part 1 fixing shit
This commit is contained in:
@@ -1,4 +1,3 @@
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///books that teach things (intrinsic actions like bar flinging, spells like fireball or smoke, or martial arts)///
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/obj/item/book/granter
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@@ -13,19 +12,52 @@
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/obj/item/book/granter/proc/turn_page(mob/user)
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playsound(user, pick('sound/effects/pageturn1.ogg','sound/effects/pageturn2.ogg','sound/effects/pageturn3.ogg'), 30, 1)
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if(do_after(user,50, user))
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to_chat(user, "<span class='notice'>[pick(remarks)]</span>")
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if(remarks.len)
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to_chat(user, "<span class='notice'>[pick(remarks)]</span>")
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else
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to_chat(user, "<span class='notice'>You keep reading...</span>")
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return TRUE
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return FALSE
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/obj/item/book/granter/proc/recoil(mob/user) //nothing so some books can just return
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/obj/item/book/granter/proc/already_known(mob/user)
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return FALSE
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/obj/item/book/granter/proc/on_reading_start(mob/user)
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to_chat(user, "<span class='notice'>You start reading [name]...</span>")
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/obj/item/book/granter/proc/on_reading_stopped(mob/user)
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to_chat(user, "<span class='notice'>You stop reading...</span>")
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/obj/item/book/granter/proc/on_reading_finished(mob/user)
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to_chat(user, "<span class='notice'>You finish reading [name]!</span>")
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/obj/item/book/granter/proc/onlearned(mob/user)
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used = TRUE
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/obj/item/book/granter/attack_self(mob/user)
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if(reading == TRUE)
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if(reading)
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to_chat(user, "<span class='warning'>You're already reading this!</span>")
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return FALSE
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if(!user.can_read(src))
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return FALSE
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if(already_known(user))
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return FALSE
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if(used && oneuse)
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recoil(user)
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else
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on_reading_start(user)
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reading = TRUE
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for(var/i=1, i<=pages_to_mastery, i++)
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if(!turn_page(user))
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on_reading_stopped()
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reading = FALSE
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return
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if(do_after(user,50, user))
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on_reading_finished(user)
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reading = FALSE
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return TRUE
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///ACTION BUTTONS///
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@@ -34,58 +66,23 @@
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var/granted_action
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var/actionname = "catching bugs" //might not seem needed but this makes it so you can safely name action buttons toggle this or that without it fucking up the granter, also caps
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/obj/item/book/granter/action/attack_self(mob/user)
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. = ..()
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if(!.)
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return
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/obj/item/book/granter/action/already_known(mob/user)
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if(!granted_action)
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return
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var/datum/action/G = new granted_action
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return TRUE
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for(var/datum/action/A in user.actions)
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if(A.type == G.type)
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if(A.type == granted_action)
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to_chat(user, "<span class='notice'>You already know all about [actionname].</span>")
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qdel(G)
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return
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if(used == TRUE && oneuse == TRUE)
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recoil(user)
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else
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to_chat(user, "<span class='notice'>You start reading about [actionname]...</span>")
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reading = TRUE
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for(var/i=1, i<=pages_to_mastery, i++)
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if(!turn_page(user))
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to_chat(user, "<span class='notice'>You stop reading...</span>")
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reading = FALSE
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qdel(G)
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return
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if(do_after(user,50, user))
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to_chat(user, "<span class='notice'>You feel like you've got a good handle on [actionname]!</span>")
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G.Grant(user)
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reading = FALSE
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return TRUE
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return FALSE
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/obj/item/book/granter/action/drink_fling
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granted_action = /datum/action/innate/drink_fling
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name = "Tapper: This One's For You"
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desc = "A seminal work on the dying art of booze sliding."
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icon_state = "barbook"
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actionname = "drink flinging"
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oneuse = FALSE
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remarks = list("The trick is keeping a low center of gravity it seems...", "The viscosity of the liquid is important...", "Accounting for crosswinds... really?", "Drag coefficients of various popular drinking glasses...", "What the heck is laminar flow and why does it matter here?", "Greasing the bar seems like it'd be cheating...", "I don't think I'll be working with superfluids...")
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/obj/item/book/granter/action/on_reading_start(mob/user)
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to_chat(user, "<span class='notice'>You start reading about [actionname]...</span>")
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/datum/action/innate/drink_fling
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name = "Drink Flinging"
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desc = "Toggles your ability to satisfyingly throw glasses without spilling them."
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button_icon_state = "drinkfling_off"
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check_flags = 0
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/datum/action/innate/drink_fling/Activate()
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button_icon_state = "drinkfling_on"
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active = TRUE
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UpdateButtonIcon()
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/datum/action/innate/drink_fling/Deactivate()
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button_icon_state = "drinkfling_off"
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active = FALSE
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UpdateButtonIcon()
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/obj/item/book/granter/action/on_reading_finished(mob/user)
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to_chat(user, "<span class='notice'>You feel like you've got a good handle on [actionname]!</span>")
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var/datum/action/G = new granted_action
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G.Grant(user)
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onlearned(user)
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/obj/item/book/granter/action/origami
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granted_action = /datum/action/innate/origami
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@@ -120,38 +117,28 @@
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var/spell
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var/spellname = "conjure bugs"
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/obj/item/book/granter/spell/attack_self(mob/user)
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. = ..()
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if(!.)
