Changes all access const to be a define

This commit is contained in:
CitadelStationBot
2017-07-16 11:44:47 -05:00
parent 344dc1a061
commit 609ae007ae
106 changed files with 618 additions and 539 deletions
@@ -1,6 +1,6 @@
/obj/structure/closet/secure_closet/bar
name = "booze storage"
req_access = list(GLOB.access_bar)
req_access = list(ACCESS_BAR)
icon_state = "cabinet"
resistance_flags = FLAMMABLE
max_integrity = 70
@@ -1,6 +1,6 @@
/obj/structure/closet/secure_closet/quartermaster
name = "\proper quartermaster's locker"
req_access = list(GLOB.access_qm)
req_access = list(ACCESS_QM)
icon_state = "qm"
/obj/structure/closet/secure_closet/quartermaster/PopulateContents()
@@ -1,6 +1,6 @@
/obj/structure/closet/secure_closet/engineering_chief
name = "\proper chief engineer's locker"
req_access = list(GLOB.access_ce)
req_access = list(ACCESS_CE)
icon_state = "ce"
/obj/structure/closet/secure_closet/engineering_chief/PopulateContents()
@@ -30,7 +30,7 @@
/obj/structure/closet/secure_closet/engineering_electrical
name = "electrical supplies locker"
req_access = list(GLOB.access_engine_equip)
req_access = list(ACCESS_ENGINE_EQUIP)
icon_state = "eng"
icon_door = "eng_elec"
@@ -49,7 +49,7 @@
/obj/structure/closet/secure_closet/engineering_welding
name = "welding supplies locker"
req_access = list(GLOB.access_engine_equip)
req_access = list(ACCESS_ENGINE_EQUIP)
icon_state = "eng"
icon_door = "eng_weld"
@@ -62,7 +62,7 @@
/obj/structure/closet/secure_closet/engineering_personal
name = "engineer's locker"
req_access = list(GLOB.access_engine_equip)
req_access = list(ACCESS_ENGINE_EQUIP)
icon_state = "eng_secure"
/obj/structure/closet/secure_closet/engineering_personal/PopulateContents()
@@ -78,7 +78,7 @@
/obj/structure/closet/secure_closet/atmospherics
name = "\proper atmospheric technician's locker"
req_access = list(GLOB.access_atmospherics)
req_access = list(ACCESS_ATMOSPHERICS)
icon_state = "atmos"
/obj/structure/closet/secure_closet/atmospherics/PopulateContents()
@@ -3,7 +3,7 @@
/obj/structure/closet/secure_closet/freezer/kitchen
name = "kitchen Cabinet"
req_access = list(GLOB.access_kitchen)
req_access = list(ACCESS_KITCHEN)
/obj/structure/closet/secure_closet/freezer/kitchen/PopulateContents()
..()
@@ -51,7 +51,7 @@
/obj/structure/closet/secure_closet/freezer/money
name = "freezer"
desc = "This contains cold hard cash."
req_access = list(GLOB.access_heads_vault)
req_access = list(ACCESS_HEADS_VAULT)
/obj/structure/closet/secure_closet/freezer/money/PopulateContents()
..()
@@ -65,7 +65,7 @@
/obj/structure/closet/secure_closet/freezer/cream_pie
name = "cream pie closet"
desc = "Contains pies filled with cream and/or custard, you sickos."
req_access = list(GLOB.access_theatre)
req_access = list(ACCESS_THEATRE)
/obj/structure/closet/secure_closet/freezer/pie/PopulateContents()
..()
@@ -1,6 +1,6 @@
/obj/structure/closet/secure_closet/hydroponics
name = "botanist's locker"
req_access = list(GLOB.access_hydroponics)
req_access = list(ACCESS_HYDROPONICS)
icon_state = "hydro"
/obj/structure/closet/secure_closet/hydroponics/PopulateContents()
@@ -2,7 +2,7 @@
name = "medicine closet"
desc = "Filled to the brim with medical junk."
icon_state = "med"
req_access = list(GLOB.access_medical)
req_access = list(ACCESS_MEDICAL)
/obj/structure/closet/secure_closet/medical1/PopulateContents()
..()
@@ -24,7 +24,7 @@
/obj/structure/closet/secure_closet/medical2
name = "anesthetic closet"
desc = "Used to knock people out."
