Changes all access const to be a define
This commit is contained in:
@@ -3,7 +3,7 @@
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desc = "A bar sign with no writing on it"
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icon = 'icons/obj/barsigns.dmi'
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icon_state = "empty"
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req_access = list(GLOB.access_bar)
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req_access = list(ACCESS_BAR)
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max_integrity = 500
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integrity_failure = 250
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armor = list(melee = 20, bullet = 20, laser = 20, energy = 100, bomb = 0, bio = 0, rad = 0, fire = 50, acid = 50)
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@@ -119,10 +119,10 @@
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to_chat(user, "<span class='warning'>Nothing interesting happens!</span>")
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return
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emagged = TRUE
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req_access = list(GLOB.access_syndicate)
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to_chat(user, "<span class='notice'>You emag the barsign. Takeover in progress...</span>")
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sleep(100) //10 seconds
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set_sign(new /datum/barsign/hiddensigns/syndibarsign)
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req_access = list(ACCESS_SYNDICATE)
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/obj/structure/sign/barsign/proc/pick_sign()
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@@ -1,6 +1,6 @@
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/obj/structure/closet/secure_closet/bar
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name = "booze storage"
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req_access = list(GLOB.access_bar)
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req_access = list(ACCESS_BAR)
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icon_state = "cabinet"
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resistance_flags = FLAMMABLE
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max_integrity = 70
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@@ -1,6 +1,6 @@
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/obj/structure/closet/secure_closet/quartermaster
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name = "\proper quartermaster's locker"
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req_access = list(GLOB.access_qm)
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req_access = list(ACCESS_QM)
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icon_state = "qm"
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/obj/structure/closet/secure_closet/quartermaster/PopulateContents()
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@@ -1,6 +1,6 @@
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/obj/structure/closet/secure_closet/engineering_chief
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name = "\proper chief engineer's locker"
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req_access = list(GLOB.access_ce)
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req_access = list(ACCESS_CE)
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icon_state = "ce"
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/obj/structure/closet/secure_closet/engineering_chief/PopulateContents()
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@@ -30,7 +30,7 @@
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/obj/structure/closet/secure_closet/engineering_electrical
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name = "electrical supplies locker"
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req_access = list(GLOB.access_engine_equip)
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req_access = list(ACCESS_ENGINE_EQUIP)
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icon_state = "eng"
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icon_door = "eng_elec"
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@@ -49,7 +49,7 @@
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/obj/structure/closet/secure_closet/engineering_welding
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name = "welding supplies locker"
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req_access = list(GLOB.access_engine_equip)
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req_access = list(ACCESS_ENGINE_EQUIP)
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icon_state = "eng"
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icon_door = "eng_weld"
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@@ -62,7 +62,7 @@
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/obj/structure/closet/secure_closet/engineering_personal
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name = "engineer's locker"
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req_access = list(GLOB.access_engine_equip)
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req_access = list(ACCESS_ENGINE_EQUIP)
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icon_state = "eng_secure"
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/obj/structure/closet/secure_closet/engineering_personal/PopulateContents()
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@@ -78,7 +78,7 @@
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/obj/structure/closet/secure_closet/atmospherics
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name = "\proper atmospheric technician's locker"
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req_access = list(GLOB.access_atmospherics)
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req_access = list(ACCESS_ATMOSPHERICS)
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icon_state = "atmos"
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/obj/structure/closet/secure_closet/atmospherics/PopulateContents()
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@@ -3,7 +3,7 @@
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/obj/structure/closet/secure_closet/freezer/kitchen
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name = "kitchen Cabinet"
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req_access = list(GLOB.access_kitchen)
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req_access = list(ACCESS_KITCHEN)
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/obj/structure/closet/secure_closet/freezer/kitchen/PopulateContents()
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..()
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@@ -51,7 +51,7 @@
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/obj/structure/closet/secure_closet/freezer/money
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name = "freezer"
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desc = "This contains cold hard cash."
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req_access = list(GLOB.access_heads_vault)
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req_access = list(ACCESS_HEADS_VAULT)
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/obj/structure/closet/secure_closet/freezer/money/PopulateContents()
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..()
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@@ -65,7 +65,7 @@
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/obj/structure/closet/secure_closet/freezer/cream_pie
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name = "cream pie closet"
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desc = "Contains pies filled with cream and/or custard, you sickos."
