diff --git a/code/__HELPERS/text.dm b/code/__HELPERS/text.dm index beb005b8d1..dd2d464cf0 100644 --- a/code/__HELPERS/text.dm +++ b/code/__HELPERS/text.dm @@ -782,3 +782,19 @@ GLOBAL_LIST_INIT(binary, list("0","1")) #define is_alpha(X) ((text2ascii(X) <= 122) && (text2ascii(X) >= 97)) #define is_digit(X) ((length(X) == 1) && (length(text2num(X)) == 1)) + +/// Slightly expensive proc to scramble a message using equal probabilities of character replacement from a list. DOES NOT SUPPORT HTML! +/proc/scramble_message_replace_chars(original, replaceprob = 25, list/replacementchars = list("$", "@", "!", "#", "%", "^", "&", "*"), replace_letters_only = FALSE, replace_whitespace = FALSE) + var/list/out = list() + var/static/list/whitespace = list(" ", "\n", "\t") + for(var/i in 1 to length(original)) + var/char = original[i] + if(!replace_whitespace && (char in whitespace)) + out += char + continue + if(replace_letters_only && (!ISINRANGE(char, 65, 90) && !ISINRANGE(char, 97, 122))) + out += char + continue + out += prob(replaceprob)? pick(replacementchars) : char + return out.Join("") + diff --git a/code/datums/mind.dm b/code/datums/mind.dm index 61d467a20d..4689d52bd9 100644 --- a/code/datums/mind.dm +++ b/code/datums/mind.dm @@ -61,7 +61,6 @@ var/late_joiner = FALSE var/force_escaped = FALSE // Set by Into The Sunset command of the shuttle manipulator - var/list/learned_recipes //List of learned recipe TYPES. /datum/mind/New(var/key) @@ -715,6 +714,11 @@ if(G) G.reenter_corpse() +/// Sets our can_hijack to the fastest speed our antag datums allow. +/datum/mind/proc/get_hijack_speed() + . = 0 + for(var/datum/antagonist/A in antag_datums) + . = max(., A.hijack_speed()) /datum/mind/proc/has_objective(objective_type) for(var/datum/antagonist/A in antag_datums) diff --git a/code/game/gamemodes/objective.dm b/code/game/gamemodes/objective.dm index 20a45b2102..e84b942151 100644 --- a/code/game/gamemodes/objective.dm +++ b/code/game/gamemodes/objective.dm @@ -314,9 +314,11 @@ GLOBAL_LIST_EMPTY(objectives) /datum/objective/hijack name = "hijack" - explanation_text = "Hijack the shuttle to ensure no loyalist Nanotrasen crew escape alive and out of custody." - team_explanation_text = "Hijack the shuttle to ensure no loyalist Nanotrasen crew escape alive and out of custody. Leave no team member behind." + explanation_text = "Hijack the emergency shuttle by hacking its navigational protocols through the control console (alt click emergency shuttle console)." + team_explanation_text = "Hijack the emergency shuttle by hacking its navigational protocols through the control console (alt click emergency shuttle console). Leave no team member behind." martyr_compatible = 0 //Technically you won't get both anyway. + /// Overrides the hijack speed of any antagonist datum it is on ONLY, no other datums are impacted. + var/hijack_speed_override = 1 /datum/objective/hijack/check_completion() // Requires all owners to escape. if(SSshuttle.emergency.mode != SHUTTLE_ENDGAME) diff --git a/code/modules/antagonists/_common/antag_datum.dm b/code/modules/antagonists/_common/antag_datum.dm index 187ca66705..e73c5de1aa 100644 --- a/code/modules/antagonists/_common/antag_datum.dm +++ b/code/modules/antagonists/_common/antag_datum.dm @@ -14,7 +14,8 @@ GLOBAL_LIST_EMPTY(antagonists) var/list/objectives = list() var/antag_memory = ""//These will be removed with antag datum var/antag_moodlet //typepath of moodlet that the mob will gain with their status - var/can_hijack = HIJACK_NEUTRAL //If these antags are alone on shuttle hijack happens. + /// If