diff --git a/code/game/objects/items/airlock_painter.dm b/code/game/objects/items/airlock_painter.dm
index 2cb611e9b6..c961d77bf1 100644
--- a/code/game/objects/items/airlock_painter.dm
+++ b/code/game/objects/items/airlock_painter.dm
@@ -1,131 +1,3 @@
-<<<<<<< HEAD
-/obj/item/airlock_painter
- name = "airlock painter"
- desc = "An advanced autopainter preprogrammed with several paintjobs for airlocks. Use it on an airlock during or after construction to change the paintjob."
- icon = 'icons/obj/objects.dmi'
- icon_state = "paint sprayer"
- item_state = "paint sprayer"
-
- w_class = WEIGHT_CLASS_SMALL
-
- materials = list(MAT_METAL=50, MAT_GLASS=50)
- origin_tech = "engineering=2"
-
- flags_1 = CONDUCT_1 | NOBLUDGEON_1
- slot_flags = SLOT_BELT
-
- var/obj/item/device/toner/ink = null
-
-/obj/item/airlock_painter/New()
- ..()
- ink = new /obj/item/device/toner(src)
-
-//This proc doesn't just check if the painter can be used, but also uses it.
-//Only call this if you are certain that the painter will be used right after this check!
-/obj/item/airlock_painter/proc/use(mob/user)
- if(can_use(user))
- ink.charges--
- playsound(src.loc, 'sound/effects/spray2.ogg', 50, 1)
- return 1
- else
- return 0
-
-//This proc only checks if the painter can be used.
-//Call this if you don't want the painter to be used right after this check, for example
-//because you're expecting user input.
-/obj/item/airlock_painter/proc/can_use(mob/user)
- if(!ink)
- to_chat(user, "There is no toner cartridge installed in [src]!")
- return 0
- else if(ink.charges < 1)
- to_chat(user, "[src] is out of ink!")
- return 0
- else
- return 1
-
-/obj/item/airlock_painter/suicide_act(mob/user)
- var/obj/item/organ/lungs/L = user.getorganslot("lungs")
-
- if(can_use(user) && L)
- user.visible_message("[user] is inhaling toner from [src]! It looks like [user.p_theyre()] trying to commit suicide!")
- use(user)
-
- // Once you've inhaled the toner, you throw up your lungs
- // and then die.
-
- // Find out if there is an open turf in front of us,
- // and if not, pick the turf we are standing on.
- var/turf/T = get_step(get_turf(src), user.dir)
- if(!isopenturf(T))
- T = get_turf(src)
-
- // they managed to lose their lungs between then and
- // now. Good job.
- if(!L)
- return OXYLOSS
-
- L.Remove(user)
-
- // make some colorful reagent, and apply it to the lungs
- L.create_reagents(10)
- L.reagents.add_reagent("colorful_reagent", 10)
- L.reagents.reaction(L, TOUCH, 1)
-
- // TODO maybe add some colorful vomit?
-
- user.visible_message("[user] vomits out their [L]!")
- playsound(user.loc, 'sound/effects/splat.ogg', 50, 1)
-
- L.forceMove(T)
-
- return (TOXLOSS|OXYLOSS)
- else if(can_use(user) && !L)
- user.visible_message("[user] is spraying toner on [user.p_them()]self from [src]! It looks like [user.p_theyre()] trying to commit suicide.")
- user.reagents.add_reagent("colorful_reagent", 1)
- user.reagents.reaction(user, TOUCH, 1)
- return TOXLOSS
-
- else
- user.visible_message("[user] is trying to inhale toner from [src]! It might be a suicide attempt if [src] had any toner.")
- return SHAME
-
-
-/obj/item/airlock_painter/examine(mob/user)
- ..()
- if(!ink)
- to_chat(user, "It doesn't have a toner cartridge installed.")
- return
- var/ink_level = "high"
- if(ink.charges < 1)
- ink_level = "empty"
- else if((ink.charges/ink.max_charges) <= 0.25) //25%
- ink_level = "low"
- else if((ink.charges/ink.max_charges) > 1) //Over 100% (admin var edit)
- ink_level = "dangerously high"
- to_chat(user, "Its ink levels look [ink_level].")
-
-
-/obj/item/airlock_painter/attackby(obj/item/W, mob/user, params)
- if(istype(W, /obj/item/device/toner))
- if(ink)
- to_chat(user, "[src] already contains \a [ink].")
- return
- if(!user.transferItemToLoc(W, src))
- return
- to_chat(user, "You install [W] into [src].")
- ink = W
- playsound(src.loc, 'sound/machines/click.ogg', 50, 1)
- else
- return ..()
-
-/obj/item/airlock_painter/attack_self(mob/user)
- if(ink)
- playsound(src.loc, 'sound/machines/click.ogg', 50, 1)
- ink.loc = user.loc
- user.put_in_hands(ink)
- to_chat(user, "You remove [ink] from [src].")
- ink = null
-=======
/obj/item/airlock_painter
name = "airlock painter"
desc = "An advanced autopainter preprogrammed with several paintjobs for airlocks. Use it on an airlock during or after construction to change the paintjob."
@@ -252,4 +124,3 @@
user.put_in_hands(ink)
to_chat(user, "You remove [ink] from [src].")
ink = null
->>>>>>> 04c05d8... Adds defines for organ slots (#31737)