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req_access = list(GLOB.access_theatre)
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req_access = list(ACCESS_THEATRE)
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/obj/structure/closet/secure_closet/freezer/pie/PopulateContents()
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..()
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@@ -1,6 +1,6 @@
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/obj/structure/closet/secure_closet/hydroponics
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name = "botanist's locker"
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req_access = list(GLOB.access_hydroponics)
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req_access = list(ACCESS_HYDROPONICS)
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icon_state = "hydro"
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/obj/structure/closet/secure_closet/hydroponics/PopulateContents()
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@@ -2,7 +2,7 @@
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name = "medicine closet"
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desc = "Filled to the brim with medical junk."
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icon_state = "med"
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req_access = list(GLOB.access_medical)
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req_access = list(ACCESS_MEDICAL)
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/obj/structure/closet/secure_closet/medical1/PopulateContents()
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..()
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@@ -24,7 +24,7 @@
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/obj/structure/closet/secure_closet/medical2
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name = "anesthetic closet"
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desc = "Used to knock people out."
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req_access = list(GLOB.access_surgery)
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req_access = list(ACCESS_SURGERY)
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/obj/structure/closet/secure_closet/medical2/PopulateContents()
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..()
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@@ -35,7 +35,7 @@
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/obj/structure/closet/secure_closet/medical3
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name = "medical doctor's locker"
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req_access = list(GLOB.access_surgery)
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req_access = list(ACCESS_SURGERY)
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icon_state = "med_secure"
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/obj/structure/closet/secure_closet/medical3/PopulateContents()
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@@ -49,7 +49,7 @@
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/obj/structure/closet/secure_closet/CMO
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name = "\proper chief medical officer's locker"
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req_access = list(GLOB.access_cmo)
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req_access = list(ACCESS_CMO)
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icon_state = "cmo"
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/obj/structure/closet/secure_closet/CMO/PopulateContents()
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@@ -74,7 +74,7 @@
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/obj/structure/closet/secure_closet/animal
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name = "animal control"
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req_access = list(GLOB.access_surgery)
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req_access = list(ACCESS_SURGERY)
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/obj/structure/closet/secure_closet/animal/PopulateContents()
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..()
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@@ -1,7 +1,7 @@
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/obj/structure/closet/secure_closet/ertCom
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name = "commander's closet"
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desc = "Emergency Response Team equipment locker."
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req_access = list(GLOB.access_cent_captain)
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req_access = list(ACCESS_CENT_CAPTAIN)
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icon_state = "cap"
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/obj/structure/closet/secure_closet/ertCom/PopulateContents()
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@@ -22,7 +22,7 @@
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/obj/structure/closet/secure_closet/ertSec
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name = "security closet"
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desc = "Emergency Response Team equipment locker."
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req_access = list(GLOB.access_cent_specops)
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req_access = list(ACCESS_CENT_SPECOPS)
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icon_state = "hos"
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/obj/structure/closet/secure_closet/ertSec/PopulateContents()
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@@ -36,7 +36,7 @@
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/obj/structure/closet/secure_closet/ertMed
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name = "medical closet"
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desc = "Emergency Response Team equipment locker."
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req_access = list(GLOB.access_cent_medical)
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req_access = list(ACCESS_CENT_MEDICAL)
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icon_state = "cmo"
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/obj/structure/closet/secure_closet/ertMed/PopulateContents()
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@@ -52,7 +52,7 @@
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/obj/structure/closet/secure_closet/ertEngi
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name = "engineer closet"
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desc = "Emergency Response Team equipment locker."
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req_access = list(GLOB.access_cent_storage)
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req_access = list(ACCESS_CENT_STORAGE)
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icon_state = "ce"
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/obj/structure/closet/secure_closet/ertEngi/PopulateContents()
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@@ -1,7 +1,7 @@
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/obj/structure/closet/secure_closet/personal
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desc = "It's a secure locker for personnel. The first card swiped gains control."