req_access = list(GLOB.access_surgery)
req_access = list(ACCESS_SURGERY)
/obj/structure/closet/secure_closet/medical2/PopulateContents()
..()
@@ -35,7 +35,7 @@
/obj/structure/closet/secure_closet/medical3
name = "medical doctor's locker"
req_access = list(GLOB.access_surgery)
req_access = list(ACCESS_SURGERY)
icon_state = "med_secure"
/obj/structure/closet/secure_closet/medical3/PopulateContents()
@@ -49,7 +49,7 @@
/obj/structure/closet/secure_closet/CMO
name = "\proper chief medical officer's locker"
req_access = list(GLOB.access_cmo)
req_access = list(ACCESS_CMO)
icon_state = "cmo"
/obj/structure/closet/secure_closet/CMO/PopulateContents()
@@ -74,7 +74,7 @@
/obj/structure/closet/secure_closet/animal
name = "animal control"
req_access = list(GLOB.access_surgery)
req_access = list(ACCESS_SURGERY)
/obj/structure/closet/secure_closet/animal/PopulateContents()
..()
@@ -1,7 +1,7 @@
/obj/structure/closet/secure_closet/ertCom
name = "commander's closet"
desc = "Emergency Response Team equipment locker."
req_access = list(GLOB.access_cent_captain)
req_access = list(ACCESS_CENT_CAPTAIN)
icon_state = "cap"
/obj/structure/closet/secure_closet/ertCom/PopulateContents()
@@ -22,7 +22,7 @@
/obj/structure/closet/secure_closet/ertSec
name = "security closet"
desc = "Emergency Response Team equipment locker."
req_access = list(GLOB.access_cent_specops)
req_access = list(ACCESS_CENT_SPECOPS)
icon_state = "hos"
/obj/structure/closet/secure_closet/ertSec/PopulateContents()
@@ -36,7 +36,7 @@
/obj/structure/closet/secure_closet/ertMed
name = "medical closet"
desc = "Emergency Response Team equipment locker."
req_access = list(GLOB.access_cent_medical)
req_access = list(ACCESS_CENT_MEDICAL)
icon_state = "cmo"
/obj/structure/closet/secure_closet/ertMed/PopulateContents()
@@ -52,7 +52,7 @@
/obj/structure/closet/secure_closet/ertEngi
name = "engineer closet"
desc = "Emergency Response Team equipment locker."
req_access = list(GLOB.access_cent_storage)
req_access = list(ACCESS_CENT_STORAGE)
icon_state = "ce"
/obj/structure/closet/secure_closet/ertEngi/PopulateContents()
@@ -1,7 +1,7 @@
/obj/structure/closet/secure_closet/personal
desc = "It's a secure locker for personnel. The first card swiped gains control."
name = "personal closet"
req_access = list(GLOB.access_all_personal_lockers)
req_access = list(ACCESS_ALL_PERSONAL_LOCKERS)
var/registered_name = null
/obj/structure/closet/secure_closet/personal/PopulateContents()
@@ -1,6 +1,6 @@
/obj/structure/closet/secure_closet/RD
name = "\proper research director's locker"
req_access = list(GLOB.access_rd)
req_access = list(ACCESS_RD)
icon_state = "rd"
/obj/structure/closet/secure_closet/RD/PopulateContents()
@@ -1,6 +1,6 @@
/obj/structure/closet/secure_closet/captains
name = "\proper captain's locker"
req_access = list(GLOB.access_captain)
req_access = list(ACCESS_CAPTAIN)
icon_state = "cap"
/obj/structure/closet/secure_closet/captains/PopulateContents()
@@ -32,7 +32,7 @@
/obj/structure/closet/secure_closet/hop
name = "\proper head of personnel's locker"
req_access = list(GLOB.access_hop)
req_access = list(ACCESS_HOP)
icon_state = "hop"
/obj/structure/closet/secure_closet/hop/PopulateContents()
@@ -56,7 +56,7 @@
/obj/structure/closet/secure_closet/hos
name = "\proper head of security's locker"
req_access = list(GLOB.access_hos)
req_access = list(ACCESS_HOS)
icon_state = "hos"
/obj/structure/closet/secure_closet/hos/PopulateContents()
@@ -87,7 +87,7 @@
