Changes all access const to be a define

This commit is contained in:
CitadelStationBot
2017-07-16 11:44:47 -05:00
parent 344dc1a061
commit 609ae007ae
106 changed files with 618 additions and 539 deletions
+4 -4
View File
@@ -537,17 +537,17 @@
return
for(var/obj/machinery/door/airlock/maintenance/M in GLOB.machines)
M.check_access()
if (GLOB.access_maint_tunnels in M.req_access)
M.req_access = list(GLOB.access_brig)
if (ACCESS_MAINT_TUNNELS in M.req_access)
M.req_access = list(ACCESS_BRIG)
message_admins("[key_name_admin(usr)] made all maint doors brig access-only.")
if("maint_access_engiebrig")
if(!check_rights(R_DEBUG))
return
for(var/obj/machinery/door/airlock/maintenance/M in GLOB.machines)
M.check_access()
if (GLOB.access_maint_tunnels in M.req_access)
if (ACCESS_MAINT_TUNNELS in M.req_access)
M.req_access = list()
M.req_one_access = list(GLOB.access_brig,GLOB.access_engine)
M.req_one_access = list(ACCESS_BRIG,ACCESS_ENGINE)
message_admins("[key_name_admin(usr)] made all maint doors engineering and brig access-only.")
if("infinite_sec")
if(!check_rights(R_DEBUG))
@@ -54,7 +54,7 @@
idle_power_usage = 4
active_power_usage = 8
power_channel = ENVIRON
req_access = list(GLOB.access_atmospherics)
req_access = list(ACCESS_ATMOSPHERICS)
max_integrity = 250
integrity_failure = 80
armor = list(melee = 0, bullet = 0, laser = 0, energy = 100, bomb = 0, bio = 100, rad = 100, fire = 90, acid = 30)
@@ -362,7 +362,7 @@
if("restricted")
restricted = !restricted
if(restricted)
req_access = list(GLOB.access_engine)
req_access = list(ACCESS_ENGINE)
else
req_access = list()
. = TRUE
+4 -4
View File
@@ -299,7 +299,7 @@
/obj/effect/mob_spawn/human/bartender
name = "Space Bartender"
id_job = "Bartender"
id_access_list = list(GLOB.access_bar)
id_access_list = list(ACCESS_BAR)
outfit = /datum/outfit/spacebartender
/obj/effect/mob_spawn/human/bartender/alive
@@ -353,7 +353,7 @@
/obj/effect/mob_spawn/human/bridgeofficer
name = "Bridge Officer"
id_job = "Bridge Officer"
id_access_list = list(GLOB.access_cent_captain)
id_access_list = list(ACCESS_CENT_CAPTAIN)
outfit = /datum/outfit/nanotrasenbridgeofficercorpse
/datum/outfit/nanotrasenbridgeofficercorpse
@@ -369,7 +369,7 @@
/obj/effect/mob_spawn/human/commander
name = "Commander"
id_job = "Commander"
id_access_list = list(GLOB.access_cent_captain, GLOB.access_cent_general, GLOB.access_cent_specops, GLOB.access_cent_medical, GLOB.access_cent_storage)
id_access_list = list(ACCESS_CENT_CAPTAIN, ACCESS_CENT_GENERAL, ACCESS_CENT_SPECOPS, ACCESS_CENT_MEDICAL, ACCESS_CENT_STORAGE)
outfit = /datum/outfit/nanotrasencommandercorpse
/datum/outfit/nanotrasencommandercorpse
@@ -389,7 +389,7 @@
/obj/effect/mob_spawn/human/nanotrasensoldier
name = "Nanotrasen Private Security Officer"
id_job = "Private Security Force"
id_access_list = list(GLOB.access_cent_captain, GLOB.access_cent_general, GLOB.access_cent_specops, GLOB.access_cent_medical, GLOB.access_cent_storage, GLOB.access_security)
id_access_list = list(ACCESS_CENT_CAPTAIN, ACCESS_CENT_GENERAL, ACCESS_CENT_SPECOPS, ACCESS_CENT_MEDICAL, ACCESS_CENT_STORAGE, ACCESS_SECURITY)
outfit = /datum/outfit/nanotrasensoldiercorpse
/datum/outfit/nanotrasensoldiercorpse
+1 -1
View File
@@ -1,7 +1,7 @@
/obj/structure/closet/secure_closet/exile
name = "exile implants"
req_access = list(GLOB.access_hos)
req_access = list(ACCESS_HOS)
/obj/structure/closet/secure_closet/exile/New()
..()
+25 -25
View File
@@ -40,7 +40,7 @@
/datum/supply_pack/emergency/spacesuit
name = "Space Suit Crate"
cost = 3000
access = GLOB.access_eva
access = ACCESS_EVA
contains = list(/obj/item/clothing/suit/space,
/obj/item/clothing/suit/space,
/obj/item/clothing/head/helmet/space,
@@ -121,7 +121,7 @@
/datum/supply_pack/emergency/atmostank
name = "Firefighting Watertank"
cost = 1000
access = GLOB.access_atmospherics
access = ACCESS_ATMOSPHERICS
contains = list(/obj/item/weapon/watertank/atmos)
crate_name = "firefighting watertank crate"
crate_type = /obj/structure/closet/crate/secure
@@ -144,7 +144,7 @@
/datum/supply_pack/emergency/weedcontrol
name = "Weed Control Crate"
cost = 1500
access = GLOB.access_hydroponics
access = ACCESS_HYDROPONICS
contains = list(/obj/item/weapon/scythe,
/obj/item/clothing/mask/gas,
/obj/item/weapon/grenade/chem_grenade/antiweed,
@@ -209,7 +209,7 @@
/datum/supply_pack/security
group = "Security"
access = GLOB.access_security
access = ACCESS_SECURITY
crate_type = /obj/structure/closet/crate/secure/gear
/datum/supply_pack/security/supplies
@@ -290,7 +290,7 @@
crate_name = "forensics crate"
/datum/supply_pack/security/armory
access = GLOB.access_armory
access = ACCESS_ARMORY
crate_type = /obj/structure/closet/crate/secure/weapon
/datum/supply_pack/security/armory/riothelmets
@@ -378,7 +378,7 @@
/datum/supply_pack/security/armory/fire
name = "Incendiary Weapons Crate"
cost = 1500
access = GLOB.access_heads
access = ACCESS_HEADS
contains = list(/obj/item/weapon/flamethrower/full,
/obj/item/weapon/tank/internals/plasma,
/obj/item/weapon/tank/internals/plasma,
@@ -510,7 +510,7 @@
/datum/supply_pack/science/nitrous_oxide_canister
name = "Nitrous Oxide Canister"
cost = 3000
access = GLOB.access_atmospherics
access = ACCESS_ATMOSPHERICS
contains = list(/obj/machinery/portable_atmospherics/canister/nitrous_oxide)
crate_name = "nitrous oxide canister crate"
crate_type = /obj/structure/closet/crate/secure
@@ -627,7 +627,7 @@
/datum/supply_pack/engineering/engine
name = "Emitter Crate"
cost = 1500
access = GLOB.access_ce
access = ACCESS_CE
contains = list(/obj/machinery/power/emitter,
/obj/machinery/power/emitter)
crate_name = "emitter crate"
@@ -676,7 +676,7 @@
/datum/supply_pack/engineering/engine/supermatter_shard
name = "Supermatter Shard Crate"
cost = 10000
access = GLOB.access_ce
access = ACCESS_CE
contains = list(/obj/machinery/power/supermatter_shard)
crate_name = "supermatter shard crate"
crate_type = /obj/structure/closet/crate/secure/engineering
@@ -713,7 +713,7 @@
/datum/supply_pack/engineering/shuttle_engine
name = "Shuttle Engine Crate"
cost = 5000
access = GLOB.access_ce
access = ACCESS_CE
contains = list(/obj/structure/shuttle/engine/propulsion/burst/cargo)
crate_name = "shuttle engine crate"
crate_type = /obj/structure/closet/crate/secure/engineering
@@ -798,7 +798,7 @@
/datum/supply_pack/medical/virus
name = "Virus Crate"
cost = 2500
access = GLOB.access_cmo
access = ACCESS_CMO
contains = list(/obj/item/weapon/reagent_containers/glass/bottle/flu_virion,
/obj/item/weapon/reagent_containers/glass/bottle/cold,
/obj/item/weapon/reagent_containers/glass/bottle/epiglottis_virion,
@@ -863,7 +863,7 @@
/datum/supply_pack/science/robotics
name = "Robotics Assembly Crate"
cost = 1000
access = GLOB.access_robotics
access = ACCESS_ROBOTICS
contains = list(/obj/item/device/assembly/prox_sensor,
/obj/item/device/assembly/prox_sensor,
/obj/item/device/assembly/prox_sensor,
@@ -877,7 +877,7 @@
/datum/supply_pack/science/robotics/mecha_ripley
name = "Circuit Crate (Ripley APLU)"
cost = 3000
access = GLOB.access_robotics
access = ACCESS_ROBOTICS
contains = list(/obj/item/weapon/book/manual/ripley_build_and_repair,
/obj/item/weapon/circuitboard/mecha/ripley/main,
/obj/item/weapon/circuitboard/mecha/ripley/peripherals)
@@ -887,7 +887,7 @@
/datum/supply_pack/science/robotics/mecha_odysseus
name = "Circuit Crate (Odysseus)"
cost = 2500
access = GLOB.access_robotics
access = ACCESS_ROBOTICS
contains = list(/obj/item/weapon/circuitboard/mecha/odysseus/peripherals,
/obj/item/weapon/circuitboard/mecha/odysseus/main)
crate_name = "\improper Odysseus circuit crate"
@@ -896,7 +896,7 @@
/datum/supply_pack/science/plasma
name = "Plasma Assembly Crate"
cost = 1000
access = GLOB.access_tox_storage
access = ACCESS_TOX_STORAGE
contains = list(/obj/item/weapon/tank/internals/plasma,
/obj/item/weapon/tank/internals/plasma,
/obj/item/weapon/tank/internals/plasma,
@@ -915,7 +915,7 @@
/datum/supply_pack/science/shieldwalls
name = "Shield Generators"
cost = 2000
access = GLOB.access_teleporter
access = ACCESS_TELEPORTER
contains = list(/obj/machinery/shieldwallgen,
/obj/machinery/shieldwallgen,
/obj/machinery/shieldwallgen,
@@ -926,7 +926,7 @@
/datum/supply_pack/science/transfer_valves
name = "Tank Transfer Valves Crate"
cost = 6000
access = GLOB.access_rd
access = ACCESS_RD
contains = list(/obj/item/device/transfer_valve,
/obj/item/device/transfer_valve)
crate_name = "tank transfer valves crate"
@@ -936,7 +936,7 @@
/datum/supply_pack/science/bz_canister
name = "BZ Canister"
cost = 2000
access_any = list(GLOB.access_rd, GLOB.access_atmospherics)
access_any = list(ACCESS_RD, ACCESS_ATMOSPHERICS)
contains = list(/obj/machinery/portable_atmospherics/canister/bz)
crate_name = "bz canister crate"
crate_type = /obj/structure/closet/crate/secure/science
@@ -945,7 +945,7 @@
/datum/supply_pack/science/freon_canister
name = "Freon Canister"
cost = 6000
access_any = list(GLOB.access_rd, GLOB.access_atmospherics)
access_any = list(ACCESS_RD, ACCESS_ATMOSPHERICS)
contains = list(/obj/machinery/portable_atmospherics/canister/freon)
crate_name = "freon canister crate"
crate_type = /obj/structure/closet/crate/secure/science
@@ -954,7 +954,7 @@
/datum/supply_pack/science/research
name = "Machine Prototype Crate"
cost = 8000
access = GLOB.access_research
access = ACCESS_RESEARCH
contains = list(/obj/item/device/machineprototype)
crate_name = "machine prototype crate"
crate_type = /obj/structure/closet/crate/secure/science