above 0, this is the multiplier for the speed at which we hijack the shuttle. Do not directly read, use hijack_speed(). + var/hijack_speed = 0 //Antag panel properties var/show_in_antagpanel = TRUE //This will hide adding this antag type in antag panel, use only for internal subtypes that shouldn't be added directly but still show if possessed by mind @@ -229,6 +230,13 @@ GLOBAL_LIST_EMPTY(antagonists) return antag_memory = new_memo +/// Gets how fast we can hijack the shuttle, return 0 for can not hijack. Defaults to hijack_speed var, override for custom stuff like buffing hijack speed for hijack objectives or something. +/datum/antagonist/proc/hijack_speed() + var/datum/objective/hijack/H = locate() in objectives + if(!isnull(H?.hijack_speed_override)) + return H.hijack_speed_override + return hijack_speed + //This one is created by admin tools for custom objectives /datum/antagonist/custom antagpanel_category = "Custom" diff --git a/code/modules/antagonists/brother/brother.dm b/code/modules/antagonists/brother/brother.dm index 2292006da1..efe21f38fa 100644 --- a/code/modules/antagonists/brother/brother.dm +++ b/code/modules/antagonists/brother/brother.dm @@ -5,7 +5,6 @@ var/special_role = ROLE_BROTHER var/datum/team/brother_team/team antag_moodlet = /datum/mood_event/focused - can_hijack = HIJACK_HIJACKER /datum/antagonist/brother/create_team(datum/team/brother_team/new_team) if(!new_team) diff --git a/code/modules/antagonists/ert/ert.dm b/code/modules/antagonists/ert/ert.dm index 0fb41cabc8..5c878bcc55 100644 --- a/code/modules/antagonists/ert/ert.dm +++ b/code/modules/antagonists/ert/ert.dm @@ -12,7 +12,6 @@ var/list/name_source show_in_antagpanel = FALSE antag_moodlet = /datum/mood_event/focused - can_hijack = HIJACK_PREVENT /datum/antagonist/ert/on_gain() update_name() diff --git a/code/modules/antagonists/highlander/highlander.dm b/code/modules/antagonists/highlander/highlander.dm index 49635356ac..eccf7e3c60 100644 --- a/code/modules/antagonists/highlander/highlander.dm +++ b/code/modules/antagonists/highlander/highlander.dm @@ -3,7 +3,7 @@ var/obj/item/claymore/highlander/sword show_in_antagpanel = FALSE show_name_in_check_antagonists = TRUE - can_hijack = HIJACK_HIJACKER + hijack_speed = 2 //if you kill everyone and actually haev a hand to hijack with, you win?? /datum/antagonist/highlander/apply_innate_effects(mob/living/mob_override) var/mob/living/L = owner.current || mob_override diff --git a/code/modules/antagonists/ninja/ninja.dm b/code/modules/antagonists/ninja/ninja.dm index 943cb02696..12bdbec77a 100644 --- a/code/modules/antagonists/ninja/ninja.dm +++ b/code/modules/antagonists/ninja/ninja.dm @@ -8,11 +8,6 @@ var/give_objectives = TRUE var/give_equipment = TRUE -/datum/antagonist/ninja/New() - if(helping_station) - can_hijack = HIJACK_PREVENT - . = ..() - /datum/antagonist/ninja/apply_innate_effects(mob/living/mob_override) var/mob/living/M = mob_override || owner.current update_ninja_icons_added(M) @@ -135,8 +130,6 @@ adj = "objectiveless" else return - if(helping_station) - can_hijack = HIJACK_PREVENT new_owner.assigned_role = ROLE_NINJA new_owner.special_role = ROLE_NINJA new_owner.add_antag_datum(src) diff --git a/code/modules/antagonists/nukeop/nukeop.dm b/code/modules/antagonists/nukeop/nukeop.dm index d343951d53..4a63ba65bd 100644 --- a/code/modules/antagonists/nukeop/nukeop.dm +++ b/code/modules/antagonists/nukeop/nukeop.dm @@ -8,7 +8,6 @@ var/always_new_team = FALSE //If not assigned a team by default ops will try to join existing ones, set this to TRUE to always create