Merge branch 'master' of https://github.com/Citadel-Station-13/Citadel-Station-13 into Ghommie-cit265
This commit is contained in:
@@ -233,3 +233,152 @@
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desc = "An extremely sharp blade made out of hard light. Packs quite a punch."
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icon_state = "lightblade"
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item_state = "lightblade"
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/*/////////////////////////////////////////////////////////////////////////
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///////////// The TRUE Energy Sword ///////////////////////////
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*//////////////////////////////////////////////////////////////////////////
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/obj/item/melee/transforming/energy/sword/cx
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name = "non-eutactic blade"
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desc = "The Non-Eutactic Blade utilizes a hardlight blade that is dynamically 'forged' on demand to create a deadly sharp edge that is unbreakable."
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icon_state = "cxsword_hilt"
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item_state = "cxsword"
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force = 3
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force_on = 21
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throwforce = 5
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throwforce_on = 20
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hitsound = "swing_hit" //it starts deactivated
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hitsound_on = 'sound/weapons/nebhit.ogg'
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attack_verb_off = list("tapped", "poked")
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throw_speed = 3
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throw_range = 5
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sharpness = IS_SHARP
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embedding = list("embedded_pain_multiplier" = 6, "embed_chance" = 20, "embedded_fall_chance" = 60)
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armour_penetration = 10
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block_chance = 35
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light_color = "#37FFF7"
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actions_types = list()
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/obj/item/melee/transforming/energy/sword/cx/pre_altattackby(atom/A, mob/living/user, params) //checks if it can do right click memes
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altafterattack(A, user, TRUE, params)
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return TRUE
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/obj/item/melee/transforming/energy/sword/cx/altafterattack(atom/target, mob/living/carbon/user, proximity_flag, click_parameters) //does right click memes
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if(istype(user))
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user.visible_message("<span class='notice'>[user] points the tip of [src] at [target].</span>", "<span class='notice'>You point the tip of [src] at [target].</span>")
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return TRUE
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/obj/item/melee/transforming/energy/sword/cx/transform_weapon(mob/living/user, supress_message_text)
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active = !active //I'd use a ..() here but it'd inherit from the regular esword's proc instead, so SPAGHETTI CODE
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if(active) //also I'd need to rip out the iconstate changing bits
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force = force_on
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throwforce = throwforce_on
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hitsound = hitsound_on
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throw_speed = 4
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if(attack_verb_on.len)
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attack_verb = attack_verb_on
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w_class = w_class_on
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START_PROCESSING(SSobj, src)
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set_light(brightness_on)
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update_icon()
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else
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force = initial(force)
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throwforce = initial(throwforce)
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hitsound = initial(hitsound)
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throw_speed = initial(throw_speed)
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if(attack_verb_off.len)
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attack_verb = attack_verb_off
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w_class = initial(w_class)
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STOP_PROCESSING(SSobj, src)
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set_light(0)
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update_icon()
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transform_messages(user, supress_message_text)
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add_fingerprint(user)
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return TRUE
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/obj/item/melee/transforming/energy/sword/cx/transform_messages(mob/living/user, supress_message_text)
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playsound(user, active ? 'sound/weapons/nebon.ogg' : 'sound/weapons/neboff.ogg', 65, 1)
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if(!supress_message_text)
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to_chat(user, "<span class='notice'>[src] [active ? "is now active":"can now be concealed"].</span>")
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/obj/item/melee/transforming/energy/sword/cx/update_icon()
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var/mutable_appearance/blade_overlay = mutable_appearance(icon, "cxsword_blade")
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var/mutable_appearance/gem_overlay = mutable_appearance(icon, "cxsword_gem")
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if(light_color)
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blade_overlay.color = light_color
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gem_overlay.color = light_color
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cut_overlays() //So that it doesn't keep stacking overlays non-stop on top of each other
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add_overlay(gem_overlay)
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if(active)
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add_overlay(blade_overlay)
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if(ismob(loc))
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var/mob/M = loc
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M.update_inv_hands()
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/obj/item/melee/transforming/energy/sword/cx/AltClick(mob/living/user)
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if(!in_range(src, user)) //Basic checks to prevent abuse
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return
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if(user.incapacitated() || !istype(user))
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to_chat(user, "<span class='warning'>You can't do that right now!</span>")
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return
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if(alert("Are you sure you want to recolor your blade?", "Confirm Repaint", "Yes", "No") == "Yes")
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var/energy_color_input = input(usr,"","Choose Energy Color",light_color) as color|null
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if(energy_color_input)
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light_color = sanitize_hexcolor(energy_color_input, desired_format=6, include_crunch=1)
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update_icon()
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update_light()
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/obj/item/melee/transforming/energy/sword/cx/examine(mob/user)
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..()
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to_chat(user, "<span class='notice'>Alt-click to recolor it.</span>")
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/obj/item/melee/transforming/energy/sword/cx/worn_overlays(isinhands, icon_file)
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. = ..()
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if(active)
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if(isinhands)
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var/mutable_appearance/blade_inhand = mutable_appearance(icon_file, "cxsword_blade")
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blade_inhand.color = light_color
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. += blade_inhand
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//Broken version. Not a toy, but not as strong.