@@ -1010,7 +1010,7 @@
contains = list(/obj/item/weapon/storage/backpack/duffelbag/clown/cream_pie)
crate_name = "party equipment crate"
contraband = TRUE
access = GLOB.access_theatre
access = ACCESS_THEATRE
crate_type = /obj/structure/closet/crate/secure
/datum/supply_pack/organic/monkey
@@ -1135,7 +1135,7 @@
/datum/supply_pack/organic/hydroponics/hydrotank
name = "Hydroponics Backpack Crate"
cost = 1000
access = GLOB.access_hydroponics
access = ACCESS_HYDROPONICS
contains = list(/obj/item/weapon/watertank)
crate_name = "hydroponics backpack crate"
crate_type = /obj/structure/closet/crate/secure
@@ -1308,7 +1308,7 @@
/datum/supply_pack/misc/minerkit
name = "Shaft Miner Starter Kit"
cost = 2500
access = GLOB.access_qm
access = ACCESS_QM
contains = list(/obj/item/weapon/pickaxe/mini,
/obj/item/clothing/glasses/meson,
/obj/item/device/t_scanner/adv_mining_scanner/lesser,
@@ -1490,7 +1490,7 @@
/datum/supply_pack/misc/janitor/janitank
name = "Janitor Backpack Crate"
cost = 1000
access = GLOB.access_janitor
access = ACCESS_JANITOR
contains = list(/obj/item/weapon/watertank/janitor)
crate_name = "janitor backpack crate"
crate_type = /obj/structure/closet/crate/secure
@@ -1523,7 +1523,7 @@
/datum/supply_pack/misc/costume
name = "Standard Costume Crate"
cost = 1000
access = GLOB.access_theatre
access = ACCESS_THEATRE
contains = list(/obj/item/weapon/storage/backpack/clown,
/obj/item/clothing/shoes/clown_shoes,
/obj/item/clothing/mask/gas/clown_hat,
+1 -1
View File
@@ -187,7 +187,7 @@
var/obj/item/weapon/card/id/W = H.wear_id
W.icon_state = "centcom"
W.access = get_centcom_access("Centcom Official")
W.access += GLOB.access_weapons
W.access += ACCESS_WEAPONS
W.assignment = "Centcom Official"
W.registered_name = H.real_name
W.update_label()
+107 -205
View File
@@ -1,102 +1,4 @@
GLOBAL_VAR_CONST(access_security, 1) // Security equipment
GLOBAL_VAR_CONST(access_brig, 2) // Brig timers and permabrig
GLOBAL_VAR_CONST(access_armory, 3)
GLOBAL_VAR_CONST(access_forensics_lockers, 4)
GLOBAL_VAR_CONST(access_medical, 5)
GLOBAL_VAR_CONST(access_morgue, 6)
GLOBAL_VAR_CONST(access_tox, 7)
GLOBAL_VAR_CONST(access_tox_storage, 8)
GLOBAL_VAR_CONST(access_genetics, 9)
GLOBAL_VAR_CONST(access_engine, 10)
GLOBAL_VAR_CONST(access_engine_equip, 11)
GLOBAL_VAR_CONST(access_maint_tunnels, 12)
GLOBAL_VAR_CONST(access_external_airlocks, 13)
GLOBAL_VAR_CONST(access_emergency_storage, 14)
GLOBAL_VAR_CONST(access_change_ids, 15)
GLOBAL_VAR_CONST(access_ai_upload, 16)
GLOBAL_VAR_CONST(access_teleporter, 17)
GLOBAL_VAR_CONST(access_eva, 18)
GLOBAL_VAR_CONST(access_heads, 19)
GLOBAL_VAR_CONST(access_captain, 20)
GLOBAL_VAR_CONST(access_all_personal_lockers, 21)
GLOBAL_VAR_CONST(access_chapel_office, 22)
GLOBAL_VAR_CONST(access_tech_storage, 23)
GLOBAL_VAR_CONST(access_atmospherics, 24)
GLOBAL_VAR_CONST(access_bar, 25)
GLOBAL_VAR_CONST(access_janitor, 26)
GLOBAL_VAR_CONST(access_crematorium, 27)
GLOBAL_VAR_CONST(access_kitchen, 28)
GLOBAL_VAR_CONST(access_robotics, 29)
GLOBAL_VAR_CONST(access_rd, 30)
GLOBAL_VAR_CONST(access_cargo, 31)
GLOBAL_VAR_CONST(access_construction, 32)
GLOBAL_VAR_CONST(access_chemistry, 33)
GLOBAL_VAR_CONST(access_cargo_bot, 34)
GLOBAL_VAR_CONST(access_hydroponics, 35)
GLOBAL_VAR_CONST(access_manufacturing, 36)
GLOBAL_VAR_CONST(access_library, 37)
GLOBAL_VAR_CONST(access_lawyer, 38)
GLOBAL_VAR_CONST(access_virology, 39)
GLOBAL_VAR_CONST(access_cmo, 40)
GLOBAL_VAR_CONST(access_qm, 41)
GLOBAL_VAR_CONST(access_court, 42)
GLOBAL_VAR_CONST(access_surgery, 45)
GLOBAL_VAR_CONST(access_theatre, 46)
GLOBAL_VAR_CONST(access_research, 47)
GLOBAL_VAR_CONST(access_mining, 48)
GLOBAL_VAR_CONST(access_mining_office, 49) //not in use
GLOBAL_VAR_CONST(access_mailsorting, 50)
GLOBAL_VAR_CONST(access_mint, 51)
GLOBAL_VAR_CONST(access_mint_vault, 52)
GLOBAL_VAR_CONST(access_heads_vault, 53)
GLOBAL_VAR_CONST(access_mining_station, 54)
GLOBAL_VAR_CONST(access_xenobiology, 55)
GLOBAL_VAR_CONST(access_ce, 56)
GLOBAL_VAR_CONST(access_hop, 57)
GLOBAL_VAR_CONST(access_hos, 58)
GLOBAL_VAR_CONST(access_RC_announce, 59) //Request console announcements
GLOBAL_VAR_CONST(access_keycard_auth, 60) //Used for events which require at least two people to confirm them
GLOBAL_VAR_CONST(access_tcomsat, 61) // has access to the entire telecomms satellite / machinery
GLOBAL_VAR_CONST(access_gateway, 62)
GLOBAL_VAR_CONST(access_sec_doors, 63) // Security front doors
GLOBAL_VAR_CONST(access_mineral_storeroom, 64)
GLOBAL_VAR_CONST(access_minisat, 65)
GLOBAL_VAR_CONST(access_weapons, 66) //Weapon authorization for secbots
GLOBAL_VAR_CONST(access_network, 67)
GLOBAL_VAR_CONST(access_cloning, 68) //Cloning room
//BEGIN CENTCOM ACCESS
/*Should leave plenty of room if we need to add more access levels.
Mostly for admin fun times.*/
GLOBAL_VAR_CONST(access_cent_general, 101)//General facilities.
GLOBAL_VAR_CONST(access_cent_thunder, 102)//Thunderdome.
GLOBAL_VAR_CONST(access_cent_specops, 103)//Special Ops.
GLOBAL_VAR_CONST(access_cent_medical, 104)//Medical/Research
GLOBAL_VAR_CONST(access_cent_living, 105)//Living quarters.
GLOBAL_VAR_CONST(access_cent_storage, 106)//Generic storage areas.
GLOBAL_VAR_CONST(access_cent_teleporter, 107)//Teleporter.
GLOBAL_VAR_CONST(access_cent_captain, 109)//Captain's office/ID comp/AI.
GLOBAL_VAR_CONST(access_cent_bar, 110) // The non-existent Centcom Bar
//The Syndicate
GLOBAL_VAR_CONST(access_syndicate, 150)//General Syndicate Access
GLOBAL_VAR_CONST(access_syndicate_leader, 151)//Nuke Op Leader Access
//Away Missions or Ruins
/*For generic away-mission/ruin access. Why would normal crew have access to a long-abandoned derelict
or a 2000 year-old temple? */
GLOBAL_VAR_CONST(access_away_general, 200)//General facilities.
GLOBAL_VAR_CONST(access_away_maint, 201)//Away maintenance
GLOBAL_VAR_CONST(access_away_med, 202)//Away medical
GLOBAL_VAR_CONST(access_away_sec, 203)//Away security
GLOBAL_VAR_CONST(access_away_engine, 204)//Away engineering
GLOBAL_VAR_CONST(access_away_generic1, 205)//Away generic access
GLOBAL_VAR_CONST(access_away_generic2, 206)
GLOBAL_VAR_CONST(access_away_generic3, 207)
GLOBAL_VAR_CONST(access_away_generic4, 208)
/obj/var/list/req_access = null
/obj/var/req_access_txt = "0" as text
/obj/var/list/req_one_access = null
@@ -204,21 +106,21 @@ GLOBAL_VAR_CONST(access_away_generic4, 208)
/proc/get_centcom_access(job)
switch(job)
if("VIP Guest")
return list(GLOB.access_cent_general)
return list(ACCESS_CENT_GENERAL)
if("Custodian")
return list(GLOB.access_cent_general, GLOB.access_cent_living, GLOB.access_cent_storage)
return list(ACCESS_CENT_GENERAL, ACCESS_CENT_LIVING, ACCESS_CENT_STORAGE)
if("Thunderdome Overseer")
return list(GLOB.access_cent_general, GLOB.access_cent_thunder)
return list(ACCESS_CENT_GENERAL, ACCESS_CENT_THUNDER)
if("Centcom Official")
return list(GLOB.access_cent_general, GLOB.access_cent_living)
return list(ACCESS_CENT_GENERAL, ACCESS_CENT_LIVING)
if("Medical Officer")
return list(GLOB.access_cent_general, GLOB.access_cent_living, GLOB.access_cent_medical)
return list(ACCESS_CENT_GENERAL, ACCESS_CENT_LIVING, ACCESS_CENT_MEDICAL)
if("Death Commando")
return list(GLOB.access_cent_general, GLOB.access_cent_specops, GLOB.access_cent_living, GLOB.access_cent_storage)
return list(ACCESS_CENT_GENERAL, ACCESS_CENT_SPECOPS, ACCESS_CENT_LIVING, ACCESS_CENT_STORAGE)
if("Research Officer")
return list(GLOB.access_cent_general, GLOB.access_cent_specops, GLOB.access_cent_medical, GLOB.access_cent_teleporter, GLOB.access_cent_storage)
return list(ACCESS_CENT_GENERAL, ACCESS_CENT_SPECOPS, ACCESS_CENT_MEDICAL, ACCESS_CENT_TELEPORTER, ACCESS_CENT_STORAGE)
if("Special Ops Officer")
return list(GLOB.access_cent_general, GLOB.access_cent_thunder, GLOB.access_cent_specops, GLOB.access_cent_living, GLOB.access_cent_storage)
return list(ACCESS_CENT_GENERAL, ACCESS_CENT_THUNDER, ACCESS_CENT_SPECOPS, ACCESS_CENT_LIVING, ACCESS_CENT_STORAGE)
if("Admiral")
return get_all_centcom_access()
if("Centcom Commander")
@@ -232,56 +134,56 @@ GLOBAL_VAR_CONST(access_away_generic4, 208)
if("Medical Response Officer")
return get_ert_access("med")
if("Centcom Bartender")
return list(GLOB.access_cent_general, GLOB.access_cent_living, GLOB.access_cent_bar)
return list(ACCESS_CENT_GENERAL, ACCESS_CENT_LIVING, ACCESS_CENT_BAR)
/proc/get_all_accesses()
return list(GLOB.access_security, GLOB.access_sec_doors, GLOB.access_brig, GLOB.access_armory, GLOB.access_forensics_lockers, GLOB.access_court,
GLOB.access_medical, GLOB.access_genetics, GLOB.access_morgue, GLOB.access_rd,
GLOB.access_tox, GLOB.access_tox_storage, GLOB.access_chemistry, GLOB.access_engine, GLOB.access_engine_equip, GLOB.access_maint_tunnels,
GLOB.access_external_airlocks, GLOB.access_change_ids, GLOB.access_ai_upload,
GLOB.access_teleporter, GLOB.access_eva, GLOB.access_heads, GLOB.access_captain, GLOB.access_all_personal_lockers,
GLOB.access_tech_storage, GLOB.access_chapel_office, GLOB.access_atmospherics, GLOB.access_kitchen,
GLOB.access_bar, GLOB.access_janitor, GLOB.access_crematorium, GLOB.access_robotics, GLOB.access_cargo, GLOB.access_construction,
GLOB.access_hydroponics, GLOB.access_library, GLOB.access_lawyer, GLOB.access_virology, GLOB.access_cmo, GLOB.access_qm, GLOB.access_surgery,
GLOB.access_theatre, GLOB.access_research, GLOB.access_mining, GLOB.access_mailsorting, GLOB.access_weapons,
GLOB.access_heads_vault, GLOB.access_mining_station, GLOB.access_xenobiology, GLOB.access_ce, GLOB.access_hop, GLOB.access_hos, GLOB.access_RC_announce,