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name = "personal closet"
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req_access = list(GLOB.access_all_personal_lockers)
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req_access = list(ACCESS_ALL_PERSONAL_LOCKERS)
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var/registered_name = null
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/obj/structure/closet/secure_closet/personal/PopulateContents()
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@@ -1,6 +1,6 @@
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/obj/structure/closet/secure_closet/RD
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name = "\proper research director's locker"
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req_access = list(GLOB.access_rd)
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req_access = list(ACCESS_RD)
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icon_state = "rd"
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/obj/structure/closet/secure_closet/RD/PopulateContents()
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@@ -1,6 +1,6 @@
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/obj/structure/closet/secure_closet/captains
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name = "\proper captain's locker"
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req_access = list(GLOB.access_captain)
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req_access = list(ACCESS_CAPTAIN)
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icon_state = "cap"
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/obj/structure/closet/secure_closet/captains/PopulateContents()
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@@ -32,7 +32,7 @@
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/obj/structure/closet/secure_closet/hop
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name = "\proper head of personnel's locker"
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req_access = list(GLOB.access_hop)
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req_access = list(ACCESS_HOP)
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icon_state = "hop"
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/obj/structure/closet/secure_closet/hop/PopulateContents()
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@@ -56,7 +56,7 @@
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/obj/structure/closet/secure_closet/hos
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name = "\proper head of security's locker"
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req_access = list(GLOB.access_hos)
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req_access = list(ACCESS_HOS)
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icon_state = "hos"
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/obj/structure/closet/secure_closet/hos/PopulateContents()
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@@ -87,7 +87,7 @@
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/obj/structure/closet/secure_closet/warden
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name = "\proper warden's locker"
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req_access = list(GLOB.access_armory)
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req_access = list(ACCESS_ARMORY)
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icon_state = "warden"
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/obj/structure/closet/secure_closet/warden/PopulateContents()
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@@ -111,7 +111,7 @@
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/obj/structure/closet/secure_closet/security
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name = "security officer's locker"
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req_access = list(GLOB.access_security)
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req_access = list(ACCESS_SECURITY)
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icon_state = "sec"
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/obj/structure/closet/secure_closet/security/PopulateContents()
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@@ -159,7 +159,7 @@
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/obj/structure/closet/secure_closet/detective
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name = "\proper detective's cabinet"
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req_access = list(GLOB.access_forensics_lockers)
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req_access = list(ACCESS_FORENSICS_LOCKERS)
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icon_state = "cabinet"
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resistance_flags = FLAMMABLE
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max_integrity = 70
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@@ -186,7 +186,7 @@
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/obj/structure/closet/secure_closet/injection
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name = "lethal injections"
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req_access = list(GLOB.access_hos)
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req_access = list(ACCESS_HOS)
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/obj/structure/closet/secure_closet/injection/PopulateContents()
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..()
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@@ -195,7 +195,7 @@
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/obj/structure/closet/secure_closet/brig
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name = "brig locker"
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req_access = list(GLOB.access_brig)
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req_access = list(ACCESS_BRIG)
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anchored = TRUE
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var/id = null
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@@ -206,7 +206,7 @@
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/obj/structure/closet/secure_closet/courtroom
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name = "courtroom locker"
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req_access = list(GLOB.access_court)
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req_access = list(ACCESS_COURT)
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/obj/structure/closet/secure_closet/courtroom/PopulateContents()
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..()
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@@ -235,7 +235,7 @@
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/obj/structure/closet/secure_closet/armory2
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name = "armory ballistics locker"
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req_access = list(GLOB.access_armory)
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req_access = list(ACCESS_ARMORY)
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icon_state = "armory"
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/obj/structure/closet/secure_closet/armory2/PopulateContents()
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@@ -248,7 +248,7 @@
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/obj/structure/closet/secure_closet/armory3
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name = "armory energy gun locker"
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req_access = list(GLOB.access_armory)
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req_access = list(ACCESS_ARMORY)
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icon_state = "armory"
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/obj/structure/closet/secure_closet/armory3/PopulateContents()
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@@ -262,7 +262,7 @@
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/obj/structure/closet/secure_closet/tac
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name = "armory tac locker"
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req_access = list(GLOB.access_armory)
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req_access = list(ACCESS_ARMORY)
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icon_state = "tac"
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/obj/structure/closet/secure_closet/tac/PopulateContents()
