Merge pull request #6918 from Citadel-Station-13/upstream-merge-38003
[MIRROR] Gun overlays 2: Electric boogaloo.
This commit is contained in:
@@ -119,9 +119,6 @@
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update_item(chameleon_list[picked_name])
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/datum/action/item_action/chameleon/change/proc/update_look(mob/user, obj/item/picked_item)
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if(istype(target, /obj/item/gun/energy/laser/chameleon))
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var/obj/item/gun/energy/laser/chameleon/CG = target
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CG.get_chameleon_projectile(picked_item)
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if(isliving(user))
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var/mob/living/C = user
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if(C.stat != CONSCIOUS)
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@@ -154,8 +151,6 @@
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return 1
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/datum/action/item_action/chameleon/change/proc/emp_randomise(var/amount = EMP_RANDOMISE_TIME)
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if(istype(target, /obj/item/gun/energy/laser/chameleon))
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return //Please no crash!
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START_PROCESSING(SSprocessing, src)
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random_look(owner)
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@@ -413,150 +408,6 @@
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. = ..()
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chameleon_action.emp_randomise(INFINITY)
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/obj/item/gun/energy/laser/chameleon
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name = "practice laser gun"
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desc = "A modified version of the basic laser gun, this one fires less concentrated energy bolts designed for target practice."
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ammo_type = list(/obj/item/ammo_casing/energy/chameleon)
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clumsy_check = 0
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item_flags = NONE
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pin = /obj/item/firing_pin
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cell_type = /obj/item/stock_parts/cell/bluespace
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var/datum/action/item_action/chameleon/change/chameleon_action
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var/list/chameleon_projectile_vars
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var/list/chameleon_ammo_vars
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var/list/chameleon_gun_vars
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var/list/projectile_copy_vars
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var/list/ammo_copy_vars
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var/list/gun_copy_vars
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var/badmin_mode = FALSE
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var/can_hitscan = FALSE
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var/hitscan_mode = FALSE
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var/static/list/blacklisted_vars = list("locs", "loc", "contents", "x", "y", "z")
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/obj/item/gun/energy/laser/chameleon/Initialize()
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. = ..()
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chameleon_action = new(src)
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chameleon_action.chameleon_type = /obj/item/gun
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chameleon_action.chameleon_name = "Gun"
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chameleon_action.chameleon_blacklist = typecacheof(/obj/item/gun/magic, ignore_root_path = FALSE)
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chameleon_action.initialize_disguises()
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projectile_copy_vars = list("name", "icon", "icon_state", "item_state", "speed", "color", "hitsound", "forcedodge", "impact_effect_type", "range", "suppressed", "hitsound_wall", "impact_effect_type", "pass_flags", "tracer_type", "muzzle_type", "impact_type")
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chameleon_projectile_vars = list("name" = "practice laser", "icon" = 'icons/obj/projectiles.dmi', "icon_state" = "laser")
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gun_copy_vars = list("fire_sound", "burst_size", "fire_delay")
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chameleon_gun_vars = list()
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ammo_copy_vars = list("firing_effect_type")
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chameleon_ammo_vars = list()
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recharge_newshot()
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get_chameleon_projectile(/obj/item/gun/energy/laser)
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/obj/item/gun/energy/laser/chameleon/emp_act(severity)
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return
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/obj/item/gun/energy/laser/chameleon/proc/reset_chameleon_vars()
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chameleon_ammo_vars = list()
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chameleon_gun_vars = list()
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chameleon_projectile_vars = list()
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if(chambered)
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for(var/v in ammo_copy_vars)
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if(v in blacklisted_vars) //Just in case admins go crazy.
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continue
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chambered.vars[v] = initial(chambered.vars[v])
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for(var/v in gun_copy_vars)
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if(v in blacklisted_vars)
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continue
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vars[v] = initial(vars[v])
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QDEL_NULL(chambered.BB)
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chambered.newshot()
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/obj/item/gun/energy/laser/chameleon/proc/set_chameleon_ammo(obj/item/ammo_casing/AC, passthrough = TRUE, reset = FALSE)
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if(!istype(AC))
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CRASH("[AC] is not /obj/item/ammo_casing!")