GLOB.access_keycard_auth, GLOB.access_tcomsat, GLOB.access_gateway, GLOB.access_mineral_storeroom, GLOB.access_minisat, GLOB.access_network, GLOB.access_cloning)
return list(ACCESS_SECURITY, ACCESS_SEC_DOORS, ACCESS_BRIG, ACCESS_ARMORY, ACCESS_FORENSICS_LOCKERS, ACCESS_COURT,
ACCESS_MEDICAL, ACCESS_GENETICS, ACCESS_MORGUE, ACCESS_RD,
ACCESS_TOX, ACCESS_TOX_STORAGE, ACCESS_CHEMISTRY, ACCESS_ENGINE, ACCESS_ENGINE_EQUIP, ACCESS_MAINT_TUNNELS,
ACCESS_EXTERNAL_AIRLOCKS, ACCESS_CHANGE_IDS, ACCESS_AI_UPLOAD,
ACCESS_TELEPORTER, ACCESS_EVA, ACCESS_HEADS, ACCESS_CAPTAIN, ACCESS_ALL_PERSONAL_LOCKERS,
ACCESS_TECH_STORAGE, ACCESS_CHAPEL_OFFICE, ACCESS_ATMOSPHERICS, ACCESS_KITCHEN,
ACCESS_BAR, ACCESS_JANITOR, ACCESS_CREMATORIUM, ACCESS_ROBOTICS, ACCESS_CARGO, ACCESS_CONSTRUCTION,
ACCESS_HYDROPONICS, ACCESS_LIBRARY, ACCESS_LAWYER, ACCESS_VIROLOGY, ACCESS_CMO, ACCESS_QM, ACCESS_SURGERY,
ACCESS_THEATRE, ACCESS_RESEARCH, ACCESS_MINING, ACCESS_MAILSORTING, ACCESS_WEAPONS,
ACCESS_HEADS_VAULT, ACCESS_MINING_STATION, ACCESS_XENOBIOLOGY, ACCESS_CE, ACCESS_HOP, ACCESS_HOS, ACCESS_RC_ANNOUNCE,
ACCESS_KEYCARD_AUTH, ACCESS_TCOMSAT, ACCESS_GATEWAY, ACCESS_MINERAL_STOREROOM, ACCESS_MINISAT, ACCESS_NETWORK, ACCESS_CLONING)
/proc/get_all_centcom_access()
return list(GLOB.access_cent_general, GLOB.access_cent_thunder, GLOB.access_cent_specops, GLOB.access_cent_medical, GLOB.access_cent_living, GLOB.access_cent_storage, GLOB.access_cent_teleporter, GLOB.access_cent_captain)
return list(ACCESS_CENT_GENERAL, ACCESS_CENT_THUNDER, ACCESS_CENT_SPECOPS, ACCESS_CENT_MEDICAL, ACCESS_CENT_LIVING, ACCESS_CENT_STORAGE, ACCESS_CENT_TELEPORTER, ACCESS_CENT_CAPTAIN)
/proc/get_ert_access(class)
switch(class)
if("commander")
return get_all_centcom_access()
if("sec")
return list(GLOB.access_cent_general, GLOB.access_cent_specops, GLOB.access_cent_living)
return list(ACCESS_CENT_GENERAL, ACCESS_CENT_SPECOPS, ACCESS_CENT_LIVING)
if("eng")
return list(GLOB.access_cent_general, GLOB.access_cent_specops, GLOB.access_cent_living, GLOB.access_cent_storage)
return list(ACCESS_CENT_GENERAL, ACCESS_CENT_SPECOPS, ACCESS_CENT_LIVING, ACCESS_CENT_STORAGE)
if("med")
return list(GLOB.access_cent_general, GLOB.access_cent_specops, GLOB.access_cent_medical, GLOB.access_cent_living)
return list(ACCESS_CENT_GENERAL, ACCESS_CENT_SPECOPS, ACCESS_CENT_MEDICAL, ACCESS_CENT_LIVING)
/proc/get_all_syndicate_access()
return list(GLOB.access_syndicate, GLOB.access_syndicate)
return list(ACCESS_SYNDICATE, ACCESS_SYNDICATE)
/proc/get_region_accesses(code)
switch(code)
if(0)
return get_all_accesses()
if(1) //station general
return list(GLOB.access_kitchen,GLOB.access_bar, GLOB.access_hydroponics, GLOB.access_janitor, GLOB.access_chapel_office, GLOB.access_crematorium, GLOB.access_library, GLOB.access_theatre, GLOB.access_lawyer)
return list(ACCESS_KITCHEN,ACCESS_BAR, ACCESS_HYDROPONICS, ACCESS_JANITOR, ACCESS_CHAPEL_OFFICE, ACCESS_CREMATORIUM, ACCESS_LIBRARY, ACCESS_THEATRE, ACCESS_LAWYER)
if(2) //security
return list(GLOB.access_sec_doors, GLOB.access_weapons, GLOB.access_security, GLOB.access_brig, GLOB.access_armory, GLOB.access_forensics_lockers, GLOB.access_court, GLOB.access_hos)
return list(ACCESS_SEC_DOORS, ACCESS_WEAPONS, ACCESS_SECURITY, ACCESS_BRIG, ACCESS_ARMORY, ACCESS_FORENSICS_LOCKERS, ACCESS_COURT, ACCESS_HOS)
if(3) //medbay
return list(GLOB.access_medical, GLOB.access_genetics, GLOB.access_cloning, GLOB.access_morgue, GLOB.access_chemistry, GLOB.access_virology, GLOB.access_surgery, GLOB.access_cmo)
return list(ACCESS_MEDICAL, ACCESS_GENETICS, ACCESS_CLONING, ACCESS_MORGUE, ACCESS_CHEMISTRY, ACCESS_VIROLOGY, ACCESS_SURGERY, ACCESS_CMO)
if(4) //research
return list(GLOB.access_research, GLOB.access_tox, GLOB.access_tox_storage, GLOB.access_genetics, GLOB.access_robotics, GLOB.access_xenobiology, GLOB.access_minisat, GLOB.access_rd, GLOB.access_network)
return list(ACCESS_RESEARCH, ACCESS_TOX, ACCESS_TOX_STORAGE, ACCESS_GENETICS, ACCESS_ROBOTICS, ACCESS_XENOBIOLOGY, ACCESS_MINISAT, ACCESS_RD, ACCESS_NETWORK)
if(5) //engineering and maintenance
return list(GLOB.access_construction, GLOB.access_maint_tunnels, GLOB.access_engine, GLOB.access_engine_equip, GLOB.access_external_airlocks, GLOB.access_tech_storage, GLOB.access_atmospherics, GLOB.access_tcomsat, GLOB.access_minisat, GLOB.access_ce)
return list(ACCESS_CONSTRUCTION, ACCESS_MAINT_TUNNELS, ACCESS_ENGINE, ACCESS_ENGINE_EQUIP, ACCESS_EXTERNAL_AIRLOCKS, ACCESS_TECH_STORAGE, ACCESS_ATMOSPHERICS, ACCESS_TCOMSAT, ACCESS_MINISAT, ACCESS_CE)
if(6) //supply
return list(GLOB.access_mailsorting, GLOB.access_mining, GLOB.access_mining_station, GLOB.access_mineral_storeroom, GLOB.access_cargo, GLOB.access_qm)
return list(ACCESS_MAILSORTING, ACCESS_MINING, ACCESS_MINING_STATION, ACCESS_MINERAL_STOREROOM, ACCESS_CARGO, ACCESS_QM)
if(7) //command
return list(GLOB.access_heads, GLOB.access_RC_announce, GLOB.access_keycard_auth, GLOB.access_change_ids, GLOB.access_ai_upload, GLOB.access_teleporter, GLOB.access_eva, GLOB.access_gateway, GLOB.access_all_personal_lockers, GLOB.access_heads_vault, GLOB.access_hop, GLOB.access_captain)
return list(ACCESS_HEADS, ACCESS_RC_ANNOUNCE, ACCESS_KEYCARD_AUTH, ACCESS_CHANGE_IDS, ACCESS_AI_UPLOAD, ACCESS_TELEPORTER, ACCESS_EVA, ACCESS_GATEWAY, ACCESS_ALL_PERSONAL_LOCKERS, ACCESS_HEADS_VAULT, ACCESS_HOP, ACCESS_CAPTAIN)
/proc/get_region_accesses_name(code)
switch(code)
@@ -304,158 +206,158 @@ GLOBAL_VAR_CONST(access_away_generic4, 208)
/proc/get_access_desc(A)
switch(A)
if(GLOB.access_cargo)
if(ACCESS_CARGO)
return "Cargo Bay"
if(GLOB.access_cargo_bot)
if(ACCESS_CARGO_BOT)
return "Delivery Chutes"
if(GLOB.access_security)
if(ACCESS_SECURITY)
return "Security"
if(GLOB.access_brig)
if(ACCESS_BRIG)
return "Holding Cells"
if(GLOB.access_court)
if(ACCESS_COURT)
return "Courtroom"
if(GLOB.access_forensics_lockers)
if(ACCESS_FORENSICS_LOCKERS)
return "Forensics"
if(GLOB.access_medical)
if(ACCESS_MEDICAL)
return "Medical"
if(GLOB.access_genetics)
if(ACCESS_GENETICS)
return "Genetics Lab"
if(GLOB.access_morgue)
if(ACCESS_MORGUE)
return "Morgue"
if(GLOB.access_tox)
if(ACCESS_TOX)
return "R&D Lab"
if(GLOB.access_tox_storage)
if(ACCESS_TOX_STORAGE)
return "Toxins Lab"
if(GLOB.access_chemistry)
if(ACCESS_CHEMISTRY)
return "Chemistry Lab"
if(GLOB.access_rd)
if(ACCESS_RD)
return "RD Office"
if(GLOB.access_bar)
if(ACCESS_BAR)
return "Bar"
if(GLOB.access_janitor)
if(ACCESS_JANITOR)
return "Custodial Closet"
if(GLOB.access_engine)
if(ACCESS_ENGINE)
return "Engineering"
if(GLOB.access_engine_equip)
if(ACCESS_ENGINE_EQUIP)
return "Power Equipment"
if(GLOB.access_maint_tunnels)
if(ACCESS_MAINT_TUNNELS)
return "Maintenance"
if(GLOB.access_external_airlocks)
if(ACCESS_EXTERNAL_AIRLOCKS)
return "External Airlocks"
if(GLOB.access_emergency_storage)
if(ACCESS_EMERGENCY_STORAGE)
return "Emergency Storage"
if(GLOB.access_change_ids)
if(ACCESS_CHANGE_IDS)
return "ID Console"
if(GLOB.access_ai_upload)
if(ACCESS_AI_UPLOAD)
return "AI Chambers"
if(GLOB.access_teleporter)
if(ACCESS_TELEPORTER)
return "Teleporter"
if(GLOB.access_eva)
if(ACCESS_EVA)
return "EVA"
if(GLOB.access_heads)
if(ACCESS_HEADS)
return "Bridge"
if(GLOB.access_captain)
if(ACCESS_CAPTAIN)
return "Captain"
if(GLOB.access_all_personal_lockers)
if(ACCESS_ALL_PERSONAL_LOCKERS)
return "Personal Lockers"
if(GLOB.access_chapel_office)
if(ACCESS_CHAPEL_OFFICE)
return "Chapel Office"
if(GLOB.access_tech_storage)
if(ACCESS_TECH_STORAGE)
return "Technical Storage"
if(GLOB.access_atmospherics)
if(ACCESS_ATMOSPHERICS)
return "Atmospherics"
if(GLOB.access_crematorium)
if(ACCESS_CREMATORIUM)
return "Crematorium"
if(GLOB.access_armory)
if(ACCESS_ARMORY)
return "Armory"
if(GLOB.access_construction)
if(ACCESS_CONSTRUCTION)
return "Construction"
if(GLOB.access_kitchen)
if(ACCESS_KITCHEN)
return "Kitchen"
if(GLOB.access_hydroponics)
if(ACCESS_HYDROPONICS)
return "Hydroponics"
if(GLOB.access_library)
if(ACCESS_LIBRARY)
return "Library"
if(GLOB.access_lawyer)
if(ACCESS_LAWYER)
return "Law Office"
if(GLOB.access_robotics)
if(ACCESS_ROBOTICS)
return "Robotics"
if(GLOB.access_virology)
if(ACCESS_VIROLOGY)
return "Virology"
if(GLOB.access_cmo)
if(ACCESS_CMO)
return "CMO Office"
if(GLOB.access_qm)
if(ACCESS_QM)
return "Quartermaster"
if(GLOB.access_surgery)
if(ACCESS_SURGERY)
return "Surgery"
if(GLOB.access_theatre)
if(ACCESS_THEATRE)
return "Theatre"
if(GLOB.access_manufacturing)
if(ACCESS_MANUFACTURING)
return "Manufacturing"
if(GLOB.access_research)
if(ACCESS_RESEARCH)
return "Science"
if(GLOB.access_mining)
if(ACCESS_MINING)
return "Mining"
if(GLOB.access_mining_office)
if(ACCESS_MINING_OFFICE)
return "Mining Office"
if(GLOB.access_mailsorting)
if(ACCESS_MAILSORTING)
return "Cargo Office"
if(GLOB.access_mint)
if(ACCESS_MINT)
return "Mint"
if(GLOB.access_mint_vault)
if(ACCESS_MINT_VAULT)
return "Mint Vault"
if(GLOB.access_heads_vault)
if(ACCESS_HEADS_VAULT)
return "Main Vault"
if(GLOB.access_mining_station)
if(ACCESS_MINING_STATION)
return "Mining EVA"
if(GLOB.access_xenobiology)
if(ACCESS_XENOBIOLOGY)
return "Xenobiology Lab"
if(GLOB.access_hop)
if(ACCESS_HOP)
return "HoP Office"
if(GLOB.access_hos)
if(ACCESS_HOS)
return "HoS Office"
if(GLOB.access_ce)
if(ACCESS_CE)
return "CE Office"
if(GLOB.access_RC_announce)
if(ACCESS_RC_ANNOUNCE)
return "RC Announcements"
if(GLOB.access_keycard_auth)
if(ACCESS_KEYCARD_AUTH)
return "Keycode Auth."
