changes
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@@ -9,6 +9,7 @@
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canSmoothWith = list(/turf/open/floor/fakepit, /turf/open/chasm)
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density = TRUE //This will prevent hostile mobs from pathing into chasms, while the canpass override will still let it function like an open turf
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bullet_bounce_sound = null //abandon all hope ye who enter
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dirt_buildup_allowed = FALSE
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/turf/open/chasm/Initialize()
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. = ..()
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@@ -8,6 +8,9 @@
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//Making the station dirty, one tile at a time. Called by master controller's setup_objects
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/turf/open/floor/proc/MakeDirty()
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if(CONFIG_GET(flag/persistent_debris_only))
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return
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if(prob(66)) //fastest possible exit 2/3 of the time
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return
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@@ -38,7 +41,7 @@
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return
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//Construction zones. Blood, sweat, and oil. Oh, and dirt.
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var/static/list/engine_dirt_areas = typecacheof(list(/area/engine,
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var/static/list/engine_dirt_areas = typecacheof(list(/area/engine,
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/area/crew_quarters/heads/chief,
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/area/ruin/space/derelict/assembly_line,
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/area/science/robotics,
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@@ -5,6 +5,7 @@
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name = "floor"
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icon = 'icons/turf/floors.dmi'
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baseturfs = /turf/open/floor/plating
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dirt_buildup_allowed = TRUE
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footstep = FOOTSTEP_FLOOR
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barefootstep = FOOTSTEP_HARD_BAREFOOT
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@@ -6,6 +6,7 @@
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gender = PLURAL //"That's some lava."
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baseturfs = /turf/open/lava //lava all the way down
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slowdown = 2
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dirt_buildup_allowed = FALSE
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light_range = 2
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light_power = 0.75
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@@ -6,6 +6,7 @@
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planetary_atmos = TRUE
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bullet_bounce_sound = null //forever falling
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tiled_dirt = FALSE
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dirt_buildup_allowed = FALSE
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/turf/open/indestructible/reebe_void/Initialize(mapload)
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. = ..()
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