEAN_WEAK)
|
||||
. = O.clean_blood()
|
||||
O.remove_atom_colour(WASHABLE_COLOUR_PRIORITY)
|
||||
if(isitem(O))
|
||||
var/obj/item/I = O
|
||||
@@ -328,8 +329,9 @@
|
||||
/obj/machinery/shower/proc/wash_turf()
|
||||
if(isturf(loc))
|
||||
var/turf/tile = loc
|
||||
SEND_SIGNAL(tile, COMSIG_COMPONENT_CLEAN_ACT, CLEAN_WEAK)
|
||||
tile.remove_atom_colour(WASHABLE_COLOUR_PRIORITY)
|
||||
tile.clean_blood()
|
||||
SEND_SIGNAL(tile, COMSIG_COMPONENT_CLEAN_ACT, CLEAN_WEAK)
|
||||
for(var/obj/effect/E in tile)
|
||||
if(is_cleanable(E))
|
||||
qdel(E)
|
||||
@@ -381,7 +383,8 @@
|
||||
else if(H.w_uniform && wash_obj(H.w_uniform))
|
||||
H.update_inv_w_uniform()
|
||||
if(washgloves)
|
||||
SEND_SIGNAL(H, COMSIG_COMPONENT_CLEAN_ACT, CLEAN_STRENGTH_BLOOD)
|
||||
H.clean_blood()
|
||||
SEND_SIGNAL(H, COMSIG_COMPONENT_CLEAN_ACT, CLEAN_WEAK)
|
||||
if(H.shoes && washshoes && wash_obj(H.shoes))
|
||||
H.update_inv_shoes()
|
||||
if(H.wear_mask && washmask && wash_obj(H.wear_mask))
|
||||
@@ -398,9 +401,11 @@
|
||||
else
|
||||
if(M.wear_mask && wash_obj(M.wear_mask))
|
||||
M.update_inv_wear_mask(0)
|
||||
SEND_SIGNAL(M, COMSIG_COMPONENT_CLEAN_ACT, CLEAN_STRENGTH_BLOOD)
|
||||
M.clean_blood()
|
||||
SEND_SIGNAL(M, COMSIG_COMPONENT_CLEAN_ACT, CLEAN_WEAK)
|
||||
else
|
||||
SEND_SIGNAL(L, COMSIG_COMPONENT_CLEAN_ACT, CLEAN_STRENGTH_BLOOD)
|
||||
L.clean_blood()
|
||||
SEND_SIGNAL(L, COMSIG_COMPONENT_CLEAN_ACT, CLEAN_WEAK)
|
||||
|
||||
/obj/machinery/shower/proc/contamination_cleanse(atom/movable/thing)
|
||||
var/datum/component/radioactive/healthy_green_glow = thing.GetComponent(/datum/component/radioactive)
|
||||
@@ -498,7 +503,8 @@
|
||||
H.regenerate_icons()
|
||||
user.drowsyness = max(user.drowsyness - rand(2,3), 0) //Washing your face wakes you up if you're falling asleep
|
||||
else
|
||||
SEND_SIGNAL(user, COMSIG_COMPONENT_CLEAN_ACT, CLEAN_STRENGTH_BLOOD)
|
||||
SEND_SIGNAL(user, COMSIG_COMPONENT_CLEAN_ACT, CLEAN_WEAK)
|
||||
user.clean_blood()
|
||||
|
||||
/obj/structure/sink/attackby(obj/item/O, mob/living/user, params)
|
||||
if(busy)
|
||||
@@ -554,7 +560,8 @@
|
||||
busy = FALSE
|
||||
return 1
|
||||
busy = FALSE
|
||||
SEND_SIGNAL(O, COMSIG_COMPONENT_CLEAN_ACT, CLEAN_STRENGTH_BLOOD)
|
||||
SEND_SIGNAL(O, COMSIG_COMPONENT_CLEAN_ACT, CLEAN_WEAK)
|
||||
O.clean_blood()
|
||||
O.acid_level = 0
|
||||
create_reagents(5)
|
||||
reagents.add_reagent(dispensedreagent, 5)
|
||||
@@ -675,4 +682,4 @@
|
||||
else
|
||||
playsound(loc, 'sound/weapons/tap.ogg', 50, 1)
|
||||
if(BURN)
|
||||
playsound(loc, 'sound/items/welder.ogg', 80, 1)
|
||||
playsound(loc, 'sound/items/welder.ogg', 80, 1)
|
||||
Reference in New Issue
Block a user