if(GLOB.access_tcomsat)
if(ACCESS_TCOMSAT)
return "Telecommunications"
if(GLOB.access_gateway)
if(ACCESS_GATEWAY)
return "Gateway"
if(GLOB.access_sec_doors)
if(ACCESS_SEC_DOORS)
return "Brig"
if(GLOB.access_mineral_storeroom)
if(ACCESS_MINERAL_STOREROOM)
return "Mineral Storage"
if(GLOB.access_minisat)
if(ACCESS_MINISAT)
return "AI Satellite"
if(GLOB.access_weapons)
if(ACCESS_WEAPONS)
return "Weapon Permit"
if(GLOB.access_network)
if(ACCESS_NETWORK)
return "Network Access"
if(GLOB.access_cloning)
if(ACCESS_CLONING)
return "Cloning Room"
/proc/get_centcom_access_desc(A)
switch(A)
if(GLOB.access_cent_general)
if(ACCESS_CENT_GENERAL)
return "Code Grey"
if(GLOB.access_cent_thunder)
if(ACCESS_CENT_THUNDER)
return "Code Yellow"
if(GLOB.access_cent_storage)
if(ACCESS_CENT_STORAGE)
return "Code Orange"
if(GLOB.access_cent_living)
if(ACCESS_CENT_LIVING)
return "Code Green"
if(GLOB.access_cent_medical)
if(ACCESS_CENT_MEDICAL)
return "Code White"
if(GLOB.access_cent_teleporter)
if(ACCESS_CENT_TELEPORTER)
return "Code Blue"
if(GLOB.access_cent_specops)
if(ACCESS_CENT_SPECOPS)
return "Code Black"
if(GLOB.access_cent_captain)
if(ACCESS_CENT_CAPTAIN)
return "Code Gold"
if(GLOB.access_cent_bar)
if(ACCESS_CENT_BAR)
return "Code Scotch"
/proc/get_all_jobs()
+1 -1
View File
@@ -18,7 +18,7 @@ Assistant
/datum/job/assistant/get_access()
if((config.jobs_have_maint_access & ASSISTANTS_HAVE_MAINT_ACCESS) || !config.jobs_have_minimal_access) //Config has assistant maint access set
. = ..()
. |= list(GLOB.access_maint_tunnels)
. |= list(ACCESS_MAINT_TUNNELS)
else
return ..()
+12 -12
View File
@@ -67,18 +67,18 @@ Head of Personnel
outfit = /datum/outfit/job/hop
access = list(GLOB.access_security, GLOB.access_sec_doors, GLOB.access_court, GLOB.access_weapons,
GLOB.access_medical, GLOB.access_engine, GLOB.access_change_ids, GLOB.access_ai_upload, GLOB.access_eva, GLOB.access_heads,
GLOB.access_all_personal_lockers, GLOB.access_maint_tunnels, GLOB.access_bar, GLOB.access_janitor, GLOB.access_construction, GLOB.access_morgue,
GLOB.access_crematorium, GLOB.access_kitchen, GLOB.access_cargo, GLOB.access_cargo_bot, GLOB.access_mailsorting, GLOB.access_qm, GLOB.access_hydroponics, GLOB.access_lawyer,
GLOB.access_theatre, GLOB.access_chapel_office, GLOB.access_library, GLOB.access_research, GLOB.access_mining, GLOB.access_heads_vault, GLOB.access_mining_station,
GLOB.access_hop, GLOB.access_RC_announce, GLOB.access_keycard_auth, GLOB.access_gateway, GLOB.access_mineral_storeroom)
minimal_access = list(GLOB.access_security, GLOB.access_sec_doors, GLOB.access_court, GLOB.access_weapons,
GLOB.access_medical, GLOB.access_engine, GLOB.access_change_ids, GLOB.access_ai_upload, GLOB.access_eva, GLOB.access_heads,
GLOB.access_all_personal_lockers, GLOB.access_maint_tunnels, GLOB.access_bar, GLOB.access_janitor, GLOB.access_construction, GLOB.access_morgue,
GLOB.access_crematorium, GLOB.access_kitchen, GLOB.access_cargo, GLOB.access_cargo_bot, GLOB.access_mailsorting, GLOB.access_qm, GLOB.access_hydroponics, GLOB.access_lawyer,
GLOB.access_theatre, GLOB.access_chapel_office, GLOB.access_library, GLOB.access_research, GLOB.access_mining, GLOB.access_heads_vault, GLOB.access_mining_station,
GLOB.access_hop, GLOB.access_RC_announce, GLOB.access_keycard_auth, GLOB.access_gateway, GLOB.access_mineral_storeroom)
access = list(ACCESS_SECURITY, ACCESS_SEC_DOORS, ACCESS_COURT, ACCESS_WEAPONS,
ACCESS_MEDICAL, ACCESS_ENGINE, ACCESS_CHANGE_IDS, ACCESS_AI_UPLOAD, ACCESS_EVA, ACCESS_HEADS,
ACCESS_ALL_PERSONAL_LOCKERS, ACCESS_MAINT_TUNNELS, ACCESS_BAR, ACCESS_JANITOR, ACCESS_CONSTRUCTION, ACCESS_MORGUE,
ACCESS_CREMATORIUM, ACCESS_KITCHEN, ACCESS_CARGO, ACCESS_CARGO_BOT, ACCESS_MAILSORTING, ACCESS_QM, ACCESS_HYDROPONICS, ACCESS_LAWYER,
ACCESS_THEATRE, ACCESS_CHAPEL_OFFICE, ACCESS_LIBRARY, ACCESS_RESEARCH, ACCESS_MINING, ACCESS_HEADS_VAULT, ACCESS_MINING_STATION,
ACCESS_HOP, ACCESS_RC_ANNOUNCE, ACCESS_KEYCARD_AUTH, ACCESS_GATEWAY, ACCESS_MINERAL_STOREROOM)
minimal_access = list(ACCESS_SECURITY, ACCESS_SEC_DOORS, ACCESS_COURT, ACCESS_WEAPONS,
ACCESS_MEDICAL, ACCESS_ENGINE, ACCESS_CHANGE_IDS, ACCESS_AI_UPLOAD, ACCESS_EVA, ACCESS_HEADS,
ACCESS_ALL_PERSONAL_LOCKERS, ACCESS_MAINT_TUNNELS, ACCESS_BAR, ACCESS_JANITOR, ACCESS_CONSTRUCTION, ACCESS_MORGUE,
ACCESS_CREMATORIUM, ACCESS_KITCHEN, ACCESS_CARGO, ACCESS_CARGO_BOT, ACCESS_MAILSORTING, ACCESS_QM, ACCESS_HYDROPONICS, ACCESS_LAWYER,
ACCESS_THEATRE, ACCESS_CHAPEL_OFFICE, ACCESS_LIBRARY, ACCESS_RESEARCH, ACCESS_MINING, ACCESS_HEADS_VAULT, ACCESS_MINING_STATION,
ACCESS_HOP, ACCESS_RC_ANNOUNCE, ACCESS_KEYCARD_AUTH, ACCESS_GATEWAY, ACCESS_MINERAL_STOREROOM)
/datum/outfit/job/hop
+14 -14
View File
@@ -14,8 +14,8 @@ Quartermaster
outfit = /datum/outfit/job/quartermaster
access = list(GLOB.access_maint_tunnels, GLOB.access_mailsorting, GLOB.access_cargo, GLOB.access_cargo_bot, GLOB.access_qm, GLOB.access_mining, GLOB.access_mining_station, GLOB.access_mineral_storeroom)
minimal_access = list(GLOB.access_maint_tunnels, GLOB.access_mailsorting, GLOB.access_cargo, GLOB.access_cargo_bot, GLOB.access_qm, GLOB.access_mining, GLOB.access_mining_station, GLOB.access_mineral_storeroom)
access = list(ACCESS_MAINT_TUNNELS, ACCESS_MAILSORTING, ACCESS_CARGO, ACCESS_CARGO_BOT, ACCESS_QM, ACCESS_MINING, ACCESS_MINING_STATION, ACCESS_MINERAL_STOREROOM)
minimal_access = list(ACCESS_MAINT_TUNNELS, ACCESS_MAILSORTING, ACCESS_CARGO, ACCESS_CARGO_BOT, ACCESS_QM, ACCESS_MINING, ACCESS_MINING_STATION, ACCESS_MINERAL_STOREROOM)
/datum/outfit/job/quartermaster
name = "Quartermaster"
@@ -44,8 +44,8 @@ Cargo Technician
outfit = /datum/outfit/job/cargo_tech
access = list(GLOB.access_maint_tunnels, GLOB.access_mailsorting, GLOB.access_cargo, GLOB.access_cargo_bot, GLOB.access_qm, GLOB.access_mining, GLOB.access_mining_station, GLOB.access_mineral_storeroom)
minimal_access = list(GLOB.access_maint_tunnels, GLOB.access_cargo, GLOB.access_cargo_bot, GLOB.access_mailsorting, GLOB.access_mineral_storeroom)
access = list(ACCESS_MAINT_TUNNELS, ACCESS_MAILSORTING, ACCESS_CARGO, ACCESS_CARGO_BOT, ACCESS_QM, ACCESS_MINING, ACCESS_MINING_STATION, ACCESS_MINERAL_STOREROOM)
minimal_access = list(ACCESS_MAINT_TUNNELS, ACCESS_CARGO, ACCESS_CARGO_BOT, ACCESS_MAILSORTING, ACCESS_MINERAL_STOREROOM)
/datum/outfit/job/cargo_tech
name = "Cargo Technician"
@@ -72,8 +72,8 @@ Shaft Miner
outfit = /datum/outfit/job/miner
access = list(GLOB.access_maint_tunnels, GLOB.access_mailsorting, GLOB.access_cargo, GLOB.access_cargo_bot, GLOB.access_qm, GLOB.access_mining, GLOB.access_mining_station, GLOB.access_mineral_storeroom)
minimal_access = list(GLOB.access_mining, GLOB.access_mining_station, GLOB.access_mailsorting, GLOB.access_mineral_storeroom)
access = list(ACCESS_MAINT_TUNNELS, ACCESS_MAILSORTING, ACCESS_CARGO, ACCESS_CARGO_BOT, ACCESS_QM, ACCESS_MINING, ACCESS_MINING_STATION, ACCESS_MINERAL_STOREROOM)
minimal_access = list(ACCESS_MINING, ACCESS_MINING_STATION, ACCESS_MAILSORTING, ACCESS_MINERAL_STOREROOM)
/datum/outfit/job/miner
name = "Shaft Miner (Lavaland)"
@@ -150,8 +150,8 @@ Bartender
outfit = /datum/outfit/job/bartender
access = list(GLOB.access_hydroponics, GLOB.access_bar, GLOB.access_kitchen, GLOB.access_morgue, GLOB.access_weapons)
minimal_access = list(GLOB.access_bar)
access = list(ACCESS_HYDROPONICS, ACCESS_BAR, ACCESS_KITCHEN, ACCESS_MORGUE, ACCESS_WEAPONS)
minimal_access = list(ACCESS_BAR)
/datum/outfit/job/bartender
@@ -183,8 +183,8 @@ Cook
outfit = /datum/outfit/job/cook
access = list(GLOB.access_hydroponics, GLOB.access_bar, GLOB.access_kitchen, GLOB.access_morgue)
minimal_access = list(GLOB.access_kitchen, GLOB.access_morgue)
access = list(ACCESS_HYDROPONICS, ACCESS_BAR, ACCESS_KITCHEN, ACCESS_MORGUE)
minimal_access = list(ACCESS_KITCHEN, ACCESS_MORGUE)
/datum/outfit/job/cook
name = "Cook"
@@ -230,8 +230,8 @@ Botanist
outfit = /datum/outfit/job/botanist
access = list(GLOB.access_hydroponics, GLOB.access_bar, GLOB.access_kitchen, GLOB.access_morgue)
minimal_access = list(GLOB.access_hydroponics, GLOB.access_morgue)
access = list(ACCESS_HYDROPONICS, ACCESS_BAR, ACCESS_KITCHEN, ACCESS_MORGUE)
minimal_access = list(ACCESS_HYDROPONICS, ACCESS_MORGUE)
// Removed tox and chem access because STOP PISSING OFF THE CHEMIST GUYS
// Removed medical access because WHAT THE FUCK YOU AREN'T A DOCTOR YOU GROW WHEAT
// Given Morgue access because they have a viable means of cloning.
