whats all the buzz around this new drink?
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@@ -132,14 +132,10 @@
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transfer_fingerprints_to(B)
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qdel(src)
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////////////////////////////////////////////////////////////////////////////////
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/// Drinks. END
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////////////////////////////////////////////////////////////////////////////////
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/obj/item/reagent_containers/food/drinks/trophy
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name = "pewter cup"
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desc = "Everyone gets a trophy."
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@@ -178,7 +174,6 @@
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materials = list(MAT_SILVER=800)
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volume = 100
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/obj/item/reagent_containers/food/drinks/trophy/bronze_cup
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name = "bronze cup"
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desc = "At least you ranked!"
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@@ -190,7 +185,7 @@
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materials = list(MAT_METAL=400)
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volume = 25
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///////////////////////////////////////////////Drinks
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///////////////////////////////////////////////Drinks/////////////////////////////////////////
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//Notes by Darem: Drinks are simply containers that start preloaded. Unlike condiments, the contents can be ingested directly
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// rather then having to add it to something else first. They should only contain liquids. They have a default container size of 50.
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// Formatting is the same as food.
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@@ -211,7 +206,6 @@
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icon = 'icons/obj/food/containers.dmi'
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icon_state = "condi_cornoil"
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/obj/item/reagent_containers/food/drinks/ice
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name = "ice cup"
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desc = "Careful, cold ice, do not chew."
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@@ -243,10 +237,8 @@
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desc = "Made in Space South America."
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list_reagents = list("hot_coco" = 30, "sugar" = 5)
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foodtype = SUGAR
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resistance_flags = FREEZE_PROOF
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/obj/item/reagent_containers/food/drinks/dry_ramen
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name = "cup ramen"
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desc = "Just add 10ml of water, self heats! A taste that reminds you of your school years."
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@@ -357,8 +349,7 @@
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desc = "A small carton, intended for holding drinks."
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//////////////////////////drinkingglass and shaker//
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//////////////////////////drinkingglass and shaker/////////////////////////////////////////////////////////////////////////////////////
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//Note by Darem: This code handles the mixing of drinks. New drinks go in three places: In Chemistry-Reagents.dm (for the drink
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// itself), in Chemistry-Recipes.dm (for the reaction that changes the components into the drink), and here (for the drinking glass
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// icon states.
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@@ -399,8 +390,8 @@
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volume = 30
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spillable = TRUE
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//////////////////////////soda_cans//
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//These are in their own group to be used as IED's in /obj/item/grenade/ghettobomb.dm
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//////////////////////////soda_cans////////////////////////////////////////////////////
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//These are in their own group to be used as IED's in /obj/item/grenade/ghettobomb.dm//
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/obj/item/reagent_containers/food/drinks/soda_cans
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name = "soda can"
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@@ -426,7 +417,6 @@
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qdel(src)
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..()
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/obj/item/reagent_containers/food/drinks/soda_cans/attack_self(mob/user)
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if(!is_drainable())
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to_chat(user, "You pull back the tab of \the [src] with a satisfying pop.") //Ahhhhhhhh
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@@ -515,6 +505,13 @@
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list_reagents = list("shamblers" = 30)
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foodtype = SUGAR | JUNKFOOD
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/obj/item/reagent_containers/food/drinks/soda_cans/buzz_fuzz
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name = "Buzz Fuzz"
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desc = "The sister drink of Shambler's Juice! Uses real honey, making it a sweet tooth's dream drink. The slogan reads ''A Hive of Flavour'', theirs also a lable about how its adddicting."
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icon_state = "honeysoda_can"
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list_reagents = list("buzz_fuzz" = 25, "honey" = 5)
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foodtype = SUGAR | JUNKFOOD
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/obj/item/reagent_containers/food/drinks/soda_cans/grey_bull
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name = "Grey Bull"
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desc = "Grey Bull, it gives you gloves!"
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