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return FALSE
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for(var/V in ammo_copy_vars)
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if(AC.vars[V])
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chameleon_ammo_vars[V] = AC.vars[V]
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if(chambered && chambered.vars[V])
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chambered.vars[V] = AC.vars[V]
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if(passthrough)
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var/obj/item/projectile/P = AC.BB
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set_chameleon_projectile(P)
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/obj/item/gun/energy/laser/chameleon/proc/set_chameleon_projectile(obj/item/projectile/P)
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if(!istype(P))
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CRASH("[P] is not /obj/item/projectile!")
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return FALSE
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chameleon_projectile_vars = list("name" = "practice laser", "icon" = 'icons/obj/projectiles.dmi', "icon_state" = "laser", "nodamage" = TRUE)
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for(var/V in projectile_copy_vars)
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if(P.vars[V])
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chameleon_projectile_vars[V] = P.vars[V]
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if(istype(chambered, /obj/item/ammo_casing/energy/chameleon))
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var/obj/item/ammo_casing/energy/chameleon/AC = chambered
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AC.projectile_vars = chameleon_projectile_vars.Copy()
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if(!P.tracer_type)
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can_hitscan = FALSE
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set_hitscan(FALSE)
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else
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can_hitscan = TRUE
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if(badmin_mode)
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qdel(chambered.BB)
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chambered.projectile_type = P.type
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chambered.newshot()
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/obj/item/gun/energy/laser/chameleon/proc/set_chameleon_gun(obj/item/gun/G , passthrough = TRUE)
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if(!istype(G))
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CRASH("[G] is not /obj/item/gun!")
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return FALSE
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for(var/V in gun_copy_vars)
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if(vars[V] && G.vars[V])
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chameleon_gun_vars[V] = G.vars[V]
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vars[V] = G.vars[V]
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if(passthrough)
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if(istype(G, /obj/item/gun/ballistic))
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var/obj/item/gun/ballistic/BG = G
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var/obj/item/ammo_box/AB = new BG.mag_type(G)
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qdel(BG)
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if(!istype(AB)||!AB.ammo_type)
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qdel(AB)
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return FALSE
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var/obj/item/ammo_casing/AC = new AB.ammo_type(G)
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set_chameleon_ammo(AC)
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else if(istype(G, /obj/item/gun/magic))
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var/obj/item/gun/magic/MG = G
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var/obj/item/ammo_casing/AC = new MG.ammo_type(G)
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set_chameleon_ammo(AC)
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else if(istype(G, /obj/item/gun/energy))
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var/obj/item/gun/energy/EG = G
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if(islist(EG.ammo_type) && EG.ammo_type.len)
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var/obj/item/ammo_casing/AC = EG.ammo_type[1]
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set_chameleon_ammo(AC)
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else if(istype(G, /obj/item/gun/syringe))
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var/obj/item/ammo_casing/AC = new /obj/item/ammo_casing/syringegun(src)
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set_chameleon_ammo(AC)
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/obj/item/gun/energy/laser/chameleon/attack_self(mob/user)
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. = ..()
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if(!can_hitscan)
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to_chat(user, "<span class='warning'>[src]'s current disguised gun does not allow it to enable high velocity mode!</span>")
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return
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if(!chambered)
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to_chat(user, "<span class='warning'>Unknown error in energy lens: Please reset chameleon disguise and try again.</span>")
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return
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set_hitscan(!hitscan_mode)
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to_chat(user, "<span class='notice'>You toggle [src]'s high velocity beam mode to [hitscan_mode? "on" : "off"].</span>")
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/obj/item/gun/energy/laser/chameleon/proc/set_hitscan(hitscan)
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var/obj/item/ammo_casing/energy/chameleon/AC = chambered
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AC.hitscan_mode = hitscan
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hitscan_mode = hitscan
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/obj/item/gun/energy/laser/chameleon/proc/get_chameleon_projectile(guntype)
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reset_chameleon_vars()
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var/obj/item/gun/G = new guntype(src)
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set_chameleon_gun(G)
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qdel(G)
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/obj/item/storage/backpack/chameleon
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name = "backpack"
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var/datum/action/item_action/chameleon/change/chameleon_action
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