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@@ -274,7 +274,7 @@
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/obj/structure/closet/secure_closet/lethalshots
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name = "shotgun lethal rounds"
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req_access = list(GLOB.access_armory)
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req_access = list(ACCESS_ARMORY)
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icon_state = "tac"
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/obj/structure/closet/secure_closet/lethalshots/PopulateContents()
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@@ -0,0 +1,30 @@
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diff a/code/game/objects/structures/crates_lockers/closets/secure/security.dm b/code/game/objects/structures/crates_lockers/closets/secure/security.dm (rejected hunks)
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@@ -203,7 +203,7 @@
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anchored = TRUE
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name = "Secure Evidence Closet"
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req_access_txt = "0"
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- req_one_access_txt = list(GLOB.access_armory, GLOB.access_forensics_lockers)
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+ req_one_access_txt = list(ACCESS_ARMORY, ACCESS_FORENSICS_LOCKERS)
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/obj/structure/closet/secure_closet/brig/PopulateContents()
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..()
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@@ -227,16 +227,16 @@
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/obj/structure/closet/secure_closet/contraband/armory
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anchored = TRUE
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name = "Contraband Locker"
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- req_access = list(GLOB.access_armory)
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+ req_access = list(ACCESS_ARMORY)
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/obj/structure/closet/secure_closet/contraband/heads
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anchored = TRUE
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name = "Contraband Locker"
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- req_access = list(GLOB.access_heads)
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+ req_access = list(ACCESS_HEADS)
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/obj/structure/closet/secure_closet/armory1
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name = "armory armor locker"
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- req_access = list(GLOB.access_armory)
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+ req_access = list(ACCESS_ARMORY)
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icon_state = "armory"
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/obj/structure/closet/secure_closet/armory1/PopulateContents()
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@@ -239,13 +239,13 @@
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/obj/structure/displaycase/captain
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alert = 1
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start_showpiece_type = /obj/item/weapon/gun/energy/laser/captain
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req_access = list(GLOB.access_cent_specops)
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req_access = list(ACCESS_CENT_SPECOPS)
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/obj/structure/displaycase/labcage
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name = "lab cage"
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desc = "A glass lab container for storing interesting creatures."
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start_showpiece_type = /obj/item/clothing/mask/facehugger/lamarr
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req_access = list(GLOB.access_rd)
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req_access = list(ACCESS_RD)
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@@ -390,7 +390,7 @@
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death = FALSE
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icon = 'icons/obj/Cryogenic2.dmi'
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icon_state = "sleeper_s"
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id_access_list = list(GLOB.access_syndicate)
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id_access_list = list(ACCESS_SYNDICATE)
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outfit = /datum/outfit/syndicate_empty
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assignedrole = "Space Syndicate" //I know this is really dumb, but Syndicate operative is nuke ops
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@@ -89,39 +89,39 @@
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/obj/structure/noticeboard/captain
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name = "Captain's Notice Board"
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desc = "Important notices from the Captain."
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req_access = list(GLOB.access_captain)
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req_access = list(ACCESS_CAPTAIN)
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/obj/structure/noticeboard/hop
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name = "Head of Personnel's Notice Board"
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desc = "Important notices from the Head of Personnel."
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req_access = list(GLOB.access_hop)
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req_access = list(ACCESS_HOP)
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/obj/structure/noticeboard/ce
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name = "Chief Engineer's Notice Board"
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desc = "Important notices from the Chief Engineer."
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req_access = list(GLOB.access_ce)
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req_access = list(ACCESS_CE)
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/obj/structure/noticeboard/hos
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name = "Head of Security's Notice Board"
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desc = "Important notices from the Head of Security."
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req_access = list(GLOB.access_hos)
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req_access = list(ACCESS_HOS)
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/obj/structure/noticeboard/cmo
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name = "Chief Medical Officer's Notice Board"
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desc = "Important notices from the Chief Medical Officer."
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req_access = list(GLOB.access_cmo)
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req_access = list(ACCESS_CMO)
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/obj/structure/noticeboard/rd
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name = "Research Director's Notice Board"
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desc = "Important notices from the Research Director."
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req_access = list(GLOB.access_rd)
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req_access = list(ACCESS_RD)
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/obj/structure/noticeboard/qm
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name = "Quartermaster's Notice Board"
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desc = "Important notices from the Quartermaster."
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req_access = list(GLOB.access_qm)
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req_access = list(ACCESS_QM)
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|
||||
/obj/structure/noticeboard/staff
|
||||
name = "Staff Notice Board"
|
||||
desc = "Important notices from the heads of staff."
|
||||
req_access = list(GLOB.access_heads)
|
||||
req_access = list(ACCESS_HEADS)
|
||||
|
||||
Reference in New Issue
Block a user