diff --git a/code/modules/vehicles/ridden.dm b/code/modules/vehicles/ridden.dm index 32975e1e0f..9aaff60ef7 100644 --- a/code/modules/vehicles/ridden.dm +++ b/code/modules/vehicles/ridden.dm @@ -1,3 +1,4 @@ +<<<<<<< HEAD /obj/vehicle/ridden name = "ridden vehicle" can_buckle = TRUE @@ -74,3 +75,76 @@ if(!force && occupant_amount() >= max_occupants) return FALSE return ..() +======= +/obj/vehicle/ridden + name = "ridden vehicle" + can_buckle = TRUE + max_buckled_mobs = 1 + buckle_lying = FALSE + default_driver_move = FALSE + var/legs_required = 2 + var/arms_requires = 0 //why not? + +/obj/vehicle/ridden/Initialize() + . = ..() + LoadComponent(/datum/component/riding) + +/obj/vehicle/ridden/examine(mob/user) + . = ..() + to_chat(user, "Put a key inside it by clicking it with the key. If there's a key inside, you can remove it via Alt-Click!") + +/obj/vehicle/ridden/generate_action_type(actiontype) + var/datum/action/vehicle/ridden/A = ..() + . = A + if(istype(A)) + A.vehicle_ridden_target = src + +/obj/vehicle/ridden/post_unbuckle_mob(mob/living/M) + remove_occupant(M) + return ..() + +/obj/vehicle/ridden/post_buckle_mob(mob/living/M) + add_occupant(M) + return ..() + +/obj/vehicle/ridden/attackby(obj/item/I, mob/user, params) + if(key_type && !is_key(inserted_key) && is_key(I)) + if(user.transferItemToLoc(I, src)) + to_chat(user, "You insert \the [I] into \the [src].") + if(inserted_key) //just in case there's an invalid key + inserted_key.forceMove(drop_location()) + inserted_key = I + else + to_chat(user, "[I] seems to be stuck to your hand!") + return + return ..() + +/obj/vehicle/ridden/AltClick(mob/user) + if(user.Adjacent(src) && inserted_key) + if(!is_occupant(user)) + to_chat(user, "You must be riding the [src] to remove [src]'s key!") + return + to_chat(user, "You remove \the [inserted_key] from \the [src].") + inserted_key.forceMove(drop_location()) + user.put_in_hands(inserted_key) + inserted_key = null + return ..() + +/obj/vehicle/ridden/driver_move(mob/user, direction) + if(key_type && !is_key(inserted_key)) + to_chat(user, "[src] has no key inserted!") + return FALSE + var/datum/component/riding/R = GetComponent(/datum/component/riding) + R.handle_ride(user, direction) + return ..() + +/obj/vehicle/ridden/user_buckle_mob(mob/living/M, mob/user, check_loc = TRUE) + if(!in_range(user, src) || !in_range(M, src)) + return FALSE + . = ..(M, user, FALSE) + +/obj/vehicle/ridden/buckle_mob(mob/living/M, force = FALSE, check_loc = TRUE) + if(!force && occupant_amount() >= max_occupants) + return FALSE + return ..() +>>>>>>> 46022c8... Buckling now moves post-buckling instead of pre on vehicles (#34150)