/obj/structure/closet/secure_closet/warden
name = "\proper warden's locker"
req_access = list(GLOB.access_armory)
req_access = list(ACCESS_ARMORY)
icon_state = "warden"
/obj/structure/closet/secure_closet/warden/PopulateContents()
@@ -111,7 +111,7 @@
/obj/structure/closet/secure_closet/security
name = "security officer's locker"
req_access = list(GLOB.access_security)
req_access = list(ACCESS_SECURITY)
icon_state = "sec"
/obj/structure/closet/secure_closet/security/PopulateContents()
@@ -159,7 +159,7 @@
/obj/structure/closet/secure_closet/detective
name = "\proper detective's cabinet"
req_access = list(GLOB.access_forensics_lockers)
req_access = list(ACCESS_FORENSICS_LOCKERS)
icon_state = "cabinet"
resistance_flags = FLAMMABLE
max_integrity = 70
@@ -186,7 +186,7 @@
/obj/structure/closet/secure_closet/injection
name = "lethal injections"
req_access = list(GLOB.access_hos)
req_access = list(ACCESS_HOS)
/obj/structure/closet/secure_closet/injection/PopulateContents()
..()
@@ -195,7 +195,7 @@
/obj/structure/closet/secure_closet/brig
name = "brig locker"
req_access = list(GLOB.access_brig)
req_access = list(ACCESS_BRIG)
anchored = TRUE
var/id = null
@@ -206,7 +206,7 @@
/obj/structure/closet/secure_closet/courtroom
name = "courtroom locker"
req_access = list(GLOB.access_court)
req_access = list(ACCESS_COURT)
/obj/structure/closet/secure_closet/courtroom/PopulateContents()
..()
@@ -235,7 +235,7 @@
/obj/structure/closet/secure_closet/armory2
name = "armory ballistics locker"
req_access = list(GLOB.access_armory)
req_access = list(ACCESS_ARMORY)
icon_state = "armory"
/obj/structure/closet/secure_closet/armory2/PopulateContents()
@@ -248,7 +248,7 @@
/obj/structure/closet/secure_closet/armory3
name = "armory energy gun locker"
req_access = list(GLOB.access_armory)
req_access = list(ACCESS_ARMORY)
icon_state = "armory"
/obj/structure/closet/secure_closet/armory3/PopulateContents()
@@ -262,7 +262,7 @@
/obj/structure/closet/secure_closet/tac
name = "armory tac locker"
req_access = list(GLOB.access_armory)
req_access = list(ACCESS_ARMORY)
icon_state = "tac"
/obj/structure/closet/secure_closet/tac/PopulateContents()
@@ -274,7 +274,7 @@
/obj/structure/closet/secure_closet/lethalshots
name = "shotgun lethal rounds"
req_access = list(GLOB.access_armory)
req_access = list(ACCESS_ARMORY)
icon_state = "tac"
/obj/structure/closet/secure_closet/lethalshots/PopulateContents()
@@ -0,0 +1,30 @@
diff a/code/game/objects/structures/crates_lockers/closets/secure/security.dm b/code/game/objects/structures/crates_lockers/closets/secure/security.dm (rejected hunks)
@@ -203,7 +203,7 @@
anchored = TRUE
name = "Secure Evidence Closet"
req_access_txt = "0"
- req_one_access_txt = list(GLOB.access_armory, GLOB.access_forensics_lockers)
+ req_one_access_txt = list(ACCESS_ARMORY, ACCESS_FORENSICS_LOCKERS)
/obj/structure/closet/secure_closet/brig/PopulateContents()
..()
@@ -227,16 +227,16 @@
/obj/structure/closet/secure_closet/contraband/armory
anchored = TRUE
name = "Contraband Locker"
- req_access = list(GLOB.access_armory)
+ req_access = list(ACCESS_ARMORY)
/obj/structure/closet/secure_closet/contraband/heads
anchored = TRUE
name = "Contraband Locker"
- req_access = list(GLOB.access_heads)
+ req_access = list(ACCESS_HEADS)
/obj/structure/closet/secure_closet/armory1
name = "armory armor locker"
- req_access = list(GLOB.access_armory)
+ req_access = list(ACCESS_ARMORY)
icon_state = "armory"
/obj/structure/closet/secure_closet/armory1/PopulateContents()