This commit is contained in:
Ghommie
2019-10-29 13:38:16 +01:00
1118 changed files with 9437 additions and 5695 deletions
+2 -1
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@@ -20,6 +20,7 @@
var/self_recharge = 0 //does it self recharge, over time, or not?
var/ratingdesc = TRUE
var/grown_battery = FALSE // If it's a grown that acts as a battery, add a wire overlay to it.
rad_flags = RAD_NO_CONTAMINATE // Prevent the same cheese as with the stock parts
/obj/item/stock_parts/cell/get_cell()
return src
@@ -201,7 +202,7 @@
/obj/item/stock_parts/cell/lascarbine
name = "laser carbine power supply"
maxcharge = 2500
maxcharge = 1500 //20 laser shots.
/obj/item/stock_parts/cell/pulse //200 pulse shots
name = "pulse rifle power cell"
@@ -29,7 +29,7 @@
#define MOLE_HEAT_PENALTY 350 //Heat damage scales around this. Too hot setups with this amount of moles do regular damage, anything above and below is scaled
#define POWER_PENALTY_THRESHOLD 5000 //Higher == Engine can generate more power before triggering the high power penalties.
#define SEVERE_POWER_PENALTY_THRESHOLD 7000 //Same as above, but causes more dangerous effects
#define CRITICAL_POWER_PENALTY_THRESHOLD 9000 //Even more dangerous effects, threshold for tesla delamination
#define CRITICAL_POWER_PENALTY_THRESHOLD 12000 //Even more dangerous effects, threshold for tesla delamination
#define HEAT_PENALTY_THRESHOLD 40 //Higher == Crystal safe operational temperature is higher.
#define DAMAGE_HARDCAP 0.002
#define DAMAGE_INCREASE_MULTIPLIER 0.25