@@ -269,8 +269,8 @@ Janitor
outfit = /datum/outfit/job/janitor
access = list(GLOB.access_janitor, GLOB.access_maint_tunnels)
minimal_access = list(GLOB.access_janitor, GLOB.access_maint_tunnels)
access = list(ACCESS_JANITOR, ACCESS_MAINT_TUNNELS)
minimal_access = list(ACCESS_JANITOR, ACCESS_MAINT_TUNNELS)
/datum/outfit/job/janitor
name = "Janitor"
+8 -8
View File
@@ -14,8 +14,8 @@ Clown
outfit = /datum/outfit/job/clown
access = list(GLOB.access_theatre)
minimal_access = list(GLOB.access_theatre)
access = list(ACCESS_THEATRE)
minimal_access = list(ACCESS_THEATRE)
/datum/job/clown/after_spawn(mob/living/carbon/human/H, mob/M)
H.rename_self("clown", M.client)
@@ -74,8 +74,8 @@ Mime
outfit = /datum/outfit/job/mime
access = list(GLOB.access_theatre)
minimal_access = list(GLOB.access_theatre)
access = list(ACCESS_THEATRE)
minimal_access = list(ACCESS_THEATRE)
/datum/job/mime/after_spawn(mob/living/carbon/human/H, mob/M)
H.rename_self("mime", M.client)
@@ -124,8 +124,8 @@ Curator
outfit = /datum/outfit/job/curator
access = list(GLOB.access_library)
minimal_access = list(GLOB.access_library, GLOB.access_construction,GLOB.access_mining_station)
access = list(ACCESS_LIBRARY)
minimal_access = list(ACCESS_LIBRARY, ACCESS_CONSTRUCTION,ACCESS_MINING_STATION)
/datum/outfit/job/curator
name = "Curator"
@@ -169,8 +169,8 @@ Lawyer
outfit = /datum/outfit/job/lawyer
access = list(GLOB.access_lawyer, GLOB.access_court, GLOB.access_sec_doors)
minimal_access = list(GLOB.access_lawyer, GLOB.access_court, GLOB.access_sec_doors)
access = list(ACCESS_LAWYER, ACCESS_COURT, ACCESS_SEC_DOORS)
minimal_access = list(ACCESS_LAWYER, ACCESS_COURT, ACCESS_SEC_DOORS)
/datum/outfit/job/lawyer
name = "Lawyer"
@@ -15,8 +15,8 @@ Chaplain
outfit = /datum/outfit/job/chaplain
access = list(GLOB.access_morgue, GLOB.access_chapel_office, GLOB.access_crematorium, GLOB.access_theatre)
minimal_access = list(GLOB.access_morgue, GLOB.access_chapel_office, GLOB.access_crematorium, GLOB.access_theatre)
access = list(ACCESS_MORGUE, ACCESS_CHAPEL_OFFICE, ACCESS_CREMATORIUM, ACCESS_THEATRE)
minimal_access = list(ACCESS_MORGUE, ACCESS_CHAPEL_OFFICE, ACCESS_CREMATORIUM, ACCESS_THEATRE)
/datum/job/chaplain/after_spawn(mob/living/H, mob/M)
if(H.mind)
+15 -15
View File
@@ -17,14 +17,14 @@ Chief Engineer
outfit = /datum/outfit/job/ce
access = list(GLOB.access_engine, GLOB.access_engine_equip, GLOB.access_tech_storage, GLOB.access_maint_tunnels,
GLOB.access_external_airlocks, GLOB.access_atmospherics, GLOB.access_emergency_storage, GLOB.access_eva,
GLOB.access_heads, GLOB.access_construction, GLOB.access_sec_doors, GLOB.access_minisat,
GLOB.access_ce, GLOB.access_RC_announce, GLOB.access_keycard_auth, GLOB.access_tcomsat, GLOB.access_mineral_storeroom)
minimal_access = list(GLOB.access_engine, GLOB.access_engine_equip, GLOB.access_tech_storage, GLOB.access_maint_tunnels,
GLOB.access_external_airlocks, GLOB.access_atmospherics, GLOB.access_emergency_storage, GLOB.access_eva,
GLOB.access_heads, GLOB.access_construction, GLOB.access_sec_doors, GLOB.access_minisat,
GLOB.access_ce, GLOB.access_RC_announce, GLOB.access_keycard_auth, GLOB.access_tcomsat, GLOB.access_mineral_storeroom)
access = list(ACCESS_ENGINE, ACCESS_ENGINE_EQUIP, ACCESS_TECH_STORAGE, ACCESS_MAINT_TUNNELS,
ACCESS_EXTERNAL_AIRLOCKS, ACCESS_ATMOSPHERICS, ACCESS_EMERGENCY_STORAGE, ACCESS_EVA,
ACCESS_HEADS, ACCESS_CONSTRUCTION, ACCESS_SEC_DOORS, ACCESS_MINISAT,
ACCESS_CE, ACCESS_RC_ANNOUNCE, ACCESS_KEYCARD_AUTH, ACCESS_TCOMSAT, ACCESS_MINERAL_STOREROOM)
minimal_access = list(ACCESS_ENGINE, ACCESS_ENGINE_EQUIP, ACCESS_TECH_STORAGE, ACCESS_MAINT_TUNNELS,
ACCESS_EXTERNAL_AIRLOCKS, ACCESS_ATMOSPHERICS, ACCESS_EMERGENCY_STORAGE, ACCESS_EVA,
ACCESS_HEADS, ACCESS_CONSTRUCTION, ACCESS_SEC_DOORS, ACCESS_MINISAT,
ACCESS_CE, ACCESS_RC_ANNOUNCE, ACCESS_KEYCARD_AUTH, ACCESS_TCOMSAT, ACCESS_MINERAL_STOREROOM)
/datum/outfit/job/ce
name = "Chief Engineer"
@@ -75,10 +75,10 @@ Station Engineer
outfit = /datum/outfit/job/engineer
access = list(GLOB.access_engine, GLOB.access_engine_equip, GLOB.access_tech_storage, GLOB.access_maint_tunnels,
GLOB.access_external_airlocks, GLOB.access_construction, GLOB.access_atmospherics, GLOB.access_tcomsat)
minimal_access = list(GLOB.access_engine, GLOB.access_engine_equip, GLOB.access_tech_storage, GLOB.access_maint_tunnels,
GLOB.access_external_airlocks, GLOB.access_construction, GLOB.access_tcomsat)
access = list(ACCESS_ENGINE, ACCESS_ENGINE_EQUIP, ACCESS_TECH_STORAGE, ACCESS_MAINT_TUNNELS,
ACCESS_EXTERNAL_AIRLOCKS, ACCESS_CONSTRUCTION, ACCESS_ATMOSPHERICS, ACCESS_TCOMSAT)
minimal_access = list(ACCESS_ENGINE, ACCESS_ENGINE_EQUIP, ACCESS_TECH_STORAGE, ACCESS_MAINT_TUNNELS,
ACCESS_EXTERNAL_AIRLOCKS, ACCESS_CONSTRUCTION, ACCESS_TCOMSAT)
/datum/outfit/job/engineer
name = "Station Engineer"
@@ -130,9 +130,9 @@ Atmospheric Technician
outfit = /datum/outfit/job/atmos
access = list(GLOB.access_engine, GLOB.access_engine_equip, GLOB.access_tech_storage, GLOB.access_maint_tunnels,
GLOB.access_external_airlocks, GLOB.access_construction, GLOB.access_atmospherics)
minimal_access = list(GLOB.access_atmospherics, GLOB.access_maint_tunnels, GLOB.access_emergency_storage, GLOB.access_construction)
access = list(ACCESS_ENGINE, ACCESS_ENGINE_EQUIP, ACCESS_TECH_STORAGE, ACCESS_MAINT_TUNNELS,
ACCESS_EXTERNAL_AIRLOCKS, ACCESS_CONSTRUCTION, ACCESS_ATMOSPHERICS)
minimal_access = list(ACCESS_ATMOSPHERICS, ACCESS_MAINT_TUNNELS, ACCESS_EMERGENCY_STORAGE, ACCESS_CONSTRUCTION)
/datum/outfit/job/atmos
name = "Atmospheric Technician"
+1 -1
View File
@@ -87,7 +87,7 @@
. = src.access.Copy()
if(config.jobs_have_maint_access & EVERYONE_HAS_MAINT_ACCESS) //Config has global maint access set
. |= list(GLOB.access_maint_tunnels)
. |= list(ACCESS_MAINT_TUNNELS)
/datum/job/proc/announce_head(var/mob/living/carbon/human/H, var/channels) //tells the given channel that the given mob is the new department head. See communications.dm for valid channels.
