Changes all access const to be a define
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@@ -119,7 +119,7 @@
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..()
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access_card = new /obj/item/weapon/card/id(src)
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//This access is so bots can be immediately set to patrol and leave Robotics, instead of having to be let out first.
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access_card.access += GLOB.access_robotics
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access_card.access += ACCESS_ROBOTICS
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set_custom_texts()
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Radio = new/obj/item/device/radio(src)
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if(radio_key)
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@@ -265,7 +265,7 @@
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..()
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/obj/machinery/bot_core/cleanbot
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req_one_access = list(GLOB.access_janitor, GLOB.access_robotics)
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req_one_access = list(ACCESS_JANITOR, ACCESS_ROBOTICS)
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/mob/living/simple_animal/bot/cleanbot/get_controls(mob/user)
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@@ -59,7 +59,7 @@
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shot_delay = 6//Longer shot delay because JESUS CHRIST
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check_records = 0//Don't actively target people set to arrest
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arrest_type = 1//Don't even try to cuff
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bot_core.req_access = list(GLOB.access_maint_tunnels, GLOB.access_theatre)
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bot_core.req_access = list(ACCESS_MAINT_TUNNELS, ACCESS_THEATRE)
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arrest_type = 1
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if((lasercolor == "b") && (name == "\improper ED-209 Security Robot"))//Picks a name if there isn't already a custome one
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name = pick("BLUE BALLER","SANIC","BLUE KILLDEATH MURDERBOT")
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@@ -385,7 +385,7 @@
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..()
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/obj/machinery/bot_core/floorbot
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req_one_access = list(GLOB.access_construction, GLOB.access_robotics)
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req_one_access = list(ACCESS_CONSTRUCTION, ACCESS_ROBOTICS)
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/mob/living/simple_animal/bot/floorbot/UnarmedAttack(atom/A)
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if(isturf(A))
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@@ -539,4 +539,4 @@
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declare_cooldown = world.time + 200
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/obj/machinery/bot_core/medbot
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req_one_access =list(GLOB.access_medical, GLOB.access_robotics)
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req_one_access =list(ACCESS_MEDICAL, ACCESS_ROBOTICS)
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@@ -748,4 +748,4 @@
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#undef DELIGHT
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/obj/machinery/bot_core/mulebot
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req_access = list(GLOB.access_cargo)
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req_access = list(ACCESS_CARGO)
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@@ -432,4 +432,4 @@ Auto Patrol: []"},
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..()
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/obj/machinery/bot_core/secbot
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req_access = list(GLOB.access_security)
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req_access = list(ACCESS_SECURITY)
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