new team. var/send_to_spawnpoint = TRUE //Should the user be moved to default spawnpoint. var/nukeop_outfit = /datum/outfit/syndicate - can_hijack = HIJACK_HIJACKER //Alternative way to wipe out the station. /datum/antagonist/nukeop/proc/update_synd_icons_added(mob/living/M) var/datum/atom_hud/antag/opshud = GLOB.huds[ANTAG_HUD_OPS] diff --git a/code/modules/antagonists/official/official.dm b/code/modules/antagonists/official/official.dm index 9165a99d42..1d340253c4 100644 --- a/code/modules/antagonists/official/official.dm +++ b/code/modules/antagonists/official/official.dm @@ -4,7 +4,6 @@ show_in_antagpanel = FALSE var/datum/objective/mission var/datum/team/ert/ert_team - can_hijack = HIJACK_PREVENT /datum/antagonist/official/greet() to_chat(owner, "You are a CentCom Official.") diff --git a/code/modules/antagonists/traitor/datum_traitor.dm b/code/modules/antagonists/traitor/datum_traitor.dm index 1c7ee48f71..68963078c5 100644 --- a/code/modules/antagonists/traitor/datum_traitor.dm +++ b/code/modules/antagonists/traitor/datum_traitor.dm @@ -13,7 +13,7 @@ var/should_give_codewords = TRUE var/should_equip = TRUE var/traitor_kind = TRAITOR_HUMAN //Set on initial assignment - can_hijack = HIJACK_HIJACKER + hijack_speed = 0.5 //10 seconds per hijack stage by default /datum/antagonist/traitor/on_gain() if(owner.current && isAI(owner.current)) @@ -60,6 +60,7 @@ message = GLOB.syndicate_code_response_regex.Replace(message, "$1") hearing_args[HEARING_RAW_MESSAGE] = message +// needs to be refactored to base /datum/antagonist sometime.. /datum/antagonist/traitor/proc/add_objective(datum/objective/O) objectives += O diff --git a/code/modules/antagonists/wishgranter/wishgranter.dm b/code/modules/antagonists/wishgranter/wishgranter.dm index 21cab26d1e..d22d1b5e39 100644 --- a/code/modules/antagonists/wishgranter/wishgranter.dm +++ b/code/modules/antagonists/wishgranter/wishgranter.dm @@ -2,7 +2,6 @@ name = "Wishgranter Avatar" show_in_antagpanel = FALSE show_name_in_check_antagonists = TRUE - can_hijack = HIJACK_HIJACKER /datum/antagonist/wishgranter/proc/forge_objectives() var/datum/objective/hijack/hijack = new diff --git a/code/modules/antagonists/wizard/wizard.dm b/code/modules/antagonists/wizard/wizard.dm index 5e4cc17541..234bb3d1a1 100644 --- a/code/modules/antagonists/wizard/wizard.dm +++ b/code/modules/antagonists/wizard/wizard.dm @@ -12,7 +12,6 @@ var/move_to_lair = TRUE var/outfit_type = /datum/outfit/wizard var/wiz_age = WIZARD_AGE_MIN /* Wizards by nature cannot be too young. */ - can_hijack = HIJACK_HIJACKER /datum/antagonist/wizard/on_gain() register() diff --git a/code/modules/shuttle/emergency.dm b/code/modules/shuttle/emergency.dm index 9229781c0f..a3cbe2c82d 100644 --- a/code/modules/shuttle/emergency.dm +++ b/code/modules/shuttle/emergency.dm @@ -3,13 +3,38 @@ #define ENGINES_STARTED (SSshuttle.emergency.mode == SHUTTLE_IGNITING) #define IS_DOCKED (SSshuttle.emergency.mode == SHUTTLE_DOCKED || (ENGINES_STARTED)) +#define NOT_BEGUN 0 +#define STAGE_1 1 +#define STAGE_2 2 +#define STAGE_3 3 +#define STAGE_4 4 +#define HIJACKED 5 + /obj/machinery/computer/emergency_shuttle name = "emergency shuttle console" desc = "For shuttle control." icon_screen = "shuttle" icon_keyboard = "tech_key" + resistance_flags = INDESTRUCTIBLE var/auth_need = 3 var/list/authorized = list() + var/hijack_last_stage_increase = 0 + var/hijack_stage_time = 50 + var/hijack_stage_cooldown = 50 + var/hijack_flight_time_increase = 300 + var/hijack_completion_flight_time_set = 100 //How long in deciseconds to set shuttle's timer after hijack is done. + var/hijack_hacking = FALSE + var/hijack_announce = TRUE + +/obj/machinery/computer/emergency_shuttle/examine(mob/user) + . = ..