if(H && GLOB.announcement_systems.len)
+14 -14
View File
@@ -17,12 +17,12 @@ Chief Medical Officer
outfit = /datum/outfit/job/cmo
access = list(GLOB.access_medical, GLOB.access_morgue, GLOB.access_genetics, GLOB.access_cloning, GLOB.access_heads, GLOB.access_mineral_storeroom,
GLOB.access_chemistry, GLOB.access_virology, GLOB.access_cmo, GLOB.access_surgery, GLOB.access_RC_announce,
GLOB.access_keycard_auth, GLOB.access_sec_doors, GLOB.access_maint_tunnels)
minimal_access = list(GLOB.access_medical, GLOB.access_morgue, GLOB.access_genetics, GLOB.access_cloning, GLOB.access_heads, GLOB.access_mineral_storeroom,
GLOB.access_chemistry, GLOB.access_virology, GLOB.access_cmo, GLOB.access_surgery, GLOB.access_RC_announce,
GLOB.access_keycard_auth, GLOB.access_sec_doors, GLOB.access_maint_tunnels)
access = list(ACCESS_MEDICAL, ACCESS_MORGUE, ACCESS_GENETICS, ACCESS_CLONING, ACCESS_HEADS, ACCESS_MINERAL_STOREROOM,
ACCESS_CHEMISTRY, ACCESS_VIROLOGY, ACCESS_CMO, ACCESS_SURGERY, ACCESS_RC_ANNOUNCE,
ACCESS_KEYCARD_AUTH, ACCESS_SEC_DOORS, ACCESS_MAINT_TUNNELS)
minimal_access = list(ACCESS_MEDICAL, ACCESS_MORGUE, ACCESS_GENETICS, ACCESS_CLONING, ACCESS_HEADS, ACCESS_MINERAL_STOREROOM,
ACCESS_CHEMISTRY, ACCESS_VIROLOGY, ACCESS_CMO, ACCESS_SURGERY, ACCESS_RC_ANNOUNCE,
ACCESS_KEYCARD_AUTH, ACCESS_SEC_DOORS, ACCESS_MAINT_TUNNELS)
/datum/outfit/job/cmo
name = "Chief Medical Officer"
@@ -58,8 +58,8 @@ Medical Doctor
outfit = /datum/outfit/job/doctor
access = list(GLOB.access_medical, GLOB.access_morgue, GLOB.access_surgery, GLOB.access_chemistry, GLOB.access_genetics, GLOB.access_cloning, GLOB.access_mineral_storeroom)
minimal_access = list(GLOB.access_medical, GLOB.access_morgue, GLOB.access_surgery, GLOB.access_cloning)
access = list(ACCESS_MEDICAL, ACCESS_MORGUE, ACCESS_SURGERY, ACCESS_CHEMISTRY, ACCESS_GENETICS, ACCESS_CLONING, ACCESS_MINERAL_STOREROOM)
minimal_access = list(ACCESS_MEDICAL, ACCESS_MORGUE, ACCESS_SURGERY, ACCESS_CLONING)
/datum/outfit/job/doctor
name = "Medical Doctor"
@@ -93,8 +93,8 @@ Chemist
outfit = /datum/outfit/job/chemist
access = list(GLOB.access_medical, GLOB.access_morgue, GLOB.access_surgery, GLOB.access_chemistry, GLOB.access_genetics, GLOB.access_cloning, GLOB.access_mineral_storeroom)
minimal_access = list(GLOB.access_medical, GLOB.access_chemistry, GLOB.access_mineral_storeroom)
access = list(ACCESS_MEDICAL, ACCESS_MORGUE, ACCESS_SURGERY, ACCESS_CHEMISTRY, ACCESS_GENETICS, ACCESS_CLONING, ACCESS_MINERAL_STOREROOM)
minimal_access = list(ACCESS_MEDICAL, ACCESS_CHEMISTRY, ACCESS_MINERAL_STOREROOM)
/datum/outfit/job/chemist
name = "Chemist"
@@ -127,8 +127,8 @@ Geneticist
outfit = /datum/outfit/job/geneticist
access = list(GLOB.access_medical, GLOB.access_morgue, GLOB.access_chemistry, GLOB.access_genetics, GLOB.access_cloning, GLOB.access_research, GLOB.access_xenobiology, GLOB.access_robotics, GLOB.access_mineral_storeroom, GLOB.access_tech_storage)
minimal_access = list(GLOB.access_medical, GLOB.access_morgue, GLOB.access_genetics, GLOB.access_cloning, GLOB.access_research)
access = list(ACCESS_MEDICAL, ACCESS_MORGUE, ACCESS_CHEMISTRY, ACCESS_GENETICS, ACCESS_CLONING, ACCESS_RESEARCH, ACCESS_XENOBIOLOGY, ACCESS_ROBOTICS, ACCESS_MINERAL_STOREROOM, ACCESS_TECH_STORAGE)
minimal_access = list(ACCESS_MEDICAL, ACCESS_MORGUE, ACCESS_GENETICS, ACCESS_CLONING, ACCESS_RESEARCH)
/datum/outfit/job/geneticist
name = "Geneticist"
@@ -161,8 +161,8 @@ Virologist
outfit = /datum/outfit/job/virologist
access = list(GLOB.access_medical, GLOB.access_morgue, GLOB.access_surgery, GLOB.access_chemistry, GLOB.access_virology, GLOB.access_genetics, GLOB.access_cloning, GLOB.access_mineral_storeroom)
minimal_access = list(GLOB.access_medical, GLOB.access_virology, GLOB.access_mineral_storeroom)
access = list(ACCESS_MEDICAL, ACCESS_MORGUE, ACCESS_SURGERY, ACCESS_CHEMISTRY, ACCESS_VIROLOGY, ACCESS_GENETICS, ACCESS_CLONING, ACCESS_MINERAL_STOREROOM)
minimal_access = list(ACCESS_MEDICAL, ACCESS_VIROLOGY, ACCESS_MINERAL_STOREROOM)
/datum/outfit/job/virologist
name = "Virologist"
+14 -14
View File
@@ -17,16 +17,16 @@ Research Director
outfit = /datum/outfit/job/rd
access = list(GLOB.access_rd, GLOB.access_heads, GLOB.access_tox, GLOB.access_genetics, GLOB.access_morgue,
GLOB.access_tox_storage, GLOB.access_teleporter, GLOB.access_sec_doors,
GLOB.access_research, GLOB.access_robotics, GLOB.access_xenobiology, GLOB.access_ai_upload,
GLOB.access_RC_announce, GLOB.access_keycard_auth, GLOB.access_gateway, GLOB.access_mineral_storeroom,
GLOB.access_tech_storage, GLOB.access_minisat, GLOB.access_maint_tunnels, GLOB.access_network)
minimal_access = list(GLOB.access_rd, GLOB.access_heads, GLOB.access_tox, GLOB.access_genetics, GLOB.access_morgue,
GLOB.access_tox_storage, GLOB.access_teleporter, GLOB.access_sec_doors,
GLOB.access_research, GLOB.access_robotics, GLOB.access_xenobiology, GLOB.access_ai_upload,
GLOB.access_RC_announce, GLOB.access_keycard_auth, GLOB.access_gateway, GLOB.access_mineral_storeroom,
GLOB.access_tech_storage, GLOB.access_minisat, GLOB.access_maint_tunnels, GLOB.access_network)
access = list(ACCESS_RD, ACCESS_HEADS, ACCESS_TOX, ACCESS_GENETICS, ACCESS_MORGUE,
ACCESS_TOX_STORAGE, ACCESS_TELEPORTER, ACCESS_SEC_DOORS,
ACCESS_RESEARCH, ACCESS_ROBOTICS, ACCESS_XENOBIOLOGY, ACCESS_AI_UPLOAD,
ACCESS_RC_ANNOUNCE, ACCESS_KEYCARD_AUTH, ACCESS_GATEWAY, ACCESS_MINERAL_STOREROOM,
ACCESS_TECH_STORAGE, ACCESS_MINISAT, ACCESS_MAINT_TUNNELS, ACCESS_NETWORK)
minimal_access = list(ACCESS_RD, ACCESS_HEADS, ACCESS_TOX, ACCESS_GENETICS, ACCESS_MORGUE,
ACCESS_TOX_STORAGE, ACCESS_TELEPORTER, ACCESS_SEC_DOORS,
ACCESS_RESEARCH, ACCESS_ROBOTICS, ACCESS_XENOBIOLOGY, ACCESS_AI_UPLOAD,
ACCESS_RC_ANNOUNCE, ACCESS_KEYCARD_AUTH, ACCESS_GATEWAY, ACCESS_MINERAL_STOREROOM,
ACCESS_TECH_STORAGE, ACCESS_MINISAT, ACCESS_MAINT_TUNNELS, ACCESS_NETWORK)
/datum/outfit/job/rd
name = "Research Director"
@@ -71,8 +71,8 @@ Scientist
outfit = /datum/outfit/job/scientist
access = list(GLOB.access_robotics, GLOB.access_tox, GLOB.access_tox_storage, GLOB.access_research, GLOB.access_xenobiology, GLOB.access_mineral_storeroom, GLOB.access_tech_storage, GLOB.access_genetics)
minimal_access = list(GLOB.access_tox, GLOB.access_tox_storage, GLOB.access_research, GLOB.access_xenobiology, GLOB.access_mineral_storeroom)
access = list(ACCESS_ROBOTICS, ACCESS_TOX, ACCESS_TOX_STORAGE, ACCESS_RESEARCH, ACCESS_XENOBIOLOGY, ACCESS_MINERAL_STOREROOM, ACCESS_TECH_STORAGE, ACCESS_GENETICS)
minimal_access = list(ACCESS_TOX, ACCESS_TOX_STORAGE, ACCESS_RESEARCH, ACCESS_XENOBIOLOGY, ACCESS_MINERAL_STOREROOM)
/datum/outfit/job/scientist
name = "Scientist"
@@ -104,8 +104,8 @@ Roboticist
outfit = /datum/outfit/job/roboticist
access = list(GLOB.access_robotics, GLOB.access_tox, GLOB.access_tox_storage, GLOB.access_tech_storage, GLOB.access_morgue, GLOB.access_research, GLOB.access_mineral_storeroom, GLOB.access_xenobiology, GLOB.access_genetics)
minimal_access = list(GLOB.access_robotics, GLOB.access_tech_storage, GLOB.access_morgue, GLOB.access_research, GLOB.access_mineral_storeroom)
access = list(ACCESS_ROBOTICS, ACCESS_TOX, ACCESS_TOX_STORAGE, ACCESS_TECH_STORAGE, ACCESS_MORGUE, ACCESS_RESEARCH, ACCESS_MINERAL_STOREROOM, ACCESS_XENOBIOLOGY, ACCESS_GENETICS)
minimal_access = list(ACCESS_ROBOTICS, ACCESS_TECH_STORAGE, ACCESS_MORGUE, ACCESS_RESEARCH, ACCESS_MINERAL_STOREROOM)
/datum/outfit/job/roboticist
name = "Roboticist"
+19 -19
View File
@@ -1,7 +1,7 @@
//Warden and regular officers add this result to their get_access()
/datum/job/proc/check_config_for_sec_maint()
if(config.jobs_have_maint_access & SECURITY_HAS_MAINT_ACCESS)
return list(GLOB.access_maint_tunnels)
return list(ACCESS_MAINT_TUNNELS)
return list()
/*
@@ -23,14 +23,14 @@ Head of Security
outfit = /datum/outfit/job/hos
access = list(GLOB.access_security, GLOB.access_sec_doors, GLOB.access_brig, GLOB.access_armory, GLOB.access_court, GLOB.access_weapons,
GLOB.access_forensics_lockers, GLOB.access_morgue, GLOB.access_maint_tunnels, GLOB.access_all_personal_lockers,
GLOB.access_research, GLOB.access_engine, GLOB.access_mining, GLOB.access_medical, GLOB.access_construction, GLOB.access_mailsorting,
GLOB.access_heads, GLOB.access_hos, GLOB.access_RC_announce, GLOB.access_keycard_auth, GLOB.access_gateway, GLOB.access_maint_tunnels)
minimal_access = list(GLOB.access_security, GLOB.access_sec_doors, GLOB.access_brig, GLOB.access_armory, GLOB.access_court, GLOB.access_weapons,
GLOB.access_forensics_lockers, GLOB.access_morgue, GLOB.access_maint_tunnels, GLOB.access_all_personal_lockers,
GLOB.access_research, GLOB.access_engine, GLOB.access_mining, GLOB.access_medical, GLOB.access_construction, GLOB.access_mailsorting,
