Merge pull request #15180 from LetterN/achives-
Achivement & Clowncar update
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@@ -32,6 +32,9 @@
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#define MEDAL_VOID_ASCENSION "Void"
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#define MEDAL_TOOLBOX_SOUL "Toolsoul"
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#define MEDAL_CHEM_TUT "Beginner Chemist"
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#define MEDAL_HOT_DAMN "Hot Damn!"
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#define MEDAL_CAYENNE_DISK "Very Important Piscis"
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#define MEDAL_TRAM_SURFER "Tram Surfer"
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//Skill medal hub IDs
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#define MEDAL_LEGENDARY_MINER "Legendary Miner"
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@@ -106,3 +109,19 @@
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// DB ID for amount of consumed maintenance pills
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#define MAINTENANCE_PILL_SCORE "Maintenance Pill Score"
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// DB ID for intento score
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#define INTENTO_SCORE "Intento Score"
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// Tourist related achievements and scores
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//centcom grades (achievement)
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#define MEDAL_BAD_SERVICE "Bad Service"
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#define MEDAL_OKAY_SERVICE "Okay Service"
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#define MEDAL_GOOD_SERVICE "Good Service"
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//scores
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#define CHEF_TOURISTS_SERVED "Tourists Served As Chef"
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#define BARTENDER_TOURISTS_SERVED "Tourists Served As Bartender"
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@@ -59,3 +59,4 @@
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#define COLOR_SILVER "#C0C0C0"
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#define COLOR_GRAY "#808080"
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#define COLOR_HALF_TRANSPARENT_BLACK "#0000007A"
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#define COLOR_BRIGHT_BLUE "#2CB2E8"
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@@ -28,6 +28,11 @@
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//INDEXES
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#define COOLDOWN_EMPLOYMENT_CABINET "employment cabinet"
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//car cooldowns
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#define COOLDOWN_CAR_HONK "car_honk"
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//clown car cooldowns
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#define COOLDOWN_CLOWNCAR_RANDOMNESS "clown_car_randomness"
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//TIMER COOLDOWN MACROS
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@@ -1,9 +1,20 @@
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//Vehicle control flags
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//Vehicle control flags. control flags describe access to actions in a vehicle.
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#define VEHICLE_CONTROL_PERMISSION 1
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#define VEHICLE_CONTROL_DRIVE 2
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#define VEHICLE_CONTROL_KIDNAPPED 4 //Can't leave vehicle voluntarily, has to resist.
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///controls the vehicles movement
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#define VEHICLE_CONTROL_DRIVE (1<<0)
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///Can't leave vehicle voluntarily, has to resist.
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#define VEHICLE_CONTROL_KIDNAPPED (1<<1)
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///melee attacks/shoves a vehicle may have
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#define VEHICLE_CONTROL_MELEE (1<<2)
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///using equipment/weapons on the vehicle
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#define VEHICLE_CONTROL_EQUIPMENT (1<<3)
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///changing around settings and the like.
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#define VEHICLE_CONTROL_SETTINGS (1<<4)
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//car_traits flags
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///Will this car kidnap people by ramming into them?
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#define CAN_KIDNAP (1<<0)
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//Car trait flags
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#define CAN_KIDNAP 1
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#define CLOWN_CANNON_INACTIVE 0
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#define CLOWN_CANNON_BUSY 1
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#define CLOWN_CANNON_READY 2
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