Changes all access const to be a define
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@@ -23,7 +23,7 @@
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armor = list(melee = 40, bullet = 40, laser = 50, energy = 35, bomb = 20, bio = 0, rad = 0, fire = 100, acid = 100)
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max_temperature = 35000
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leg_overload_coeff = 100
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operation_req_access = list(GLOB.access_syndicate)
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operation_req_access = list(ACCESS_SYNDICATE)
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wreckage = /obj/structure/mecha_wreckage/gygax/dark
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max_equip = 4
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@@ -9,7 +9,7 @@
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armor = list(melee = -20, bullet = 0, laser = 0, energy = 0, bomb = 0, bio = 0, rad = 0, fire = 100, acid = 100)
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max_temperature = 25000
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infra_luminosity = 5
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operation_req_access = list(GLOB.access_theatre)
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operation_req_access = list(ACCESS_THEATRE)
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wreckage = /obj/structure/mecha_wreckage/honker
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add_req_access = 0
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max_equip = 3
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@@ -9,7 +9,7 @@
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max_temperature = 60000
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resistance_flags = LAVA_PROOF | FIRE_PROOF | ACID_PROOF
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infra_luminosity = 3
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operation_req_access = list(GLOB.access_cent_specops)
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operation_req_access = list(ACCESS_CENT_SPECOPS)
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wreckage = /obj/structure/mecha_wreckage/marauder
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add_req_access = 0
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internal_damage_threshold = 25
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@@ -44,7 +44,7 @@
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desc = "Heavy-duty, command-type exosuit. This is a custom model, utilized only by high-ranking military personnel."
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name = "\improper Seraph"
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icon_state = "seraph"
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operation_req_access = list(GLOB.access_cent_specops)
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operation_req_access = list(ACCESS_CENT_SPECOPS)
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step_in = 3
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max_integrity = 550
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wreckage = /obj/structure/mecha_wreckage/seraph
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@@ -70,7 +70,7 @@
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desc = "Heavy-duty, combat exosuit, developed off of the existing Marauder model."
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name = "\improper Mauler"
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icon_state = "mauler"
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operation_req_access = list(GLOB.access_syndicate)
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operation_req_access = list(ACCESS_SYNDICATE)
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wreckage = /obj/structure/mecha_wreckage/mauler
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max_equip = 5
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@@ -9,7 +9,7 @@
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armor = list(melee = 25, bullet = 20, laser = 30, energy = 15, bomb = 0, bio = 0, rad = 0, fire = 100, acid = 100)
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max_temperature = 15000
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wreckage = /obj/structure/mecha_wreckage/reticence
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operation_req_access = list(GLOB.access_theatre)
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operation_req_access = list(ACCESS_THEATRE)
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add_req_access = 0
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internal_damage_threshold = 25
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max_equip = 2
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