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return
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/obj/item/book/granter/spell/already_known(mob/user)
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if(!spell)
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return
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var/obj/effect/proc_holder/spell/S = new spell
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return TRUE
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for(var/obj/effect/proc_holder/spell/knownspell in user.mind.spell_list)
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if(knownspell.type == S.type)
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if(knownspell.type == spell)
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if(user.mind)
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if(iswizard(user))
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to_chat(user,"<span class='notice'>You're already far more versed in this spell than this flimsy howto book can provide.</span>")
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to_chat(user,"<span class='notice'>You're already far more versed in this spell than this flimsy how-to book can provide.</span>")
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else
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to_chat(user,"<span class='notice'>You've already read this one.</span>")
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return
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if(used == TRUE && oneuse == TRUE)
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recoil(user)
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else
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to_chat(user, "<span class='notice'>You start reading about casting [spellname]...</span>")
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reading = TRUE
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for(var/i=1, i<=pages_to_mastery, i++)
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if(!turn_page(user))
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to_chat(user, "<span class='notice'>You stop reading...</span>")
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reading = FALSE
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qdel(S)
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return
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if(do_after(user,50, user))
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to_chat(user, "<span class='notice'>You feel like you've experienced enough to cast [spellname]!</span>")
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user.mind.AddSpell(S)
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user.log_message("learned the spell [spellname] ([S])", LOG_ATTACK, color="orange")
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onlearned(user)
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reading = FALSE
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return TRUE
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return FALSE
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/obj/item/book/granter/spell/on_reading_start(mob/user)
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to_chat(user, "<span class='notice'>You start reading about casting [spellname]...</span>")
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/obj/item/book/granter/spell/on_reading_finished(mob/user)
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to_chat(user, "<span class='notice'>You feel like you've experienced enough to cast [spellname]!</span>")
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var/obj/effect/proc_holder/spell/S = new spell
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user.mind.AddSpell(S)
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user.log_message("learned the spell [spellname] ([S])", LOG_ATTACK, color="orange")
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onlearned(user)
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/obj/item/book/granter/spell/recoil(mob/user)
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user.visible_message("<span class='warning'>[src] glows in a black light!</span>")
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@@ -194,9 +181,9 @@
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..()
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to_chat(user,"<span class='caution'>Your stomach rumbles...</span>")
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if(user.nutrition)
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user.nutrition = 200
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user.set_nutrition(200)
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if(user.nutrition <= 0)
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user.nutrition = 0
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user.set_nutrition(0)
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/obj/item/book/granter/spell/blind
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spell = /obj/effect/proc_holder/spell/targeted/trigger/blind
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@@ -280,7 +267,8 @@
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if(ishuman(user))
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to_chat(user,"<font size='15' color='red'><b>HORSIE HAS RISEN</b></font>")
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var/obj/item/clothing/magichead = new /obj/item/clothing/mask/horsehead/cursed(user.drop_location())
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user.dropItemToGround(user.wear_mask, TRUE)
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if(!user.dropItemToGround(user.wear_mask))
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qdel(user.wear_mask)
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user.equip_to_slot_if_possible(magichead, SLOT_WEAR_MASK, TRUE, TRUE)
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qdel(src)
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else
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@@ -327,35 +315,25 @@
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var/martialname = "bug jitsu"
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var/greet = "You feel like you have mastered the art in breaking code. Nice work, jackass."
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/obj/item/book/granter/martial/attack_self(mob/user)
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. = ..()
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if(!.)
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return
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/obj/item/book/granter/martial/already_known(mob/user)
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if(!martial)
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return
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return TRUE
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var/datum/martial_art/MA = martial
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if(user.mind.has_martialart(initial(MA.id)))
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to_chat(user,"<span class='warning'>You already know [martialname]!</span>")
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return TRUE
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return FALSE
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/obj/item/book/granter/martial/on_reading_start(mob/user)
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to_chat(user, "<span class='notice'>You start reading about [martialname]...</span>")
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/obj/item/book/granter/martial/on_reading_finished(mob/user)
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to_chat(user, "[greet]")
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var/datum/martial_art/MA = new martial
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if(user.mind.martial_art)
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for(var/datum/martial_art/knownmartial in user.mind.martial_art)
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if(knownmartial.type == MA.type)
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to_chat(user,"<span class='warning'>You already know [martialname]!</span>")
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return
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if(used == TRUE && oneuse == TRUE)
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recoil(user)
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else
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to_chat(user, "<span class='notice'>You start reading about [martialname]...</span>")
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reading = TRUE
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for(var/i=1, i<=pages_to_mastery, i++)
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if(!turn_page(user))
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to_chat(user, "<span class='notice'>You stop reading...</span>")
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reading = FALSE
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qdel(MA)
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return
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if(do_after(user,50, user))
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to_chat(user, "[greet]")
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MA.teach(user)
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user.log_message("learned the martial art [martialname] ([MA])", LOG_ATTACK, color="orange")
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onlearned(user)
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reading = FALSE
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MA.teach(user)
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user.log_message("learned the martial art [martialname] ([MA])", LOG_ATTACK, color="orange")
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onlearned(user)
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/obj/item/book/granter/martial/cqc
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martial = /datum/martial_art/cqc
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@@ -416,3 +394,18 @@
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icon_state = "blankscroll"
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// I did not include mushpunch's grant, it is not a book and the item does it just fine.
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//Crafting Recipe books
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/obj/item/book/granter/crafting_recipe
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var/list/crafting_recipe_types = list()
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/obj/item/book/granter/crafting_recipe/on_reading_finished(mob/user)
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. = ..()
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if(!user.mind)
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return
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for(var/crafting_recipe_type in crafting_recipe_types)
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var/datum/crafting_recipe/R = crafting_recipe_type
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user.mind.teach_crafting_recipe(crafting_recipe_type)
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to_chat(user,"<span class='notice'>You learned how to make [initial(R.name)].</span>")
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