Changes all access const to be a define

This commit is contained in:
CitadelStationBot
2017-07-16 11:44:47 -05:00
parent 344dc1a061
commit 609ae007ae
106 changed files with 618 additions and 539 deletions
@@ -1,6 +1,6 @@
/obj/structure/closet/secure_closet/captains
name = "\proper captain's locker"
req_access = list(GLOB.access_captain)
req_access = list(ACCESS_CAPTAIN)
icon_state = "cap"
/obj/structure/closet/secure_closet/captains/PopulateContents()
@@ -32,7 +32,7 @@
/obj/structure/closet/secure_closet/hop
name = "\proper head of personnel's locker"
req_access = list(GLOB.access_hop)
req_access = list(ACCESS_HOP)
icon_state = "hop"
/obj/structure/closet/secure_closet/hop/PopulateContents()
@@ -56,7 +56,7 @@
/obj/structure/closet/secure_closet/hos
name = "\proper head of security's locker"
req_access = list(GLOB.access_hos)
req_access = list(ACCESS_HOS)
icon_state = "hos"
/obj/structure/closet/secure_closet/hos/PopulateContents()
@@ -87,7 +87,7 @@
/obj/structure/closet/secure_closet/warden
name = "\proper warden's locker"
req_access = list(GLOB.access_armory)
req_access = list(ACCESS_ARMORY)
icon_state = "warden"
/obj/structure/closet/secure_closet/warden/PopulateContents()
@@ -111,7 +111,7 @@
/obj/structure/closet/secure_closet/security
name = "security officer's locker"
req_access = list(GLOB.access_security)
req_access = list(ACCESS_SECURITY)
icon_state = "sec"
/obj/structure/closet/secure_closet/security/PopulateContents()
@@ -159,7 +159,7 @@
/obj/structure/closet/secure_closet/detective
name = "\proper detective's cabinet"
req_access = list(GLOB.access_forensics_lockers)
req_access = list(ACCESS_FORENSICS_LOCKERS)
icon_state = "cabinet"
resistance_flags = FLAMMABLE
max_integrity = 70
@@ -186,7 +186,7 @@
/obj/structure/closet/secure_closet/injection
name = "lethal injections"
req_access = list(GLOB.access_hos)
req_access = list(ACCESS_HOS)
/obj/structure/closet/secure_closet/injection/PopulateContents()
..()
@@ -195,7 +195,7 @@
/obj/structure/closet/secure_closet/brig
name = "brig locker"
req_access = list(GLOB.access_brig)
req_access = list(ACCESS_BRIG)
anchored = TRUE
var/id = null
@@ -206,7 +206,7 @@
/obj/structure/closet/secure_closet/courtroom
name = "courtroom locker"
req_access = list(GLOB.access_court)
req_access = list(ACCESS_COURT)
/obj/structure/closet/secure_closet/courtroom/PopulateContents()
..()
@@ -235,7 +235,7 @@
/obj/structure/closet/secure_closet/armory2
name = "armory ballistics locker"
req_access = list(GLOB.access_armory)
req_access = list(ACCESS_ARMORY)
icon_state = "armory"
/obj/structure/closet/secure_closet/armory2/PopulateContents()
@@ -248,7 +248,7 @@
/obj/structure/closet/secure_closet/armory3
name = "armory energy gun locker"
req_access = list(GLOB.access_armory)
req_access = list(ACCESS_ARMORY)
icon_state = "armory"
/obj/structure/closet/secure_closet/armory3/PopulateContents()
@@ -262,7 +262,7 @@
/obj/structure/closet/secure_closet/tac
name = "armory tac locker"
req_access = list(GLOB.access_armory)
req_access = list(ACCESS_ARMORY)
icon_state = "tac"
/obj/structure/closet/secure_closet/tac/PopulateContents()
@@ -274,7 +274,7 @@
/obj/structure/closet/secure_closet/lethalshots
name = "shotgun lethal rounds"
req_access = list(GLOB.access_armory)
req_access = list(ACCESS_ARMORY)
icon_state = "tac"
/obj/structure/closet/secure_closet/lethalshots/PopulateContents()