GLOB.access_heads, GLOB.access_hos, GLOB.access_RC_announce, GLOB.access_keycard_auth, GLOB.access_gateway, GLOB.access_maint_tunnels)
access = list(ACCESS_SECURITY, ACCESS_SEC_DOORS, ACCESS_BRIG, ACCESS_ARMORY, ACCESS_COURT, ACCESS_WEAPONS,
ACCESS_FORENSICS_LOCKERS, ACCESS_MORGUE, ACCESS_MAINT_TUNNELS, ACCESS_ALL_PERSONAL_LOCKERS,
ACCESS_RESEARCH, ACCESS_ENGINE, ACCESS_MINING, ACCESS_MEDICAL, ACCESS_CONSTRUCTION, ACCESS_MAILSORTING,
ACCESS_HEADS, ACCESS_HOS, ACCESS_RC_ANNOUNCE, ACCESS_KEYCARD_AUTH, ACCESS_GATEWAY, ACCESS_MAINT_TUNNELS)
minimal_access = list(ACCESS_SECURITY, ACCESS_SEC_DOORS, ACCESS_BRIG, ACCESS_ARMORY, ACCESS_COURT, ACCESS_WEAPONS,
ACCESS_FORENSICS_LOCKERS, ACCESS_MORGUE, ACCESS_MAINT_TUNNELS, ACCESS_ALL_PERSONAL_LOCKERS,
ACCESS_RESEARCH, ACCESS_ENGINE, ACCESS_MINING, ACCESS_MEDICAL, ACCESS_CONSTRUCTION, ACCESS_MAILSORTING,
ACCESS_HEADS, ACCESS_HOS, ACCESS_RC_ANNOUNCE, ACCESS_KEYCARD_AUTH, ACCESS_GATEWAY, ACCESS_MAINT_TUNNELS)
/datum/outfit/job/hos
name = "Head of Security"
@@ -74,8 +74,8 @@ Warden
outfit = /datum/outfit/job/warden
access = list(GLOB.access_security, GLOB.access_sec_doors, GLOB.access_brig, GLOB.access_armory, GLOB.access_court, GLOB.access_maint_tunnels, GLOB.access_morgue, GLOB.access_weapons, GLOB.access_forensics_lockers)
minimal_access = list(GLOB.access_security, GLOB.access_sec_doors, GLOB.access_brig, GLOB.access_armory, GLOB.access_court, GLOB.access_weapons) //See /datum/job/warden/get_access()
access = list(ACCESS_SECURITY, ACCESS_SEC_DOORS, ACCESS_BRIG, ACCESS_ARMORY, ACCESS_COURT, ACCESS_MAINT_TUNNELS, ACCESS_MORGUE, ACCESS_WEAPONS, ACCESS_FORENSICS_LOCKERS)
minimal_access = list(ACCESS_SECURITY, ACCESS_SEC_DOORS, ACCESS_BRIG, ACCESS_ARMORY, ACCESS_COURT, ACCESS_WEAPONS) //SEE /DATUM/JOB/WARDEN/GET_ACCESS()
/datum/job/warden/get_access()
var/list/L = list()
@@ -124,8 +124,8 @@ Detective
outfit = /datum/outfit/job/detective
access = list(GLOB.access_sec_doors, GLOB.access_forensics_lockers, GLOB.access_morgue, GLOB.access_maint_tunnels, GLOB.access_court, GLOB.access_brig, GLOB.access_weapons)
minimal_access = list(GLOB.access_sec_doors, GLOB.access_forensics_lockers, GLOB.access_morgue, GLOB.access_maint_tunnels, GLOB.access_court, GLOB.access_brig, GLOB.access_weapons)
access = list(ACCESS_SEC_DOORS, ACCESS_FORENSICS_LOCKERS, ACCESS_MORGUE, ACCESS_MAINT_TUNNELS, ACCESS_COURT, ACCESS_BRIG, ACCESS_WEAPONS)
minimal_access = list(ACCESS_SEC_DOORS, ACCESS_FORENSICS_LOCKERS, ACCESS_MORGUE, ACCESS_MAINT_TUNNELS, ACCESS_COURT, ACCESS_BRIG, ACCESS_WEAPONS)
/datum/outfit/job/detective
name = "Detective"
@@ -172,8 +172,8 @@ Security Officer
outfit = /datum/outfit/job/security
access = list(GLOB.access_security, GLOB.access_sec_doors, GLOB.access_brig, GLOB.access_court, GLOB.access_maint_tunnels, GLOB.access_morgue, GLOB.access_weapons, GLOB.access_forensics_lockers)
minimal_access = list(GLOB.access_security, GLOB.access_sec_doors, GLOB.access_brig, GLOB.access_court, GLOB.access_weapons) //But see /datum/job/warden/get_access()
access = list(ACCESS_SECURITY, ACCESS_SEC_DOORS, ACCESS_BRIG, ACCESS_COURT, ACCESS_MAINT_TUNNELS, ACCESS_MORGUE, ACCESS_WEAPONS, ACCESS_FORENSICS_LOCKERS)
minimal_access = list(ACCESS_SECURITY, ACCESS_SEC_DOORS, ACCESS_BRIG, ACCESS_COURT, ACCESS_WEAPONS) //BUT SEE /DATUM/JOB/WARDEN/GET_ACCESS()
/datum/job/officer/get_access()
@@ -202,25 +202,25 @@ GLOBAL_LIST_INIT(available_depts, list(SEC_DEPT_ENGINEERING, SEC_DEPT_MEDICAL, S
switch(department)
if(SEC_DEPT_SUPPLY)
ears = /obj/item/device/radio/headset/headset_sec/alt/department/supply
dep_access = list(GLOB.access_mailsorting, GLOB.access_mining, GLOB.access_mining_station)
dep_access = list(ACCESS_MAILSORTING, ACCESS_MINING, ACCESS_MINING_STATION)
destination = /area/security/checkpoint/supply
spawn_point = locate(/obj/effect/landmark/start/depsec/supply) in GLOB.department_security_spawns
accessory = /obj/item/clothing/accessory/armband/cargo
if(SEC_DEPT_ENGINEERING)
ears = /obj/item/device/radio/headset/headset_sec/alt/department/engi
dep_access = list(GLOB.access_construction, GLOB.access_engine)
dep_access = list(ACCESS_CONSTRUCTION, ACCESS_ENGINE)
destination = /area/security/checkpoint/engineering
spawn_point = locate(/obj/effect/landmark/start/depsec/engineering) in GLOB.department_security_spawns
accessory = /obj/item/clothing/accessory/armband/engine
if(SEC_DEPT_MEDICAL)
ears = /obj/item/device/radio/headset/headset_sec/alt/department/med
dep_access = list(GLOB.access_medical)
dep_access = list(ACCESS_MEDICAL)
destination = /area/security/checkpoint/medical
spawn_point = locate(/obj/effect/landmark/start/depsec/medical) in GLOB.department_security_spawns
accessory = /obj/item/clothing/accessory/armband/medblue
if(SEC_DEPT_SCIENCE)
ears = /obj/item/device/radio/headset/headset_sec/alt/department/sci
dep_access = list(GLOB.access_research)
dep_access = list(ACCESS_RESEARCH)
destination = /area/security/checkpoint/science
spawn_point = locate(/obj/effect/landmark/start/depsec/science) in GLOB.department_security_spawns
accessory = /obj/item/clothing/accessory/armband/science
+1 -1
View File
@@ -20,7 +20,7 @@ interface with the mining shuttle at the landing site if a mobile beacon is also
var/launch_warning = TRUE
var/list/turrets = list() //List of connected turrets
req_one_access = list(GLOB.access_cargo, GLOB.access_construction, GLOB.access_heads, GLOB.access_research)
req_one_access = list(ACCESS_CARGO, ACCESS_CONSTRUCTION, ACCESS_HEADS, ACCESS_RESEARCH)
var/possible_destinations
clockwork = TRUE
var/obj/item/device/gps/internal/base/locator
@@ -4,7 +4,7 @@
circuit = /obj/item/weapon/circuitboard/computer/labor_shuttle
shuttleId = "laborcamp"
possible_destinations = "laborcamp_home;laborcamp_away"
req_access = list(GLOB.access_brig)
req_access = list(ACCESS_BRIG)
/obj/machinery/computer/shuttle/labor/one_way
+2 -2
View File
@@ -10,8 +10,8 @@
anchored = TRUE
input_dir = NORTH
output_dir = SOUTH
req_access = list(GLOB.access_mineral_storeroom)
var/req_access_reclaim = GLOB.access_mining_station
req_access = list(ACCESS_MINERAL_STOREROOM)
var/req_access_reclaim = ACCESS_MINING_STATION
var/obj/item/weapon/card/id/inserted_id
var/points = 0
var/ore_pickup_rate = 15
+4 -4
View File
@@ -274,10 +274,10 @@
/obj/item/weapon/card/mining_access_card/afterattack(atom/movable/AM, mob/user, proximity)
if(istype(AM, /obj/item/weapon/card/id) && proximity)
var/obj/item/weapon/card/id/I = AM
I.access |= GLOB.access_mining
I.access |= GLOB.access_mining_station
I.access |= GLOB.access_mineral_storeroom
I.access |= GLOB.access_cargo
I.access |= ACCESS_MINING
I.access |= ACCESS_MINING_STATION
I.access |= ACCESS_MINERAL_STOREROOM
I.access |= ACCESS_CARGO
to_chat(user, "You upgrade [I] with mining access.")
qdel(src)
..()
+1 -1
View File
@@ -35,7 +35,7 @@
/obj/structure/closet/secure_closet/miner
name = "miner's equipment"
icon_state = "mining"
req_access = list(GLOB.access_mining)
req_access = list(ACCESS_MINING)
/obj/structure/closet/secure_closet/miner/PopulateContents()
..()
+1 -1
View File
@@ -11,7 +11,7 @@ GLOBAL_VAR(posibrain_notify_cooldown)
var/askDelay = 600 //one minute
var/searching = FALSE
brainmob = null
req_access = list(GLOB.access_robotics)
req_access = list(ACCESS_ROBOTICS)
mecha = null//This does not appear to be used outside of reference in mecha.dm.
braintype = "Android"
var/autoping = TRUE //if it pings on creation immediately
@@ -401,7 +401,7 @@
if (!G.emagged)
if(H.wear_id)
var/list/access = H.wear_id.GetAccess()
if(GLOB.access_sec_doors in access)
if(ACCESS_SEC_DOORS in access)
allowed_access = H.get_authentification_name()
else
allowed_access = "@%&ERROR_%$*"
@@ -594,7 +594,7 @@
//Check for weapons
if( (judgement_criteria & JUDGE_WEAPONCHECK) && weaponcheck)
if(!idcard || !(GLOB.access_weapons in idcard.access))
if(!idcard || !(ACCESS_WEAPONS in idcard.access))
for(var/obj/item/I in held_items)
if(weaponcheck.Invoke(I))
threatcount += 4
@@ -51,7 +51,7 @@
var/ident = 0
var/locked = TRUE
var/list/req_access = list(GLOB.access_robotics)
var/list/req_access = list(ACCESS_ROBOTICS)
var/alarms = list("Motion"=list(), "Fire"=list(), "Atmosphere"=list(), "Power"=list(), "Camera"=list(), "Burglar"=list())
@@ -841,7 +841,7 @@
icon_state = "syndie_bloodhound"
faction = list("syndicate")
bubble_icon = "syndibot"
req_access = list(GLOB.access_syndicate)
req_access = list(ACCESS_SYNDICATE)
lawupdate = FALSE
scrambledcodes = TRUE // These are rogue borgs.
ionpulse = TRUE
@@ -119,7 +119,7 @@
..()
access_card = new /obj/item/weapon/card/id(src)
//This access is so bots can be immediately set to patrol and leave Robotics, instead of having to be let out first.
