Changes all access const to be a define

This commit is contained in:
CitadelStationBot
2017-07-16 11:44:47 -05:00
parent 344dc1a061
commit 609ae007ae
106 changed files with 618 additions and 539 deletions
+1 -1
View File
@@ -11,7 +11,7 @@ GLOBAL_VAR(posibrain_notify_cooldown)
var/askDelay = 600 //one minute
var/searching = FALSE
brainmob = null
req_access = list(GLOB.access_robotics)
req_access = list(ACCESS_ROBOTICS)
mecha = null//This does not appear to be used outside of reference in mecha.dm.
braintype = "Android"
var/autoping = TRUE //if it pings on creation immediately
@@ -401,7 +401,7 @@
if (!G.emagged)
if(H.wear_id)
var/list/access = H.wear_id.GetAccess()
if(GLOB.access_sec_doors in access)
if(ACCESS_SEC_DOORS in access)
allowed_access = H.get_authentification_name()
else
allowed_access = "@%&ERROR_%$*"
@@ -594,7 +594,7 @@
//Check for weapons
if( (judgement_criteria & JUDGE_WEAPONCHECK) && weaponcheck)
if(!idcard || !(GLOB.access_weapons in idcard.access))
if(!idcard || !(ACCESS_WEAPONS in idcard.access))
for(var/obj/item/I in held_items)
if(weaponcheck.Invoke(I))
threatcount += 4
@@ -51,7 +51,7 @@
var/ident = 0
var/locked = TRUE
var/list/req_access = list(GLOB.access_robotics)
var/list/req_access = list(ACCESS_ROBOTICS)
var/alarms = list("Motion"=list(), "Fire"=list(), "Atmosphere"=list(), "Power"=list(), "Camera"=list(), "Burglar"=list())
@@ -841,7 +841,7 @@
icon_state = "syndie_bloodhound"
faction = list("syndicate")
bubble_icon = "syndibot"
req_access = list(GLOB.access_syndicate)
req_access = list(ACCESS_SYNDICATE)
lawupdate = FALSE
scrambledcodes = TRUE // These are rogue borgs.
ionpulse = TRUE
@@ -119,7 +119,7 @@
..()
access_card = new /obj/item/weapon/card/id(src)
//This access is so bots can be immediately set to patrol and leave Robotics, instead of having to be let out first.
access_card.access += GLOB.access_robotics
access_card.access += ACCESS_ROBOTICS
set_custom_texts()
Radio = new/obj/item/device/radio(src)
if(radio_key)
@@ -265,7 +265,7 @@
..()
/obj/machinery/bot_core/cleanbot
req_one_access = list(GLOB.access_janitor, GLOB.access_robotics)
req_one_access = list(ACCESS_JANITOR, ACCESS_ROBOTICS)
/mob/living/simple_animal/bot/cleanbot/get_controls(mob/user)
@@ -59,7 +59,7 @@
shot_delay = 6//Longer shot delay because JESUS CHRIST
check_records = 0//Don't actively target people set to arrest
arrest_type = 1//Don't even try to cuff
bot_core.req_access = list(GLOB.access_maint_tunnels, GLOB.access_theatre)
bot_core.req_access = list(ACCESS_MAINT_TUNNELS, ACCESS_THEATRE)
arrest_type = 1
if((lasercolor == "b") && (name == "\improper ED-209 Security Robot"))//Picks a name if there isn't already a custome one
name = pick("BLUE BALLER","SANIC","BLUE KILLDEATH MURDERBOT")
@@ -385,7 +385,7 @@
..()
/obj/machinery/bot_core/floorbot
req_one_access = list(GLOB.access_construction, GLOB.access_robotics)
req_one_access = list(ACCESS_CONSTRUCTION, ACCESS_ROBOTICS)
/mob/living/simple_animal/bot/floorbot/UnarmedAttack(atom/A)
if(isturf(A))
@@ -539,4 +539,4 @@
declare_cooldown = world.time + 200
/obj/machinery/bot_core/medbot
req_one_access =list(GLOB.access_medical, GLOB.access_robotics)
req_one_access =list(ACCESS_MEDICAL, ACCESS_ROBOTICS)
@@ -748,4 +748,4 @@
#undef DELIGHT
/obj/machinery/bot_core/mulebot
req_access = list(GLOB.access_cargo)
req_access = list(ACCESS_CARGO)
@@ -432,4 +432,4 @@ Auto Patrol: []"},
..()
/obj/machinery/bot_core/secbot
req_access = list(GLOB.access_security)
req_access = list(ACCESS_SECURITY)
@@ -11,7 +11,7 @@
/obj/effect/mob_spawn/human/corpse/syndicatesoldier
name = "Syndicate Operative"
id_job = "Operative"
id_access_list = list(GLOB.access_syndicate)
id_access_list = list(ACCESS_SYNDICATE)
outfit = /datum/outfit/syndicatesoldiercorpse
/datum/outfit/syndicatesoldiercorpse
@@ -30,7 +30,7 @@
/obj/effect/mob_spawn/human/corpse/syndicatecommando
name = "Syndicate Commando"
id_job = "Operative"
id_access_list = list(GLOB.access_syndicate)
id_access_list = list(ACCESS_SYNDICATE)
outfit = /datum/outfit/syndicatecommandocorpse
/datum/outfit/syndicatecommandocorpse
@@ -49,7 +49,7 @@
/obj/effect/mob_spawn/human/corpse/syndicatestormtrooper
name = "Syndicate Stormtrooper"
id_job = "Operative"
id_access_list = list(GLOB.access_syndicate)
id_access_list = list(ACCESS_SYNDICATE)
outfit = /datum/outfit/syndicatestormtroopercorpse
/datum/outfit/syndicatestormtroopercorpse
@@ -316,7 +316,7 @@
mask = /obj/item/clothing/mask/breath
if("Operative")
id_job = "Operative"
id_access_list = list(GLOB.access_syndicate)
id_access_list = list(ACCESS_SYNDICATE)
outfit = /datum/outfit/syndicatecommandocorpse
if("Shadow")
mob_species = /datum/species/shadow