() + if(hijack_announce) + . += "Security systems present on console. Any unauthorized tampering will result in an emergency announcement." + if(user?.mind?.get_hijack_speed()) + . += "Alt click on this to attempt to hijack the shuttle. This will take multiple tries (current: stage [SSshuttle.emergency.hijack_status]/[HIJACKED])." + . += "It will take you [(hijack_stage_time * user.mind.get_hijack_speed()) / 10] seconds to reprogram a stage of the shuttle's navigational firmware, and the console will undergo automated timed lockout for [hijack_stage_cooldown/10] seconds after each stage." + if(hijack_announce) + . += "It is probably best to fortify your position as to be uninterrupted during the attempt, given the automatic announcements.." /obj/machinery/computer/emergency_shuttle/attackby(obj/item/I, mob/user,params) if(istype(I, /obj/item/card/id)) @@ -133,6 +158,71 @@ [TIME_LEFT] seconds", system_error, alert=TRUE) . = TRUE +/obj/machinery/computer/emergency_shuttle/proc/increase_hijack_stage() + var/obj/docking_port/mobile/emergency/shuttle = SSshuttle.emergency + shuttle.hijack_status++ + if(hijack_announce) + announce_hijack_stage() + hijack_last_stage_increase = world.time + say("Navigational protocol error! Rebooting systems.") + if(shuttle.mode == SHUTTLE_ESCAPE) + if(shuttle.hijack_status == HIJACKED) + shuttle.setTimer(hijack_completion_flight_time_set) + else + shuttle.setTimer(shuttle.timeLeft(1) + hijack_flight_time_increase) //give the guy more time to hijack if it's already in flight. + return shuttle.hijack_status + +/obj/machinery/computer/emergency_shuttle/AltClick(user) + attempt_hijack_stage(user) + +/obj/machinery/computer/emergency_shuttle/proc/attempt_hijack_stage(mob/living/user) + if(!user.CanReach(src)) + return + if(!user?.mind?.get_hijack_speed()) + to_chat(user, "You manage to open a user-mode shell on [src], and hundreds of lines of debugging output fly through your vision. It is probably best to leave this alone.= HIJACKED) + to_chat(user, "The emergency shuttle is already loaded with a corrupt navigational payload. What more do you want from it?") + return + if(hijack_last_stage_increase >= world.time + hijack_stage_cooldown) + say("Error - Catastrophic software error detected. Input is currently on timeout.") + return + hijack_hacking = TRUE + to_chat(user, "You [SSshuttle.emergency.hijack_status == NOT_BEGUN? "begin" : "continue"] to override [src]'s navigational protocols.") + say("Software override initiated.") + . = FALSE + if(do_after(user, hijack_stage_time * (1 / user.mind.get_hijack_speed()), target = src)) + increase_hijack_stage() + . = TRUE + to_chat(user, "You reprogram some of [src]'s programming, putting it on timeout for [hijack_stage_cooldown/10] seconds.") + hijack_hacking = FALSE + +/obj/machinery/computer/emergency_shuttle/proc/announce_hijack_stage() + var/msg + switch(SSshuttle.emergency.hijack_status) + if(NOT_BEGUN) + return + if(STAGE_1) + var/datum/species/S = new + msg = "AUTHENTICATING - FAIL. AUTHENTICATING - FAIL. AUTHENTICATING - FAI###### Welcome, technician JOHN DOE." + qdel(S) + if(STAGE_2) + msg = "Warning: Navigational route fails \"IS_AUTHORIZED\". Please try againNN[scramble_message_replace_chars("againagainagainagainagain", 70)]." + if(STAGE_3) + var/hex = "" + for(var/i in 1 to 8) + hex += num2hex(rand(1,16)) + msg = "CRC mismatch at 0x[hex] in calculated route buffer. Full reset initiated of FTL_NAVIGATION_SERVICES. Memory decrypted for automatic repair." + if(STAGE_4) + msg = "~ACS_directive module_load(cyberdyne.exploit.nanotrasen.shuttlenav)... NT key mismatch. Confirm load? Y...