diff --git a/code/game/objects/structures/crates_lockers/closets/secure/freezer.dm b/code/game/objects/structures/crates_lockers/closets/secure/freezer.dm index 11f087d052..b2ad2917eb 100644 --- a/code/game/objects/structures/crates_lockers/closets/secure/freezer.dm +++ b/code/game/objects/structures/crates_lockers/closets/secure/freezer.dm @@ -1,8 +1,23 @@ +<<<<<<< HEAD /obj/structure/closet/secure_closet/freezer icon_state = "freezer" /obj/structure/closet/secure_closet/freezer/kitchen name = "kitchen Cabinet" +======= +/obj/structure/closet/secure_closet/freezer + icon_state = "freezer" + var/jones = FALSE + +/obj/structure/closet/secure_closet/freezer/ex_act() + if(!jones) + jones = TRUE + else + ..() + +/obj/structure/closet/secure_closet/freezer/kitchen + name = "kitchen Cabinet" +>>>>>>> ac67dfe... You can now Indiana Jones one explosion. (#30961) req_access = list(ACCESS_KITCHEN) /obj/structure/closet/secure_closet/freezer/kitchen/PopulateContents()