diff --git a/code/game/objects/structures/window.dm b/code/game/objects/structures/window.dm
index c6c2ef358b..ac1748c694 100644
--- a/code/game/objects/structures/window.dm
+++ b/code/game/objects/structures/window.dm
@@ -27,7 +27,23 @@
/obj/structure/window/examine(mob/user)
..()
- to_chat(user, "Alt-click to rotate it clockwise.")
+ if(reinf)
+ if(anchored && state == WINDOW_SCREWED_TO_FRAME)
+ to_chat(user, "The window is screwed to the frame.")
+ else if(anchored && state == WINDOW_IN_FRAME)
+ to_chat(user, "The window is unscrewed but pried into the frame.")
+ else if(anchored && state == WINDOW_OUT_OF_FRAME)
+ to_chat(user, "The window is out of the frame, but could be pried in. It is screwed to the floor.")
+ else if(!anchored)
+ to_chat(user, "The window is unscrewed from the floor, and could be deconstructed by wrenching.")
+ else
+ if(anchored)
+ to_chat(user, "The window is screwed to the floor.")
+ else
+ to_chat(user, "The window is unscrewed from the floor, and could be deconstructed by wrenching.")
+
+ if(!anchored)
+ to_chat(user, "Alt-click to rotate it clockwise.")
/obj/structure/window/Initialize(mapload, direct)
..()
@@ -389,6 +405,7 @@
/obj/structure/window/reinforced
name = "reinforced window"
+ desc = "A window that is reinforced with metal rods."
icon_state = "rwindow"
reinf = 1
heat_resistance = 1600