shotgun shell clips (#11955)

* shell clips revised by based ghom

* lmao yeet better not forget that bit

* nitpicking but also merge 11976 first

* No freeloaders.

* Update weapon_designs.dm

Co-authored-by: Hatterhat <Hatterhat@users.noreply.github.com>
Co-authored-by: Ghom <42542238+Ghommie@users.noreply.github.com>
This commit is contained in:
Hatterhat
2020-05-08 19:49:25 -05:00
committed by GitHub
parent 381333bf82
commit 6067370a6f
5 changed files with 60 additions and 3 deletions
@@ -113,7 +113,7 @@
/obj/item/ammo_box/update_icon()
. = ..()
desc = "[initial(desc)] There are [stored_ammo.len] shell\s left!"
desc = "[initial(desc)] There [stored_ammo.len == 1 ? "is" : "are"] [stored_ammo.len] shell\s left!"
for (var/material in bullet_cost)
var/material_amount = bullet_cost[material]
material_amount = (material_amount*stored_ammo.len) + base_cost[material]
@@ -121,3 +121,51 @@
icon_state = "foambox_riot"
ammo_type = /obj/item/ammo_casing/caseless/foam_dart/riot
custom_materials = list(/datum/material/iron = 50000)
//Shotgun clips
/obj/item/ammo_box/shotgun
name = "stripper clip (shotgun shells)"
desc = "A stripper clip, designed to help with loading a shotgun slightly faster."
icon = 'icons/obj/ammo.dmi'
icon_state = "shotgunclip"
caliber = "shotgun" // slapped in to allow shell mix n match
ammo_type = /obj/item/ammo_casing/shotgun
max_ammo = 4
var/pixeloffsetx = 4
start_empty = TRUE
/obj/item/ammo_box/shotgun/update_overlays()
. = ..()
if(stored_ammo.len)
var/offset = -4
for(var/A in stored_ammo)
var/obj/item/ammo_casing/shotgun/C = A
offset += pixeloffsetx
var/mutable_appearance/shell_overlay = mutable_appearance(icon, "[initial(C.icon_state)]-clip")
shell_overlay.pixel_x += offset
shell_overlay.appearance_flags = RESET_COLOR
. += shell_overlay
/obj/item/ammo_box/shotgun/loaded
start_empty = FALSE
/obj/item/ammo_box/shotgun/loaded/rubbershot
ammo_type = /obj/item/ammo_casing/shotgun/rubbershot
/obj/item/ammo_box/shotgun/loaded/buckshot
ammo_type = /obj/item/ammo_casing/shotgun/buckshot
/obj/item/ammo_box/shotgun/loaded/beanbag
ammo_type = /obj/item/ammo_casing/shotgun/beanbag
/obj/item/ammo_box/shotgun/loaded/stunslug
ammo_type = /obj/item/ammo_casing/shotgun/stunslug
/obj/item/ammo_box/shotgun/loaded/techshell
ammo_type = /obj/item/ammo_casing/shotgun/techshell
/obj/item/ammo_box/shotgun/loaded/incendiary
ammo_type = /obj/item/ammo_casing/shotgun/incendiary
/obj/item/ammo_box/shotgun/loaded/dart
ammo_type = /obj/item/ammo_casing/shotgun/dart