access_card.access += GLOB.access_robotics
access_card.access += ACCESS_ROBOTICS
set_custom_texts()
Radio = new/obj/item/device/radio(src)
if(radio_key)
@@ -265,7 +265,7 @@
..()
/obj/machinery/bot_core/cleanbot
req_one_access = list(GLOB.access_janitor, GLOB.access_robotics)
req_one_access = list(ACCESS_JANITOR, ACCESS_ROBOTICS)
/mob/living/simple_animal/bot/cleanbot/get_controls(mob/user)
@@ -59,7 +59,7 @@
shot_delay = 6//Longer shot delay because JESUS CHRIST
check_records = 0//Don't actively target people set to arrest
arrest_type = 1//Don't even try to cuff
bot_core.req_access = list(GLOB.access_maint_tunnels, GLOB.access_theatre)
bot_core.req_access = list(ACCESS_MAINT_TUNNELS, ACCESS_THEATRE)
arrest_type = 1
if((lasercolor == "b") && (name == "\improper ED-209 Security Robot"))//Picks a name if there isn't already a custome one
name = pick("BLUE BALLER","SANIC","BLUE KILLDEATH MURDERBOT")
@@ -385,7 +385,7 @@
..()
/obj/machinery/bot_core/floorbot
req_one_access = list(GLOB.access_construction, GLOB.access_robotics)
req_one_access = list(ACCESS_CONSTRUCTION, ACCESS_ROBOTICS)
/mob/living/simple_animal/bot/floorbot/UnarmedAttack(atom/A)
if(isturf(A))
@@ -539,4 +539,4 @@
declare_cooldown = world.time + 200
/obj/machinery/bot_core/medbot
req_one_access =list(GLOB.access_medical, GLOB.access_robotics)
req_one_access =list(ACCESS_MEDICAL, ACCESS_ROBOTICS)
@@ -748,4 +748,4 @@
#undef DELIGHT
/obj/machinery/bot_core/mulebot
req_access = list(GLOB.access_cargo)
req_access = list(ACCESS_CARGO)
@@ -432,4 +432,4 @@ Auto Patrol: []"},
..()
/obj/machinery/bot_core/secbot
req_access = list(GLOB.access_security)
req_access = list(ACCESS_SECURITY)
@@ -11,7 +11,7 @@
/obj/effect/mob_spawn/human/corpse/syndicatesoldier
name = "Syndicate Operative"
id_job = "Operative"
id_access_list = list(GLOB.access_syndicate)
id_access_list = list(ACCESS_SYNDICATE)
outfit = /datum/outfit/syndicatesoldiercorpse
/datum/outfit/syndicatesoldiercorpse
@@ -30,7 +30,7 @@
/obj/effect/mob_spawn/human/corpse/syndicatecommando
name = "Syndicate Commando"
id_job = "Operative"
id_access_list = list(GLOB.access_syndicate)
id_access_list = list(ACCESS_SYNDICATE)
outfit = /datum/outfit/syndicatecommandocorpse
/datum/outfit/syndicatecommandocorpse
@@ -49,7 +49,7 @@
/obj/effect/mob_spawn/human/corpse/syndicatestormtrooper
name = "Syndicate Stormtrooper"
id_job = "Operative"
id_access_list = list(GLOB.access_syndicate)
id_access_list = list(ACCESS_SYNDICATE)
outfit = /datum/outfit/syndicatestormtroopercorpse
/datum/outfit/syndicatestormtroopercorpse
@@ -316,7 +316,7 @@
mask = /obj/item/clothing/mask/breath
if("Operative")
id_job = "Operative"
id_access_list = list(GLOB.access_syndicate)
id_access_list = list(ACCESS_SYNDICATE)
outfit = /datum/outfit/syndicatecommandocorpse
if("Shadow")
mob_species = /datum/species/shadow
@@ -6,7 +6,7 @@
size = 12
requires_ntnet = 0
usage_flags = PROGRAM_CONSOLE
transfer_access = GLOB.access_heads
transfer_access = ACCESS_HEADS
available_on_ntnet = 1
tgui_id = "ntos_ai_restorer"
ui_x = 600
@@ -3,7 +3,7 @@
filedesc = "ID Card Modification"
program_icon_state = "id"
extended_desc = "Program for programming employee ID cards to access parts of the station."
transfer_access = GLOB.access_heads
transfer_access = ACCESS_HEADS
requires_ntnet = 0
size = 8
tgui_id = "ntos_card"
@@ -448,25 +448,25 @@
var/obj/item/weapon/card/id/auth_card = card_slot.stored_card2
if(auth_card)
region_access = list()
if(GLOB.access_change_ids in auth_card.GetAccess())
if(ACCESS_CHANGE_IDS in auth_card.GetAccess())
minor = 0
authenticated = 1
return 1
else
if((GLOB.access_hop in auth_card.access) && ((target_dept==1) || !target_dept))
if((ACCESS_HOP in auth_card.access) && ((target_dept==1) || !target_dept))
region_access |= 1
region_access |= 6
get_subordinates("Head of Personnel")
if((GLOB.access_hos in auth_card.access) && ((target_dept==2) || !target_dept))
if((ACCESS_HOS in auth_card.access) && ((target_dept==2) || !target_dept))
region_access |= 2
get_subordinates("Head of Security")
if((GLOB.access_cmo in auth_card.access) && ((target_dept==3) || !target_dept))
if((ACCESS_CMO in auth_card.access) && ((target_dept==3) || !target_dept))
region_access |= 3
get_subordinates("Chief Medical Officer")
if((GLOB.access_rd in auth_card.access) && ((target_dept==4) || !target_dept))
if((ACCESS_RD in auth_card.access) && ((target_dept==4) || !target_dept))
region_access |= 4
get_subordinates("Research Director")
if((GLOB.access_ce in auth_card.access) && ((target_dept==5) || !target_dept))
if((ACCESS_CE in auth_card.access) && ((target_dept==5) || !target_dept))
region_access |= 5
get_subordinates("Chief Engineer")
if(region_access.len)
@@ -5,7 +5,7 @@
extended_desc = "This program monitors stationwide NTNet network, provides access to logging systems, and allows for configuration changes"
size = 12
requires_ntnet = 1
required_access = GLOB.access_network //Network control is a more secure program.
required_access = ACCESS_NETWORK //NETWORK CONTROL IS A MORE SECURE PROGRAM.
available_on_ntnet = 1
tgui_id = "ntos_net_monitor"
@@ -85,7 +85,7 @@
channel = null
return 1
var/mob/living/user = usr
if(can_run(usr, 1, GLOB.access_network))
if(can_run(usr, 1, ACCESS_NETWORK))
if(channel)
var/response = alert(user, "Really engage admin-mode? You will be disconnected from your current channel!", "NTNRC Admin mode", "Yes", "No")
if(response == "Yes")
@@ -4,7 +4,7 @@
program_icon_state = "power_monitor"
extended_desc = "This program connects to sensors around the station to provide information about electrical systems"
ui_header = "power_norm.gif"
transfer_access = GLOB.access_engine
transfer_access = ACCESS_ENGINE
usage_flags = PROGRAM_CONSOLE
requires_ntnet = 0
network_destination = "power monitoring system"
@@ -5,7 +5,7 @@
program_icon_state = "smmon_0"
extended_desc = "This program connects to specially calibrated supermatter sensors to provide information on the status of supermatter-based engines."
requires_ntnet = TRUE
transfer_access = GLOB.access_engine
transfer_access = ACCESS_ENGINE
network_destination = "supermatter monitoring system"
size = 5
tgui_id = "ntos_supermatter_monitor"
+1 -1
View File
@@ -103,7 +103,7 @@
/obj/machinery/power/apc/New(turf/loc, var/ndir, var/building=0)
if (!req_access)
req_access = list(GLOB.access_engine_equip)
req_access = list(ACCESS_ENGINE_EQUIP)
if (!armor)
armor = list(melee = 20, bullet = 20, laser = 10, energy = 100, bomb = 30, bio = 100, rad = 100, fire = 90, acid = 50)
..()
+1 -1
View File
@@ -8,7 +8,7 @@ GLOBAL_LIST_EMPTY(rad_collectors)
icon_state = "ca"
anchored = FALSE
density = TRUE
req_access = list(GLOB.access_engine_equip)
req_access = list(ACCESS_ENGINE_EQUIP)
// use_power = NO_POWER_USE
max_integrity = 350
integrity_failure = 80
+1 -1
View File
@@ -6,7 +6,7 @@
var/icon_state_on = "emitter_+a"
anchored = FALSE
density = TRUE
req_access = list(GLOB.access_engine_equip)
req_access = list(ACCESS_ENGINE_EQUIP)
// The following 3 vars are mostly for the prototype
var/manual = FALSE
+1 -1
View File
@@ -47,7 +47,7 @@ won't update every console in existence) but it's more of a hassle to do. Also,
var/sync = 1 //If sync = 0, it doesn't show up on Server Control Console
var/first_use = 1 //If first_use = 1, it will try to auto-connect with nearby devices
req_access = list(GLOB.access_tox) //Data and setting manipulation requires scientist access.
req_access = list(ACCESS_TOX) //DATA AND SETTING MANIPULATION REQUIRES SCIENTIST ACCESS.
var/selected_category
var/list/datum/design/matching_designs = list() //for the search function
+1 -1
View File
@@ -12,7 +12,7 @@
var/heat_gen = 100
var/heating_power = 40000
var/delay = 10
req_access = list(GLOB.access_rd) //Only the R&D can change server settings.
req_access = list(ACCESS_RD) //ONLY THE R&D CAN CHANGE SERVER SETTINGS.
/obj/machinery/r_n_d/server/Initialize()
. = ..()
+1 -1
View File
@@ -134,7 +134,7 @@
icon = 'icons/obj/Cryogenic2.dmi'
icon_state = "sleeper_s"
flavour_text = "<font size=3>You are a syndicate agent, employed in a top secret research facility developing biological weapons. Unfortunately, your hated enemy, Nanotrasen, has begun mining in this sector. <b>Continue your research as best you can, and try to keep a low profile. <font size=6><b>DON'T</b></font> abandon the base without good cause.</b> The base is rigged with explosives should the worst happen, do not let the base fall into enemy hands!</b>"
id_access_list = list(GLOB.access_syndicate)
id_access_list = list(ACCESS_SYNDICATE)
outfit = /datum/outfit/lavaland_syndicate
assignedrole = "Lavaland Syndicate"
@@ -10,7 +10,7 @@ GLOBAL_DATUM_INIT(keycard_events, /datum/events, new)
idle_power_usage = 2
active_power_usage = 6
power_channel = ENVIRON
req_access = list(GLOB.access_keycard_auth)
req_access = list(ACCESS_KEYCARD_AUTH)
resistance_flags = INDESTRUCTIBLE | LAVA_PROOF | FIRE_PROOF | UNACIDABLE | ACID_PROOF
var/datum/callback/ev
var/event = ""
+1 -1
View File
@@ -63,7 +63,7 @@
to_chat(user, "<span class='warning'>You don't have an ID.</span>")
return
if(!(GLOB.access_heads in ID.access))
if(!(ACCESS_HEADS in ID.access))
to_chat(user, "<span class='warning'>The access level of your card is not high enough.</span>")
return
+2 -2
View File
@@ -3,7 +3,7 @@
circuit = /obj/item/weapon/circuitboard/computer/ferry
shuttleId = "ferry"
possible_destinations = "ferry_home;ferry_away"
req_access = list(GLOB.access_cent_general)
req_access = list(ACCESS_CENT_GENERAL)
var/aiControlDisabled = 1
@@ -20,7 +20,7 @@
var/last_request //prevents spamming admins
var/cooldown = 600
possible_destinations = "ferry_home;ferry_away"
req_access = list(GLOB.access_cent_general)
req_access = list(ACCESS_CENT_GENERAL)
resistance_flags = INDESTRUCTIBLE | LAVA_PROOF | FIRE_PROOF | ACID_PROOF
/obj/machinery/computer/shuttle/ferry/request/Topic(href, href_list)
+3 -3
View File
@@ -149,7 +149,7 @@
/mob/living/simple_animal/drone/snowflake/bardrone/Initialize()
. = ..()
access_card.access |= GLOB.access_cent_bar
access_card.access |= ACCESS_CENT_BAR
/mob/living/simple_animal/hostile/alien/maid/barmaid
gold_core_spawnable = 0
@@ -167,7 +167,7 @@
access_card = new /obj/item/weapon/card/id(src)
var/datum/job/captain/C = new /datum/job/captain
access_card.access = C.get_access()
access_card.access |= GLOB.access_cent_bar
access_card.access |= ACCESS_CENT_BAR
access_card.flags |= NODROP
/mob/living/simple_animal/hostile/alien/maid/barmaid/Destroy()
@@ -207,7 +207,7 @@
return TRUE
var/obj/item/weapon/card/id/ID = user.get_idcard()
if(ID && (GLOB.access_cent_bar in ID.access))
if(ID && (ACCESS_CENT_BAR in ID.access))
return TRUE
//Luxury Shuttle Blockers
+2 -2
View File
@@ -6,7 +6,7 @@
icon_screen = "syndishuttle"
icon_keyboard = "syndie_key"
light_color = LIGHT_COLOR_RED
req_access = list(GLOB.access_syndicate)
req_access = list(ACCESS_SYNDICATE)
shuttleId = "syndicate"
possible_destinations = "syndicate_away;syndicate_z5;syndicate_ne;syndicate_nw;syndicate_n;syndicate_se;syndicate_sw;syndicate_s"
resistance_flags = INDESTRUCTIBLE | LAVA_PROOF | FIRE_PROOF | ACID_PROOF
@@ -44,7 +44,7 @@
icon = 'icons/obj/terminals.dmi'
icon_state = "dorm_available"
light_color = LIGHT_COLOR_BLUE
req_access = list(GLOB.access_syndicate)
req_access = list(ACCESS_SYNDICATE)
shuttleId = "steel_rain"
possible_destinations = null
clockwork = TRUE //it'd look weird