Should fix the rest of the requested changes
Title
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@@ -27,7 +27,7 @@
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max_integrity = 160 //the turret's health
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integrity_failure = 80
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armor = list("melee" = 50, "bullet" = 30, "laser" = 30, "energy" = 30, "bomb" = 30, "bio" = 0, "rad" = 0, "fire" = 90, "acid" = 90)
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armor = list("melee" = 50, "bullet" = 30, "laser" = 30, "energy" = 30, "bomb" = 50, "bio" = 0, "rad" = 0, "fire" = 90, "acid" = 90)
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var/locked = TRUE //if the turret's behaviour control access is locked
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var/controllock = FALSE //if the turret responds to control panels
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@@ -687,9 +687,6 @@
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lethal_projectile = /obj/item/projectile/beam/laser
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lethal_projectile_sound = 'sound/weapons/laser.ogg'
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desc = "An energy blaster auto-turret. Use a welder to fix."
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explosion_block = 50
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max_integrity = 260
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integrity_failure = 20
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/obj/machinery/porta_turret/syndicate/energy/heavy
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@@ -703,6 +700,10 @@
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lethal_projectile_sound = 'sound/weapons/lasercannonfire.ogg'
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desc = "An energy blaster auto-turret."
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/obj/machinery/porta_turret/syndicate/energy/pirate
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max_integrity = 260
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integrity_failure = 20
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/obj/machinery/porta_turret/syndicate/setup()
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return
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@@ -166,8 +166,6 @@ again.
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//plastitanium pirate window
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/obj/effect/spawner/structure/window/plastitanium/pirate
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explosion_block = 50
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spawn_list = list(/obj/structure/grille, /obj/structure/window/plastitanium/pirate)
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//ice window
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@@ -598,7 +598,7 @@
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//pirate ship windows
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/obj/structure/window/plastitanium/pirate
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desc = "Yarr this window be explosion proof!"
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explosion_block = 50
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explosion_block = 30
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/obj/structure/window/plastitanium/pirate/unanchored
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anchored = FALSE
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@@ -302,20 +302,4 @@
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/turf/closed/wall/mineral/plastitanium/copyTurf(turf/T)
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. = ..()
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T.transform = transform
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/////////////////////Pirate Plastitanium walls/////////////////////
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/turf/closed/wall/mineral/plastitanium/pirate
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desc = "Yarr just try to blow this to smithereens!"
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explosion_block = 50
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canSmoothWith = list(/turf/closed/wall/mineral/plastitanium/pirate, /obj/machinery/door/airlock/shuttle, /obj/machinery/door/airlock, /obj/structure/window/plastitanium/pirate, /obj/structure/shuttle/engine, /obj/structure/falsewall/plastitanium)
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/turf/closed/wall/mineral/plastitanium/nodiagonal/pirate/
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explosion_block = 50
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/turf/closed/wall/mineral/plastitanium/nosmooth/pirate/
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explosion_block = 50
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/turf/closed/wall/mineral/plastitanium/overspace/pirate/
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explosion_block = 50
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T.transform = transform
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@@ -258,3 +258,25 @@
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/turf/closed/wall/r_wall/syndicate/overspace
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icon_state = "map-overspace"
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fixed_underlay = list("space"=1)
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/////////////////////Pirate Ship walls/////////////////////
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/turf/closed/wall/r_wall/syndicate/pirate
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desc = "Yarr just try to blow this to smithereens!"
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explosion_block = 30
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canSmoothWith = list(/turf/closed/wall/r_wall/syndicate/pirate, /obj/machinery/door/airlock/shuttle, /obj/machinery/door/airlock, /obj/structure/window/plastitanium/pirate, /obj/structure/shuttle/engine, /obj/structure/falsewall/plastitanium)
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/turf/closed/wall/r_wall/syndicate/pirate/nodiagonal/
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smooth = SMOOTH_MORE
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icon_state = "map-shuttle_nd"
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explosion_block = 30
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/turf/closed/wall/r_wall/syndicate/pirate/nosmooth/
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icon = 'icons/turf/shuttle.dmi'
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icon_state = "wall"
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explosion_block = 30
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/turf/closed/wall/r_wall/syndicate/pirate/overspace/
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icon_state = "map-overspace"
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fixed_underlay = list("space"=1)
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explosion_block = 30
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