###Reboot complete. $SET transponder_state = 0; System link initiated with connected engines..." + if(HIJACKED) + msg = "SYSTEM OVERRIDE - Resetting course to \[[scramble_message_replace_chars("###########", 100)]\] \ + ([scramble_message_replace_chars("#######", 100)]/[scramble_message_replace_chars("#######", 100)]/[scramble_message_replace_chars("#######", 100)]) \ + {AUTH - ROOT (uid: 0)}.[SSshuttle.emergency.mode == SHUTTLE_ESCAPE? "Diverting from existing route - Bluespace exit in [hijack_completion_flight_time_set/10] seconds." : ""]" + minor_announce(scramble_message_replace_chars(msg, replaceprob = 10), "Emergency Shuttle", TRUE) + /obj/machinery/computer/emergency_shuttle/emag_act(mob/user) . = ..() @@ -185,6 +275,7 @@ dir = EAST port_direction = WEST var/sound_played = 0 //If the launch sound has been sent to all players on the shuttle itself + var/hijack_status = NOT_BEGUN /obj/docking_port/mobile/emergency/canDock(obj/docking_port/stationary/S) return SHUTTLE_CAN_DOCK //If the emergency shuttle can't move, the whole game breaks, so it will force itself to land even if it has to crush a few departments in the process @@ -250,37 +341,7 @@ priority_announce("The emergency shuttle has been recalled.[SSshuttle.emergencyLastCallLoc ? " Recall signal traced. Results can be viewed on any communications console." : "" ]", null, "shuttlerecalled", "Priority") /obj/docking_port/mobile/emergency/proc/is_hijacked() - var/has_people = FALSE - var/hijacker_present = FALSE - for(var/mob/living/player in GLOB.player_list) - if(player.mind) - if(player.stat != DEAD) - if(issilicon(player)) //Borgs are technically dead anyways - continue - if(isanimal(player)) //animals don't count - continue - if(isbrain(player)) //also technically dead - continue - if(shuttle_areas[get_area(player)]) - has_people = TRUE - var/location = get_turf(player.mind.current) - //Non-antag present. Can't hijack. - if(!(player.mind.has_antag_datum(/datum/antagonist)) && !istype(location, /turf/open/floor/plasteel/shuttle/red) && !istype(location, /turf/open/floor/mineral/plastitanium/red/brig)) - return FALSE - //Antag present, doesn't stop but let's see if we actually want to hijack - var/prevent = FALSE - for(var/datum/antagonist/A in player.mind.antag_datums) - if(A.can_hijack == HIJACK_HIJACKER) - hijacker_present = TRUE - prevent = FALSE - break //If we have both prevent and hijacker antags assume we want to hijack. - else if(A.can_hijack == HIJACK_PREVENT) - prevent = TRUE - if(prevent) - return FALSE - - - return has_people && hijacker_present + return hijack_status == HIJACKED /obj/docking_port/mobile/emergency/proc/ShuttleDBStuff() set waitfor = FALSE @@ -422,7 +483,7 @@ mode = SHUTTLE_ESCAPE launch_status = ENDGAME_LAUNCHED setTimer(SSshuttle.emergencyEscapeTime) - priority_announce("The Emergency Shuttle preparing for direct jump. Estimate [timeLeft(600)] minutes until the shuttle docks at Central Command.", null, null, "Priority") + priority_announce("The Emergency Shuttle is preparing for direct jump. Estimate [timeLeft(600)] minutes until the shuttle docks at Central Command.", null, null, "Priority") /obj/docking_port/mobile/pod @@ -567,3 +628,10 @@ #undef ENGINES_START_TIME #undef ENGINES_STARTED #undef IS_DOCKED + +#undef NOT_BEGUN +#undef STAGE_1 +#undef STAGE_2 +#undef STAGE_3 +#undef STAGE_4 +#undef HIJACKED