Changes all access const to be a define

This commit is contained in:
CitadelStationBot
2017-07-16 11:44:47 -05:00
parent 344dc1a061
commit 609ae007ae
106 changed files with 618 additions and 539 deletions
+1 -1
View File
@@ -23,7 +23,7 @@
armor = list(melee = 40, bullet = 40, laser = 50, energy = 35, bomb = 20, bio = 0, rad = 0, fire = 100, acid = 100)
max_temperature = 35000
leg_overload_coeff = 100
operation_req_access = list(GLOB.access_syndicate)
operation_req_access = list(ACCESS_SYNDICATE)
wreckage = /obj/structure/mecha_wreckage/gygax/dark
max_equip = 4
+1 -1
View File
@@ -9,7 +9,7 @@
armor = list(melee = -20, bullet = 0, laser = 0, energy = 0, bomb = 0, bio = 0, rad = 0, fire = 100, acid = 100)
max_temperature = 25000
infra_luminosity = 5
operation_req_access = list(GLOB.access_theatre)
operation_req_access = list(ACCESS_THEATRE)
wreckage = /obj/structure/mecha_wreckage/honker
add_req_access = 0
max_equip = 3
+3 -3
View File
@@ -9,7 +9,7 @@
max_temperature = 60000
resistance_flags = LAVA_PROOF | FIRE_PROOF | ACID_PROOF
infra_luminosity = 3
operation_req_access = list(GLOB.access_cent_specops)
operation_req_access = list(ACCESS_CENT_SPECOPS)
wreckage = /obj/structure/mecha_wreckage/marauder
add_req_access = 0
internal_damage_threshold = 25
@@ -44,7 +44,7 @@
desc = "Heavy-duty, command-type exosuit. This is a custom model, utilized only by high-ranking military personnel."
name = "\improper Seraph"
icon_state = "seraph"
operation_req_access = list(GLOB.access_cent_specops)
operation_req_access = list(ACCESS_CENT_SPECOPS)
step_in = 3
max_integrity = 550
wreckage = /obj/structure/mecha_wreckage/seraph
@@ -70,7 +70,7 @@
desc = "Heavy-duty, combat exosuit, developed off of the existing Marauder model."
name = "\improper Mauler"
icon_state = "mauler"
operation_req_access = list(GLOB.access_syndicate)
operation_req_access = list(ACCESS_SYNDICATE)
wreckage = /obj/structure/mecha_wreckage/mauler
max_equip = 5
+1 -1
View File
@@ -9,7 +9,7 @@
armor = list(melee = 25, bullet = 20, laser = 30, energy = 15, bomb = 0, bio = 0, rad = 0, fire = 100, acid = 100)
max_temperature = 15000
wreckage = /obj/structure/mecha_wreckage/reticence
operation_req_access = list(GLOB.access_theatre)
operation_req_access = list(ACCESS_THEATRE)
add_req_access = 0
internal_damage_threshold = 25
max_equip = 2