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/obj/item/melee/transforming/energy/sword/cx/broken
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name = "misaligned non-eutactic blade"
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desc = "The Non-Eutactic Blade utilizes a hardlight blade that is dynamically 'forged' on demand to create a deadly sharp edge that is unbreakable. This one seems to have a damaged handle and misaligned components, causing the blade to be unstable at best"
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force_on = 15 //As strong a survival knife/bone dagger
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/obj/item/melee/transforming/energy/sword/cx/attackby(obj/item/W, mob/living/user, params)
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if(istype(W, /obj/item/melee/transforming/energy/sword/cx))
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if(HAS_TRAIT(W, TRAIT_NODROP) || HAS_TRAIT(src, TRAIT_NODROP))
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to_chat(user, "<span class='warning'>\the [HAS_TRAIT(src, TRAIT_NODROP) ? src : W] is stuck to your hand, you can't attach it to \the [HAS_TRAIT(src, TRAIT_NODROP) ? W : src]!</span>")
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return
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else
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to_chat(user, "<span class='notice'>You combine the two light swords, making a single supermassive blade! You're cool.</span>")
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new /obj/item/twohanded/dualsaber/hypereutactic(user.drop_location())
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qdel(W)
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qdel(src)
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else
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return ..()
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//////// Tatortot NEB /////////////// (same stats as regular esword)
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/obj/item/melee/transforming/energy/sword/cx/traitor
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name = "\improper Dragon's Tooth Sword"
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desc = "The Dragon's Tooth sword is a blackmarket modification of a Non-Eutactic Blade, \
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which utilizes a hardlight blade that is dynamically 'forged' on demand to create a deadly sharp edge that is unbreakable. \
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It appears to have a wooden grip and a shaved down guard."
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icon_state = "cxsword_hilt_traitor"
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force_on = 30
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armour_penetration = 50
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embedding = list("embedded_pain_multiplier" = 10, "embed_chance" = 75, "embedded_fall_chance" = 0, "embedded_impact_pain_multiplier" = 10)
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block_chance = 50
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hitsound_on = 'sound/weapons/blade1.ogg'
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light_color = "#37F0FF"
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/obj/item/melee/transforming/energy/sword/cx/traitor/transform_messages(mob/living/user, supress_message_text)
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playsound(user, active ? 'sound/weapons/saberon.ogg' : 'sound/weapons/saberoff.ogg', 35, 1)
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if(!supress_message_text)
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to_chat(user, "<span class='notice'>[src] [active ? "is now active":"can now be concealed"].</span>")
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@@ -69,7 +69,7 @@
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var/datum/component/butchering/BT = LoadComponent(/datum/component/butchering)
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BT.butchering_enabled = TRUE
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else
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GET_COMPONENT(BT, /datum/component/butchering)
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var/datum/component/butchering/BT = GetComponent(/datum/component/butchering)
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if(BT)
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BT.butchering_enabled = FALSE
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transform_messages(user, supress_message_text)
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